This build will be available on PTS around 2:10 PM today, 2/12/2015.
Notes for earlier builds can be found here:
FC.31.20141212.11 PTS UpdateFC.31.20141212.10 PTS UpdateRelease Notes for FC.31.20141212.12:Preview:- Cosmic Keys are now available on the debugger for Lockbox testing.
- Engine effects for the Tigris Interceptor have been corrected.
- The Scoundrel's Handgun can now be used for sonic pisol and experimental blaster powers.
- Cloth collision problems on the Scoundrel's long coat have been fixed.
- Fixed an issue where the Scoundrel set wasn't properly unlocking both the jacket and non-jacket versions of the chestpiece.
- Fixed some patterns in the Scientist set.
- Fixed a number of miscellaneous issues with both the Scoundrel and Scientist sets, including clipping and categorization.
Release Notes for FC.31.20141212.13:Preview:- Added the missing leather and metal materials for the F. modern labcoat in the Scientist set.
- Fixed some categorization errors with the head pieces in the Scoundrel set.
- Added a Scoundrel's Lockbox display to Ren Cen. (This will be turned on a little later this evening.)
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
Oh, and what patterns were added? I'm not seeing anything new.
There were some patterns that had been only available to f. scientists, but are now available for m. scientists as well.
Suggestion: Make the Tigris interceptor about 25% bigger, as for it's current size it's near comically small
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
This please...the weapon categories I'd love to see it unlock in personally are Energy Rifle, Assault Rifle, SMG, Shotgun, and Sniper Rifle...
All the guns (and blades) have the problem of size not scaling enough when making a HUGE characters. Well maybe the Gatling Gun is only one that does...
And playing by myself since Aug 2009
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Awesome work guys i checked and its now for robotic arms, however you can't see the arms, they just clip with the coat and jacket
Can the Scoundrel Utility belt be added to the Hips Layer category so we can have both belts on if we want?
Release Notes for FC.31.20141212.13:
Preview:
The coat bottom is stretching to extreme lengths when you front flip in acrobatics mode.
Yes, please change this, Cryptic, the original cloth physics the old pieces have are much better than the new physics pieces like the Magic Girl skirt and the Scoundrel coat have.
@IonutRO
Bug: Modern labcoat clips horribly on the sleeves with the formal shirt. This makes it pretty much useless for suit and tie scientist types.
Epic Stronghold
Block timing explained
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
Also it's just kind of an unnecessary effect to the power anyway.
@Chimerafreek
Why would someone want that smaller? It's great the way it is
I agree on this!
Current character roaster: The Iconica, Lady Mythica, Black Jackal, Omni-Woman, Fantomask
Currently waiting for: Moar comics! And maybe City of Titans, too. Hopefully!
1. This power is an issue very much in the same way "old Ice" was back originally.
2. I do not think the removal of the rubble effect is the correct solution considering "old ice" was repaired without such measures.
3. Perhaps a happier "middle ground" could be reached on this issue(I'm not a dev).
4. As with "Old Ice" it's also interesting to note that for most cases, in the experiences of myself and some of my friends, the performance issues rarely seem to hit the user of the problem power...but will usually wreck those in close proximity. A prime example of this is to go into "A Stitch in Time" with all of it's destructable objects and let loose with a TK Maelstrom. In my testing I will be fine...the other 4 people might still be online after the explosion. Again, this is very similar to how "old ice" originally performed before it was repaired after the launch of VB.
BTW, It's likely too late for this to make it into this run but I have to ask. How hard would it be to put material selections into weapon geos? If it's possible....I think it would be great. Also , Nemesis used to respect weapon geo selections if they were in pre-made costume files but this was accidently "fixed" many moons ago. If someone has the time could they please dig around and "break" this back the way it was before?
Join Date: Aug 2009 | Title: Devslayer
I'm loving this set, but there's a few issues:
The scoundrel coat and jacket do not appear in the chest wear options in skin & tights or chestwear
The scoundrel coat disappears when trying to apply the chestwear version from the search section
Thank you!!
Those some damn cool pistols :O
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Cool, thanks for the info
Looks like a color reskin of the large anime pistols.
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And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
like the magical girl butt skirt does when you run or fly?
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And while they are at fixing that, the the 4th color
The PTS is STILL not allowing us to test costumes we've already unlocked in the tailor. Many of us do not use an entire costume set you release, we use various parts with others and create our own unique looks. This is one of the selling points of Champions Online, and yet this problem persists. If you are not going to enable us to test the compatibility of the parts of a new costume with those that have already been released and those we have unlocked, you might as well just drop a couple of default characters in Ren Cen wearing the costumes and let us look at them. There is zero point in testing them at all when this is the case. It almost feels like an intentional scam when one of your new costumes is unlocked on Live and it clips or just doesn't work at all with other costume parts- and several times I have spent time and actual money on something that does not work with many existing parts, only to realize I have wasted my money. Please fix this, or otherwise don't bother releasing costumes on PTS for 'testing' any more.
Examples of FAIL: Tactical Armor tights and Robot Samurai tights clip horribly with Pharaoh Tech robot arms, and all robot arms. They also are incompatible with coats.
Project Clockwork leg accessories do not work with any medium skirts and shorts.
I'm sorry, but I just really fail to see the point in 'testing' a costume if we can't see how it works with things that we already have. After this, if it continues I won't be using the PTS. I realize my lack of testing will probably have zero impact on whether or not Cryptic releases workable products 'into the wild on Live server', but I would encourage those who are sick of the same problem to follow suit. Those who do wish to continue using it, please just post a screenshot of the new costumes because that's basically all we need anyway if we can't properly test.
Also I find it a bit bothersome that you are releasing another handgun (A very cool one, I might add) and you have STILL not fixed the problem with the muzzle flash on the Anime pistols. I have been reporting this problem for well over a year at this point and nothing has been done. I highly encourage players to avoid spending their money and in-game currency on these as well.
Resizing a pistol model is not as simple as resizing a sword or a mace.
Its grip is already scaled to character hands, so it can not be simply scaled down as an entire model.
To made it smaller would require to split geo to separate primitives and then scale down everything except for the grip and the trigger guard. Then reassemble the model again.
Then it would need to be textured again from the start since uv maps are no longer matched with only partially resized model.
So it can take some time.
Make a second version- Yes
Change current one- 1000x NO
They did not screw it up at all, thats just your opinion, stop spouting opinion as if its fact.
Will I use it as a munition pistol (provided I'll be lucky enough to get it from a lockbox)?
Probably not, because it's kinda too big for a pistol.
But I can see it being used as a submachine gun. Or a laser assault rifle. Or a futuristic shotgun. Or a gadgeteering particle rifle. Because it's big enough to support both hands.
So it's a fairly universal weapon model. It should be available in all gun categories, really.
Maybe I missed it, but I don't see where Gradii was claiming her opinion as fact. She's simply stating her personal dislike of something. I happen to like the pistols, that doesn't make her opinion invalid.
Indeed, the whole point of this thread is to discuss these kinds of things. She would be doing herself, and any others she might represent a disservice to not state her opinions.
The latter carries the implication that this implementation will be a disaster, because the design is objectively bad. However, I have two separate characters who would work well with this gun design, especially since the costume set also comes with matching holsters. Therefore, this is poorly designed for gradii's toons, not in any sort of objective sense.
- David Brin, "Those Eyes"
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Take a persuasive writing / speaking class. When you say "I think" or "I feel that" you are devaluing your opinion before anyone can bother finishing the sentence.
[at]riviania Member since Aug 2009
"They finally make a new pistol.. And they screw it up badly." That is an opinion stated as an fact. If he had said "In my opinion, they screwed it up." Than he would have been stating his opinion without making it a fact. Its the way its read that makes the difference. The way he stated it made it sound like it was the official fact about the pistols. When the opposite is true.
Epic Stronghold
Block timing explained
Handle: @Kurobasa
Also got to love how he all capped "YOU" as if he has a personal beef with me. He did that in another thread that I disagreed with him. Just because someone disagrees with you doesn't mean you can get all up in their face.
The Scoundrel Gun seems to use a matte texture map. Other guns, however, have a metallic texture map. Intentional or oversight? Please consider enabling a material selection option?
EDIT: Actually, just give it a material selection maybe?
[SIGPIC][/SIGPIC]
some people mentioned that it effects their Frame Rate
The Space Scoundrel Trench Coat Bottom stretches and flails strangely when flying up or down. It occasionally looks like it is made of stretchy rubber.
Also does this stretch when on a vehicle like a grav chariot, though not to the ridiculous degree seen during acrobatics.
Suggestion
Provide other materials options for the Space Scoundrel Pistol.
I like matte, but many players want metal.
Dream: add holoforce, glass, and psioholo materials to the pistol.
Imagine a glass or holoforce pistol.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.