Currently building. Meant to be a nemesis to my *other* DPS toon, taking the opposite elemental powers (elec/wind).
I'm building this with every expectation that I'll have to off-tank bosses/lairs/APs. Suggestions on how to arrange my powers/specs for that, while maintaining DPS appreciated. Would prefer to stick with INT specifically for the DPS / -DR, but I'll consider other specs as well.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Dexterity (Secondary)Level 15: Constitution (Secondary)Talents:Level 1:Level 6:Level 9:Level 12:Level 15:Level 18:Level 21:Powers:Level 1: Throw FireLevel 1: Ice Blast (Rank 2, Hard Frost)Level 6: Ice Shield (Rank 2, Frigid Air)Level 8: Conviction (Rank 2, Rank 3)Level 11: Molecular Self-AssemblyLevel 14: Quarry (Rank 2, Rank 3)Level 17: ConcentrationLevel 20: Unbreakable (Rank 2)Level 23: Ego Surge (Rank 2, Nimble Mind)Level 26: Fire Snake (Rank 2, Rank 3)Level 29: Masterful DodgeLevel 32: Avalanche (Rank 2, Serrated Shards)Level 35: Rimefire Burst (Rank 2, Rank 3)Level 38: FlashfireTravel Powers:Level 6: Flight (Rank 2, Rank 3)Level 35: TeleportationSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Elusive (2/2)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Mastery: Intelligence Mastery (1/1)
Comments
http://co-forum.perfectworld.com/showpost.php?p=3847451&postcount=7
Ur build looks pretty much like that, though. So no real other input need I guess :x
- Be safe and have fun, champs - for science!
I've used Avalanche and I'm not a big fan of this power -- decent damage but eats up a lot of energy. You could try Ice Sheathe R2 with Supercooled and just tap out Ice Blasts. With every attacker automatically getting chilled, it may be one tap per minion. Note: I used a rapid fire button on Ice Blast builds so it will auto-target the next target when you defeat one.
Ice Sheath is also nice when you want to get Cold Snap for a fully charged Ice Blast alpha.
Jim, if you are saving up some G's, I'd recommend dropping INT PSS and buying a Depleted Uranium Core and use either DEX or STR PSS. (Basically, I think you're gonna love your Rimefire toon so invest in it.) Expose Weakness is worth 10% so that already makes up for some loss of Detect Vulnerability.
Hope you try all these options out on PTS, would love to see what you come up with. You will need very long testing times though, Rimefire builds have a pretty wide distribution in my experience. I have tested Flashfire vs. Mental Storm and MS just keeps coming up on top every time and it really isn't close.
As for the DUC ... I have an open bid for 1500g if anyone wants to fill it. May consider going a little bit higher, but not by much.
That's because once you start getting to high (5k+ sustained DPS) levels, there are only about 10 or so players who both regularly play rampages and have tanks capable of holding aggro against them.
Thus, you'll often end up not getting anywhere close to your theoretical max because you're blocking and healing a bunch - so the differential between a DUC and an INT build looks a lot bigger on paper than it does in practice.
But yeah, if ur tight on funds, I'd prob just go the DUC-less route w/ Int. Int PSS means energy is also even easier to manage- ya can pretty much pump Int up, stack CDR on gear, and ignore most cost discount rating by lvl 40.
- Be safe and have fun, champs - for science!
I actually find flashfire to be a determent since it will continuously apply clinging flames. This causes problems when using Rimefire as it removes chill/clinging, and in the brief time you're waiting to recast Rimefire to reapply those effects clinging flames will reapply itself, making Rimefire not apply chill. When running Gravs last night a couple people were using it and it became a pain to keep chilled up.
With a nice tank I've hit shy of 10k dps before in a Gravitar. Generally though those aren't around and you'll be dropped to 5-6k.
This already does way more damage than any other sub 40 that I've taken to grav, ever.
PowerHouse (Link to this build)
Name: Xyr'nor'vala
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Glacier
Level 6: Coordinated
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Covert Ops Training
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Boomerang Toss
Level 1: Concentration
Level 6: Molecular Self-Assembly
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Ice Blast (Rank 2, Hard Frost)
Level 14: Rimefire Burst (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Surge (Rank 2, Nimble Mind)
Level 23: Unbreakable (Rank 2, Rank 3)
Level 26: Fire Snake (Rank 2, Rank 3)
Level 29: Sigils of Radiant Sanctuary
Level 32: Mental Storm (Rank 2)
Level 35: Ascension
Level 38: Frost Breath (Rank 2, Frost Bite)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
Explanations:
R3 for unbreakable could probably be traded to R3 of Mental Storm. With stealth buffs, I actually use Unbreakable rarely, if ever. Though lairs still really hurt.
I set up the following test conditions:
Gear:
Heroic Precision w/ Impact (for DEX) or Heroic Piercing w/ Gamblers (for INT, EGO)
Heroic Breastplate of Greater Health w/ Impact
Legion's Helmet of Speed w/ Impact
+20 CON/Crit secondary offense
Ameliorating Bracers
Hospitable Eyepiece
Specs: Guard/Vind
DEX/INT/CON, 2x CON, 4x INT, 3/3 Combat T, 2/3 Gear U, 3/3 Deadly Aim, 2/2 Expose W.
Note DPS is not exactly comparable due to variation in combatlog start/stop times. Look at average hits for a better idea.
EGO/INT/CON, 2x CON, 2x EGO, 2x INT, 2/2 Force of W, 1/3 Insight, 2/2 Aggression, 3/3 Follow T, 2/3 6th sense
--continued--
Going by this data, hard frost with DEX/INT/CON does about 8-10% more damage than INT/DEX/CON, and around 6-8% more than EGO/INT/CON. On the other hand, the EGO build has about 14% more defense (56% to 70% or so). All 3 builds did not have problems w/ energy mgmt, if I get the sequence right.
I'm scared to see what this build can do with Justice and DUCs ... *shudders*
But that said, Int wouldn't be the best PSS for this build as Detect Vuln doesn't work with Mental Storm.
Well, it was a 2.5 min parse, so crit could have def been more variable due to that.
Interesting bit about Mental Storm and Detect Invuln- I guess that's because it has the innate -resist built in already? (and that will put most resistances into the negative as is)
- Be safe and have fun, champs - for science!
Like you, I find it interesting to see what the pimped out builds will do, but I'm more interested in what the average player (like me) can expect to do with them with easily accessible Everyman gear. Heroics and Vigilante are about the best stuff my characters will ever see.
I do have a *much* better understanding of the primary stat trees now, after build testing, reading blogs (thank you Selphea for those guides!), and looking at other builds.
As far as kaiz's build ... well, there are only so many ways to build a rimefire toon, and two of the superstats (INT and CON) are basically set in stone. That said, minor alterations like adding the sigils makes a heck of a lot of difference in survivability with poorer groups (like, all alerts).
Actually it's more like Def Pen just doesn't work with DoTs or summoned hits like Rico Throw/Throwing Blades period
Also, doesn't work w/ RT or Throwing Blades? That also is strange. Perhaps it has to do w/ them being newer powers, and the DUC being an older item?
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Probably has to do with how the DoT code was written. I'm speculating here based on how DoTs like Hex behave when resolving crits. They either crit on all hits or don't crit at all. That means the code for DoT damage is different from direct attacks. Def Pen is a relatively new stat - I don't think it existed before On Alert, so when they updated direct damage for Def Pen they may have forgotten about DoTs.
As for RT and Throwing Blades, it's because the damage portion of those attacks don't come from the power itself. When you use Throwing Blades it shows up in the combat log as "Boomerang Cone", which means the attack does its own attack. And it works like a DoT too - either all hits crit or none crit. I have no idea why they were written in such a roundabout way but there you go
(Very useful finding BTW, I just never explored -% def before, and/or never got the chance to afford a DUC)
I assume you know how to check in the combat tab?
Epic Stronghold
Block timing explained
Checked; rimefire does work with at least the INT Def -% (max -22% with fire snake). The confusing thing is that clinging flames and serpentine fire also work?
Epic Stronghold
Block timing explained
To the powerhouse ... for SCIENCE! (I'm not at a computer right now, so someone will have to test that ... )
I did always wonder why the damage portion itself seemed a bit delayed for both of those spells (TBs especially). I guess the delay would be explained if they had to be 'summoned' to each target hit. Yeah, very odd way to code those powers- and they don't really behave intuitively w/ spec options either.
- Be safe and have fun, champs - for science!
With more practice this should be passable. Not too interested in running elite though; no rewards for the pain. Vik however is really, really unsuited for this build; no concentration stacks because I'm standing too close with the spam, and standing too far is asking for a painful death in lava. Hyrg rushing though works well.
Hm, devices. Maybe I can pick up some Ice Grenades or whatnot.
Epic Stronghold
Block timing explained
No nanobot swarm:
Nanobot swarm:
While I can appreciate that nanobot swarm probably has tremendous alpha spike potential, aligning the cooldowns for NS and rimefire while everything else is going on (getting shot at, etc) is ... well, problematic. Appreciate more testing, however.