So, I was going to get a few builds together and then post em all at once, but this idea hit too hard and I don't wanna wait. Plus, with the new invisible weapons, my altitis is running rampant with ideas. This came from seeing someone using Sword Cyclone. I also got Tornado flight because I didn't have it and it was on sale.
Please understand that's where this build stems from. Sword Cyclone with invisible weapons and Tornado flight. I dunno if Sword Cyclone is strong enough to be the feature move of a build. I haven't used it before. In fact, I haven't used any of the attacks in the following build. I dunno if they're adequate or if I need to fill some gaps like a single target spike. While experimenting on Nullware, I started off with Stormbringer passive, then went to Quarry and finally "settled" on AoPM with Int PSS. Because of that I decided to maybe focus on support and add shields and heals. Not something I prefer, I've never used shields and healing others stresses me out. It's fun, but too intense for me, I can't play as a healer for too long. It's something I could learn though.
Other than Sword Cyclone and Tornado Flight, I don't have much in mind as far as moves are concerned when it comes to the build. Concept wise, I suppose this is to be a weather controller utilizing clouds and lightning. I had the idea to add Lightning Storm, but was concerned it would defeat the purpose of having Sword Cyclone. Same with Hurricane. If the support aspect stays (heals, bubbles) I suppose it could be thematically explained as being water. I remember reading a while back that someone had fun with Dust Devil and Ball Lightning because it made them feel like they were creating little storms.
As I was saying, actively healing others and dropping shields on them is difficult for me, so if those three attacks are sufficient, I'm okay with that, but I just didn't know how else to supplement them. I got to Masterful Dodge before deciding to just slap the support component in and adding Pre in place of Dex, which lead me to switch around some talents.
PowerHouse (Link to this build)Name: NimbusArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Ego (Secondary)Level 15: Presence (Secondary)Talents:Level 1: The GrimoireLevel 6: DiplomaticLevel 9: ShowmanshipLevel 12: AcademicsLevel 15: Command TrainingLevel 18: Field Ops TrainingLevel 21: Amazing StaminaPowers:Level 1: Sonic BlasterLevel 1: ConcentrationLevel 6: Molecular Self-AssemblyLevel 8: Conviction (Rank 2, Reverence)Level 11: Aura of Primal Majesty (Rank 2, Rank 3)Level 14: Dust Devil (Rank 2, Triple Threat)Level 17: Ego Surge (Nimble Mind)Level 20: Sword Cyclone (Rank 2, Rank 3)Level 23: Ball Lightning (Rank 2, Triplicity)Level 26: Masterful DodgeLevel 29: Empathic Healing (Rank 2, Rank 3)Level 32: Inertial Dampening Field (Rank 2, Rank 3)Level 35: Protection Field (Rank 2, Rank 3)Level 38: Bionic Shielding (Rank 2)Travel Powers:Level 6: Tornado FlightLevel 35: Lightning FlashSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Mastery: Intelligence Mastery (1/1)
Any advice is appreciated. Especially when it comes to the usefulness of Sword Cyclone and if building a toon around that is a bad idea or not. Thanks! =0D
PowerHouse (Link to this build)Name: Nimbus ProtoArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Strength (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: One of Mind and BodyLevel 6: AgileLevel 9: MightyLevel 12: EnduringLevel 15: Martial FocusLevel 18: Physical ConditioningLevel 21: AcrobatPowers:Level 1: Rain of SteelLevel 1: Reaper's CaressLevel 6: Way of the Warrior (Rank 2, Rank 3)Level 8: Bountiful Chi Resurgence (Resurgent Reiki)Level 11: Masterful DodgeLevel 14: Dragon's Wrath (Rank 2, Tiger's Courage)Level 17: Ego Surge (Nimble Mind)Level 20: Sword Cyclone (Rank 2, Rank 3)Level 23: Molecular Self-AssemblyLevel 26: Form of the TempestLevel 29: Conviction (Rank 2, Rank 3)Level 32: Dust Devil (Rank 2, Triple Threat)Level 35: Ball Lightning (Rank 2, Triplicity)Level 38: Vicious Descent (Rank 2, Rank 3)Travel Powers:Level 6: Tornado Flight (Rank 2, Rank 3)Level 35: Lightning Flash (Rank 2, Rank 3)Specializations:Dexterity: Combat Training (3/3)Dexterity: Gear Utilization (3/3)Dexterity: Deadly Aim (2/3)Dexterity: Expose Weakness (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Upper Hand (2/3)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Mastery: Dexterity Mastery (1/1)
Then I fiddled around again and came up with this build. It's kind of "plain", certainly not as magical as I first envisioned, however I can use invis weps and imagine the toon moves so fast he can use wind to cut.
If I can round out either of these builds, help would be most appreciated. If these two inspire something in you that I'm looking for, I'm open to any suggestions as well. =0)
Comments
Butcher Blades does add more dps assuming ya can full-charge Cyclone, but that makes it even more expensive to afford (about 60 energy per sec at base). It also changes how ya fundamentally use the power. If ya want a bit of an easier time managing energy and/or wanna look like ur spinning constantly (instead of periodically), then ya can take the dps hit w/ the maintain version and add Shredded in there to help make up for it.
Since ur using AoPM, ya can go wild w/ the power choices since ur supporting all damage types with it (unlike Stormbringer which wouldn't boost Slashing dmg, for instance). Dust Devil and Ball of Lightning can be nice for MSA triggers, so mine as well keep em since they're also thematic (though if ya want to make room for more power slots, I would consider dropping one of them).
Here's a generalized AoPM setup that contains most of this stuff, and leaves some slots open for w/e ya want:
PowerHouse (Link to this build)
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Coordinated
Level 18: Boundless Reserves
Level 21: Accurate
Powers:
Level 1: Wind Lash
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Thunderbolt Lunge
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Sword Cyclone (Rank 2, Rank 3)
Level 23: Dust Devil (Rank 2, Triple Threat)
Level 26: Ball Lightning (Rank 2, Triplicity)
Level 29: Ego Surge (Nimble Mind)
Level 32: Wind Barrier (Rank 2)
Level 35:
Level 38:
Travel Powers:
Level 6: Tornado Flight (Rank 2, Rank 3)
Level 35:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Nimbus
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Accurate
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Ice Shards
I tried to stay thematic with your opening powers. Ice seemed like a reasonable option.
Level 1: Ice Sheath (Rank 2, Rank 3)
As far as I can tell, the Supercooled advantage is broken.
Level 6: Ice Shield (Frigid Air)
Just filling out the early-tier pre-reqs. Chill has some minor synergy with advantaged Dust Devil.
Level 8: Conviction (Rank 2, Rank 3)
Level 11: Quarry (Rank 2, Rank 3)
AoPM works better as an all-around choice, but Quarry in Melee role will squeeze out more damage. With stacked INT (around 500 at level 40), the Quarry version has pretty sustainable energy.
Level 14: Molecular Self-Assembly
Level 17: Ego Surge (Rank 2, Nimble Mind)
Level 20: Sword Cyclone (Rank 2, Rank 3)
Level 23: Thunderclap (Rank 2, Rank 3)
Seems like it would be thematic for a storm character. Cycle it frequently to trigger Sentinel Mastery and get the energy return from Manipulator.
Level 26: Manipulator
With a full stack and level 40 gear, Rank 3 Thunderclap will end up stunning for around 6-7 seconds; a respectable duration for a Melee role build.
Level 29: Ball Lightning (Rank 2, Triplicity)
Level 32: Dust Devil (Rank 2, Triple Threat)
Level 35: Land Slide
Seemed like a thematic lunge. Tear through the ground in your tornado's path!
Level 38: Masterful Dodge
Travel Powers:
Level 6: Tornado Flight (Rank 2, Rank 3)
Level 35: Lightning Flash
Specializations:
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Other trees besides Vindicator (like Warden, Guardian,or Sentry) have their merits too.
Mastery: Sentinel Mastery (1/1)
You didn't sound too thrilled about actively healing teammates. Maintaining constant Sentinel Mastery with Thunderclaps would provide some healing without the hassle of interrupting your offense.
In game @Ruesteur
[SIGPIC][/SIGPIC]
Last I checked, Sword Cyclone was one of those maintains that doesn't proc OD
co-forum.perfectworld.com/showthread.php?t=248781&highlight
I made a Gauntlet Chainsaw tank w/ OD before that used Cyclone for AoE, and I don't recall OD working for Cyclone (at least it did for Chainsaw). Really annoying bug.
- Be safe and have fun, champs - for science!
I added in Lightning Flash TP at R2, and then to save adv points I thought of switching the block power with BCR @ R2 w/adv. Not sure how much the adv will help, but it'll come into play in a moment, it's the same reason I needed to save adv points. I was thinking of grabbing Gifts of the Storm. If I do this and grab Masterful Dodge and Vapor Form (not sure if it needs ranked, it's just for theme at this point anyway), then I create a small off-heal capability and I think, I don't sacrifice any dps. The only reason to drop this aspect into the build would be more purpose to run it in support. Any thoughts?
In game @Ruesteur
[SIGPIC][/SIGPIC]
Vapor Form I'm also iffy about. Main issue w/ it is being locked into the form and no other powers- that aspect of it always rubbed me the wrong way.
- Be safe and have fun, champs - for science!