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The Disciple - Discussion

novaninja555novaninja555 Posts: 839 Arc User
edited October 2014 in Power Discussion
Well, so basically I bought the disciple today after some really rough questionite mining which was softened by Chaelk's help in finding Q-crates at the AH. So well... I bought the disciple after a lot of consideration to what people at the forums have adviced me. I am only level 7 as of now but I must say I LOVE it! I have never so much speedy dps on any of my melee champs! It does quite a lot more damage than my unleashed, and the devastator is way too slow for my liking anyways (though the damage is thunderous). All I do is go to a mob and use blade frenzy... No biggy right? Every champ has an opening move. But the thing is, I destroy a whole mob (size 3) with a single hold. I still haven't tried my luck with tommy gun though. I find the disciple's set more interesting than any AT I have and the feedback I have heard about its crit chance is ridiculously high!

Ok enough of my personal-diary treatment and to the points. Before today, I have never really taken real interest into telekinetic blades and most of the guides are outdated. So, I would like tips on what to rank up, how I should prioritize my stat and how to increase survivability (as of now, it is high but I have experience with most DPS having HP in the 2000-4000 region at lvl 40. And I am just too spoilt playing tanks or hybrids with 9000-14000 HP. Also...

COSTUME CONCEPT ideas please!!! As of now, I am a hooded warrior-vigilante mix with alien hybrid mask and PSI parts.

"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

~me
Post edited by novaninja555 on

Comments

  • flowcytoflowcyto Posts: 12,867 Arc User
    edited September 2014
    My current build for it:

    PowerHouse (Link to this build)

    Archetype: The Disciple

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Disciple
    Level 7: Impresario
    Level 12: Shooter
    Level 15: Wordly
    Level 20: Quick Recovery
    Level 25: Ascetic
    Level 30: Acrobat

    Powers:
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
    Level 6: Ego Blade Frenzy (Rank 2)
    Level 8: Id Mastery (Rank 2, Rank 3)
    Level 11: Ego Blade Dash
    Level 14: Mental Discipline (Rank 2, Rank 3)
    Level 17: Ego Blade Breach (Rank 2, Rank 3)
    Level 21: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
    Level 25: Ego Reverberation
    Level 30: Ego Surge (Rank 2, Nimble Mind)
    Level 35: Telekinetic Maelstrom (Rank 2)
    Level 40: Ego Blade Annihilation (Rank 2, Mental Acuity)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations:
    Ego: Mental Endurance (1/3)
    Ego: Force of Will (2/2)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Offensive Expertise (2/2)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (1/3)
    Brawler: Setup (2/2)
    Brawler: Offensive Expertise (2/2)
    Mastery: Ego Mastery (1/1)

    Can change TK Maelstrom for Eruption w/ Enhanced Form, if ya like (I didn't like the visual effect of the form, but it is more effective to have for dps & mitigation).

    Siphoning Strikes makes this kit tough to kill - as long as it doesn't get controlled or knocked to death. Crit rate is insanely high for an AT. When ya dun need the healing for Siphoning, ya can charge EBB instead to build up Ego Leech, using EBA at 5 stacks.

    Put growth mods in ur defense gear, and consider Armadillo or Nem 2ndaries and extra Con for a bit more health and mitigation. Siphoning is great, but ya a need a decent health pool to fully utilize it- else ya get much over-healing.

    The Disciple has great potential for a melee AT.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • edited September 2014
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  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    What are the main differences between TK maelstrom and eruption? I am not at that stage yet.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited September 2014
    TK Eruption is a spam-able PBAoE which, when charged at least halfway, knocks all targets back and grants you a buff that shrouds ur character and increases their ego dmg and dmg resistance (additively, last I checked) for about 15 sec (30sec w/ adv). Main benefits are that it has no cd and can give ya a decent dmg and defense buff. Main drawbacks are that its expensive and not-great dps to spam, and charging can disrupt enemy positioning since it sends everything flying (also personally I dun like the visual effect of the buff).

    TK Malestrom is a cd-based charge PBAoE, which stuns all enemies in a wide area. It hits pretty hard too, so its good as an opener and AoE burst cd, and it guarantees a stack of Ego Leech for each target hit no matter the charge time (unlike Eruption and other TK spells). Main drawbacks are that its on a cd, lacks a buff like Eruption, and it's spell effects can cause some game lag- depending on the system/setting (esp do NOT use it before a fixed cutscene, cause the debris particles will build up during it and cause a huge lag spike- CN really should fix this).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    I have a problem now. My damage is too damn high! I am only lvl 13 and even with lvl 30s around me, alert mobs and bosses focus me and I end up dying as soon as I do so.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited September 2014
    I have a problem now. My damage is too damn high! I am only lvl 13 and even with lvl 30s around me, alert mobs and bosses focus me and I end up dying as soon as I do so.
    Ya have Siphoning Strikes up? At really low levels w/o much Con/health you'll still get rocked- just comes down to having enough hps from Siphoning to counter boss dps (ofc, watching for swing/attack timers and blocking at key moments can help much too), and maybe heal packs as backup.

    If its ever too much, ya can always just block till someone else gets aggro, back out for natural health/energy regen, and wade back in.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • edited September 2014
    This content has been removed.
  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    I have siphoning up but when I have a whole mob on my tail, it doesn't do much... Btw does mental discipline only give 1% crit chance?

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited September 2014
    Telekinetic Eruption as your "get out of me" button if you are swarmed. Also, build for crits because Siphoning Strikes exchange your additional dmg from crits for healing.
    The more crit rating and crit severity you have, the more you can heal yourself.

    Lower levels can be brutal before you have enough healing from crits. It isn't that noticeable in leveling through missions.

    Also, armadillo secondaries, very helpful gear for squishies.
  • edited September 2014
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  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    Ok .... So I am at 77 dex ~17.8% crit chance. +5% crit chance R1 Mental Discipline +25% crit chance ego weaponry specific.

    That's 47.8%. I heal pretty well with a 99 ego and ~54 crit severity. I managed to tank hi pan during a burst but that's pretty ordinary. I have trouble against enemies with high knockback. Especially viper PAs which push me back with that laser.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • spyralpegacyonspyralpegacyon Posts: 383 Arc User
    edited September 2014
    Pushback is what Ego Blade Dash is for.

    After going freeform all this time, I decided to be a lazy and try out a Disciple of my own. He's showing promise, already at 16 I've bestowed upon him the title 'TK Cuisinart'. I'm already seeing how all the powers synergize, though I'm wondering if I really should've cheesed out and gone freeform. Maybe for Silentsurge 2.0.
    tumblr_moni7tHVoq1rzu2xzo1_500.gif
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited September 2014
    Pushback is what Ego Blade Dash is for.

    After going freeform all this time, I decided to be a lazy and try out a Disciple of my own. He's showing promise, already at 16 I've bestowed upon him the title 'TK Cuisinart'. I'm already seeing how all the powers synergize, though I'm wondering if I really should've cheesed out and gone freeform. Maybe for Silentsurge 2.0.

    The lighter passive dmg DR for ATs def helps in the Disciple's case- it means the kit can still likely deal more base dmg w/ the basic TK combo than an FF could, and that ties back into making Siphoning heals even better. For an FF to get that high, it'd need to stack other things like Mental Storm, ER w/ ParaPara, a 2nd AO, etc.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    I now am lvl 17 and recieved Ego Blade Breach. Which means its time for keybinding. So how do I keybind? And what keys do you suggest me to my bind. As of now, I use 0-3 for powers. But EBB takes 4 which is harder to reach and results in my having to use it less when the damage output of it against bosses is bloody hell high!

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    though I'm wondering if I really should've cheesed out and gone freeform. Maybe for Silentsurge 2.0.

    Is that a good thing or a bad thing? Assuming that wanting to play the disciple is the good thing...?

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • novaninja555novaninja555 Posts: 839 Arc User
    edited September 2014
    Ok I have keybinded and stuff. Now I have a confusion. While EBB hits high and all, for the time it takes to cast a full blow and energy consumption,

    Isn't siphoning strikes better? I can one shot enemies and stuff but siphoning strikes seems to have a better dps and dmg/energy usage.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • spyralpegacyonspyralpegacyon Posts: 383 Arc User
    edited September 2014
    Is that a good thing or a bad thing? Assuming that wanting to play the disciple is the good thing...?

    Indifferent thing? Freeforms allow more tightening of the build, like say using Warden/Vindicator specialization instead of (ick) Brawler, but Flow brings up a neat point about how the Archetype would get more out of Siphoning Strikes straight out of the box.
    Ok I have keybinded and stuff. Now I have a confusion. While EBB hits high and all, for the time it takes to cast a full blow and energy consumption,

    Isn't siphoning strikes better? I can one shot enemies and stuff but siphoning strikes seems to have a better dps and dmg/energy usage.

    I just picked up EBB myself, I find it far more useful for three-bar bosses and higher. Charge up, let 'er rip, then Ego Blade away if/when you need to refresh the debuff.

    LATE EDIT: Maybe its just me, but EBB looks to improve DPS a bit against two-bars as well.
    tumblr_moni7tHVoq1rzu2xzo1_500.gif
  • novaninja555novaninja555 Posts: 839 Arc User
    edited October 2014
    Something just happened which reduced my morale.
    I am lvl 18 and decided to run mechanon. Well in brain freeze, yes I know it's for lvl 20s but I was only 2 lvls away, I died twice. Once when the melee nano, 2 crawling nanos and a normal robot came. And another time in the last room of the second room. My heals weren't high enough to save me and blade frenzy wasn't good cuz they were around me, instead of in front me.

    Then in waste management. I got knocked around like a ragdoll. I would be charging EBB and I get knocked followed by another knock. Double brawler nanos are annoying. So I died once there. Heck, when I finished off the overseer, I still had full health !

    So my main stats are
    103 ego and 78 dex.
    Crit severity : 68%
    Crit chance: 17.8% normal
    Mental discipline: max. 7.5%
    Siphoning strikes: max. 25%
    Overall siphoning crit: 50.3%

    Is this how the disciple will be or does it get better later on? As of now, I have 2 armadillo secondaries. Working on the last one.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited October 2014
    When fighting groups of opponents, especially tough opponents, who can knock you a lot, it's a good strategy choice to only spam your move with Siphoning Strikes. The fight will take longer, but will be much safer.
  • novaninja555novaninja555 Posts: 839 Arc User
    edited October 2014
    But is mind over matter a good spec to counter this?

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited October 2014
    Mind Over Matter gives you knock bonus to your own melee based on Ego (and the Disciple has no melee powers that knock). it does not grant you knock resistance.

    If you want some passive knock resist, ya can always put a Strength mod (or 2) on a new piece of primary gear and swap to that for the missions, and/or rank up the block and time the block well.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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