test content
What is the Arc Client?
Install Arc

Champions Online Returning to Cryptic Studios in Los Gatos, California

trailturtletrailturtle Posts: 5,496 Perfect World Employee
edited June 2015 in Super News Network
Re-posting from the blog:

--

Greetings, Champions!

My name is Randy Mosiondz, a Senior Game Designer at Cryptic Studios. I have some exciting news: Champions Online is returning to its original development studio in Los Gatos, California, and I’ll be heading up the game design team!

I’d like to thank the team at Cryptic North for their excellent work on Champions while it was in our Seattle office, especially Tom Atkinson-Edwards, Russell Williams, and Raymond Wood. They’ve added some memorable moments to the game, including the Fatal Err0r and Steel Crusade story arcs. They’ll still be helping us out in part with planning of new content.

I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)

I and the other developers here at Cryptic Studios are looking forward to creating great new things. We’ve already started work on some new costumes including the Variable Robot set and Steel Arachnid set from the earlier fan-submitted costume contest, and planning new content updates.



Stay tuned for more details! As we continue development on Champions, we’ll be sure to let you know what’s going on.

-- Randy “Arkayne” Mosiondz
Post edited by Unknown User on
«13456

Comments

  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited April 2015
    Two quick notes:

    -Just to clarify to avoid any heart attacks, Raymond/RadioScience and Tom/LordGar are still working at Cryptic. They're helping Neverwinter as utility infielders, pitching in on projects that need help.

    -I'm still in my same role, combining being the Face and consulting with the devs on sales, reports, community concerns, etc. I'll still be the most active presence on the forums, though you may see some new faces popping up on the forums occasionally. The devs are mostly going to be focused on dev work, much like Cryptic North was.

    -Bonus note: The pic in the blog is Randy's live character, for those who are curious.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited April 2015
    Really glad to hear about the last two contest sets. I hope the move is positive as it will mean more attention to the game.

    On a side note....the AF that was meant for Extra-Life back in Dec, is that being lost forever?
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited April 2015
    On a side note....the AF that was meant for Extra-Life back in Dec, is that being lost forever?

    No, it's still on the list -- I brought it up with the new devs. Meatiator is also still at Cryptic. It might be another while before it's made, but I'm not forgetting it.

    Come to think of it... Maybe that'd be a good training exercise for whoever's going to make future AFs. "Here, get trained up, and make this thing while you're at it." :biggrin: I'll bring it up.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited April 2015
    No, it's still on the list -- I brought it up with the new devs. Meatiator is also still at Cryptic. It might be another while before it's made, but I'm not forgetting it.

    Come to think of it... Maybe that'd be a good training exercise for whoever's going to make future AFs. "Here, get trained up, and make this thing while you're at it." :biggrin: I'll bring it up.

    I think AF are a missed opportunity for outreach. I don't know how long it takes to produce an AF (i wouldn't think too long) But we could have all the old Devs as AF. Honor Kaiserin and Biff with moderating the forum and make one of them. Contest for in game players to be a AF...I think it would be a cool thing to bring attention to.
  • megaskullmonmegaskullmon Posts: 313 Arc User
    edited April 2015
    Huh intresting..
  • notyuunotyuu Posts: 1,121 Arc User
    edited April 2015
    Honestly...why is it that whenever the devs working on CO start to get a handle on the messed up code and weird engine that they get shipped off to either STO or NW leaving CO to get a bunch of devs that have no knowledge of the games inner workings....it's equal parts annoying and depressing
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited April 2015
    here is the contest winners...just to remind people what is coming

    http://co-forum.perfectworld.com/showthread.php?t=272361
  • morigosamorigosa Posts: 710 Arc User
    edited April 2015
    Well, so much for the layoffs at Cryptic not impacting CO.

    So much for the time spent getting the Cryptic North team up to speed to where they could actually do things without breaking other things.

    Maybe this will be a good thing in the long run; having someone in charge who knows what the game was supposed to be like can't hurt, at least. And Mission Design as a specialty is defintely something CO needs. Maybe we'll see the UNTIL space station put to more use. Maybe he'll be able to un-do some of the damage from On Alert. Maybe we'll get another bug-sqaush session; that'd be nice. Doubly so if they address some of the costume issues that have crept in - the missing color on the victorian dress, missing materials on arcane tattoos, missing glow channels on psionic dragon pieces with holo materials, missing cyberpunk and superconductor chest pieces for females...

    ...But I bought my subscription on the promise that we were getting our own dev team at Cryptic North, one that wouldn't be poached for other games, that was dedicated just to making CO a better place. Taking that away... does not make me feel good about the game's future. (Nor does it make me feel good about the future of Cryptic North, for that matter; I hope everything works out alright for the people working there.)
  • notyuunotyuu Posts: 1,121 Arc User
    edited April 2015
    morigosa wrote: »
    the promise that we were getting our own dev team at Cryptic North, one that wouldn't be poached for other games, that was dedicated just to making CO a better place. Taking that away... does not make me feel good about the game's future. (Nor does it make me feel good about the future of Cryptic North, for that matter; I hope everything works out alright for the people working there.)

    and it's becasue they broke that promise that I'm not going to spend another penny on CO until they actually show some progress and development in it [and no, lockbox does not count as new stuff]
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • ravancheravanche Posts: 1 Arc User
    edited April 2015
    I'm inclined to agree with Morigosa. CryptNorth poached for cash cow games, and CO going back to the team that considered CO as just a maintenance mode game while they focused on said cash cows.

    We didn't see any QoL changes (character select, bag sort buttons, costumes limits based on level) until CryptNorth. We didn't see any new costumes worth mentioning. We didn't see the high-quality lockbox costumes.

    All we saw were the laundry list of known bugs going unaddressed, no new content aside from one Rampage and one Alert. Nothing but new lockboxes and vehicles as a money-milk.

    So no, this is not good news. This is things going back to the status quo of Cryptic ignoring CO in favor of their cash cow games, and using CO as a training ground for devs to get familiar with the code before they are poached for other, more popular internally, projects.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited April 2015
    morigosa wrote: »
    ...But I bought my subscription on the promise that we were getting our own dev team at Cryptic North, one that wouldn't be poached for other games, that was dedicated just to making CO a better place.
    That one has clearly not been the case for some time. I'm not optimistic about this change, but it's not necessarily any worse than leaving CO where it is (however, this does not look good for the future of CN).
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited April 2015
    (however, this does not look good for the future of CN).

    CNorth is good, trust me on that one.
  • edited April 2015
    This content has been removed.
  • tenryo82tenryo82 Posts: 3
    edited April 2015
    i don't normally post on forums. in fact i tend to loathe them. but after reading this particular one i actually felt compelled to do so.

    it kills me that, whenever this company tries to do something in the hopes of improvement, if it doesn't go EXACTLY the way a bunch of game elitists want, all it is, is ******** and insulting the company.

    regardless of good or bad, all i've seen in the last 3 years is a company trying to maintain and improve this game. we've had additional power sets, new missions, new and updated rampages, cool costumes (which like it or not IS A PART OF A SUPER HERO GAME why do you think CO has the best character creation?!?!), and even mini events (hello Foxbatcon).

    you know why other mmo's get major updates/expansions?? THEIR PLAYERS ACTUALLY PAY MONEY.

    complaining about "cash cow" on a F2P is just ignorant. the majority of CO players want all these updates, fixes, and content and not want to pay a dime for it. yeah, thats totally how a business is run

    to be perfectly blunt, i hope that most of you who just want to complain and act like you're somehow entitled to free upgrades just uninstall.

    in the meantime, glad to see CO back at its home. glad to see an original dev back to heading the game, and carry on Cryptic. haters gonna hate.
  • somebobsomebob Posts: 980 Arc User
    edited April 2015
    Come to think of it... Maybe that'd be a good training exercise for whoever's going to make future AFs. "Here, get trained up, and make this thing while you're at it." :biggrin: I'll bring it up.

    I still want the cat 'action figure' that Star Trek Online has. Give us that! :D
    Owner and Lead Moderator for the Primus Database. Post your Hero today!
    Razira's Primus Database Page
    Get the Forums Enhancement Extension!
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited April 2015
    FWIW, we've been gearing our business model around the things that players do want to buy. A lot of the traditional MMO sales aren't interesting to CO players, but CO players are both enthusiastic supporters on an emotional level, and they support the game with their wallets when we put the right things in the C-Store.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited April 2015
    Good luck, Randy. Welcome back to the wonderful world of tights.

    And thanks to Cryptic North for the work they did maintaining and improving the game. Best wishes in the future. If you do develop your own title, I will check it out.
    /CanadaBanner4.jpg
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited April 2015
    somebob wrote: »
    I still want the cat 'action figure' that Star Trek Online has. Give us that! :D

    I've forgotten -- are there other four-legged AFs in Champs? Did we ever make an AF of the hound from the Forum Malvanum, or things like that? If we've done that, a cat might not be too hard...
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited April 2015
    I think this is completely fine.



    Who better to untangle the spaghetti than those who cooked the first batch?
    Brou in Cryptic games.
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited April 2015
    I've forgotten -- are there other four-legged AFs in Champs? Did we ever make an AF of the hound from the Forum Malvanum, or things like that? If we've done that, a cat might not be too hard...

    #63 Demon Dog

    People are broken. - Lum the Mad
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited April 2015
    tenryo82 wrote: »
    it kills me that, whenever this company tries to do something in the hopes of improvement, if it doesn't go EXACTLY the way a bunch of game elitists want, all it is, is ******** and insulting the company.

    you know why other mmo's get major updates/expansions?? THEIR PLAYERS ACTUALLY PAY MONEY.

    Notice how many have that Vanguard tag?

    People are broken. - Lum the Mad
  • maleb666maleb666 Posts: 364 Arc User
    edited April 2015
    I've forgotten -- are there other four-legged AFs in Champs? Did we ever make an AF of the hound from the Forum Malvanum, or things like that? If we've done that, a cat might not be too hard...

    Yeah, there are a few four-legged AFs, TT...

    There's the Mechanon Spider, the Demon Dog, Baby Dino (not all fours, but I think it counts)...
    eupmtpu59ppn.jpg
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited April 2015
    maleb666 wrote: »
    Yeah, there are a few four-legged AFs, TT...

    There's the Mechanon Spider, the Demon Dog, Baby Dino (not all fours, but I think it counts)...

    Hrm. A cat AF would probably be a bit harder than most AFs we make, simply because most AFs are just down-sized versions of full-sized critters. Can someone find me a critter in the game that would look good as a kitten? No promises, but that would be way easier, and cats > anything else in the world.

    (Why yes, I do have a cat in my household, how ever did you guess.)
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited April 2015
    tenryo82 wrote: »
    you know why other mmo's get major updates/expansions?? THEIR PLAYERS ACTUALLY PAY MONEY.

    Has the at least $1000 I've payed for CO over the last 5 Years not counted as paying money?

    Hm, strange, as I've never paid that much money for any other game in my entire life.

    I guess literally 16 times the price of a single retail "AAA title" isn't worth having some right to be disappointed in a game that's been slowly dying and having really poor development/management choices overall for nearly 5 years.

    Not that I even complain much. Blanket statements, though.



    Seriously though. How many times are we going to switch to a new group of people that have no idea what they're doing and have to start over from scratch learning the basics of the engine. Such as the pure RGB,B texture channeling system, and which things use what normal maps, etc..?

    Did CN at least send over their wall of post-it notes on what they'd deciphered?

    Snark never dies.
  • slibbers2012slibbers2012 Posts: 15 Arc User
    edited April 2015
    Welcome back, looking forward to see a new direction
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited April 2015
    Not much to say other than unless something major happens to the game (or a return to all that content and rewards that got removed thanks to On Alert) this doesn't mean anything.
  • stergasterga Posts: 2,353 Arc User
    edited April 2015
    I wouldn't say this news is exciting; it may be good or it may be bad. At least one person is going to be working on the game and that person is a senior game designer. Who has oodles of experience at Cryptic. On their proprietary system. Instead of a brand new team of people they just hired. People that require a lot of training to get up to speed.

    I don't think they'd waste a senior person on a game that they're going to toss in the gutter. Don't know why people are being so doom'n'gloom over this.

    Is anyone really surprised that the new guys were put onto CO to cut their teeth on Cryptic's game system? How else were they supposed to learn stuff?
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
  • serpinecohserpinecoh Posts: 353 Arc User
    edited April 2015
    I've forgotten -- are there other four-legged AFs in Champs? Did we ever make an AF of the hound from the Forum Malvanum, or things like that? If we've done that, a cat might not be too hard...

    For a four legged action figure, you'll want to check out:

    063 - Demon Dog (linked to the perk Mephistopheles)

    Demon_Dog_Action_Figure.png

    Other non-humanoid (though not 4 legged) figures I'm aware of are Baby Raptor, Gadroon Observer, Mechanon Spider, Dr. Destroyer's Robot, Army Helicopter, Civilian Helicopter, Bleak Harbinger, and Submarine.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited April 2015
    Hrm. A cat AF would probably be a bit harder than most AFs we make, simply because most AFs are just down-sized versions of full-sized critters. Can someone find me a critter in the game that would look good as a kitten? No promises, but that would be way easier, and cats > anything else in the world.

    (Why yes, I do have a cat in my household, how ever did you guess.)

    Sto has non-combat cat pets already, can't those just be adapted for CO?


    Also, if we're getting a new dev team with new costumes and such, will we ever see a new powerset? Or are those still on "Never gonna happen" status?
  • edited April 2015
    This content has been removed.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2015
    morigosa wrote: »
    Well, so much for the layoffs at Cryptic not impacting CO.

    So much for the time spent getting the Cryptic North team up to speed to where they could actually do things without breaking other things.

    Maybe this will be a good thing in the long run; having someone in charge who knows what the game was supposed to be like can't hurt, at least. And Mission Design as a specialty is defintely something CO needs. Maybe we'll see the UNTIL space station put to more use. Maybe he'll be able to un-do some of the damage from On Alert. Maybe we'll get another bug-sqaush session; that'd be nice. Doubly so if they address some of the costume issues that have crept in - the missing color on the victorian dress, missing materials on arcane tattoos, missing glow channels on psionic dragon pieces with holo materials, missing cyberpunk and superconductor chest pieces for females...

    ...But I bought my subscription on the promise that we were getting our own dev team at Cryptic North, one that wouldn't be poached for other games, that was dedicated just to making CO a better place. Taking that away... does not make me feel good about the game's future. (Nor does it make me feel good about the future of Cryptic North, for that matter; I hope everything works out alright for the people working there.)

    I'm not surprised. People have been getting very "bitter" towards Cryptic North. I wouldn't be surprised if they asked to be transferred because they were fed up with the nonsense.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2015
    tenryo82 wrote: »
    i don't normally post on forums. in fact i tend to loathe them. but after reading this particular one i actually felt compelled to do so.

    it kills me that, whenever this company tries to do something in the hopes of improvement, if it doesn't go EXACTLY the way a bunch of game elitists want, all it is, is ******** and insulting the company.

    regardless of good or bad, all i've seen in the last 3 years is a company trying to maintain and improve this game. we've had additional power sets, new missions, new and updated rampages, cool costumes (which like it or not IS A PART OF A SUPER HERO GAME why do you think CO has the best character creation?!?!), and even mini events (hello Foxbatcon).

    you know why other mmo's get major updates/expansions?? THEIR PLAYERS ACTUALLY PAY MONEY.

    complaining about "cash cow" on a F2P is just ignorant. the majority of CO players want all these updates, fixes, and content and not want to pay a dime for it. yeah, thats totally how a business is run

    to be perfectly blunt, i hope that most of you who just want to complain and act like you're somehow entitled to free upgrades just uninstall.

    in the meantime, glad to see CO back at its home. glad to see an original dev back to heading the game, and carry on Cryptic. haters gonna hate.

    ^^ That. What he said.
  • crosschancrosschan Posts: 920 Arc User
    edited April 2015
    I cannot honestly say I am optimistic about this change(sorry, I just can't). To me CN was a bit of a shield because they were a different location. Almost a security blanket from the "STO Vacation" and "NW Exodus" that his us in the past. Now I an not one normally to be the doom and gloom but I cannot help but notice that almost every single time STO/NW get a large patch...The Cryptic Games all come crashing down. Heck, in NW it was a betting game between my freinds and I on how many "Emergency Maintenances" there would be and how many of the 3 games would be hit by them.....every...single...time...it happened. Also, being in a decently sized multi-title chat channel...it was also very easy to notice that CN usually got CO back up and running before STO/NW(sometimes by 4-6+ hours).

    CN having their own takes, directions, and ideas also meant a bit of a security blanket from some of the more mindnumblingly horrible decisions that hit STO and NW(moreso NW). It's the main reason when someone would gripe about "lockboxes", "cash grabs", "bait and switch"(this one was especially stupid), "Pay 2 Win" and other such garbage I could have a giggle and just say,"This is the only Cryptic Game you play, right? This is 'Pay 2 Play Dressup.' Welcome to Champions Online," and be on my merry little way.

    I will attempt, however, to keep an open mind about this but this announcement does not instill any consumer confidence in me as a paying player(before anyone flips that stupidity switch again). To me this basically translates into,"Your people got good at damage control. We'll take them."

    So, to sum it up:

    1. Currently Apprehensive and Unamused(Please feel free to prove me wrong with action).
    2. GL to CN and to the new people. What do we call them? "New" Old Cryptic?
    3. State Of The Game. :cool:
    4. The way I see it CN raised the bar where as Old Cryptic made decisions that made me wonder if they had their meeting in the bar. What will the future hold? :confused:
    5. State Of The Game...Pretty Please. :cool: :cool:
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • purin1purin1 Posts: 433 Arc User
    edited April 2015
    Just to clarify... CO last saw balance changes before CN took over... right?

    If so, then I am pretty excited about this.
    I strive to be the strongest swordsman alive.
  • chaelkchaelk Posts: 7,732 Arc User
    edited April 2015
    Re-posting from the blog:

    --

    Greetings, Champions!

    My name is Randy Mosiondz, a Senior Game Designer at Cryptic Studios. I have some exciting news: Champions Online is returning to its original development studio in Los Gatos, California, and I’ll be heading up the game design team!

    I’d like to thank the team at Cryptic North for their excellent work on Champions while it was in our Seattle office, especially Tom Atkinson-Edwards, Russell Williams, and Raymond Wood. They’ve added some memorable moments to the game, including the Fatal Err0r and Steel Crusade story arcs. They’ll still be helping us out in part with planning of new content.

    I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)

    I and the other developers here at Cryptic Studios are looking forward to creating great new things. We’ve already started work on some new costumes including the Variable Robot set and Steel Arachnid set from the earlier fan-submitted costume contest, and planning new content updates.



    Stay tuned for more details! As we continue development on Champions, we’ll be sure to let you know what’s going on.

    -- Randy “Arkayne” Mosiondz

    oh god, this guy is responsible for the content in NW.
    Hopefully, his great new things will not be gear grinds.
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited April 2015
    Come on, folks. There are better things CO needs more than a cat AF from the OG dev team.
  • crosschancrosschan Posts: 920 Arc User
    edited April 2015
    purin1 wrote: »
    Just to clarify... CO last saw balance changes before CN took over... right?

    If so, then I am pretty excited about this.

    This is not correct so...uhm...I guess you're not pretty excited? Sorry.
    Chaelk wrote:
    oh god, this guy is responsible for the content in NW.
    Hopefully, his great new things will not be gear grinds.

    Honestly, I liked the systems like that in their more original STO form(The Reputation/Marks/Related STFs/Tiers) but...yeah...like many(and make no mistake there are many) things ported from Space to Dragonland...they got severely damaged in shipping.

    Although, I would not be opposed to CO getting it's own systems like the STO ones(I am currently unfamiliar with Delta Rising so let's just say the ones up to Dyson) have. I was always hoping to see Gateway Station expanded into a Rep System with Tiers, AA(Alternate Advancement), Unlocks, Perks, Titles, AFs, and such and then call it "Champions Online Season 2: This SPACE Reserved for Snazzy Title"(Pun now intended) where we just pretend the entire game up until now was just "Season 1." Perhaps "New" Old Cryptic(NOC) could make this happen?
    Come on, folks. There are better things CO needs more than a cat AF from the OG dev team.

    Yeah, I'd put the juggle emote they took from CO to give to the NW 1st Anniversary Participants over a cat AF(yes, even this is kinda low on the totem pole but it just kinda annoys me so I'm not letting it go anytime soon). :biggrin:
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • kyastralkyastral Posts: 342 Arc User
    edited April 2015
    Re-posting from the blog:

    --

    I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)


    -- Randy “Arkayne” Mosiondz


    Hmm.. this is interesting. Although Mr Mosiondz has stated his credentials, he hasn't gone into detail about them, such as how much time did he spend with COH, CO and Neverwinter. This leaves many questions and an air of doubt. How long was he the lead designer of Champions Online? Why did he leave the Champions team for Neverwinter and why did he come back? Some will reply that I shouldn't worry about such things, but I see these things differently. Aside from COH (since it is closed) was the decision to move from Champions to Neverwinter a personal or corporate decision. If it was a personal decision, I will understand; sometimes things dont work out within a certain team environment and you have to know when to move on. If it was a corporate decision then I will have little faith that much will change within this game.

    In my opinion, what we need is communication from the executive teams that Mr. Mosiondz is here for the long run, and that his position will not change unless he wants it to. It is not fair for Mr. Mosiondz to post about his arrival without executive supportive communication; this makes me think that he will only be here to create new content to quell the forum masses, then move on. Many posts before mine has refected this uncertainty.


    I will admit, it is a nice change to have someone leading the team that knows about COH and CO. However, new costume sets are not convincing enough. How about getting the players involved; why not ask us what we want to see in new content, powers and quality of life services? Since a costume contest has yielded great results, I suggest the next step could be like the Player Studio that Everquest has; players can download software to make costumes and weapons to post on the website. If it is chosen, the costume goes straight to the store for purchase as a featured item, then it remains a permanent store offering. Not only will this generate money for the game, but it will also encourage a strong and creative player base, in my opinion.

    So, I'd like to give Mr. Mosiondz a warm and hearty welcome; whether your stay is temporary or permanent, I hope you lead the team to create content that we will want to play over and over.:biggrin:
  • xydaxydaxydaxyda Posts: 817 Arc User
    edited April 2015
    He have word from on high that new stuff is coming down the pipes and some of you are still complaining...


    Well that proves it... a lot of you all will never be satisfied.

    I look forward to what is coming in the future!

    (BTW we had four legged mechanon spider pet thing, though that is not really the configuration of a cat TBH)
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited April 2015
    Don't let gradii get you down.

    Just lower the price on everything to 10% of what it is now, give us private servers, user made content, turn the demo player into Final Cut Pro level editing freeware, add jiggle physics, pole dancing super powers and advertise on Steam as Champions Online: A-Go-Go ! Featuring a new Alert villain, The Jiggler! With a the full range of jiggle physics in every limb.

    I'm really starting to wonder why Cryptic didn't put me in charge.
    I'd shake things up around there. No bits would go unjiggled.

    Super thanks to Cryptic North for their work.

    Best of luck to Randy and his team, I'm curious what you are going to do this time around.
  • shilarshilar Posts: 48 Arc User
    edited April 2015
    Come on, folks. There are better things CO needs more than a cat AF from the OG dev team.

    I can quite agree. I listed a bunch of things that I'd love to see in CO (or any MMO for that matter), including:

    - More skirts/pants for the monster legs. Not all monsters walk around near naked ;)
    - More monster parts (like centaur or lamia). Doesn't have to have powers associated, just would look cool (and is not available on any current MMO). Heck, even a monster device'd be cool.
    - some of the monster items converted to parts, ala the genie or ghost.
    - comet-flight: a flight where you turn into a ball and fly in the air. Imagine snowball rolling in the air.
    - New powersets: Water and sonic have been mentioned a lot in the forums.
    - Multi-layered nemesis options: Different types of missions/arcs to choose from (or "Why the heck would a magic-user concentrate on a technological Death Ray?!")


    To me, AFs are -very- low on the totem pole.
    Travel Power/Costume suggestions.

    Example of Comet Flight: Here.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited April 2015
    xydaxyda wrote: »
    He have word from on high that new stuff is coming down the pipes and some of you are still complaining...

    Getting the other costumes from the contest done isn't exactly the stuff that isn't already being worked on.

    I say if this reassigned team headed by the original dev team leader finally finishes On Alert, including updating the power replacers and rare drops to the system as originally intended, it will be the best start. That was the defining point of CO's decline simply because it is still not finished.

    Give us numbers Cryptic. The players want to know who consists of this team and what their first goals are.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited April 2015
    I'm not thrilled by a return to Mother Cryptic, but I suppose it's a "wait and see" situation. Good luck, Randy and crew.
    'Dec out

    QDSxNpT.png
  • amyjiaamyjia Posts: 242 Arc User
    edited April 2015
    Well, when I first say this news article on the ARC website, I actually got kinda excited about this, until coming to the forums. :/

    Nevertheless, glad to see one of the original lead designers back on this title.

    Though, the only specific thing I see mentioned in the article is more of what we have been getting a lot of lately which are updates focusing on the appearance of our heroes through costume sets, auras, etc. It would be nice to get an update, or at least bug fixes to the Hero Games which have not been touched in years. Here is a short list of some of the most pressing things that need to be addressed.

    1. There is a glitch when after a Hero Game instance pops, that you get removed from the instance and even when you try to reenter, you continue to be removed from the instance. (This seems to happen in the Hero Game zones that automatically place you on a team: UTC lava temple, UTC high tech arena, UTC caged match, UTC king of the hill, Stronghold. BUT Bash and Zombie apocalypse seem to be uneffected.
    Here is a video of this glitch in action. http://www.youtube.com/watch?v=5WX721w9_JQ

    2. The number of people needed to make a team Hero game instance pop needs to be revised. Needing 8 people (which is more than it used to be long ago) is just too much and causes the games to pop a lot less frequently. (Especially since almost all of the equipment incentive to queue was removed with the introduction of On-Alert. Why they took away incentive to queue while also increasing the minimum amount of people needed to make the queue pop is something I really do not know.) Paired with the glitch that kicks people from matches, usually, we end up with quite a few less then 8 people anyway. It should be possible to have a 2 vs 2 match in the team Hero game zones:UTC lava temple, UTC high tech arena, UTC caged match, UTC king of the hill, Stronghold. So the minimum for those to pop should be 4 people.

    3. After a Zombie Apocalypse instance has started, you should have a 50% change of entering as a survivor or a zombie. At first all newcomers entered as a survivor, but that wasn't fair for someone having a hard time as a zombie. Now we have it that all new comers enter as a zombie, which could not be fair if the survivors are already being road-stomped. The logical fix would be to make newcomers have a equal chance of entering the zone as a zombie or as a survivor. Either that or maybe alternate the newcomers. For example, if the last newcomer that enter was a zombie, the next newcomer will be a survivor. To stop people from abusing this, there could be something that blocks a person from reentering a certain game after leaving it. If someone disconnects by accident they would be effected by this block too, but that usually shouldn't be a regular issue.

    4. In the Hero Game Stronghold Prison, on the hero's side and the villain's there are turrets that attack you, disable travel powers etc. They are supposed to be attackable and destroyable, but there is a glitch that after a while, the turrets become "immune" and are no longer destroyable for the rest of the match.

    5. On the flip side of #4, many people are able to bypass the obstacles (turrets, etc) in stronghold prison all together and go straight to their enemies base pretty quickly. Then, because our characters have gotten power boosts while the heroes/villains in stronghold have stayed the same, the matches can end pretty quickly especially if the teams don't have a healer. An update to buff the obstacles and villians/heroes would be great. Maybe even have the turrets cancel out the flight of ascension.

    Those are a few things that would make the Hero Games better in and of themselves. I really do hope that the Hero Games do get some attention since like I have said, it has been literally years.
    Time will tell I suppose.

    Thank You For Your Time and Consideration.

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2015
    moretights_zpshrgpg8xu.gif
    moretights_zpshrgpg8xu.gif
    moretights_zpshrgpg8xu.gif
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • stratluverstratluver Posts: 313 Arc User
    edited April 2015
    ^^^ You couldn't say it loud enough or often enough ^^^

    Please...Just some regular ole' tights. I'm up to my eyeballs in armor :redface:

  • circleofpsi#4619 circleofpsi Posts: 2,959 Arc User
    edited April 2015
    gradii wrote: »
    Maybe but CO is doomed if it goes back to how things were before CN.

    Heck even CN wasn't close to enough to what is needed to save CO.

    I'm assuming your one of them "haters", funny your Sig stands out..alot now, if I am correct
    Psi.
  • chaelkchaelk Posts: 7,732 Arc User
    edited April 2015
    so while everyone is putting forward their wish list, I notice nobody has done the obvious.

    How many people are now working on CO? part time//fulltime
    What happened to the rest of CN? since 2 have been transferred to spares on Nevermind.


    all I see in that message is;
    we no longer have CN and we have a person in charge who appears to be responsible for the grinds in NW.
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • granitritegranitrite Posts: 38 Arc User
    edited April 2015
    will we finally see the additions to player housing?
    what of SG base's? and bug stomping.....land based vehicle ? or a travel power that's a motorcycle?
    ooooh i hope good things come out of this
  • bazodeebazodee Posts: 151 Arc User
    edited April 2015
    Well, before reading the other responses of persons with more experience under the original team, I want to say it sounds exciting and I can't wait to see what's planned. Keep us informed! Really, that's important.

    Hopefully, it will get CO out of its limbo existence and do more than just "chugging along".

    Now off to read other posts and bring myself back to reality somewhat.
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
Sign In or Register to comment.