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Permanent Premade Sidekicks/Henchmen

crypticbuxomcrypticbuxom Posts: 4,591 Arc User
A lot of us players would really like Sidekick and Henchmen devices to be changed to permanent devices.

How they could work:
Each individual device is useable 1 hour each day. At the end of the day they would all reset their timers. You can still only have one sidekick out at a time.

Limitations:
A. They Bind to Account on Pickup. You would have to purchase them yourself from the Z Store to get them all as well as farm all the events and content they come from. (Excluding ones in lockboxes)

OR

B. They Bind on Equip so you would have to farm or purchase all of them for each character. You can only have one of each kind on a character.

Benefits:
The more sidekicks you have the more time you can have some kind of sidekick out through the day. Getting them all would be encouraged to have at least one sidekick out whenever you want.

Cryptic Benefit:
Sidekicks would be another source of income again. You can have them unique to events, added to lockboxes, and have people interested in the ones in the Z store again. All Cryptic has to do is change how the timers work on them and make them not expire.


I would certainly purchase all the Sidekicks from the store if they were permanent.
Post edited by Unknown User on

Comments

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    wingedkagoutiwingedkagouti Posts: 565 Arc User
    edited September 2014
    Companions in Neverwinter are the Sidekicks many have wanted for CO.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited September 2014
    Agreed.

    I'd use sidekicks more often if they were permanent. Robot sidekick makes a fine generic mook, for an example.
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    riveroceanriverocean Posts: 1,690 Arc User
    edited September 2014
    Absolutely agreed. 100%

    I can count the time I've seen someone use the current sidekicks on one hand. They are much too pricey for what they provide.

    No one is going to spend that much Zen for just one-hour of usage.
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    lestylolestylo Posts: 375 Arc User
    edited September 2014
    Companions in Neverwinter are the Sidekicks many have wanted for CO.

    Pretty much, among other things. Like in Neverwinter, I think there should be tiers as far as companions go, some that one could work towards obtaining in-game and better or flashier ones that can be bought, either through in game currency or real money more or less.

    A sword coast adventures type set-up for CO companions would be pretty cool as well. It would certainly let them delve into the PnP part of the game too.
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    kallethenkallethen Posts: 1,576 Arc User
    edited September 2014
    I've never purchased a sidekick (not counting the one that comes with the Harijuku costume set, as I was more purchasing the set). The exact reason I have not purchased any of them is because they expire after one hour of use.

    Make them permanent devices as suggested by the OP, and yes, I would consider purchasing them.
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    orangeitisorangeitis Posts: 227 Arc User
    edited September 2014
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited September 2014
    kallethen wrote: »
    I've never purchased a sidekick (not counting the one that comes with the Harijuku costume set, as I was more purchasing the set). The exact reason I have not purchased any of them is because they expire after one hour of use.

    Make them permanent devices as suggested by the OP, and yes, I would consider purchasing them.
    I use the one you get from playing the story where the Roinesh attack Canada. Steelhead soldiers probably aren't awesome, but it seems you can get another each time you play the adventure pack.
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    lilsteffielilsteffie Posts: 598 Arc User
    edited September 2014
    So much yes..

    reason i dont use devices like the sidekick ones is because they aren't exactly permanent, and that they arent customisable.

    i would pay 1000 zen for a customisable sidekick. Seriously.
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    This would be the first step toward customizable sidekicks. The suggestion is purely for the premade ones.

    We can worry about tiered Sidekicks when it comes to the custom ones.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited October 2014
    I got some figures for my soldier's DPS.... around 1/4 mine. Enh, it's not horrible.
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    tfavsb10tfavsb10 Posts: 309 Arc User
    edited October 2014
    gradii wrote: »
    why only? even making them permanent would be an improvement. even making them do reasonable damage would.

    I'd have to say I'd buy those Harjuku twins again if i could get them as permenent pets.
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    monaahirumonaahiru Posts: 3,073 Arc User
    edited October 2014
    Meh wanna customize outfit of my Pheromone. o3o
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    sorceror01sorceror01 Posts: 210 Arc User
    edited October 2014
    I remember a while back that the devs spoke of something they were working on called the "Sidekick system" or some variation thereof, that was essentially a customizable, permanent sidekick character.
    Though not much has been said of it since then, considering that the devs are implementing stuff they wanted to years ago now, finally, I wouldn't set this as off the table just yet.
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    They probably started working on it or at least got it in the design stages. But it was dropped n favor of vehicles.
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2014
    Companions in Neverwinter are the Sidekicks many have wanted for CO.

    I don't play Elf-and-Goblin MMO#45646784 so refresh my memory, are their costumes and powers customizeable, however that may apply to that game?
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    Heh, no. It has no customization whatsoever. All that is available in it is rank.

    The Sidekicks we want is from STO. You can choose their "class" and upgrade it by putting player gear on it. You can also have multiples active at the same time if your team total is lacking.
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    pahwraithpahwraith Posts: 13 Arc User
    edited October 2014
    I would like to point out the "hirelings" from Diablo 2. In a few of the different acts, you could hire help specific to that zone. After the expansion, they could follow you between acts and you could resurrect them and even equip them.

    They never changed appearance, but you could give them weapons and armor. While your character had many more equipment slots, your hireling could equip a helmet, armor and a weapon (and shield if applicable.)

    So I guess the point is, if we had equippable permanent sidekicks that if died we could resurrect, that'd be awesome.
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    jonsillsjonsills Posts: 6,317 Arc User
    edited October 2014
    Heh, no. It has no customization whatsoever. All that is available in it is rank.
    Well, you can change the color of your outfit - if you buy a Dye Pack (as I recall, it requires one per item of clothing you want to recolor)...
    The Sidekicks we want is from STO. You can choose their "class" and upgrade it by putting player gear on it. You can also have multiples active at the same time if your team total is lacking.
    If you mean the Bridge Officers, it's not so much a matter of choosing their career paths (the equivalent of "class"); instead, you usually wind up getting so many BOffs from ranking up that you can pick and choose which ones staff your ship. (And a good thing you get so many choices, too. It'd be terrible if you upgraded from, say, a Tier 3 Cruiser, with its one low-ranking Tactical slot and two Engineers, to a Tier 4 Escort with its multiple Tactical positions and a single Engineer, but you didn't have any spare Tac officers to choose from...)

    And I think a limit of one Sidekick at a time makes sense. A starship captain beams into a hazardous situation with an entire away team (General Order Twelve, you know), but superheroes generally only have the one sidekick, if any at all (Green Arrow and Speedy, Batman and Robin, that sort of thing).
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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    serpinecohserpinecoh Posts: 353 Arc User
    edited October 2014
    The approach I'd sort of want to see is something like a "Henchmen Upgrade Kit" that changes the 1 hour duration to infinite. Or maybe a purchasable "Henchmen Device Slot": A henchmen item activated from that slot never has its duration degrade.
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    serpinecohserpinecoh Posts: 353 Arc User
    edited October 2014
    gradii wrote: »
    What's the point of that? the henchmen should have been permanent to begin with. also, they need to do actual damage.

    The point was to make a response to the original post and topic of this thread with how I thought extended henchmen duration should be approached. I did not prefer the method in the original post as it would clutter my inventory with numerous entities rather then grant a semi-permanent assistant mob, so my stated ideas were about making available the option of a single long term combat pet companion.

    As to your statement above, how things should have been to begin with does not impact my opinion, as I don't see a likely method to go back in time and correct that design approach. More realistically, I don't see PWE/Cryptic retroactively making henchmen permanent without some monetary incentive on their part. As to your opinion on damage, I don't imagine / desire significant damage scaling up of combat pets (particular if permanent) because then people will be complaining about how "required" they are in a similar manner to vehicles now. It would be handy to have a combat pet on more fragile characters when solo questing or to complete a theme however, so I still think it is a worthy concept to pursue.
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    I think everyone would be fine with the premade Sidekicks made permanent despite previous purchases of them. No need to gear them, buff them or anything. Leave all that micro management to custom sidekicks. Just make the current ones in the Z Store and the ones that drop in game permanent.
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    riveroceanriverocean Posts: 1,690 Arc User
    edited October 2014
    I think everyone would be fine with the premade Sidekicks made permanent despite previous purchases of them. No need to gear them, buff them or anything. Leave all that micro management to custom sidekicks. Just make the current ones in the Z Store and the ones that drop in game permanent.

    I agree. People have a tendency to over-complicate the suggestions. Just making the sidekicks we have perm would be awesome. And maybe it would kick start their sales enough to fuel new ones being created, with improvements.

    Baby steps.. baby steps.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited October 2014
    jonsills wrote: »
    Well, you can change the color of your outfit - if you buy a Dye Pack (as I recall, it requires one per item of clothing you want to recolor)...


    If you mean the Bridge Officers, it's not so much a matter of choosing their career paths (the equivalent of "class"); instead, you usually wind up getting so many BOffs from ranking up that you can pick and choose which ones staff your ship. (And a good thing you get so many choices, too. It'd be terrible if you upgraded from, say, a Tier 3 Cruiser, with its one low-ranking Tactical slot and two Engineers, to a Tier 4 Escort with its multiple Tactical positions and a single Engineer, but you didn't have any spare Tac officers to choose from...)

    And I think a limit of one Sidekick at a time makes sense. A starship captain beams into a hazardous situation with an entire away team (General Order Twelve, you know), but superheroes generally only have the one sidekick, if any at all (Green Arrow and Speedy, Batman and Robin, that sort of thing).
    Well, to take this further...

    What can you do with BOffs in STO? Gear, Skills(to some extent), and race. I suppose that, to some extent, race/combat branch are equivalent to archetypes.

    Thus for Champs, the henceman would have the same gear setup as a hero, an archetype that was set when the henchman was acquired, and probably specializations.
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    riverocean wrote: »
    I agree. People have a tendency to over-complicate the suggestions. Just making the sidekicks we have perm would be awesome. And maybe it would kick start their sales enough to fuel new ones being created, with improvements.

    Baby steps.. baby steps.

    Yes. Can a suggestion be kept simple for once without over complicating it with everyone's "variants"? If everyone can't agree to a single concept, Cryptic won't bother considering it.

    This is another thread ruined by players not agreeing on a single fix en masse. I'll try again in a few months with a new thread and hope that everyone agrees on a single solid update to sidekicks. Being made permanent and nothing more.
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    serpinecohserpinecoh Posts: 353 Arc User
    edited October 2014
    This is another thread ruined by players not agreeing on a single fix en masse.
    I apologize for potentially damaging your thread. If it had made clearer that all you wanted was a thumbs up/down vote rather then a discussion topic I would not have posted.

    Personally however I think people having a long spirited debate in the same general direction (need for longer henchmen duration in this case) is more likely to get the dev's attention then a statement followed by a few people going "Yea" or "Nay". There have been some instances of dev response previously when there is not 100% consesus (even on wether to do something at all).
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited October 2014
    serpinecoh wrote: »
    I apologize for potentially damaging your thread. If it had made clearer that all you wanted was a thumbs up/down vote rather then a discussion topic I would not have posted.

    Personally however I think people having a long spirited debate in the same general direction (need for longer henchmen duration in this case) is more likely to get the dev's attention then a statement followed by a few people going "Yea" or "Nay". There have been some instances of dev response previously when there is not 100% consesus (even on wether to do something at all).
    This^, the simple fact that people presented such a wide range of ideas should be more than adequate to show the devs that people like the basic idea you proposed.
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    serpinecoh wrote: »
    I apologize for potentially damaging your thread. If it had made clearer that all you wanted was a thumbs up/down vote rather then a discussion topic I would not have posted.

    There lies another problem. If it was a yay or neigh you wouldn't have posted showing that players aren't really interested.

    I want people to agree or come up with variants of a permanent Sidekick. Not a buff to their damage. Not implementing a system to tag onto them. A mere change to make them permanent and how the permanency would be limited.
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    serpinecohserpinecoh Posts: 353 Arc User
    edited October 2014
    There lies another problem. If it was a yay or neigh you wouldn't have posted showing that players aren't really interested.
    My issue is that your statement indicated that it was counterproductive for people to support the idea unless they chose to implicitly agree with the exact proposal in the initial post, and that you would try to make this thread again at some future point when everybody would except it without discussion or argument. If I am reduced to such a binary choice there would be no point in voting, as a "Yay" would be supporting a design I don't favor (and thus would not enjoy) while a "Nay" could imply I don't want extended sidekicks (which could not be further from the truth). If I loose either way, what is the point in picking a side?

    My preference instead is to go with "Yes, but..." because then I can express that I favor the idea of long-term sidekicks, just not the proposed implementation.

    As a side note as far as approaches go, if the 1hr durations were simply stripped from henchmen, allowing each to be used as much and as long as desired (within the limits of one at a time of course) I'd probably support *that* without argument. I simply don't want to carry a bunch of 1hr critters with me even if they are reusable with cooldown.
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    crypticbuxomcrypticbuxom Posts: 4,591 Arc User
    edited October 2014
    I personally would be fine with no limit and always out. What I suggest encourages players to buy more of them rather than the one they just want to use.

    But if they just made them permanent I will be more than happy with that.
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    jonsillsjonsills Posts: 6,317 Arc User
    edited October 2014
    A good first step would be permanent sidekicks, yes. If they must be limited (and I can understand why some might feel this is important), give them a time limit of an hour a day, similar to the limitation on the total life of, say, the Steelhead Soldier from Whiteout.

    Then we can work on adding real sidekicks (my personal concept - as a power available only sometime after level 20, being one of the free ATs, leveling along with the hero but 5 or 10 levels below, customizable via tailor, and being available constantly once the power is activated; all this is just my personal wishlist, not a requirement in order to introduce sidekick permanency).
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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    avianosavianos Posts: 6,028 Arc User
    edited October 2014
    /SIGN

    I haven NEVER bought any of the Sidekicks because of the stupid 1 Hour limit (Neither Harajuku Duet for their Weapon Unlocks)

    Now that I see what it's Available, I would LOVE to have along me Duratok and R.O.D (the other sidekicks are somehow really Forgetable for me)


    Baby step before they make Fully Customizable Permanent Sidekicks
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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