Hi guys! Just looking for some feedback on my munitions character. I wanted to see what suggestions you guys might have for him. FYI hes a ruthless vigilante out to punish crime in the same vein as Punisher with some Robocop thrown in the mix.
Eventually, I ran out of powers to pick so I ended up grabbing sniper rifle and rocket for thematic reasons, even though I know a lot of people say they suck.
I also grabbed the sonic resonance advantage for sonic device to use on my rocket. I figured the extra AoE damage would be hugely beneficial.
PowerHouse (Link to this build)Name: JudgmentArchetype: FreeformSuper Stats:Level 6: Ego (Primary)Level 10: Dexterity (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The MarksmanLevel 6: IndomitableLevel 9: BrilliantLevel 12: AgileLevel 15: ShooterLevel 18: CoordinatedLevel 21: AcademicsPowers:Level 1: Gunslinger (Accelerated Metabolism)Level 1: Assault Rifle (Rank 2, Mow 'em Down, Accelerated Metabolism)Level 6: Shotgun Blast (Rank 2, Breaching Round)Level 8: Killer InstinctLevel 11: ConcentrationLevel 14: Targeting ComputerLevel 17: Gatling Gun (Rank 2, Listen to Reason, Accelerated Metabolism)Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 23: Sniper Rifle (Rank 2, Tungsten Rounds)Level 26: Fluidity (Rank 2, Flowing Like the River)Level 29: Sonic Device (Rank 2, Deafening Dissolution)Level 32: Lock N LoadLevel 35: Resurgence (Evanescent Emergence)Level 38: Rocket (Rank 2)Travel Powers:Level 6: TeleportationLevel 35: AthleticsSpecializations:Ego: Mental Endurance (3/3)Ego: Force of Will (2/2)Ego: Insight (3/3)Ego: Sixth Sense (2/3)Avenger: Ruthless (2/2)Avenger: Anguish (2/2)Avenger: Round 'em Up (3/3)Avenger: Relentless Assault (3/3)Overseer: Administer (3/3)Overseer: Ruthless (2/2)Overseer: Overseer Aura (1/3)Overseer: Impact (2/2)Overseer: Conservation (2/2)Mastery: Ego Mastery (1/1)
Comments
Anyways, first main thing: rank up ur slotted passive (TC). Passives should always be ranked up fully (unless its Defiance, which is fine un-ranked).
Skip accel metabolism advs (or just get one, at most)- they give low energy return and have a hidden 10-12 sec ICD that prevents them from procing very often. If you have one leftover point and dun wanna rank up a travel power, go ahead and get AM on a normal attack, otherwise its passable, imo. Ranking up travel powers (esp ground ones like athletics) would be a higher priority for me than AM; moving faster in- and out- of combat is always nice.
I would prob swap Listen to Reason on Gatling for rank3, that is if Gatling is to be ur main AoE spell. Fear is a pretty nice debuff, but alone won't make too much of a difference for the build (unless ya thematically want things to cower before you randomly, but that would require not just shooting them to death :X ).
Ya dun really need Int in this build. I'd trade Int SS for Con SS for more health (also cause you picked up Resurgence).
I'd prob also trade BCR/RR for Conviction, since this build doesn't have high innate dodge and BCR can't crit (in a crit-heavy build). Bionic Shielding could also work for a big burst of healing when under fire every 15+ sec, but its a bit more clunky to handle and (iirc) can't crit either.
Ya can also pickup Holdout Shot w/ Stim pack; its a combo dmg and heal- not too much, but its cheap and the heal can crit.
Although Avenger spec works for the build's maintains and AoE, I'd pick a diff spec tree than Overseer- since you don't really have a basic Blast spell (shotgun blast doesn't actually count as one) nor easy root for Trapped. Vindicator, Guardian, or even Warden w/ Elusive would prob be better choices overall.
Lastly, Fluidity is not a great block power in general- its too random when not supported w/ innately high-dodge%. Its only really good when blocking often w/ its special adv, but as is (and because blocking that much as a non-tank is either a really bad sign, or way too much a dps-hit) it'll get you into more trouble than its worth since Fluidity has no built-in 200-300+% damage resist, like other block powers do. Practically any other block power (even the standard block) would be more reliable for you.
- Be safe and have fun, champs - for science!
I hear a lot about how mow 'em down isn't needed if you tap burst the AR, and if you do that then you will get more dmg out of rank 3. Do you recommend this?
Sadly this game's healing variety is quite low vs. its attack spell variety. BCR can still do fine as ur maintenance heal if you hate the visuals of the other two- it just won't mesh the best w/o good dodge and higher crit, and its not a 'burst' heal outside of pairing it w/ MD.
Ya can also try Celestial Conduit for a burst heal, but that reqs you to get in the habit of targeting urself (or clearing ur target) to use it for self-healing, and its still rather expensive (and also very magiky/non-tech).
Another option are the support drones, which are good maintenance healing, but are fragile and function indep as pets.
Empathic Healing is also 'okay' as a self-heal w/ decent crit, but its a casted heal and takes some ramp-up. Most dps would rather not have a normal casted heal since it gets in the way of doing other things, but one benefit to Empathic is that you can freely move while casting it on urself (not when used on allies, though), and it doesn't require de-targeting an enemy since it doesn't have an attack version (unlike conduit).
As far as MED vs. rank3 for AR... it just depends on how you plan to use AR. If tapping, rank 3 is better; MED is better if you fully maintain it most of the time (AR's normal ramp up is 20% per tick, MED changes that to ~30%).
MED + full maintain AR is higher overall dps than r3 + tap-spamming AR (by ~15%, though I have to re-do calcs due to bad tooltip info, which will prob disfavor tapping more), but tapping does give you more flexibility for target swapping or using other abilities and is less of a commitment. Neither is really a bad choice, but MED w/ full maintains would be what you want if going for optimal AR dps.
- Be safe and have fun, champs - for science!
Oh, I didn't see it before, but for Ego PSS's tree I wouldn't take mental endurance over the other options- esp vs. 3/3 in Follow Through and no Rec SS (you def want that crit severity).
- Be safe and have fun, champs - for science!
What are ur stats atm? Ya shouldn't be having much energy issues w/ high Ego and a decent crit rate. Ya can always gear for a bit of Recovery on the side to help w/ opener equilibrium, but ya shouldn't have to SS it. Only expensive thing you have is tapping Rocket on-cd, which is entirely optional (assuming you are using Holdout shot as the reg heal).
- Be safe and have fun, champs - for science!