I do not know about a guide but I can try to help you. The Auras are slotted passives. They effect you and those in your team fairly nearby but in a big radius. (This includes pets) They do what they say they do.
Arcane Clarity (I believe it is called) makes it easier to use lots of skills.
AoPM boosts all your stats (combined with Intelligence as your Prime Super Stat this can be AWESOME and better than Arcane Clarity IMHO.).
Aura of Ebon Destruction makes you deal more damage and adds extra deadly blasts to your crits.
Aura of Radiant Protection? I think is the last one's name... That one gives you resistance. Quite a bit of it.
Each of these can also interact with the Eldrich Shield if you get its advantage. They also generally give more benefit to your friends if you are in Support Role and more to you if you are in Balanced Role. However, in many cases it is better to be in Support Role even with the slight drop for you except it will lower your DPS a little.
First of all to Benefit your team with your Support Passive you should incorporate PRE Super Stat to boost the effectiveness applied to your teammates, while Super stats affect yourself,
Aura of Arcane Clarity, Decreases Cost & Cooldowns while giving slight Increase to Charge powers.
Aura of Primal Majesty, offers overall Super Stat boost to fill in gaps or otherwise push what you can from them combined with Gear & Prime/Sec Super Stats alone.
Aura of Radiant Protection, offers Resistance to you and your Team, Reducing all damage received.
Aura of Ebon Destruction, offers all damage boost while crits hit the target with a Ebon Lightning upto 2 times every 6 secs,
Seraphim, is ideal for using Dimensional powers (Celestial/Darkness) bolstering Dimensional Damage & Heals, offers a light AoE heal every 3 secs.
Medical Nanites, AoE Heal every 3 seconds.
In Hybrid Role you're more or less boosting yourself more then the team while Support Role is to bolster your team more, works great with Pets.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Primal Majesty can get pretty nuts if you heavily-stat for it. I've been in teams with characters that gave me +101 to EVERY stat just for being near them.
I'm actually leveling a team-support character right now. Not sure how effective it'll be in the long run, but the plan is to go PRE/Con/Ego/end, AoPM/IDF/Sentinel Aura with PA beam toggles and maybe protection field, run in Support as a kind of blaster lite that makes everyone do everything better, mitigate a little bit of damage, have passive team-wide healing, and can throw decent shields on people too. Oh and probably go with Presence Mastery for additional passive shield procs off of Sentinel Aura...
So the main character that I'm asking this about is almost pure force, and mainly solo with the occasional alert. Currently running AoPM, should I stick with it or change to AoED?
So the main character that I'm asking this about is almost pure force, and mainly solo with the occasional alert. Currently running AoPM, should I stick with it or change to AoED?
I'd stick with AoPM or just go with a non-aura passive (for technical reasons, I don't recommend Kinetic Manipulation with Force; Quarry is probably your best bet). What exactly do you want an aura for? Without Presence superstatted, they aren't going to be terribly valuable as team support.
Most force builds I've seen don't look team centered, especially with all the knocks that tend to po melee players, and look more solo. A lot of them u notice run AoPM in hybrid, I thought about quarry, but if I remember correctly, it uses dex which I'm not stacking, so I've been torn between AoPM and AoED on hybrid of which I've seen most force characters use
Most force builds I've seen don't look team centered, especially with all the knocks that tend to po melee players, and look more solo. A lot of them u notice run AoPM in hybrid, I thought about quarry, but if I remember correctly, it uses dex which I'm not stacking, so I've been torn between AoPM and AoED on hybrid of which I've seen most force characters use
Many Force builds use AoPM for the energy for Force Cascade.
Quarry's Audacity buff scales off of INT, and that will further boost your INT and EGO.
Yes, force cascade is extremely energy hungry; if you're not running AoPM, a full charge is hard to pull off without at least a secondary superstat in End.
Most force builds I've seen don't look team centered, especially with all the knocks that tend to po melee players, and look more solo. A lot of them u notice run AoPM in hybrid, I thought about quarry, but if I remember correctly, it uses dex which I'm not stacking, so I've been torn between AoPM and AoED on hybrid of which I've seen most force characters use
Tapped force cascades do not knock, also in theory since I didn't test it exactly this way, Int/Con/Pre with AoPM might still give a noticeable amount of support to people around. I think around 50 extra points for others while in Hybrid mode. The Int primary also boosts the others so that off-healing might be workable if using Iniquity.
Yes, force cascade is extremely energy hungry; if you're not running AoPM, a full charge is hard to pull off without at least a secondary superstat in End.
This build doesn't use AoPM or End superstat and can fire off fully charged Cascades. It also has insane energy return. However, it does lack in the HP department (personal choice).
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
EGO INT REC, It's what Kinesis uses. took a bit of fine tuning but I'm finally hitting glorious 30k cascade crits. even got 31k once, and 39k on kiga because of some extra team debuffs.
It's interesting you're using overseer, Kinesis uses Avenger Vindicator. I thought overseer was best on control/debuff builds.
If you scroll down through the thread you'll find another set of specs that I have posted. Those are the ones that I use on the latest retcon of the character.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
I was more asking what the reasoning was behind overseer in the first place.
Increased Blast damage. Increased Ranged damage aura. Decrease single target ranged energy cost. Increased offense from gear.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
This build doesn't use AoPM or End superstat and can fire off fully charged Cascades. It also has insane energy return. However, it does lack in the HP department (personal choice).
What's your energy cost on a full change force cascade? My impression is that cost reduction can't get it much below 140, which means you need at least that much energy (I guess you're getting it off of high Rec plus Mental Endurance).
What's your energy cost on a full change force cascade? My impression is that cost reduction can't get it much below 140, which means you need at least that much energy (I guess you're getting it off of high Rec plus Mental Endurance).
Insight is the spec you're thinking of instead of Force of Will and yes, with Insight spec, stupid high Ego, Int and Cost Redux gear my Cascades are only 47-138-ish energy for charging.
...
...MSA is returning ~31-38 energy (depending on Quarry stacks) and Concentration is giving 61 energy (max Quarry stacks). Ego Surge will allow me to fire off a Cascade full charge for only 63 energy, Concentration refills that lost energy allowing me to fire another one fully charged instantly.
Pulled from the same thread as the build.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Ah, okay. In any case, all I said was 'hard to pull off'. I don't generally think about Rec as a primary superstat.
I like to build outside the box. I've started using Rec on numerous builds (last time I was in game - summer last year) :biggrin:
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (1/3)
Avenger: Anguish (2/2)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Ego Mastery (1/1)
now as far as Crushing Wave goes... I don't see what Disruptive Force is supposed to do at all... is it worth taking, or go straight to rank 3? at current it's a bread and butter power for me
Disruptive Force adds a knock down to the final part of the maintain.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Disruptive Force can be taken w/ R3- its a 1-pt adv, iirc. Its not needed in a conventional Force build, but can be decent for some extra CC while AoE-ing (and/or if ur using the odd Force + Enrage build).
Outside of theme, I wouldn't recommend taking Field Surge, since its not very good in non-PFF builds, and doesn't count as an energy form (Power Swell is passive-layer/'additive' bonus dmg anyways- afaik). R1 Energy Storm is also a weird choice to me, but perhaps I'm missing some context from where the build was originally taken.
Disruptive Force can be taken w/ R3- its a 1-pt adv, iirc. Its not needed in a conventional Force build, but can be decent for some extra CC while AoE-ing (and/or if ur using the odd Force + Enrage build).
Outside of theme, I wouldn't recommend taking Field Surge, since its not very good in non-PFF builds, and doesn't count as an energy form (Power Swell is passive-layer/'additive' bonus dmg anyways- afaik). R1 Energy Storm is also a weird choice to me, but perhaps I'm missing some context from where the build was originally taken.
I took Field Surge as a semi-thematic AD, and as far as energy storm... I was actually at a loss as to what to take there. So any replacement ideas for Field Surge (ADs only) and replacement choices for energy storm is appreciated. As well as help in moving Adv points around to bring Crushing wave to R3 + adv
Your build doesn't seem to have a form toggle. There's very little reason not to have Concentration. Drop either Field Surge or Imbue. I also don't really recommend having force blast, most people wind up just spamming Force Cascade.
Energy storm is one of those 'ultimate' powers that is in practice not very good, and it really wants an ability to apply multiple elemental status effects.
Your build doesn't seem to have a form toggle. There's very little reason not to have Concentration. Drop either Field Surge or Imbue. I also don't really recommend having force blast, most people wind up just spamming Force Cascade.
Energy storm is one of those 'ultimate' powers that is in practice not very good, and it really wants an ability to apply multiple elemental status effects.
Your build doesn't seem to have a form toggle. There's very little reason not to have Concentration. Drop either Field Surge or Imbue. I also don't really recommend having force blast, most people wind up just spamming Force Cascade.
Energy storm is one of those 'ultimate' powers that is in practice not very good, and it really wants an ability to apply multiple elemental status effects.
maybe later I'll drop Forceblast, but right now Nova is only lvl 14
Ego Surge is an *Energy Form*. Concentration is a Form (toggled ability)
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Your build doesn't seem to have a form toggle. There's very little reason not to have Concentration. Drop either Field Surge or Imbue. I also don't really recommend having force blast, most people wind up just spamming Force Cascade.
Energy storm is one of those 'ultimate' powers that is in practice not very good, and it really wants an ability to apply multiple elemental status effects.
yeah missed that about the lack of toggle (I'm tired)- good catch. Def second putting Concentration in there (instead of Energy Storm atm).
Force Blast I assume was in the original build cause of Preemptive Strike (at least at max lvl), though ya can play w/o it and settle for the better defenses from Guardicator by then.
Specializations: Ego:Force of Will(2/2) Ego:Insight(3/3) Ego:Follow Through(2/3) Ego:Sixth Sense(3/3) Guardian:Fortified Gear(3/3) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Offensive Expertise(2/2) Vindicator:Mass Destruction(3/3) Mastery:Ego Mastery(1/1)
You'd have to retcon at level 8 to remove force blast.
Specializations: Ego:Force of Will(2/2) Ego:Insight(3/3) Ego:Follow Through(2/3) Ego:Sixth Sense(3/3) Guardian:Fortified Gear(3/3) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Offensive Expertise(2/2) Vindicator:Mass Destruction(3/3) Mastery:Ego Mastery(1/1)
You'd have to retcon at level 8 to remove force blast.
Forgetting one thing, I purposely put rank 3 in my travel, that is a non negotiable 2 points of advgs
Ahh... so with this build, being my chara is only lvl 13 or 14, only have for attacks the EB and crushing wave?
Yeah. Sometimes it's worth having a temporary attack power that you'll retcon out of once you qualify for the attack you really want, but having only one attack power is rarely crippling.
Yeah. Sometimes it's worth having a temporary attack power that you'll retcon out of once you qualify for the attack you really want, but having only one attack power is rarely crippling.
Not having an AoE can make some of the solo content a bother and not having a good single target attack can make bosses tiresome to deal with.
If soloing with the listed build, I'd personally wait until level 23 to retcon Force Blast away and skip Protection Field until then.
Specializations: Ego:Force of Will(2/2) Ego:Insight(3/3) Ego:Follow Through(2/3) Ego:Sixth Sense(3/3) Guardian:Fortified Gear(3/3) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Offensive Expertise(2/2) Vindicator:Mass Destruction(3/3) Mastery:Ego Mastery(1/1)
You'd have to retcon at level 8 to remove force blast.
I missed it before as I was posting via my phone... Implosion Engine doesn't fit the thematic concept, as it's a technological device, and she has no use for them, she's (thematically speaking) more like a battery or generator of pure cosmic energy.
every chara I make is built on a thematic concept, and never just randomly put in powers. Sure it might weaken the character, but than if I start going out of thematic concept, I lose interest and never play the character again... I'm a hardcore RPer, thus Thematic Concept is of the utmost paramount when it comes to my characters
I missed it before as I was posting via my phone... Implosion Engine doesn't fit the thematic concept, as it's a technological device, and she has no use for them, she's (thematically speaking) more like a battery or generator of pure cosmic energy.
It's not particularly important to the build, I just put it in there because it fit with a theme of pulling and pushing people about, and being able to group people up would be handy. Personally, I want Gravity Pulse and Singularity Bomb as player powers, but they're vehicle only ;(.
Comments
Arcane Clarity (I believe it is called) makes it easier to use lots of skills.
AoPM boosts all your stats (combined with Intelligence as your Prime Super Stat this can be AWESOME and better than Arcane Clarity IMHO.).
Aura of Ebon Destruction makes you deal more damage and adds extra deadly blasts to your crits.
Aura of Radiant Protection? I think is the last one's name... That one gives you resistance. Quite a bit of it.
Each of these can also interact with the Eldrich Shield if you get its advantage. They also generally give more benefit to your friends if you are in Support Role and more to you if you are in Balanced Role. However, in many cases it is better to be in Support Role even with the slight drop for you except it will lower your DPS a little.
Aura of Arcane Clarity, Decreases Cost & Cooldowns while giving slight Increase to Charge powers.
Aura of Primal Majesty, offers overall Super Stat boost to fill in gaps or otherwise push what you can from them combined with Gear & Prime/Sec Super Stats alone.
Aura of Radiant Protection, offers Resistance to you and your Team, Reducing all damage received.
Aura of Ebon Destruction, offers all damage boost while crits hit the target with a Ebon Lightning upto 2 times every 6 secs,
Seraphim, is ideal for using Dimensional powers (Celestial/Darkness) bolstering Dimensional Damage & Heals, offers a light AoE heal every 3 secs.
Medical Nanites, AoE Heal every 3 seconds.
In Hybrid Role you're more or less boosting yourself more then the team while Support Role is to bolster your team more, works great with Pets.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I'm actually leveling a team-support character right now. Not sure how effective it'll be in the long run, but the plan is to go PRE/Con/Ego/end, AoPM/IDF/Sentinel Aura with PA beam toggles and maybe protection field, run in Support as a kind of blaster lite that makes everyone do everything better, mitigate a little bit of damage, have passive team-wide healing, and can throw decent shields on people too. Oh and probably go with Presence Mastery for additional passive shield procs off of Sentinel Aura...
Ego
Int
Con
And talents are adding to End & Rec
Epic Stronghold
Block timing explained
Many Force builds use AoPM for the energy for Force Cascade.
Quarry's Audacity buff scales off of INT, and that will further boost your INT and EGO.
Epic Stronghold
Block timing explained
Tapped force cascades do not knock, also in theory since I didn't test it exactly this way, Int/Con/Pre with AoPM might still give a noticeable amount of support to people around. I think around 50 extra points for others while in Hybrid mode. The Int primary also boosts the others so that off-healing might be workable if using Iniquity.
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
This build doesn't use AoPM or End superstat and can fire off fully charged Cascades. It also has insane energy return. However, it does lack in the HP department (personal choice).
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
If you scroll down through the thread you'll find another set of specs that I have posted. Those are the ones that I use on the latest retcon of the character.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Increased Blast damage. Increased Ranged damage aura. Decrease single target ranged energy cost. Increased offense from gear.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Epic Stronghold
Block timing explained
Pulled from the same thread as the build.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Epic Stronghold
Block timing explained
I like to build outside the box. I've started using Rec on numerous builds (last time I was in game - summer last year) :biggrin:
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Name: Nova Star
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Invincible
Level 6: Tireless
Level 9: Indomitable
Level 12: Brilliant
Level 15: Wordly
Level 18: Daredevil
Level 21: Amazing Stamina
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Shield (Force Sheathe)
Level 6: Force Blast (Rank 2, Rank 3)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Crushing Wave (Rank 2, Disruptive Force)
Level 14: Ego Surge (Rank 2, Nimble Mind)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Field Surge (Power Swell)
Level 23: Imbue (Rank 2, Rank 3)
Level 26: Force Cascade (Rank 2, Rank 3)
Level 29: Molecular Self-Assembly
Level 32: Masterful Dodge
Level 35: Evasive Maneuvers (Sleight of Mind)
Level 38: Energy Storm
Travel Powers:
Level 6: Heroic FLIGHT (Rank 2, Rank 3)
Level 35: Displacement Acrobatics
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (1/3)
Avenger: Anguish (2/2)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Ego Mastery (1/1)
now as far as Crushing Wave goes... I don't see what Disruptive Force is supposed to do at all... is it worth taking, or go straight to rank 3? at current it's a bread and butter power for me
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Outside of theme, I wouldn't recommend taking Field Surge, since its not very good in non-PFF builds, and doesn't count as an energy form (Power Swell is passive-layer/'additive' bonus dmg anyways- afaik). R1 Energy Storm is also a weird choice to me, but perhaps I'm missing some context from where the build was originally taken.
- Be safe and have fun, champs - for science!
I took Field Surge as a semi-thematic AD, and as far as energy storm... I was actually at a loss as to what to take there. So any replacement ideas for Field Surge (ADs only) and replacement choices for energy storm is appreciated. As well as help in moving Adv points around to bring Crushing wave to R3 + adv
Energy storm is one of those 'ultimate' powers that is in practice not very good, and it really wants an ability to apply multiple elemental status effects.
Epic Stronghold
Block timing explained
isn't Ego Surge both ann AO and a Form?
maybe later I'll drop Forceblast, but right now Nova is only lvl 14
Ego Surge is an *Energy Form*. Concentration is a Form (toggled ability)
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Force Blast I assume was in the original build cause of Preemptive Strike (at least at max lvl), though ya can play w/o it and settle for the better defenses from Guardicator by then.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Force Bolts
Level 1: Force Shield (Force Sheathe)
Level 6: Protection Field (Rank 2, Rank 3)
Level 8: Crushing Wave (Rank 2, Rank 3)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Force Cascade (Rank 2, Rank 3)
Level 26: Ego Surge (Nimble Mind)
Level 29: Unbreakable (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Palliate (Absolve)
Level 38: Implosion Engine (Rank 2, Rank 3)
Travel Powers:
Level 6:
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
You'd have to retcon at level 8 to remove force blast.
Epic Stronghold
Block timing explained
Forgetting one thing, I purposely put rank 3 in my travel, that is a non negotiable 2 points of advgs
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
If soloing with the listed build, I'd personally wait until level 23 to retcon Force Blast away and skip Protection Field until then.
I missed it before as I was posting via my phone... Implosion Engine doesn't fit the thematic concept, as it's a technological device, and she has no use for them, she's (thematically speaking) more like a battery or generator of pure cosmic energy.
every chara I make is built on a thematic concept, and never just randomly put in powers. Sure it might weaken the character, but than if I start going out of thematic concept, I lose interest and never play the character again... I'm a hardcore RPer, thus Thematic Concept is of the utmost paramount when it comes to my characters
Epic Stronghold
Block timing explained