The show frequently uses water and ice interchangeably. While I wouldn't recommend using more than 1-2 of each power type, since you don't want to play with 10 damaging attacks, you can obviously use Ice powers for ice attacks and I find that Force has a number of attacks that could be used to represent water (and come conveniently in a blue, waterycolor!)
The show frequently uses water and ice interchangeably. While I wouldn't recommend using more than 1-2 of each power type, since you don't want to play with 10 damaging attacks, you can obviously use Ice powers for ice attacks and I find that Force has a number of attacks that could be used to represent water (and come conveniently in a blue, waterycolor!)
well first you would need to determine what you would want to use more heavily in the build, wind and earth, or fire and ice. most of your likely builds would be glass cannons, unless you wanted to put a stronger focus on earth, then you could possibly look into tanking.
Have you considered mixing martial arts w/an elemental set?
The Stormbringer passive is ideal for that as it buffs crushing, electrical, and cold damage. It would easily buff power picks form Might, Martial Arts, Heavy Weapons, Electric, Cold, and Wind power sets. Also the passive is a surprisingly sturdy one. Since it offers high levels of resistance to some of the most common damage sources in the game.
My Windfist Martial Arts build is based loosely on the whole "Air Bending" concept. It's my attempt to simulate the elemental-martial arts style in the Avatar series.
Sweet. With that she'll be able to use Earth, Air, and Ice under Stormbringer. Fire won't be buffed, but she can still pick up a few thematic skills. Maybe the block?
Rimefire is a definite skill to pick up too. Builds off of both fire and Ice. Perfect for an elementalist.
Here is a combination of stuff that go in synch with each other for lots of crushing, ice and fire damage.
Play around with it but this is how this build works.
Hurricane for close enemies, Stone Shot for ranged groups that also applies staggered.
Flashfire and Fissure work for all situations.
Typhoon to finish off enemies especially if you stacked staggered with Stone Shot.
Upheaval and Ice Cage to knock and root those annoying enemies.
The block combined with Fissure's advantage will keep you protected and heal while in it.
As for gear just get your Ego up as high as you can and let innate stats do the rest.
Have you considered mixing martial arts w/an elemental set?
The Stormbringer passive is ideal for that as it buffs crushing, electrical, and cold damage. It would easily buff power picks form Might, Martial Arts, Heavy Weapons, Electric, Cold, and Wind power sets. Also the passive is a surprisingly sturdy one. Since it offers high levels of resistance to some of the most common damage sources in the game.
My Windfist Martial Arts build is based loosely on the whole "Air Bending" concept. It's my attempt to simulate the elemental-martial arts style in the Avatar series.
The best part is that, in Avatar/Korra, Lightning is a Fire power. Since Earth does crushing damage then you could get all four elements that way.
____________________________________
That Dork In The Suspenders, signing out.
Here is a combination of stuff that go in synch with each other for lots of crushing, ice and fire damage.
Play around with it but this is how this build works.
Hurricane for close enemies, Stone Shot for ranged groups that also applies staggered.
Flashfire and Fissure work for all situations.
Typhoon to finish off enemies especially if you stacked staggered with Stone Shot.
Upheaval and Ice Cage to knock and root those annoying enemies.
The block combined with Fissure's advantage will keep you protected and heal while in it.
As for gear just get your Ego up as high as you can and let innate stats do the rest.
My First Character I created in CO was supposed to be an Elemental Mage (right now he is stuck as Grimoire until I become Subscriber) and until now I had been searching for a Black Mage Build on the Forums
If the OP still need more Builds, I suggest some which I have Bookmarked among the Forums:
This is my revamped Elementalist build. It lays down massive overlapping AoE damage with excellent synergies between the elemental powers.
Fire: flight, Flashfire, part of Fissure, and Empathic Healing. Clinging Flames supplies energy return from Thermal Reverb. Empathic Healing colored orange makes it look like you are using fire to heal your wounds. Ice: energy builder, Ice Sheathe, and part of Hurricane. Chilled creates random ice cages for roots. Air: Hurricane and Wind Barrier. Repels keep enemies back. Electricity: Sparkstorm, part of Hurricane, and Electric Sheath. Negative Ions creates arcing between targets for additional AoE damage and causes knockback through Sparkstorm. Earth: Stone Shot and part of Fissure. Stagger from Stone Shot causes knock up through Fissure. Unbreakable can represent hardening your skin to stone.
Stormbringer buffs your Electric, Ice, Wind, and Crushing (Earth) damage. Only Fire is unbuffed, and it's mostly present for your energy return.
Open with Stone Shot to apply an AoE Stagger, close to melee and lay down Flashfire and Fissure, click Sparkstorm, and clean up with Hurricane. Most mobs will be knocked up, knocked back, repelled, rooted, or severely slowed so that few will be able to hurt you. Even Supervillains melt quickly under 4 simultaneous AoE's.
Gear for some extra REC and END as well as +Crit/+Severity, +Dodge/+Avoidance, and +Cooldown Red./+Energy Cost Red. As long as you have a Flashfire down and are stacking Concentration, energy will not be an issue.
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Impact (2/2)
Overseer: Enhanced Gear (3/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Mastery: Ego Mastery (1/1)
Notes:
This build has high damage output if set up properly.
WILL require a lot of effort for tanks and healers to make sure you don't fall while on your reign of destruction. Not a mobile build.
Here is a combination of stuff that go in synch with each other for lots of crushing, ice and fire damage.
Play around with it but this is how this build works.
Hurricane for close enemies, Stone Shot for ranged groups that also applies staggered.
Flashfire and Fissure work for all situations.
Typhoon to finish off enemies especially if you stacked staggered with Stone Shot.
Upheaval and Ice Cage to knock and root those annoying enemies.
The block combined with Fissure's advantage will keep you protected and heal while in it.
As for gear just get your Ego up as high as you can and let innate stats do the rest.
Really Interesting, I may Combine your Build and Helbjorn's for my character's.
I really want to use Typhoon
May Switch DEX for CON for Survability though... or I could only use HEALTH Gear and Mods
Stormbringer can be replaced with Quarry and EGO/DEX/INT being replaced with DEX/CON/INT (so INT boost the Quarry Ego Bonus)
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Comments
with these for
obvious reasons
The show frequently uses water and ice interchangeably. While I wouldn't recommend using more than 1-2 of each power type, since you don't want to play with 10 damaging attacks, you can obviously use Ice powers for ice attacks and I find that Force has a number of attacks that could be used to represent water (and come conveniently in a blue, waterycolor!)
Any idea of how it would look as a build
- Be safe and have fun, champs - for science!
well first you would need to determine what you would want to use more heavily in the build, wind and earth, or fire and ice. most of your likely builds would be glass cannons, unless you wanted to put a stronger focus on earth, then you could possibly look into tanking.
The Stormbringer passive is ideal for that as it buffs crushing, electrical, and cold damage. It would easily buff power picks form Might, Martial Arts, Heavy Weapons, Electric, Cold, and Wind power sets. Also the passive is a surprisingly sturdy one. Since it offers high levels of resistance to some of the most common damage sources in the game.
My Windfist Martial Arts build is based loosely on the whole "Air Bending" concept. It's my attempt to simulate the elemental-martial arts style in the Avatar series.
For Ranged DPS I'd suggest using Stormbringer as a passive.
If she wants to do a lot of elemental pets though, it'd be better to go support and use AoED or AoPM.
She's doing a ranged dps
Sweet. With that she'll be able to use Earth, Air, and Ice under Stormbringer. Fire won't be buffed, but she can still pick up a few thematic skills. Maybe the block?
Rimefire is a definite skill to pick up too. Builds off of both fire and Ice. Perfect for an elementalist.
Play around with it but this is how this build works.
Hurricane for close enemies, Stone Shot for ranged groups that also applies staggered.
Flashfire and Fissure work for all situations.
Typhoon to finish off enemies especially if you stacked staggered with Stone Shot.
Upheaval and Ice Cage to knock and root those annoying enemies.
The block combined with Fissure's advantage will keep you protected and heal while in it.
As for gear just get your Ego up as high as you can and let innate stats do the rest.
PowerHouse (Link to this build)
Name: Close and Far Massive AoE Elementalist
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Inferno
Level 6: Impresario
Level 9: Wordly
Level 12: Shooter
Level 15: Accurate
Level 18: Daredevil
Level 21: Amazing Stamina
Powers:
Level 1: Wind Lash
Level 1: Stormbringer (Rank 2, Rank 3)
Level 6: Hurricane (Rank 2, Perfect Storm)
Level 8: Concentration
Level 11: Stone Shot (Rank 2, Shard Burst)
Level 14: Upheaval (Expansive Terrain, Nailed to the Ground)
Level 17: Rimefire Burst (Rank 2, Rank 3)
Level 20: Flashfire
Level 23: Typhoon (Rank 2, Rank 3, Cold Front)
Level 26: Stone Shroud (Rank 2, Rank 3)
Level 29: Fissure (Rank 2, Reconstruct)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Ice Cage
Level 38: Molecular Self-Assembly
Travel Powers:
Level 6: Earth Flight
Level 35:
Specializations:
Ego: Mental Endurance (3/3)
Ego: Insight (2/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Avenger Mastery (1/1)
The best part is that, in Avatar/Korra, Lightning is a Fire power. Since Earth does crushing damage then you could get all four elements that way.
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
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See, this is why I offer general advice instead of specific builds. People like Crypticbuxom are Much better at build tweaking than me
Also: Now I want an elementalist :P
My First Character I created in CO was supposed to be an Elemental Mage (right now he is stuck as Grimoire until I become Subscriber) and until now I had been searching for a Black Mage Build on the Forums
If the OP still need more Builds, I suggest some which I have Bookmarked among the Forums:
Helbjorn's build from this Old Forum Post
Deadman20's Build
Really Interesting, I may Combine your Build and Helbjorn's for my character's.
I really want to use Typhoon
May Switch DEX for CON for Survability though... or I could only use HEALTH Gear and Mods
Stormbringer can be replaced with Quarry and EGO/DEX/INT being replaced with DEX/CON/INT (so INT boost the Quarry Ego Bonus)