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Mr. Snuggles Freeform Build

ebonanubis88ebonanubis88 Posts: 5 Arc User
edited July 2014 in Power Discussion
So for my first freeform build I went with an evil looking pink robotic teddy bear. The powers are pretty cool and he's good for few laughs. However he can't always hold his own in a fight. His defense is a lacking and his dps is pretty small for a level 40. I could really use some advice. (I kinda want to keep the theme based attacks though...)

champions_online__mr__snuggles_by_richardvale-d7dfldv.jpg



: Level 40 Champion

Superstats:
Level 6: Constitution
Level 10: Intelligence
Level 15: Recovery

Powers:
Level 1: Wrist Bolter -- Automated Assualt
Level 1: Guanlet Chainsaw -- Ripsaw, Rank 2
Level 6: Fire Breath -- Spitfire, Accelerated Metabolism
Level 6: Rainbowcloud -- Rank 2
Level 8: Energy Shield -- Laser Knight
Level 11: Minigun -- Rank 2, U-238 Rounds, Accelerated Metabolism
Level 14: Concentration -- Rank 2
Level 17: Reconstruction -- Rank 2
Level 20: Invulnerable -- Rank 2, Rank 3
Level 23: Micro Munitions -- Accelerated Metabolism
Level 26: Eye Beam -- Accelerated Metabolism
Level 29: Attack Toys -- Rank 2
Level 32: Fire All Weapons -- Rank 2, Rank 3
Level 35: Overdrive
Level 35: Energy Wave
Level 38: Rocket Jump -- Rank 2

Talents:
Level 1: Agile
Level 6: Brilliant
Level 9: Energetic
Level 12: Indomitable
Level 15: Tireless
Level 18: Amazing Stamina

Specialization Tree
(Constitution)
Resilent 2/2
Tough 1/3
Fuel My Fire 2/3
Unyielding 1/2
Armored 2/2
Adrenaline Rush 1/2
Quick Healing 1/3
(Armiter)
Rend 2/2
Ruthless 2/2
Enforcer 2/3
Enhanced Gear 2/3
Preservation 2/2
(Vindicator)
Initiative 2/2
Merciless 1/3
Agressive Stance 2/2
Offensive Expertise 2/2
Motified Gear 1/2
Focused Strikes 2/3
(Mastery)
Constitution Mastery
Post edited by ebonanubis88 on

Comments

  • flowcytoflowcyto Posts: 12,867 Arc User
    edited July 2014
    Looks like a fun concept. My main issue w/ the current build is that it has too many attacks and not enough supporting powers to make it a 'complete' build.

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Quick Recovery
    Level 9: Negotiator
    Level 12: Healthy Mind
    Level 15: Coordinated
    Level 18: Impresario
    Level 21: Acrobat

    Powers:
    Level 1: Power Bolts
    Level 1: Power Gauntlet (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Micro Munitions (Rank 2, Alpha Strike)
    Level 14: Mini Gun (Rank 2, U-238 Rounds)
    Level 17: Overdrive
    Level 20: Reconstruction Circuits (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Energy Shield (Phalanx Defense System)
    Level 29: Gauntlet Chainsaw (Rank 2)
    Level 32: Lock N Load (Rank 2)
    Level 35: Fire Breath (Rank 2, Rank 3)
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Rainbow Flight: Cloud (Rank 2, Rank 3)
    Level 35: Rocket Jump (Rank 2)

    Specializations:
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (1/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Constitution Mastery (1/1)

    I cut some of the 'fat' from it, but kept some powers in there just for laughs (chainsaw and fire breath- either can be maintained w/ one PA-toggle on.. but ya have to time it correctly). Ya should decide between Minigun or Eye Beams as they both use the same PA slot (minigun is quite more effective, but eye beams are prob more entertaining); same thing w/ Power Gauntlet vs. Tactical Missiles (tac missiles is more effective for overall dmg, but power gauntlet may fit the look better, and the interrupt can be pretty nice against non-boss mobs).

    Optimally, from range you'll toggle on the Chest (micro muni or healing circuits) and Shoulder (minigun/eye beam) PA powers, and charge the PA Hand slot if you have extra energy (tac missiles/power gauntlet). If ya want to use Fire Breath or chainsaw, turn on one of the PA toggle powers and wait a short sec before maintaining firebreath/chainsaw (may have to toggle off longer toggles after the non-PA power is finished).

    If ya want more dps ya can either change to the Ranged dmg role and use a passive like Quarry or Targetting Computer, or try an SS setup like Dex/Int/Rec. Both options will hurt ur tankiness a bit, but that can somewhat be made up for by taking some more defensive cds and heals (as I have here).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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