So Bella here is a funny story. To those who don't know, Belladonna is another name for deadly nightshade. A friend of mine, who is a musician by soul if not employment, once played me a song based upon this, and I was inspired to try making the character in champions. I decided to base her powerset around Poison Ivy as much as possible.
Obviously, that didn't work out as well as I might have wished. There isn't a plant powerset in Champions, so she ended up getting exported to DCUO, where she picked up a bow...and then I remembered why I hate DCUO so much :P
So now she's back, sporting an odd combo of the more mundane archery skills, in concert with a smattering of poison abilities, and a few fairly nice heals.
I'm looking for input on how to make this character work a bit better. She's not doing horribly for leveling thus far, and with Alert teams being what they are, having her odd mix of DPS and support has been rather fun, but I'm hoping to refine the build a bit before she reaches level 40. Specifically, I'm hoping for input on what other skills might fit in with her overall theme. and where I may have gone awry.
It should be noted that I've already made one modification. Originally she had medical nanites, but with the aura effect from Sentinel Aura, I no longer need an auto heal to keep Compassion topped off. Aura Of Primal Majesty seemed like a natural fit.
I'm also considering dropping Focused shot for an AO, probably Ascension. Similarly, her placate ability is just a placeholder until I pick one more fitting.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Presence (Primary)Level 10: Dexterity (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The MarksmanLevel 6: ShooterLevel 9: IndomitableLevel 12: AcademicsLevel 15: ShowmanshipLevel 18: WordlyLevel 21: DaredevilPowers:Level 1: StrafeLevel 1: Straight ShotLevel 6: Hunter's InstinctLevel 8: Snap Shot (Finish Him)Level 11: Storm of Arrows (Rank 2, Achilles' Heel)Level 14: Gas Arrow (Rank 2, Noxious Fumes)Level 17: Toxic NanitesLevel 20: Focused ShotLevel 23: Torrent of Arrows (Rank 2, Rank 3)Level 26: Aura of Primal Majesty (Rank 2, Rank 3)Level 29: Empathic Healing (Rank 2, Rank 3)Level 32: Mindful Reinforcement (Rank 2)Level 35: CompassionLevel 38: Ego Placate (Rank 2)Travel Powers:Level 6: Vine SwingingLevel 35: Ninja LeavesSpecializations:Presence: Selfless Ally (2/2)Presence: Dominion (1/2)Presence: Grandeur (2/3)Presence: Brilliance (2/3)Presence: Moment of Glory (3/3)Overseer: Administer (2/3)Overseer: Ruthless (2/2)Overseer: Overseer Aura (1/3)Overseer: Honor (2/2)Overseer: Trapped (1/3)Overseer: Conservation (2/2)Sentinel: Eternal Spring (2/2)Sentinel: Caregiver (1/3)Sentinel: Sentinel Aura (2/3)Sentinel: Moment of Need (3/3)Sentinel: Wither (1/2)Sentinel: Genesis (1/2)Mastery: Sentinel Mastery (1/1)
Comments
PowerHouse (Link to this build)
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Hero
Level 6: Shrug It Off
Level 9: Healthy Mind
Level 12: Diplomatic
Level 15: Acrobat
Level 18: Finesse
Level 21: Coordinated
Powers:
Level 1: Infernal Bolts
Level 1: Straight Shot (Rank 2, Rank 3)
Level 6: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Torrent of Arrows (Rank 2, Rank 3)
Level 23: Gas Arrow (Rank 2, Noxious Fumes)
Level 26: Arcane Vitality (Rank 2, Rank 3)
Level 29: Mindful Reinforcement (Rank 2, Rank 3)
Level 32: Toxic Nanites (Rank 2)
Level 35: Masterful Dodge
Level 38: Ascension
Travel Powers:
Level 6: Vine Swinging (Flippin')
Level 35: Ninja Leaves
Specializations:
Presence: Repurpose (1/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Sentinel Mastery (1/1)
I went w/ Gas Arrow and Sonic Arrow since they can stun- and you'll have a pretty strong stun duration in this build, so it doubles as a bit of a mob controller. Arrow Torrent, Gas Arrow, and Nanites can keep MSA rolling (as can Conviction). You should have enough heals to cover a group pretty easily. Could consider adding a res later on, but that depends on how far down 'support' ya wanna go.
Basic boss rotation would be tapping Straight Shot, then charging Sonic Arrow- using Nanites on cd and Gas Arrow every ~12 sec or so.
- Be safe and have fun, champs - for science!