'manipulation' as in using Manipulator as the toggle, or just the general (vague) sense of controlling something/one? It'd be tough to make all that work w/ Manip as the form.
Well.. its a weird build, but here's what I threw together:
Basically what you want to do is make sure your power choices play off of eachother. Choose a passive that works for melee and ranged damage and a form that boosts it further. Manipulator is good if you want to apply strong holds especially against PvE mobs. Quarry I find is the best all around to fit all of those requirements with its INT and EGO increasing and boosting all kinds of damage while providing dodge and avoidance.
Below is a good example of what you could do.
Bullet Beatdown (roots and stuns) and Ego Sleep procs Manipulator, which scales with Intelligence so Audacity stacks can help boost its damage and hold strength. It rounds out the damage provided by Quarry itself. Also with Concentration can be a strong reliable AoE.
You have plenty of free power slots and adv points to get more crowd control powers as you please.
TGM just works with most ranged continuous damage and provides that stack of Concentration. Also Demolish is a power spike damage attack that can also buff your TGM and Bullet Beatdown further with its innate damage resistance debuff.
Quarry's dodge can help proc BCR's adv extra heal. You may want to apply another healing powers on top of it to keep your health up. Bionic Shielding, Conviction or Support Drones for example. Dump BCR if you go for Conviction and another support heal if you don't want to suffer BCR's damage reduction.
This works in both Melee and Ranged roles so you can switch depending on what situation you want to be in most of the time. Preferably Melee. If you think you need to lose agro more you could get Evasive Manuevers with adv or some more Crowd Controls to keep enemies off of you while you work on single targets with TGM and Demolish.
As for gear with this specific build, you might want to commit some of it to crit chance especially the Secondary Offense. Don't get Avoidance and Dodge on your Primary Defense and just get the Defense stat to get the most out of Offense and Defense cycling from your specs. You could focus your stats entirely into INT and CON to get the most with Offense Defense as Str is just so you can use that gear/spec cycle and get your crit severity high.
Comments
Well.. its a weird build, but here's what I threw together:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Acrobat
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Gunslinger
Level 1: Submachinegun Burst (Rank 2, Rank 3, Challenging Strikes)
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Defiance
Level 11: Form of the Tempest
Level 14: Defensive Combo (Rank 2, Crippling Challenge)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Haymaker (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Masterful Dodge
Level 35: Ego Surge (Rank 2, Nimble Mind)
Level 38: Mental Storm (Challenging Strikes)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Flight (Rank 2)
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Adrenaline Rush (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (2/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Offensive Expertise (2/2)
Mastery: Constitution Mastery (1/1)
Muni (EB, SMG for AoE, holdout shot for a small heal)
Punching (defense combo -> Haymaker Setup combo)
and Mental Storm for 'manipulation'.
Should be tanky and have decent dps (for a tank).
- Be safe and have fun, champs - for science!
Below is a good example of what you could do.
Bullet Beatdown (roots and stuns) and Ego Sleep procs Manipulator, which scales with Intelligence so Audacity stacks can help boost its damage and hold strength. It rounds out the damage provided by Quarry itself. Also with Concentration can be a strong reliable AoE.
You have plenty of free power slots and adv points to get more crowd control powers as you please.
TGM just works with most ranged continuous damage and provides that stack of Concentration. Also Demolish is a power spike damage attack that can also buff your TGM and Bullet Beatdown further with its innate damage resistance debuff.
Quarry's dodge can help proc BCR's adv extra heal. You may want to apply another healing powers on top of it to keep your health up. Bionic Shielding, Conviction or Support Drones for example. Dump BCR if you go for Conviction and another support heal if you don't want to suffer BCR's damage reduction.
This works in both Melee and Ranged roles so you can switch depending on what situation you want to be in most of the time. Preferably Melee. If you think you need to lose agro more you could get Evasive Manuevers with adv or some more Crowd Controls to keep enemies off of you while you work on single targets with TGM and Demolish.
As for gear with this specific build, you might want to commit some of it to crit chance especially the Secondary Offense. Don't get Avoidance and Dodge on your Primary Defense and just get the Defense stat to get the most out of Offense and Defense cycling from your specs. You could focus your stats entirely into INT and CON to get the most with Offense Defense as Str is just so you can use that gear/spec cycle and get your crit severity high.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Body and Mind
Level 9: Physical Conditioning
Level 12: Healthy Mind
Level 15: Bodybuilder
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Strafe
Level 1: Quarry (Rank 2, Rank 3)
Level 6: Two-Gun Mojo (Rank 2, Rank 3)
Level 8: Bullet Beatdown (Rank 2, Not Without Incident)
Level 11: Manipulator
Level 14: Ego Sleep (Nailed to the Ground)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Demolish (Rank 2, Rank 3)
Level 23: Ego Surge (Nimble Mind)
Level 26: Unbreakable
Level 29: Molecular Self-Assembly
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)