FC.31.20141212.20 PTS Update
This build should be available on PTS sometime later today, 3/23/2015. We're waiting for the NetOps team to get back from lunch.
Release Notes for FC.31.20141212.21:FoxbatCon:- Please do not spoil the jokes!
- Added new FoxbatCon items to the Debugger, including the PTS only box of cred.
- FoxbatCon: Added a Foxbat Cred box to the Drifter store.
- FoxbatCon: Due to issues with the Imaginary Weapon skins, we're delaying the new FoxbatCon Merchant items until 4/2.
FoxbatCon:
- Fox Hunt - Solved a timeout issue that was preventing players from being able to find the same imposter after eight days had passed.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
-Cross was right, we were wrong, the cosplayer timer wasn't counting down properly. Characters who have the timer already going from last year may still be affected. Thanks for pointing that out for us Cross.
-The items should be in the debugger now.
-Invisible Weapon Skins and Cowboyification Ray are going to come out on 4/2, not 4/1, is the plan.
-Thanks for the info about the Cowboy Hat Uneven in the tailor.
-Graffiti being perpendicular to the wall: Bugged, but not sure we'll get to it. To quote Radio, it's "dumb-ugly".
-Glass Slipper and Urban Anime fixes not taking: We'll try to look at that in the future, but I don't think we have the time to look at it now.
-Cowboyification Ray: We've got some anti-troll protections in place, in that it won't work on players after the event ends. That said, we will be keeping an eye on it: I've asked Navi to keep an eye out for related tickets during the event, and let me know how it goes.
Umm TT...the foxbat con stuff that you want us to test isn't in the debugger.....eaither i hopped on too quickly [again] or the update didn't...get...umm...loaded
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Or
NetOps team is taking a long lunch.
And playing by myself since Aug 2009
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TT said it would be in the debugger....but ima guess that the netops team is taking the world's longest lunch
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
The coybow ray seems to be rather goofy, could be fun but having it only work on player during the foxbat con event seems a little...extreme, what about if instead it applied a effect on the player once it wears off which prevents them from being effected by the device [kinda like how the winter gifts work] for...lets say....3 mins
secondly I'm kidna by the imaginary weapons...instead of being translucent/psionic/hologram/whatever [with black making them completely invisible] they are just plain rather glowly genetic weapon pieces....I [and more than a few of my friends] were hoping that the imaginery weapons would be invisible if you set the to black [sure the animations would look weird as hell, but it'd be interesting] meaning the main reason I would bother with foxbat con [invisble weapons...got aura ideas to set em up all amazing] isn't soo..insivble
so take from this what you will, those are just my two cents on the new stuff.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
Possibly. Hope so.
They're not fixed yet, they still need to be fixed so they're invisible.
Is it possible that the invisible weapons are red/pink because its using the default gradient?
- David Brin, "Those Eyes"
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Thanks for acknowledging this. It's heartening to know that the team listens.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Is that soo?
well if they do get em fixed then I've got all the reason to be excited about foxbat con again
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I think think that's kinda what they are aiming for...although all things considered they might give said weapons a psionic pattern rather than the holographic one.
which raises the question...will we get different pattern/model variants, TT?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I don't know if you've actually looked at the game models Gradii, but they didn't implement new models for the invisible weapons. They just used pretty much random existing models (The heavy weapon one is a C-store item actually) While I agree wholeheartedly that a set of holoforce, or even hard light weapons (ala Green Lantern) would be awesome, I'd much prefer some more design time go into something like that. Hopefully the positive reaction from these can spur something like that down the road.
Also, I personally need invisible weapons. My speedster needs a cyclone ability, and these will finally allow that, sans swords.
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I can finally sword cyclone with my fists.
A decent damage AoE that now makes sense for me to use.
@Chimerafreek
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MEGAMIME!
And playing by myself since Aug 2009
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Well no, if only because their bows are invisible :P
Haven't double checked this, but apparently their invisibow is under melee weapons because...Reasons?
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I actually think they managed every customizable weapon this time. Pretty flippin amazing actually.
...Actually hold on...I think the bow model is one we don't have yet!
Can someone else take a look at this?
That is amazing.
I'd rather the opposite, the weapons currently are flat colored, don't color correctly, and use existing weapon models. If the weapons are invisible, it opens a lot of possibilities for creating characters, like you no longer see pistols sticking out of Roin'esh gun hands, use single/dual blades for characters using long sharp bracers or Roin'esh blade hands, or use heavy weapons with the hammer bracer. I am sure I can think of more, but I have a character currently that needs the weapons invisible for it to work, and that is how they are being advertised at the moment. If the weapons have a psi/holoforce option, I would prefer that over the original idea, but having weapons invisible opens up far more options than having another visible one.
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
I would think that'd defeat the purpose of imaginary weapons.