Firstly, I'd like to start off by saying: Good effing job, devs. You finally did it. After years of hinting and having your staff shuffled around more times than a bad magician playing 52 pickup, we finally got Mechanon in game and have gone to space. SPAAAACE.
Ahem.
Anyways, a thought occurred to me while browsing the store and doing some mission replays for MechaRec: why is it we can convert this incredibly hard to procure recognition token into tokens a lot of us stopped collecting thirty levels ago, several alts ago?
Seriously. Why would I want to turn even one MechaRec into freaking PRIMUS recog? I mean, I could understand maybe turning it into Silver Champs, but then.... you need a lot of MechaRec to do that. And so far, acquiring this recognition is limited to a tiny handful of missions, that only give you so much of it, and have a daily cooldown.
It's somewhat..... skewed to the unequitable is what it is.
I know this may be a polarized suggestion, but why not let us convert tokens the other way around? i.e., letting us turn the loads of now-useless UNTIL, PRIMUS, and other now-useless recognition tokens, into MechaRec? I know you guys want us to grind for these things, but you can only get, like what? Eight a day? I dunno, I do full runs of Steel Crusade and only get eight a day. And I have only so many hours in the day to devote to this.
why not let us convert tokens the other way around?
Because that would make too much sense.
I want to believe that it was supposed to be like that, but then someone pulled the plug off it, because some sort of technical impossibility made it so. Like in the Aura Storage being account wide feature.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
I mean, I could understand maybe turning it into Silver Champs, but then.... you need a lot of MechaRec to do that.
Its like an indirect admittance that Silver Rec is valued more. UNITY had a lot more thought and time put into it. If the Mechanon chain had as much development time put into it as UNITY, it would be a worthy introduction.
As it is Mechanon is like UNITY 3 with only 1/5 as much to play than the others.
Yeah, we need freaking conversion to mechanon recog so much. I mean, What are we supposed to do with the until recog we get from doing the arc in max level?. Seriously, mobs in the arc should drop mechanon recog instead at least.
The point is having long-term goals so that players keep playing. Otherwise some people might log in, change all their tokens, get all the new costumes, call it a day and unsubscribe until the next content push.
The point is having long-term goals so that players keep playing. Otherwise some people might log in, change all their tokens, get all the new costumes, call it a day and unsubscribe until the next content push.
Oh I know, guys. It's just older players like us, we already have so much of these freaking trash tier tokens piled up because we already collected all those unlockables ages ago....
I dunno, I mean, I just collect all these lower level recognition tokens and it's all pointless now. They're literally useless. Why not try and breathe some function into them again by letting us convert them to a higher level recognition? (Or in this case, to a supervillain-specific recognition)
If not this token conversion, than maybe have Mechanon mission-specific baddies occasionally drop more MechaRec? As it stands, we just get too little a day for what takes an hour and a half to complete. And then we can't replay the mission for another twenty hours? Ugh, this is starting to feel like the definition of the phrase "pointless grind".
Honestly, I'd rather them add more rewards to MCPD and Primus and such, that would be worth spending dozens of tokens on.
Right? I'd love to get, like, actual police badges 'n' junk. Or riot shields, I dunno, whatever.
But as far as my original point, even if we can't eventually convert trash tokens into MechaRec, then have more baddies drop the things. It's just not very well balanced, and I don't like feeling like I'm forced to repeat a mission over the span of several days for such a small turnout. It sucks the fun out of it, and also? I already do enough of this nonsense for STO. I don't want it creeping into CO, too.
it's really quite simple, if you could convert them upwards,
people would farm as much of the low ones as they could, then convert to the next layer and repeat.
because that is easier than actually collecting the high level ones.
as for having some baddies drop it.
all that will happen is people spending all day farming those and then complaining, after buying everything in the Mechanon store, "there's no reason to play, when are we getting new content."
Also... at least in the case of UNTIL marks.... LOTS of enemies drop them. I have hundreds of UNTIL marks just from beating up random annoyances. If I could convert those to Mechanon.... Why do Mechanon stuff at all?
Also... at least in the case of UNTIL marks.... LOTS of enemies drop them. I have hundreds of UNTIL marks just from beating up random annoyances. If I could convert those to Mechanon.... Why do Mechanon stuff at all?
Because you can make the MechaRec very rare drops? It was only a minor suggestion to have them drop from Mechanon mission-specific enemies.
Or maybe have Mechanon himself have a chance to drop a small handful of them, in addition to the mission rewards.
It's not so much "why do Mechanon stuff at all?" so much as "Why do I need to do Mechanon missions so many times it stops being fun?"
I mean, we're all gonna play these missions, let's not kid ourselves here. But having to replay the same chain of quests every day, for such a tiny reward, catapults this straight from fun town into tedium city for some people, especially those who already have very full plates IRL.
it's really quite simple, if you could convert them upwards,
people would farm as much of the low ones as they could, then convert to the next layer and repeat.
because that is easier than actually collecting the high level ones.
There are so many ways around this, it's not even funny. Like, level gating your ability to do this, for instance. Or capping it to only being able to a certain number of times a day. Or making it so only certain older recog tokens are eligible.
Either way, your suggestion still implies that people are going to be playing the game in some way, shape, or form, which ultimately is the what the devs actually want out of us.
all that will happen is people spending all day farming those and then complaining, after buying everything in the Mechanon store, "there's no reason to play, when are we getting new content."
There are people that would do this regardless. So.
I mean, so far I see people putting their brains here into disparaging this idea (which is easy to do, admittedly). Instead of using that brainpower to say why it isn't a good idea or why it couldn't/shouldn't be done, maybe pitch ways to make it viable? Just a thought, guys.
Because you can make the MechaRec very rare drops? It was only a minor suggestion to have them drop from Mechanon mission-specific enemies.
Or maybe have Mechanon himself have a chance to drop a small handful of them, in addition to the mission rewards.
It's not so much "why do Mechanon stuff at all?" so much as "Why do I need to do Mechanon missions so many times it stops being fun?"
I mean, we're all gonna play these missions, let's not kid ourselves here. But having to replay the same chain of quests every day, for such a tiny reward, catapults this straight from fun town into tedium city for some people, especially those who already have very full plates IRL.
I wasn't disparaging the idea of having them as random drops(especially from bosses/minibosses) but disparaging the idea of letting people convert other forms of recognition to Mechanon recognition. I LIKE the idea of getting them as random drops.
I wasn't disparaging the idea of having them as random drops(especially from bosses/minibosses) but disparaging the idea of letting people convert other forms of recognition to Mechanon recognition. I LIKE the idea of getting them as random drops.
the tokens are already level gated, you only get them when the mobs are within a certain level of you.
which is why I said, convert them when you get to the next group.
why it isn't a good idea.
I've already said that.
it's really quite simple, if you could convert them upwards,
people would farm as much of the low ones as they could, then convert to the next layer(15/31/40) and repeat.
because that is easier than actually collecting the high level ones.
avoid doing missions or alerts and you can farm a lot per level.
as for people complaining about already getting everything, we get that anyway, along with people complaining about having to repeat something in order to get the reward, instead of getting everything in one run.
when the Rampages started, the immediate comments were;
can we have tokens drop from normal mobs
can we have them as rewards for PvP.
in other words, we want the tokens but we don't want to do the content.
the tokens are already level gated, you only get them when the mobs are within a certain level of you.
which is why I said, convert them when you get to the next group.
why it isn't a good idea.
I've already said that.
it's really quite simple, if you could convert them upwards,
people would farm as much of the low ones as they could, then convert to the next layer(15/31/40) and repeat.
because that is easier than actually collecting the high level ones.
avoid doing missions or alerts and you can farm a lot per level.
as for people complaining about already getting everything, we get that anyway, along with people complaining about having to repeat something in order to get the reward, instead of getting everything in one run.
when the Rampages started, the immediate comments were;
can we have tokens drop from normal mobs
can we have them as rewards for PvP.
in other words, we want the tokens but we don't want to do the content.
Not at all. I want to do both. I usually do, too.
And normally, while I don't mind a little repetition, a little grinding, this is starting to become too much; the rewards are simply too few. It goes from being fun to being tiresome.
Like, why aren't any of the costume pieces rare item drops, for example? Why are all the big rewards now centered around an ever growing cycle of repeating a set of missions for days on end to eventually get just One Of A Thing? I'll keep playing the game regardless, but I am starting to disdain feeling like I'm not being suitably rewarded for my efforts.
I wanted to put forth a solution to this, and I settled on token conversion.
It'd make sense, after all. By the time a player has a handful of alts, at various levels, across all of them you eventually collect a bunch of tokens that eventually become useless. And it's downright baffling that they'd even suggest the option of turning MechaRec into something like PRIMUS or even UNTIL recog. Like, the suggestion of turning a single token of this incredibly specific and rare token into something as horribly common as a PRIMUS recog token is downright insulting. Who would even do that.
So I flipped it, and say, "Hey. We have like a hundred useless PRIMUS tokens on like three level 40's. Why not just burn up fifty of them for a single precious MechaRec token. Make these things useful for the first time in a long time."
It's not that far fetched of a suggestion, honestly.
in other words, we want the tokens but we don't want to do the content.
So this would mean that the content isn't really worth even a One Token?
I allways thought that doing missions is the main point of the game, not to collect some Tokens.
If the missions have interesting content inside them, you'd do it even after you have All The Tokens.
I would hate to have 1-2 characters in this game and trying to gather enough Tokens, like lets say 400Tokens, so i could get All The Costume Pieces. And you'd get 13Tokens per mission arc that has 5 missions, which you can use to buy one Costume Piece.
So later you can add the Token in the line of Other Tokens, that have no use for, so you stop doing the content that gives Token and Other Tokens because they have no longer any use. Just because there is a New Token you need start to gather.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
welcome to CO's version of end game gear grind, except in our case, it's costume grind.
me I hate repeating stuff on the same character, I'm an altaholic.
I'll do it when I feel like it and get the costumes when I can. No hurry, they aren't going anywhere.
Converting up is never a good idea. Players who I trust nigh implicitly put the total amount of recog required for all the current Mechanon pieces at about 380 IIRC. I have more tokens than that on several of my 65+ characters. If I could convert up, I'd likely run the mechanon stuff once or twice solo to experience the story at my own pace (something I've already done so I'd be finished), run it as many times as someone on my friends list, SG list or asking for help in zone asked me too and that's it. I'd have had all of the new stuff in a matter of seconds.
Instead, it'll take me a few days to months depending on how I prioritize this to unlock everything. That means days to months of at least one more person playing the game (And I know for a fact I'm not the only one) which is why these systems were put in place in the first place.
I'm not on board with the idea to have everything new in the game available instantly. And for just how long all the other tokens have been around allowing upconversion is exactly that for soooo many players.
The other issue is it encourages high level players to interfere in areas low level players play in to farm easier to acquire tokens. Level 40 players in west side farming farming purple gang and foxbat fanboys for MCPD recog preventing people from completing their missions there. That's a no go.
Converting up is never a good idea. Players who I trust nigh implicitly put the total amount of recog required for all the current Mechanon pieces at about 380 IIRC. I have more tokens than that on several of my 65+ characters. If I could convert up, I'd likely run the mechanon stuff once or twice solo to experience the story at my own pace (something I've already done so I'd be finished), run it as many times as someone on my friends list, SG list or asking for help in zone asked me too and that's it. I'd have had all of the new stuff in a matter of seconds.
Instead, it'll take me a few days to months depending on how I prioritize this to unlock everything. That means days to months of at least one more person playing the game (And I know for a fact I'm not the only one) which is why these systems were put in place in the first place.
I'm not on board with the idea to have everything new in the game available instantly. And for just how long all the other tokens have been around allowing upconversion is exactly that for soooo many players.
The other issue is it encourages high level players to interfere in areas low level players play in to farm easier to acquire tokens. Level 40 players in west side farming farming purple gang and foxbat fanboys for MCPD recog preventing people from completing their missions there. That's a no go.
^Pretty much this.
No, conversion up will not work. Leave it as it is.
ATM I'm swimming in UNTIL recog. Give me option of trading it for Mechanon's one and I have no longer any need to play through the Steel Crusade.
Especially if it means I can bypass this botched part 2 with Mr Mechaknock.
I guess it's just getting Tokens is more important than the Mission content.
I for one aren't for the grind/farm/whateva of couple Mission to get some Tokens if the Missions lack of...Stuff.
Atleast throw in more Mechanon Token missions. But i would guess thats the plan. Right?
Does Mechanon's Failed Invasion With Destroids drop any Tokens?
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
I guess it's just getting Tokens is more important than the Mission content.
Weeelll... Considering how the mission itself looks?
Probably it is.
Maaayyybeee if someone did the Cislunar part as anything else than primitive tedious knockback fest, I'd consider playing it for a reason any other than tokens or Questionite.
As it stands now, this marvellous encounter was played by me enough times to get the story, see the maps, and that's about it.
No tokens and no Q means I would never bother again.
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I want to believe that it was supposed to be like that, but then someone pulled the plug off it, because some sort of technical impossibility made it so. Like in the Aura Storage being account wide feature.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Its like an indirect admittance that Silver Rec is valued more. UNITY had a lot more thought and time put into it. If the Mechanon chain had as much development time put into it as UNITY, it would be a worthy introduction.
As it is Mechanon is like UNITY 3 with only 1/5 as much to play than the others.
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To have people play Mechanon content instead of just trading their stockpiled Until Recog and SCR and be done with everything.
Of course to work that way it also needs something new to purchase with older recognition tiers so you want to trade for Primus recog.
Oh I know, guys. It's just older players like us, we already have so much of these freaking trash tier tokens piled up because we already collected all those unlockables ages ago....
I dunno, I mean, I just collect all these lower level recognition tokens and it's all pointless now. They're literally useless. Why not try and breathe some function into them again by letting us convert them to a higher level recognition? (Or in this case, to a supervillain-specific recognition)
If not this token conversion, than maybe have Mechanon mission-specific baddies occasionally drop more MechaRec? As it stands, we just get too little a day for what takes an hour and a half to complete. And then we can't replay the mission for another twenty hours? Ugh, this is starting to feel like the definition of the phrase "pointless grind".
Right? I'd love to get, like, actual police badges 'n' junk. Or riot shields, I dunno, whatever.
But as far as my original point, even if we can't eventually convert trash tokens into MechaRec, then have more baddies drop the things. It's just not very well balanced, and I don't like feeling like I'm forced to repeat a mission over the span of several days for such a small turnout. It sucks the fun out of it, and also? I already do enough of this nonsense for STO. I don't want it creeping into CO, too.
people would farm as much of the low ones as they could, then convert to the next layer and repeat.
because that is easier than actually collecting the high level ones.
as for having some baddies drop it.
all that will happen is people spending all day farming those and then complaining, after buying everything in the Mechanon store, "there's no reason to play, when are we getting new content."
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Because you can make the MechaRec very rare drops? It was only a minor suggestion to have them drop from Mechanon mission-specific enemies.
Or maybe have Mechanon himself have a chance to drop a small handful of them, in addition to the mission rewards.
It's not so much "why do Mechanon stuff at all?" so much as "Why do I need to do Mechanon missions so many times it stops being fun?"
I mean, we're all gonna play these missions, let's not kid ourselves here. But having to replay the same chain of quests every day, for such a tiny reward, catapults this straight from fun town into tedium city for some people, especially those who already have very full plates IRL.
There are so many ways around this, it's not even funny. Like, level gating your ability to do this, for instance. Or capping it to only being able to a certain number of times a day. Or making it so only certain older recog tokens are eligible.
Either way, your suggestion still implies that people are going to be playing the game in some way, shape, or form, which ultimately is the what the devs actually want out of us.
There are people that would do this regardless. So.
I mean, so far I see people putting their brains here into disparaging this idea (which is easy to do, admittedly). Instead of using that brainpower to say why it isn't a good idea or why it couldn't/shouldn't be done, maybe pitch ways to make it viable? Just a thought, guys.
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Ahh, my mistake, then! Carry on.
which is why I said, convert them when you get to the next group.
why it isn't a good idea.
I've already said that.
it's really quite simple, if you could convert them upwards,
people would farm as much of the low ones as they could, then convert to the next layer(15/31/40) and repeat.
because that is easier than actually collecting the high level ones.
avoid doing missions or alerts and you can farm a lot per level.
as for people complaining about already getting everything, we get that anyway, along with people complaining about having to repeat something in order to get the reward, instead of getting everything in one run.
when the Rampages started, the immediate comments were;
can we have tokens drop from normal mobs
can we have them as rewards for PvP.
in other words, we want the tokens but we don't want to do the content.
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Not at all. I want to do both. I usually do, too.
And normally, while I don't mind a little repetition, a little grinding, this is starting to become too much; the rewards are simply too few. It goes from being fun to being tiresome.
Like, why aren't any of the costume pieces rare item drops, for example? Why are all the big rewards now centered around an ever growing cycle of repeating a set of missions for days on end to eventually get just One Of A Thing? I'll keep playing the game regardless, but I am starting to disdain feeling like I'm not being suitably rewarded for my efforts.
I wanted to put forth a solution to this, and I settled on token conversion.
It'd make sense, after all. By the time a player has a handful of alts, at various levels, across all of them you eventually collect a bunch of tokens that eventually become useless. And it's downright baffling that they'd even suggest the option of turning MechaRec into something like PRIMUS or even UNTIL recog. Like, the suggestion of turning a single token of this incredibly specific and rare token into something as horribly common as a PRIMUS recog token is downright insulting. Who would even do that.
So I flipped it, and say, "Hey. We have like a hundred useless PRIMUS tokens on like three level 40's. Why not just burn up fifty of them for a single precious MechaRec token. Make these things useful for the first time in a long time."
It's not that far fetched of a suggestion, honestly.
So this would mean that the content isn't really worth even a One Token?
I allways thought that doing missions is the main point of the game, not to collect some Tokens.
If the missions have interesting content inside them, you'd do it even after you have All The Tokens.
I would hate to have 1-2 characters in this game and trying to gather enough Tokens, like lets say 400Tokens, so i could get All The Costume Pieces. And you'd get 13Tokens per mission arc that has 5 missions, which you can use to buy one Costume Piece.
So later you can add the Token in the line of Other Tokens, that have no use for, so you stop doing the content that gives Token and Other Tokens because they have no longer any use. Just because there is a New Token you need start to gather.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
welcome to CO's version of end game gear grind, except in our case, it's costume grind.
me I hate repeating stuff on the same character, I'm an altaholic.
I'll do it when I feel like it and get the costumes when I can. No hurry, they aren't going anywhere.
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Instead, it'll take me a few days to months depending on how I prioritize this to unlock everything. That means days to months of at least one more person playing the game (And I know for a fact I'm not the only one) which is why these systems were put in place in the first place.
I'm not on board with the idea to have everything new in the game available instantly. And for just how long all the other tokens have been around allowing upconversion is exactly that for soooo many players.
The other issue is it encourages high level players to interfere in areas low level players play in to farm easier to acquire tokens. Level 40 players in west side farming farming purple gang and foxbat fanboys for MCPD recog preventing people from completing their missions there. That's a no go.
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1 mech rec = 10 UNTIL
1 mech rec = 20 PRIMUS
1 mech rec = 30 MCPD
The reverse will probably work too
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
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^Pretty much this.
No, conversion up will not work. Leave it as it is.
ATM I'm swimming in UNTIL recog. Give me option of trading it for Mechanon's one and I have no longer any need to play through the Steel Crusade.
Especially if it means I can bypass this botched part 2 with Mr Mechaknock.
I for one aren't for the grind/farm/whateva of couple Mission to get some Tokens if the Missions lack of...Stuff.
Atleast throw in more Mechanon Token missions. But i would guess thats the plan. Right?
Does Mechanon's Failed Invasion With Destroids drop any Tokens?
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
Weeelll... Considering how the mission itself looks?
Probably it is.
Maaayyybeee if someone did the Cislunar part as anything else than primitive tedious knockback fest, I'd consider playing it for a reason any other than tokens or Questionite.
As it stands now, this marvellous encounter was played by me enough times to get the story, see the maps, and that's about it.
No tokens and no Q means I would never bother again.