Before the controversial nerf to crit and dodge, all my level 40's were decked out in Silver Recognition gear. Due to the prevailing DR at the time, all had Gloves of Agility (crit chance) and Breastplates of Elusiveness (avoidance).
Now that the changes have been here a while, are these still the most efficient choices, or has Piercing or even Offense become more beneficial? Is Agility more contributory than Elusiveness?
What are the general numbers? And more importantly, am I going to have to grind hundreds of additional recognition?
Comments
Final %dmg resist still has a natural DR, though. If damage resist is already high from something like Defiance or Juggernaut + Con, adding more Defense has a greatly diminished effect on final damage resist vs. for a squishy build- at that point more health or dodge/avoid is prob better (unless ya want to feed the TBD/AS loop further, but Offense also has a DR and doesn't multiply off of severity). Favoring more health if there's much healing in the build cause it lessens over-heal chances.
As far as the crit nerf, it mainly made non-Dex/crit SS builds catch up in crit% and slapped the DR heavily at around 32-35% unboosted general crit, but itself didn't really change my gearing much. I get Piercing (severity) since severity mods are rare and can't effectively go past r5. But ya can slot a r7+ gamblers in Precision to get the best of both worlds. I'd consider Agility gloves for chars using Dex Mastery and/or ones that are very crit% reliant (things like avenger mastery, KI/HI, FotT, cold snap), and possibly if using the DUC, but it wouldn't be my default choice.
So no real concrete answer from me I guess, as there's a bit of variance w/ the build and goals I have for the character.
- Be safe and have fun, champs - for science!
http://co-forum.perfectworld.com/showthread.php?t=250771
- Be safe and have fun, champs - for science!
Unfortunately, Cryptic is still mixing % stats with meaningless number contributions, which is confusing.
No, piercing gives a rating number, the percentages from specs are flat (except for Dex mastery, and a couple of others that give rating). Only rating causes DR. The rating is added together and then its percentage is determined based on DR, then it's added to your base severity, then the percents from specs are added in.
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
So the flat percentage contributions don't affect the DR of ratings? Good to know.
Yup, its partly why I take it on many builds w/o Dex Mastery (which also gives severity rating instead of %).
- Be safe and have fun, champs - for science!
The severity gain is only about 3.3%, but the crit chance loss is about 4.9%.
This unexpectedly low severity gain seems to imply that there is some DR effect between layering rating and flat percentages.
I tested Severity's DR on live a while back, and I didn't find any evidence of a hidden DR for flat and rating bonuses. I got the results that the char sheet said I would:
https://docs.google.com/spreadsheet/ccc?key=0AvnMmKme9UuIdGkzbF84bjlsVmc1dkZrLTJGb084Zmc&usp=drive_web#gid=4
Your findings are in direct contrast to what I observed. Did they do some hidden changes, or is this a PTS thing?
edit: Oh wait, I think I know the discrepancy- my tests were done w/ 0 Offense. Yours prob weren't.
Also ur build doesn't sound like it had high innate crit rating to still get that much from Agility. If its STR PSS w/ Juggy then crit/Dex won't be high into its DR (and ya prob also have really high offense if using TBD/AS loop).
Yeah, unlike for you, those aren't my 'usual' builds, but it is more stuff to add to the 'Flow's gotta test it' pile.. which is getting quite large these days
- Be safe and have fun, champs - for science!
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
Yea, my assumption is that you want to gear crit/Dex till its heavy into DR (~33-34% listed). Whereas for Severity, you may want to pick either it or heavy Offense gearing- not both. Although Offense and Severity work to diff mechanics on the dmg formula, since they are on the same layer they mine as well be treated as an 'effective' shared DR, of sorts. I (or anyone) will have to see if that assumption holds water, though.
- Be safe and have fun, champs - for science!
It does, but all of it is from spec-derived percentages (Brutality, Ruthless, and Merciless). The only severity rating in the whole build comes from the single piece of Piercing gear.
From a previous post, it sounds like you've already done that. Now it seems a potential DR relationship with Offense needs to be investigated.
Well, I didn't compare critR vs. severity in the test, and not for dps purposes. It was just to see what was happening w/ severity at the core since some posters here thought they saw some odd behavior with it (turns out, that odd behavior is prob the revamped Offense and Cryptic Math striking again).
Yeah I'll prob start just by looking at what happens at various interactions between severity and offense. Will mix crit rating in there later. I doubt its a formal DR between the two- more just the funky shared layering behavior making them less palatable when mixed vs. critR, the latter not being in that same layer.
- Be safe and have fun, champs - for science!
With DEX Mastery I would skip gearing for severity.
He said he was using a PSS Str build though, which is the strange part...
So its apparently a Str PSS build w/ Brutality he's citing here (and prob Juggy + TBD/AS loop).
- Be safe and have fun, champs - for science!
The difference between 100% severity and 113.7% severity is only 7% DPS to begin with, and that difference gets even smaller when you add in offense being on the exact same layer. This has nothing to do with DR on severity rating.
Of course the crit chance is going to give you more DPS.
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
What I want to know is why it's a 3.3% severity gain. A 3.3% net DPS difference might make more sense, but with Juggy and TBD AS I still get the full 13.7% on character sheet from Legion's Piercing and 11.7% from Justice Precision using any tree - Dex with a non-Dex Mastery mastery, Strength or Ego.
Something is off here - perhaps the old double spec tree bug? What else gives Severity rating? Can't be a Severity core since the OP claims to be using Gambler's.
- Be safe and have fun, champs - for science!
Yeah, that does seem off. I wish he would post his exact gear & specs.
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
Actually in my tests, I'm simulating a Piercing piece by putting the +4.6 severity core from Debugger in my Gloves of Precision. Would that make a difference? Why would it? It's still the only severity rating in the build.
You're confusing the threads here. 78.1% severity is with eviltaco's build, not my PSS STR build. It has almost 100%.
Not sure but if you look at my stat testing spreadsheet (seriously that thing is coming in useful for more things than I originally thought of)
According to the character sheet I have 114.8% Severity in a Kinetic Manipulation Str/Con/Int build with a combined 634 points in Secondary SS. 11.7% of that came from Justice's Severity boost, and that's with Ye Olde Wardicator. Without Justice's Severity it should be 103.1%
And for the actual numbers breakdown:
7467 Non-crit / 1.17 Offense-boosted normal hit = 6382
6382 x (1 base + 1.148 Severity + 0.17 Offense) = 14793 expected crit damage
Compared to the actual crit damage of 14765, that's a 0.19% deviance, which can be attributed to rounding in the character sheet.
So I can't say what happened with you, but something definitely happened, because Severity seems to be working fine for me. What is your Severity without a Piercing item or Severity Core?
The average breakdown for a Primary Str with Wardicator character should be 50% Base + 25% Wardicator + approximately ~25% Brutality depending on secondary SS for something close to 100%.