I typically play ranged DPS characters. I tried to do melee as Might but found it very disappointing in how slow it is and how terribly inefficient it is dealing with all those spread out ranged henchmen. Ricochet Throw is fantastic for getting rid of the weaker members of the pack right away so I can start my combos on the meatier targets, so I thought I'd try a Single Blade style Night Warrior. I could use some tips though as I haven't done this before.
Build advice would be greatly appreciated and I'd really like some play style guidelines for how to make the most of this framework.
Thanks so much!
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The GlacierLevel 6: Covert Ops TrainingLevel 9: Healthy MindLevel 12: AcrobatLevel 15: CoordinatedLevel 18: Martial FocusLevel 21: Body and MindPowers:Level 1: Reaper's TouchLevel 1: Ricochet Throw (Rank 2, Rank 3)Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)Level 8: Reaper's Caress (Rank 2, Rank 3)Level 11: Form of the TempestLevel 14: Dragon's Bite (Rank 2, Rank 3)Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 20: Reaper's Embrace (Rank 2, Rank 3)Level 23: Masterful DodgeLevel 26: Parry (Rank 2, Rank 3)Level 29: Evasive Maneuvers (Sleight of Mind)Level 32: Smoke Bomb LungeLevel 35: Molecular Self-AssemblyLevel 38: IntensityTravel Powers:Level 6: Acrobatics (Rank 2, Rank 3, Versatility)Level 35: Teleportation (Rank 2)Specializations:Dexterity: Gear Utilization (3/3)Dexterity: Power Swell (2/2)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Upper Hand (2/3)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Mastery: Dexterity Mastery (1/1)
Comments
Otherwise ur build is mostly fine from what I can see. Ya may want to consider picking Elusive Monk over r3 in Parry, and ya can un-rank a travel power (or Dragon's Bite, or Parry) if ya need spare adv points. If ya want more knock resistance for the build, ya can also stat Strength to 70 for it and some melee dmg bonus.
Ego Surge w/ NM adv would be a more efficient AO for this build than Intensity, but the latter will still be okay for a thematic hold break and small dmg/crit boost. I would also consider picking boomerang toss as the energy builder, since ranged EBs are just more convenient than melee ones- but its up to you. Some players are just fine w/ melee EBs, but I try to avoid them when I can.
Although FotT is a good toggle, it may be less reliable energy gains vs. FotS for the SB moves. Problem is, though, FotS won't work w/ Ricochet Throw. It'll prob still be fine energy-wise at lvl 40 w/ FotT, since ya have MSA and Rush available. May want to consider Warden Mastery too, just cause SB builds can be combo-heavy, but that means much stronger basic combos for weaker ruptures and AoE.
And if ur leveling w/ the build, ya may get better energy returns sticking the lunge + MSA earlier in the build. That combo is easier to afford for extra energy than a full-charge Dragon move for Rush when ur leveling.
- Be safe and have fun, champs - for science!