I have an idea for the Battlestation! You know how we can have minions and stuff in the Battle Station? Why not be able to fight bosses there too? Like for MC, Poe.
The battle station's actually been entirely untouched since the launch of the game. It even still has the old architectural style/colorscheme of old Powerhouse.
That said, it's probably like the lairs in that if they try to touch any of the code in it they'll somehow cause Millennium City to implode and the entire game code to become corrupt somehow, because that's how ingenious the coding in this game is.
But yeah, I'd be all for a battlestation overhaul that has some of that functionality. Maybe:
Scan player rouge's gallery perk list for matches (100 defeats, defeated supervillains) for the valid list of enemies they can spawn in the station.
Update the layout of the room - Particularly, what could be cool is that the battlestation is a circular room (not unlike the powerhouse lobby) with sections of elevated blocks (kind of like mechaniste's boss room) with some holographic projector or overlays in the ceiling.
You want a real time machine, step into one of the old powerhouses, like on Monster Island or Vibora.
Nope that's been updated for a few months now, maybe even a year or so, but for the longest time the Vibora Bay was exactly like the second or third version (I didn't see the previous versions as I came in with FtP).
It occurs to me, that the battlestation could be used as a foundation for a foundry type addition to the game.
It can add groups of enemies of varying types and difficulties. If you changed the varying spawn points to independant nodes, give each one its own sliders, the option to change backgrounds, and the possibility of a boss nod with simple dialogue options, bam. You've got the beginnings of a custom foundry. No experience and no drops, of course, but if you're trying to run a story line... why would you need experience or drops for it?
After the initial run of it, where you can test it for stability, you can add an option for a larger map, a save option for all your settings, locally stored so it doesn't strain the poor abused CO servers, more possibilities for dialogue, and the use of your personal nemesis (or the nemesi of the group as a whole) And suddenly you've got all the tools for a custom, fun mission that people can't farm for goods and serves the RP community's needs without breaking the game or even using more than off the shelf stuff that already exists in game.
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That said, it's probably like the lairs in that if they try to touch any of the code in it they'll somehow cause Millennium City to implode and the entire game code to become corrupt somehow, because that's how ingenious the coding in this game is.
But yeah, I'd be all for a battlestation overhaul that has some of that functionality. Maybe:
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Is it that place with different zones like water fire n stuff?
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Step 1: Enter the powerhouse
Step 2: Take the teleportermagigthingy down to the training rooms
Step 3: When you are in the training room with all the test dummies, take the teleportermagicthingy and select "battle station"
step 4: You are in the battle station, use the console to summon mobs and then beat the everything out of them
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Oh! Now I remember!
I used them like ... 2-3 years ago... Didn't know they still exist ever since the expansion :O
I wonder of it looks the same as it used to? All grey walls with some ramps and couple of boxes...
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
yes....it's like a damn time machine
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Bosses in power station would be good for testing purposes.
My super cool CC build and how to use it.
Nope that's been updated for a few months now, maybe even a year or so, but for the longest time the Vibora Bay was exactly like the second or third version (I didn't see the previous versions as I came in with FtP).
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It can add groups of enemies of varying types and difficulties. If you changed the varying spawn points to independant nodes, give each one its own sliders, the option to change backgrounds, and the possibility of a boss nod with simple dialogue options, bam. You've got the beginnings of a custom foundry. No experience and no drops, of course, but if you're trying to run a story line... why would you need experience or drops for it?
After the initial run of it, where you can test it for stability, you can add an option for a larger map, a save option for all your settings, locally stored so it doesn't strain the poor abused CO servers, more possibilities for dialogue, and the use of your personal nemesis (or the nemesi of the group as a whole) And suddenly you've got all the tools for a custom, fun mission that people can't farm for goods and serves the RP community's needs without breaking the game or even using more than off the shelf stuff that already exists in game.