I think y'all know what I tend to be about with my freeforms. Fact is that if you want to spec raw damage, archetypes can throw it better. Freeforms tend to be a blend of dps and survival, and nobody can argue that a well built gunslinger is pretty much the top of the pile most of the time. But Taco, you might ask, how would I do that and still hang with most content when I draw threat?
You will draw threat. And this is how I deal with it. This build is brand new, and the damage is pretty fantastic for how much of a hit it can take. With legions and vigilante gear, I can run left and clear the map before most pugs clear right in alerts. This is some DAMAGE. If it draws threat? Short of fire and ice, I expect you'll be ok. I have been. This averages about 5k dps, which is pretty solid considering I don't have any of the slick mods like depleted uranium. It also flat out DESTROYS mobs thanks to the strafing run. As I tend to do, this works 2 ways: You *will* draw aggro. You will survive it, as long as you practice. This is 100% a newbie friendly gunslinger build.
I hope you enjoy it if you use it.
PowerHouse (Link to this build)Name: 2 gun lol yoArchetype: FreeformSuper Stats:Level 6: Ego (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The InvincibleLevel 6: Field Ops TrainingLevel 9: AcademicsLevel 12: Healthy MindLevel 15: AsceticLevel 18: InvestigatorLevel 21: Quick RecoveryPowers:Level 1: GunslingerLevel 1: Two-Gun Mojo (Rank 2, Rank 3)Level 6: ConcentrationLevel 8: Quarry (Rank 2, Rank 3)Level 11: Molecular Self-AssemblyLevel 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 17: Masterful DodgeLevel 20: Lead Tempest (Rank 2, Tread Softly)Level 23: Ego Surge (Nimble Mind)Level 26: Conviction (Rank 2, Rank 3)Level 29: Strafing Run (Rank 2, Rank 3)Level 32: Unbreakable (Rank 2, Rank 3)Level 35: Lock N Load (Rank 2)Level 38: Breakaway ShotTravel Powers:Level 6: Acrobatics (Versatility)Level 35: Swinging (Rank 2, Rank 3)Specializations:Ego: Force of Will (2/2)Ego: Insight (3/3)Ego: Follow Through (2/3)Ego: Exploit Opening (1/2)Ego: Sixth Sense (2/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Mass Destruction (2/3)Mastery: Ego Mastery (1/1)
Pretty much as long as you keep your active offense/defense going, use bountiful chi and lead tempest if you're getting hurt during the cooldown of masterful or unbreakable, you WILL survive. If you use lead tempest, you'll draw threat unless a tank is. Either way, strafing run can insta-gib packs of mobs. If they manage to survive, lead tempest will finish them off. You'll probably see mobs group up on one of you, just use strafe where they are congregating with the big health bars.
Expect a ton of threat doing this. I don't stack ego *quite* as high as the secondaries, my vigilante gear carries my ego right now, your secondary superstats will actually make this better. As far as gear? Crit offense is good. Defense defensive gear is great. Cooldown utility is fantastic, to keep the actives going.
This is a tested and approved leveling build. The first early chunk might be a ton of "gun the one guy down" but you probably won't mind (nor will your team) because of the damage you put out. As you start to gear up? The damage will get pretty disturbing.
At 40 this can take on viper without issues. It's a very blitz-based dpser, you won't have to worry much about diving right in and making the tank feel stupid. If they're any good, it won't matter. If they're not? You might hear a bit of whining. They'll probably die before you do.
Yes, Breakway Shot instead of Evasive Maneuvers. You should be standing long after the rest of your team drops anyway. Breakaway is another method to ensure that is the case. Dodge + Defense + Defiant = fantastic. The one stack does a ton, especially with the Con superstat provided.
Feel free to critique, build ninjas. Just keep in mind if you do: this is specifically designed to run easily for new players. Better is definitely possible, but better and *easy* is key.
For those curious, this is Lil Dead Riding Hood's new build.
https://www.youtube.com/watch?v=kvVc3i4h_aA
VERY rough video. I'm still getting used to the new build and it had a healer, not to mention 5am. But still, you can see hints of what this thing can do.
In game, I am
@EvilTaco. Happily killing purple gang members since May 2008.
RIP Caine
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I like the use of MD, Unbreak, MSA, Conv, and Ego Surge, very clever. I think I might try that out some time.
Oh and strafing run. I was unaware that anyone actually found that power useful.
My super cool CC build and how to use it.
For possible changes.
I'd change BCR to Palliate (+Absolve).
On 5k dps, the 10% damage penalty from BCR makes a big difference, and you don't really need the heal.
Being able to drop agro any time you want is really nice, and Absolve is by far the fastest, en most reliable agro drop.
The two adv points you save could be used for Unfettered Strikes (the damage bonus from Unfettered Strikes additive with offense and severity, so works quite well)
I don't really like Tread Softly.
While LT is a very nice attack, its actual dps is not that great, 20% higher damage (from r3) would be more important for me.
Also, Aqia- you mentioned Unfettered Strikes. You mean that the 7.5% is on the offense/severity layer? Do you have any data for that, cause that's rather interesting.
I mean.. even if its closer to that 7.5% for final dmg when MD is running (best case scenario), MD is not up enough on most of my dps builds for me to grab it- I'd rather drop threat and then just save MD for tight spots (which makes its overall uptime pretty low, usually). I'd guess 40-50% uptime is the optimal range for it in an AD cycling build, though.
Edit: Oh, and I wouldn't really say 1 stack of Defiance does a ton. I mean, adding 16-20% dmgRes is okay, but you'd have to weigh that vs. other options, since Force of Will + TBD/AS builds already give you high Defense as is.
For ex. ~70% dmgRes from gear/specs w/ Defense is about 58.8% final dmg taken- adding 18% dmgRes would make that 53.2% final dmg taken.. or about a 5-6% final boost. Still pretty good, but if there's other things someone would want to add to the build then they wouldn't be missing out too much by dropping Breakaway, imo.
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1543XMNRPTW000080008503870388006403890084048B038604JC048F01EI05000094030cks0nGQ0ca1
(yes, Quarry.. only cause TC is half-broken and pretty much pointless to take for any build atm- if LockOn actually worked properly then I'd def recommend it here)
The aim w/ Taco's build is comboing ease-of-use w/ high functionality, I assume- being easy to use tends to go against trying anything outlandish as far as building is concerned.
This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
- Be safe and have fun, champs - for science!
I don't have dps screenshots available at this time, but it was changed here.
And after thinking about it, I agree it still is not that great an adv. Ego Surge r2 would be better.
- Be safe and have fun, champs - for science!
Aiqua, legit. I was kinda going for "Stand and fight", since a lot of the time it's easier to be able to stand and take the hit rather than worrying about a cooldown threat wipe, but I can see how that'd be useful as well. I'm curious if the possibility of a bad pull could leave you high and dry during that c/d, though.
Flow, you're right. And evasive is definitely a good option if people wanna go that way. Hell, bullet beatdown could be pretty awesome too, always liked that power, it's under-represented. I like the reverse lunge thing, though, because tons o threat. Sometimes it's nice to GTFO and take a breather. It also makes lining up the strafe pretty simple. Honestly, I think if I were gonna replace anything? Strafe would become minigun, and breakaway would become placate with svengali's guile. If you're gonna do damage and penetrate defense, might as well go all the way with it.
This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
RIP Caine
Yup, that is very much possible. But with two ADs, and some con, and good healing, most of the time you wont need to rely on it anyway.
But when you use it on bossfights, it works great.
Being able to go all out against Frosticus without having to worry about pulling from the tank, or not roleplaying a human pingpongball against gravitar (since you don't have any knock resistance) makes those fights a lot easier.
Kinda enjoy Gatling Gun in Fire and Ice too for the easy Spire, Living Fire/Ice killing. Also for Harmon Lab runs.
In any case, if anyone wanted another easy increase to DPS -- Mental Storm R3 w/2GM and SR.
THAT'S WHAT I'M TALKING ABOUT.
Ego placate + svengali's on the boss before the strafing run and the 2 gun blitz could be hilarious too. I never considered mental storm, that power has officially given me a mental block. I keep hearing how awesome it is, though. That's officially one of those "I'm scared they'll nerf it" powers.
RIP Caine
- Be safe and have fun, champs - for science!
RIP Caine
someone actually voted him the Biggest forum troll
so what exactly got smackwelled on all the posts?
Get the Forums Enhancement Extension!
RIP Caine
Well it is just a dot.
My super cool CC build and how to use it.