Electricity and Fire don't really have any special synergy together, and 'AI' is a bit generalized to pin down a powerset if energy projection is also allowed. Would you want to use more Elec/Fire stuff or lean more towards the Ranged Tech trees (PA, Muni, Gadgeteering) but have a sprinkling of Elemental?
To be honest, I was looking at an "all or nothing" spec. All Electricity, or All Fire, or All Power Armor/etc.Build.
Mostly because from my understanding, the max synergy exists between things that are closely related.
There is sometimes synergy between >1 powerset, but its def not a universal thing.
Well, I'll give you a typical Quarry/Int-based template for Fire, Lightning, and PA. If ya want to alter or mix some things, that will be up to you and we can vet that. Else, its more just to give you a general idea..
Main thing to keep in mind w/ Power Amror is that PA slot toggles (hand, shoulder, chest) do not mix well w/ other powersets, since toggling them on disables non-PA powers for the duration. Ofc, not all PA stuff are slotted toggles, so there can still be some mixing possible even w/ PA.
Just out of curiosity, why wouldn't you go Dex/Int/Ego with the primary and secondaries?
I thought that was the best for raw damage output.
Ego's additive ranged dmg bonus soft-caps at 70, which ya don't need to SS it for. Also, Quarry's Audacity boosts Ego past that point through Int gearing + Audacity alone. Although Ego PSS can be good, Ego is usually (not always) a waste as a 2ndary SS after the On Alert changes.
Dex PSS may give you more energy issues, though its the universal dps tree. Fire and Elec consume much energy, and their EUs (thermal reverb and ionic reverb) scale off of End. PA is the same, but its EU (OD) scales best w/ Rec (its tooltip is wrong). Int PSS and End have some synergy, as does Int PSS w/ Quarry.
Taking Dex PSS means ya either drop Con SS to keep Int_Ego and End_Rec, and thus be dangerously low-health, or keep Con SS but suffer more energy problems and thus lose dps (Nimble Mind on Ego Surge gives you dps back from Con gearing anyways). DEX/Int/Ego would also have energy issues w/ any of these powersets, as well as being low-health.
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- Be safe and have fun, champs - for science!
Mostly because from my understanding, the max synergy exists between things that are closely related.
Well, I'll give you a typical Quarry/Int-based template for Fire, Lightning, and PA. If ya want to alter or mix some things, that will be up to you and we can vet that. Else, its more just to give you a general idea..
Elec:
PowerHouse (Link to this build)
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Glacier
Level 6: Healthy Mind
Level 9: Boundless Reserves
Level 12: Investigator
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Amazing Stamina
Powers:
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Ionic Reverberation
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Thunderstrike (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Lightning Storm (Rank 2, Stolen Thunder)
Level 23: Masterful Dodge
Level 26: Electric Sheath (Rank 2, Matter Energy Union)
Level 29: Resurgence (Rank 2)
Level 32: Ego Surge (Nimble Mind)
Level 35:
Level 38:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Intelligence Mastery (1/1)
Fire:
PowerHouse (Link to this build)
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Glacier
Level 6: Healthy Mind
Level 9: Boundless Reserves
Level 12: Investigator
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Amazing Stamina
Powers:
Level 1: Throw Fire
Level 1: Fireball (Rank 2, Unstable Accelerant)
Level 6: Thermal Reverberation
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Conflagration (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Pyre (Rank 2, Backdraft)
Level 23: Fire Snake (Rank 2, Trail Blazer)
Level 26: Flashfire (Sweltering Heat)
Level 29: Resurgence (Rank 2)
Level 32: Masterful Dodge
Level 35: Ego Surge (Nimble Mind)
Level 38:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (2/3)
Guardian: Locus (1/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Physical dmg PA:
PowerHouse (Link to this build)
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Boundless Reserves
Level 18: Investigator
Level 21: Amazing Stamina
Powers:
Level 1: Power Bolts
Level 1: Tactical Missiles (Rank 2, Rank 3)
Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 8: Concentration
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Overdrive
Level 17: Micro Munitions (Rank 2, Alpha Strike)
Level 20: Reconstruction Circuits (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Masterful Dodge
Level 29: Energy Wave (Rank 2, Reverse Polarity)
Level 32: Ego Surge (Nimble Mind)
Level 35: Energy Shield (Phalanx Defense System)
Level 38:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Main thing to keep in mind w/ Power Amror is that PA slot toggles (hand, shoulder, chest) do not mix well w/ other powersets, since toggling them on disables non-PA powers for the duration. Ofc, not all PA stuff are slotted toggles, so there can still be some mixing possible even w/ PA.
- Be safe and have fun, champs - for science!
So things like Plasma Beam/Concussor Beam/Eye Beam/Chest Beam will synergy well with Lightning skills.
I thought that was the best for raw damage output.
Dex PSS may give you more energy issues, though its the universal dps tree. Fire and Elec consume much energy, and their EUs (thermal reverb and ionic reverb) scale off of End. PA is the same, but its EU (OD) scales best w/ Rec (its tooltip is wrong). Int PSS and End have some synergy, as does Int PSS w/ Quarry.
Taking Dex PSS means ya either drop Con SS to keep Int_Ego and End_Rec, and thus be dangerously low-health, or keep Con SS but suffer more energy problems and thus lose dps (Nimble Mind on Ego Surge gives you dps back from Con gearing anyways). DEX/Int/Ego would also have energy issues w/ any of these powersets, as well as being low-health.
- Be safe and have fun, champs - for science!