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Regarding upper hand

jimhsuajimhsua Posts: 1 Arc User
edited January 2015 in Power Discussion
TL;DR: Upper hand appears to increase crit chance and not damage on targets with status effects.


Thread in reference.

Test conditions:
  • Random character with 26.9% crit chance plus Vindicator (6%) for a total of 32.9% crit.
  • Same exact spec trees, one with 0/3 ranks of Upper Hand, one with 3/3 ranks of Upper Hand.
  • Shred. Logging begins after Test Dummy has at least one Shredded stack.
  • AoPM for energy.
  • Approximate testing time: 5 minutes (434 actions).

Plot of damage, sorted by ascending order. The "jumps" are points where the dataset transitions from a non-crit to a crit. Note that they are not aligned.

FcgosIOl.png

Statistics:

Theoretical Crit: 32.90%

No upper hand:
Crits: 143
Total: 430
Crit: 33.26%
CI: 0.2897 to 0.3784

Upper hand:
Crits: 179
Total: 434
Crit: 41.24%
CI: 0.3671 to 0.4593

Chi-squared value: 13.517
p-value: 0.0002

TODO: Confirm that powers that don't proc debuffs work similarily if there is a debuff stack.

Raw data. Additional data available upon request.
Damage-noUH	Damage-UH
271	271
272	271
272	271
272	272
272	272
272	272
272	272
272	272
273	272
274	273
274	274
274	274
275	275
275	275
275	275
275	275
275	276
276	277
276	277
276	277
276	279
277	279
277	279
278	279
279	279
279	279
279	280
279	280
279	280
280	280
280	280
280	281
280	281
281	281
281	281
282	281
282	282
282	282
283	282
283	282
283	282
284	282
284	282
285	282
285	283
285	283
285	284
285	284
286	285
286	285
286	285
287	285
287	285
287	285
287	285
288	286
288	287
288	287
289	287
289	287
289	288
289	288
290	288
290	288
290	288
290	289
291	289
292	289
292	289
293	291
293	292
293	292
293	292
294	292
294	293
295	294
295	294
295	295
295	297
296	297
296	298
296	298
296	298
296	298
297	298
297	299
297	299
297	343
298	344
298	345
299	345
299	345
343	345
343	347
344	347
345	348
345	348
345	348
345	348
346	348
346	349
346	349
346	350
347	352
347	352
347	353
348	354
351	354
351	354
352	355
353	356
353	356
353	357
354	357
354	357
354	357
354	359
355	359
356	360
356	360
356	361
357	361
358	361
358	361
358	362
358	362
358	362
358	363
359	363
360	363
360	363
360	363
360	363
360	364
361	364
361	365
361	365
361	365
362	366
362	366
362	366
363	366
363	366
363	367
363	369
364	369
364	369
365	369
365	369
365	371
366	371
366	371
366	371
366	372
367	373
367	374
367	374
368	374
368	374
369	374
369	374
369	375
370	375
370	377
370	377
371	378
372	378
372	378
372	378
372	561
372	562
373	563
373	564
373	566
373	567
374	568
374	569
374	569
374	570
375	573
375	573
375	574
376	576
376	577
377	577
378	579
378	579
562	579
563	580
563	580
565	581
565	581
567	582
570	584
571	584
571	587
572	587
574	588
575	589
576	589
576	589
577	589
579	590
579	590
585	590
585	590
586	591
589	592
589	592
589	592
590	592
590	593
590	593
591	593
591	593
592	594
592	594
592	594
592	594
593	595
593	595
593	595
593	595
593	596
594	596
594	597
594	597
594	598
594	598
594	598
594	598
595	598
595	598
595	599
595	599
595	600
597	600
597	600
598	600
599	600
599	602
599	602
600	603
600	603
601	603
601	604
601	605
602	606
602	607
603	607
606	607
606	608
606	609
606	611
606	611
606	611
609	612
609	612
610	612
610	613
610	614
610	614
611	615
611	615
612	615
612	616
612	616
612	616
612	617
613	617
613	617
613	619
614	619
614	619
615	620
615	620
615	620
617	620
618	621
619	622
619	623
619	624
619	626
621	626
622	628
623	628
623	629
624	629
625	629
625	630
625	630
625	630
626	632
626	632
628	633
628	634
628	635
628	635
629	637
629	637
630	638
630	639
632	639
633	639
633	640
634	640
635	641
636	641
637	642
638	643
638	643
639	644
640	650
641	709
641	709
642	711
642	713
642	713
642	718
643	719
643	719
643	721
644	723
644	723
644	723
645	724
646	724
647	728
648	732
648	732
648	732
649	735
649	737
649	737
650	737
650	737
650	738
650	738
709	738
714	741
715	741
716	741
717	742
720	746
724	748
724	749
730	749
733	750
733	750
733	752
734	752
737	754
738	755
738	756
739	756
740	756
740	757
741	758
741	759
742	760
742	760
742	763
747	764
747	767
748	768
749	768
750	770
750	771
750	771
751	772
755	775
756	777
757	777
759	778
760	779
762	782
763	1217
763	1220
765	1224
765	1224
767	1224
769	1228
775	1232
775	1236
778	1237
782	1240
1222	1244
1223	1250
1227	1252
1227	1257
1228	1257
1232	1257
1233	1257
1235	1259
1241	1263
1246	1268
1251	1272
1251	1272
1252	1272
1252	1274
1253	1276
1254	1277
1261	1279
1262	1282
1267	1287
1269	1290
1270	1295
1270	1295
1275	1295
1279	1298
1279	1302
1284	1305
1287	1305
1289	1307
1291	1307
1294	1308
1295	1311
1296	1314
1300	1315
1307	1321
1310	1322
1312	1326
1314	1327
1318	1330
1327	1331
1331	1331
1334	1333
1340	1335
1340	1337
1342	1338
Post edited by Unknown User on

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    edited January 2015
    So it is working.. in an unintended way. I guess I should have followed up my observation of UH tests having higher crit, but at the time I thought it really was just crit RNG.

    Cryptic never fails to impress :x
    TODO: Confirm that powers that don't proc debuffs work similarily if there is a debuff stack.
    My old Rising Knee test w/ Shredded also had a notable crit% gap (3 vs 11), so I'd imagine this to hold true. I'd prob test a non-Shredded debuff (like stagger or bleed) w/ a non-debuffing melee power, though- since all my old tests w/ the crit gap had Shredded up.

    Nice work analyzing this btw.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jimhsuajimhsua Posts: 1 Arc User
    edited January 2015
    flowcyto wrote: »
    So it is working.. in an unintended way. I guess I should have followed up my observation of UH tests having higher crit, but at the time I thought it really was just crit RNG.

    That observation was what inspired me to test this in the first place. Also, to prove you wrong about something :tongue: ...

    All kidding aside, at least it does something. Guess DEX and Brush it off will be next.
  • h4forumsh4forums Posts: 280 Arc User
    edited March 2023
    Revisiting this thread after some build discussion with shapey, I think this post is no longer accurate. After all its been 8 years since, and I don't know if there was a patch somewhere in between to change things.

    For my test, I took my unleashed to the powerhouse and hit a dummy for 5 minutes, and I wanted to count actual crits compared to expected crits.

    total hits 442
    total crits 247
    percentage crit 0.559

    character sheet crit 0.39
    + vindi mass destr 0.06
    + warden slaughter 0.09
    = total expect crit 0.54

    while there is still a 2% difference, its not as notable as the 8% shown by the OP.

    my test data (i took out the slicer glove procs)



    I ran a few more tests with a low crit setup on PTS, since the difference between 3.8% crit and 3.8%+6% crit should be noticeable. These results also suggest that the upper hand spec no longer adds crit chance.

    I spammed thundering kicks on powerhouse dummy with 3.8% character sheet tooltip crit chance, and then again with 3/3 upper hand spec. Thundering kicks has the demolish advantage, and upper hand is supposed to work with this. Without upper hand, I got 16/552 (2.90%) crits. With upper hand, I got 12/559 (2.15%) crits. Both are around the same result, and suggests that upper hand does not give hidden crit chance bonus.
    Post edited by h4forums on
  • h4forumsh4forums Posts: 280 Arc User
    edited March 2023
    oops double post
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited March 2023
    Yea, considering how old this thread is, and that Upper Hand has been revamped long since then, it's likely they saw this bug and fixed it while updating Upper Hand (to make it include melee-centered -resist debuffs, which they've expanded since then, and not also some general DoTs like Bleed).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • This content has been removed.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited March 2023
    stairs0 wrote: »
    interesting but I think vindicator's +crit chance spec doesn't work above r1 right now, so I don't know if that changes your tests. I tried with mini gun spam, 1/3 and 3/3 for 5 minutes and the 1/3 setup had a few more crits than the 3/3 actually. I don't even know if the spec works altogether tbh.
    Hmm perhaps, but the difference there is pretty small (only ~4% crit), so simple RNG can also blur the line in shorter tests.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • gammabreakergammabreaker Posts: 246 Arc User
    edited March 2023
    I ran a 10 minute test on 3/3 Focused Strikes in Vindicator with a 0.5s tick maintain and 2.2% crit chance. It produced a 9% crit chance in total, which is within RNG for a test of 1100ish ticks.

    So with regards to ranged, single target maintains Focused Strikes appears to be working. Given how finicky the power tagging can get, there may be edge cases.

    I have not tested Mass Destruction. Yet.
  • h4forumsh4forums Posts: 280 Arc User
    Flowcyto pointed out that the test data showed upper hand working as it was originally intended: adding 6% melee damage. I was uncertain whether this was really base damage, so I ran a few more tests with a low crit shred build using R3 unstoppable but no toggle form.

    Character crit: 6.4% chance, 50% severity
    Tooltip shred : 715-822-1293 dmg

    no UH: shred did 679-1956 damage over 208 hits
    same build +3/3 UH: shred did 718-2034 dmg over 206 hits

    Using flowcyto's suggestion, comparing lows, 679 to 718 dmg, is 5.7% difference. This is pretty close to the listed 6%, so I guess it really is a base damage bonus after all.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited April 2023
    Well, Upper Hand could still be in the severity/offense layer, since the highest UH crit is just 3.99% more than the highest crit w/o UH (apparently). That could also be due to the lack of data points for crits, though, since crit rate was overall pretty low here, and the highest crit can only come from the last part of the combo (207/3*6.4% = only about 4-5 applicable data points per test there, on average, which is a very small sample size).

    That said, yea given that your tooltip dmg numbers for Shred are much higher than its dmg w/ no build_gear, this does rule out UH just being in the passive dmg layer (w/ all the DR). Also, thanks to you and to Gammabreaker for giving some extra tests here.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited April 2023
    Doing some quick tests myself, since I had to reinstall ACT on my newer comp at some point anyways..

    Going w/ a high crit% setup (Int PSS + Dex SS with 2/2 Expertise and R3 Hybrid AoPM, Wardicator) and using R2 100Hands w/ Demolish adv, since it's steady, rapid dmg for melee (ignoring the chi flame dmg). Also threw in TKicks w/ Demolish at the start so all tracked hits of 100Hands would have Demolish. Has 43.2% char sheet crit, 88.7% severity, and (supposedly) 6% extra crit from Mass Destruction (also using R3 CoAP for stable energy).

    Fortunately, ACT allows you to also sort your data by category from increasing_decreasing values, which makes getting the highs or lows even easier in practice.

    =[Test 1]= 0/3 Upper Hand (1056 hits total, 51% overall crit rate):

    skVmlqg.jpg
    0uQzDGQ.jpg

    Some weirdness w/ the resist values and Demolish aside (which doesn't have a bearing on the base dmg values), the highest base dmg crit hit is ~367, and the lowest base normal hit is ~182.5.

    =[Test 2]= 3/3 Upper Hand (1032 hits total, 50% overall crit rate):

    qgBsh5X.jpg
    8FMwJ7e.jpg

    Highest base crit hit here is ~378, while the lowest base normal hit is ~192.7.

    378/367 = only a ~3% increase on the highest crit, and a ~5.6% increase on the lowest normal hit. Both the lowest normal hit and the highest crit hit are boosted by almost the same amount (~10-11 dmg). This actually supports Upper Hand being in the offense/severity layer and not being a full base dmg boost (a bit weird, but not impossible, since dmg utility mods also fall in that layer, iirc). I guess the early hint was the bonus for the lowest normal hit not being quite 6%, despite having more precise dmg numbers for that, as offense rating could impact that slightly as is (had 7.8% offense bonus here).

    --

    Conveniently, judging by the overall crit rates I got for 100Hands, I think these tests also give strong support for Mass Destruction working as advertised, which is nice.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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