What do you think about Concentration also granting stacks if you use a ranged power that crits within MELEE range?
I'm getting tired of my 50 ft ranged tanks CONSTANTLY being pulled to melee range by Gravitar. I don't mind blocking her bubbles and frankly I wouldn't mind staying in melee range but you won't gain any stacks if you're using click ranged powers. (Other situations also apply, i.e. fighting Vikorin, etc.)
This change would also solve the Concentration stacking problem for Bullet Beatdown users too.
I don't see this as OP in any way, a ranged user who fights in melee range basically is negating their ranged "advantage."
I think that makes it too easy, and would prefer bullet beatdown to be given an inate concentration refresh.
Ice blast (and other ranged powers you tap, but mostly ice blast) can do with a few limitations.
I think that makes it too easy, and would prefer bullet beatdown to be given an inate concentration refresh.
Ice blast (and other ranged powers you tap, but mostly ice blast) can do with a few limitations.
Crushing Wave needs an innate concentration proc too, since it can't proc concentration even on a full maintain unless you're more than twenty-five feat out.
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CW fell victim to newer power design flukes, it seems- being a bit off w/ mechanics already in-place. A 1-sec tick power is odd, 3-sec max makes it even weirder.
They could just lengthen its max maintain to 4 sec (like many maintains) and have the KD adv kick in at the 2 or 3 sec mark. Or just re-balance its tick time to the usual 0.5 sec.
Moving TGM's Conc proc to the end hit of BB would also be fine w/ me.
I prob wouldn't add a crit-in-melee proc functionality to Concentration, simply because most other toggles are more restrictive atm. Conc can already proc a variety of ways, and the ICD means that not necc every ranged attack needs to proc it w/ each use.
If you asked me Gravitar's pulling is possibly the least threatening attack in her arsenal. Melee has to deal with her yellow dome of heavy damage constantly while up in her face. There should be a more variety of toggles for melee and ranged. Maybe a new ranged toggle that grants stacks on crit. And of course some melee toggles that scale on STR with things like 50% charge up, maintain, crit, and combo finishes that let's you stack Enrage or whatever new melee toggle.
I would rather see the forms we have be simplified and more flexible.
No scaling with specific stats.
No ranged/melee split for adding damage.
This way, if you have decent crits but don't invest into dex or are ranged, you can still use FotT. Or if your main attack is Sword Cyclone, you can use Concentration. If you have a dex/con/int bleed build, you can use aspect of the beast. We have a variety of forms that are hindered by their dependence on specific stats and range.
Melee has to deal with her yellow dome of heavy damage constantly while up in her face.
That is not melee specific and avoidable with any TP except tunneling. If you don't like to try avoid those you'd need to build to survive them no matter your preferred playstyle.
I would rather see the forms we have be simplified and more flexible.
No scaling with specific stats.
No ranged/melee split for adding damage.
This way, if you have decent crits but don't invest into dex or are ranged, you can still use FotT. Or if your main attack is Sword Cyclone, you can use Concentration. If you have a dex/con/int bleed build, you can use aspect of the beast. We have a variety of forms that are hindered by their dependence on specific stats and range.
That would require more changes. For one significantly lower the total damage bonus from forms (which I am not against), and also add a very strong DR on the damage bonus at a stat point count you get from good gear/talents/innate. Secondly change to heal adv on enrage to only trigger on melee (or brick) attacks.
Then you probably haven't tanked her often with a ranged tank
It's not so much threatening as it is great crowd control, since I have to stop shooting her to get back into position. (Unless I'm on a PA Tank, then I can shoot her while I'm getting back into position.
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I would rather see the forms we have be simplified and more flexible.
No scaling with specific stats.
No ranged/melee split for adding damage.
This way, if you have decent crits but don't invest into dex or are ranged, you can still use FotT. Or if your main attack is Sword Cyclone, you can use Concentration. If you have a dex/con/int bleed build, you can use aspect of the beast. We have a variety of forms that are hindered by their dependence on specific stats and range.
Here is the issue with that: the FORMS do not add ANY bonuses, innately. The only things Forms do are stack the buffs that are associated with them. And if all buffs were completely equal, then none of them would be equal at all.
Different buffs scale off of different Superstats. Focus scales from Dex, Enrage scales from Str, Concentration scales from Ego or Intelligence, Manipulator scales from Intelligence and Presence, and Compassion scales from Presence and Recovery. If they all scaled from your Superstats, then it'd almost completely destroy any notion of needing to use strategy and thought into choosing your stats and powers.
Now, to be frank, Focus SHOULD grant an EQUAL bonus to Ranged and Melee strength. Many ranged builds use Dexterity, and Focus really should benefit ranged builds, as well. However, my opinion on the different forms and what to do with them belongs in a seperate thread
It makes sense, if you don't think about it.
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Most often Slice N Dice@zap-the-eradicator in-game.
Merging the dps roles would prob have a greater effect than equalizing the melee/ranged additive dmg buffs from forms- at least for committed dps. Translating 25% multiplicative dmg bonus w/ the additive dmg boost would take a large amount for FFs (not so much for ATs, though). Prob on the order of 85-130% passive dmg to get 25% final for a geared dps FF (I admit to just estimating that since the DR algorithm is still a bit obscure, and it depends on ur gear/level).
I am fine w/ some things (like forms) scaling w/ certain stats- but there are aspects of the game, like EUs, that should be opened up more. We need less things like MSA and Juggernaut, and more things that can work off >1 stat as an option.
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Ice blast (and other ranged powers you tap, but mostly ice blast) can do with a few limitations.
Crushing Wave needs an innate concentration proc too, since it can't proc concentration even on a full maintain unless you're more than twenty-five feat out.
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They could just lengthen its max maintain to 4 sec (like many maintains) and have the KD adv kick in at the 2 or 3 sec mark. Or just re-balance its tick time to the usual 0.5 sec.
Moving TGM's Conc proc to the end hit of BB would also be fine w/ me.
I prob wouldn't add a crit-in-melee proc functionality to Concentration, simply because most other toggles are more restrictive atm. Conc can already proc a variety of ways, and the ICD means that not necc every ranged attack needs to proc it w/ each use.
- Be safe and have fun, champs - for science!
Extending CW to four seconds would also be nice, but it is pretty power hungry. On the other hand, it'd make using it with Overdrive easier. So, IDK.
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No scaling with specific stats.
No ranged/melee split for adding damage.
This way, if you have decent crits but don't invest into dex or are ranged, you can still use FotT. Or if your main attack is Sword Cyclone, you can use Concentration. If you have a dex/con/int bleed build, you can use aspect of the beast. We have a variety of forms that are hindered by their dependence on specific stats and range.
[at]riviania Member since Aug 2009
Then you probably haven't tanked her often with a ranged tank.
That is not melee specific and avoidable with any TP except tunneling. If you don't like to try avoid those you'd need to build to survive them no matter your preferred playstyle.
That would require more changes. For one significantly lower the total damage bonus from forms (which I am not against), and also add a very strong DR on the damage bonus at a stat point count you get from good gear/talents/innate. Secondly change to heal adv on enrage to only trigger on melee (or brick) attacks.
It's not so much threatening as it is great crowd control, since I have to stop shooting her to get back into position. (Unless I'm on a PA Tank, then I can shoot her while I'm getting back into position.
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Here is the issue with that: the FORMS do not add ANY bonuses, innately. The only things Forms do are stack the buffs that are associated with them. And if all buffs were completely equal, then none of them would be equal at all.
Different buffs scale off of different Superstats. Focus scales from Dex, Enrage scales from Str, Concentration scales from Ego or Intelligence, Manipulator scales from Intelligence and Presence, and Compassion scales from Presence and Recovery. If they all scaled from your Superstats, then it'd almost completely destroy any notion of needing to use strategy and thought into choosing your stats and powers.
Now, to be frank, Focus SHOULD grant an EQUAL bonus to Ranged and Melee strength. Many ranged builds use Dexterity, and Focus really should benefit ranged builds, as well. However, my opinion on the different forms and what to do with them belongs in a seperate thread
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Most often Slice N Dice@zap-the-eradicator in-game.
I am fine w/ some things (like forms) scaling w/ certain stats- but there are aspects of the game, like EUs, that should be opened up more. We need less things like MSA and Juggernaut, and more things that can work off >1 stat as an option.
- Be safe and have fun, champs - for science!