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The democratic nerf this/buff that thread

stergiosmanstergiosman Posts: 717 Arc User
edited November 2014 in Suggestions Box
Hey all, I have seen alot of threads concerning bug fixes and nerfs, and was hoping that our awesome community could cooperate and create a list of gameplay related changes. To do that we should be a bit serious and eager to adjust to the opinion of the majority.

I hope that if we do this right, we can help CN see what it's playerbase wants and make the best out of its resources for the game and the players.

Okay so here's how we could make this work:

Every person that wants to propose a new idea, should make a post titled as either BUG FIX: tada..
BUFF: tada... Or NERF:tada...
The post should be informative and explain the reason this change is needed. In the case of bug fixes, as much information as possible should be provided, whereas for nerfs and buffs, ways to buff/nerf the objective could be suggested.

Once a person posts a suggestion others are free to vote for or against it. The for and against votes for each suggestion will then be counted and the suggestions will be listed depending on popularity.
Each suggestion will be open for voting until it takes place.

Anyone who wants to help with counting/listing etc could contact me here or @redsymbol in game.
Thanks!
Post edited by stergiosman on

Comments

  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited November 2014
    The forum is a very, very small percentage of the entire CO player population. That's not a shadow of the representation of the playerbase to give CN a valid picture what the playerbase wants.

    At best such topic can serve as a very vague way of giving devs various ideas into consideration.

    But there's already an entire suggestion box subforum.
  • theravenforcetheravenforce Posts: 7,134 Arc User
    edited November 2014
    The forum is a very, very small percentage of the entire CO player population. That's not a shadow of the representation of the playerbase to give CN a valid picture what the playerbase wants.

    At best such topic can serve as a very vague way of giving devs various ideas into consideration.

    But there's already an entire suggestion box subforum.

    Unfortunately this is the case, its a shame the wider player base isn't part of this forum.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited November 2014
    The forum is a very, very small percentage of the entire CO player population. That's not a shadow of the representation of the playerbase to give CN a valid picture what the playerbase wants.

    At best such topic can serve as a very vague way of giving devs various ideas into consideration.

    But there's already an entire suggestion box subforum.

    I don't know, that is probably the case, I didn't think of it, but perhaps the reason players are not tempted to join the forums is the lack of something organised and useful?

    The suggestion box is flooded with derailed threads/posts. This can be something different, a well coordinated and straightforward thread that shows players' opinions on gameplay issues through voting. If a dev checked these subforums, he'd have to read 12 page threads filled with derailed posts to actually see what the forumites think.

    Anyways, thank you for your opinion.
  • theravenforcetheravenforce Posts: 7,134 Arc User
    edited November 2014
    Buff: Personal Force Field Passive - Defensive Passive.

    Required BUG Fix - Fix shield regeneration per 3 sec.

    Reason: The shield regeneration per 3 sec penalty is not meant to exist in combat, and it currently does, this was corrected but broke last year. Still unfixed.

    Suggested Buff: % Variable Resistance to All Damage based on shield levels. If from high to low then 50% (at full shields) to 25% resistance (at below 50% shields). If from low to high then 25% starting resistance scaling up to 50% at half-way shields. (These numbers are just there/placeholder. They'll need to be adjusted (higher or lower) depending on testing and realistic/average game play.

    Reason: Personal Force Field needs something to benefit the shield layer it has. All other defensive passives provide their special effects alongside defence level resistances from the player. Whilst PFF now does gain defence level resistances, shields can be depleted before player dies, if Field Surge has already been used, this *can* lower effectiveness (and it does). Having to rely on a series of powers to allow the passive to work/compete with other defensive passives shouldn't be necessary. This has been discussed to DEATH on these forums. It should be noted that my personal experience or that of Cyrone shouldn't be applied to everyone using PFF. In my opinion and the opinion of others it needs a damage resistance mechanic to aid the shield layer with incoming damage.

    Edit: I'd also like this power tagged against Containment Field absorption.
  • theravenforcetheravenforce Posts: 7,134 Arc User
    edited November 2014
    Buff: Master of The Mind - Telepathy Self Transform/Buff.

    Suggested Buff: Drastically lower the activation cost of this power, increase the duration by three seconds. Roll back this power to earlier versions where it did not remove player's resistance to damage. It used to allow for constant powerful healing, enhanced resistance to damage and extra HP as well as what it does now. Might have been an overkill but for the cost and duration it made sense in a way. I'd suggest the following from the previous iteration:

    - Enhanced Resistance to Damage. (40% added resistance to damage for duration?)
    - Lower Activation Cost. (probably half of what it is now)
    - Increase power duration by 3 seconds.
    - Keep recharge the same. (Provided the above is done)

    Reason: There is very little reason to use this power right now, it is incredibly costly and can potentially get you killed as it removes all your damage resistance. It requires brushing up as Empowered Mental Storm for some reason still stuns opponents. It was intended to be an ultimate power and was actually quite ultimate feeling. (WARNING: Personal Opinions.) Now it feels more like an Ultimate Fail more than anything else, I'd most likely incorporate it in my build if the activation cost was reduced, defence removal was gone and the power duration was increased. I also would like to see the enhanced dmg resistance that it once had.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited November 2014
    I don't know, that is probably the case, I didn't think of it, but perhaps the reason players are not tempted to join the forums is the lack of something organised and useful?

    Lol, nope.

    It's just a well known thing with all mmos that forums have at best a few percent of the playerbase.

    No matter the game.

    Case in point how bad is this forum at the general playerbase representation. Almost everyone here is complaining about lockboxes.

    With completely no effect at cosmic key sales.

    The last place where any sane developer should be loking for any kind of pools are game forums.
  • edited November 2014
    This content has been removed.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited November 2014
    Buff the footsteps aura trail to be as long as the lightspeed trail.
  • edited November 2014
    This content has been removed.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    Hey all, I have seen alot of threads concerning bug fixes and nerfs, and was hoping that our awesome community could cooperate and create a list of gameplay related changes. To do that we should be a bit serious and eager to adjust to the opinion of the majority.

    I hope that if we do this right, we can help CN see what it's playerbase wants and make the best out of its resources for the game and the players.

    Okay so here's how we could make this work:

    Every person that wants to propose a new idea, should make a post titled as either BUG FIX: tada..
    BUFF: tada... Or NERF:tada...
    The post should be informative and explain the reason this change is needed. In the case of bug fixes, as much information as possible should be provided, whereas for nerfs and buffs, ways to buff/nerf the objective could be suggested.

    Once a person posts a suggestion others are free to vote for or against it. The for and against votes for each suggestion will then be counted and the suggestions will be listed depending on popularity.
    Each suggestion will be open for voting until it takes place.

    Anyone who wants to help with counting/listing etc could contact me here or @redsymbol in game.
    Thanks!

    We've already been doing this... you're just trying to get us to do it all in your thread so you can take credit for it. How very republican of you u3u
  • aiqaaiqa Posts: 2,620 Arc User
    edited November 2014
    spinnytop wrote: »
    We've already been doing this... you're just trying to get us to do it all in your thread so you can take credit for it. How very republican of you u3u

    We haven't and it wont work anyway.

    Balancing by consensus is like playing a game of chess by doing democratically chosen moves (against a good chess player :P), in other words it will not end well. We need a dev who has a good grasp of the game mechanics, has a clear vision on what direction they want to take the game, and that is willing to spend time to carefully balance stuff. At most they need to seriously consider well motivated suggestions.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited November 2014
    Buff: Master of The Mind - Telepathy Self Transform/Buff.

    Suggested Buff: Drastically lower the activation cost of this power, increase the duration by three seconds. Roll back this power to earlier versions where it did not remove player's resistance to damage. It used to allow for constant powerful healing, enhanced resistance to damage and extra HP as well as what it does now. Might have been an overkill but for the cost and duration it made sense in a way. I'd suggest the following from the previous iteration:

    - Enhanced Resistance to Damage. (40% added resistance to damage for duration?)
    - Lower Activation Cost. (probably half of what it is now)
    - Increase power duration by 3 seconds.
    - Keep recharge the same. (Provided the above is done)

    Reason: There is very little reason to use this power right now, it is incredibly costly and can potentially get you killed as it removes all your damage resistance. It requires brushing up as Empowered Mental Storm for some reason still stuns opponents. It was intended to be an ultimate power and was actually quite ultimate feeling. (WARNING: Personal Opinions.) Now it feels more like an Ultimate Fail more than anything else, I'd most likely incorporate it in my build if the activation cost was reduced, defence removal was gone and the power duration was increased. I also would like to see the enhanced dmg resistance that it once had.

    I completely agree with this,although I would like to add that an option to cancel it (the same option vapor forn has) would be extremely useful.

    Thus I vote FOR!
  • stergiosmanstergiosman Posts: 717 Arc User
    edited November 2014
    aiqa wrote: »
    We haven't and it wont work anyway.

    Indeed it wont probably work because all these wonderful people join the forums just so they can argue for the sake of it, rather than be constructive in any possible way.

    Meedacthunist, foxi thank you very much. Your opinion is noted, please try not to derail this anymore.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    Indeed it wont probably work because all these wonderful people join the forums just so they can argue for the sake of it, rather than be constructive in any possible way.

    Meedacthunist, foxi thank you very much. Your opinion is noted, please try not to derail this anymore.

    Well if you're gonna call us out like that, we're going to respond. Thanks for joining in on the derailing.

    I've made many constructive threads, and that'd be my point. If OP wants to make suggestions, they should just go ahead and make them. Forcing devs to wade through a massive thread for good ideas is actually less efficient than separate threads.
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