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Free lunge with melee energy builder.

bludskarrbludskarr Posts: 119 Arc User
edited June 2014 in Power Discussion
Seems to me the primary disadvantage for melee is using a power slot to get in range for the rest of your powers. I feel that the best indicator of whether a toon is primarily ranged or melee is by looking at the energy builder they choose. So I'd like to suggest that at level 6 you get a free lunge if you have a melee energy builder (any lunge would be preferable to the one associated with the EB's framework, IMO)




New effects for old powers

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Post edited by bludskarr on
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  • edited June 2014
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  • tditstdits Posts: 666 Arc User
    edited June 2014
    I can support this. I'd also like to second an earlier suggestion that all non-rooting melee moves move you foward a bit when you use them.
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  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited June 2014
    Whoops double post.
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited June 2014
    I believe the OP is asking for Melee EB's to automatically grant a lunge power...just like how Night Warrior automatically grants Stealth Strike.

    They are not asking that the melee EB be turned into a lunge as well.
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  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited June 2014
    If you think this through there are lots of problems. Some people like me toggle EB to never cancel and given how random tab can be I don't want to lunge to the first tab. Also Ive used the taunt to pull whenever lunging in is undesirable.

    That said, new EBs that spawn a lunge power (like night warrior) would be nice.
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  • chuckwolfchuckwolf Posts: 274 Arc User
    edited June 2014
    No thanks, would ruin the function of having your Energy builder always on, instead of pointing and taunting at mobs to gain energy you would end up automatically lunging at the nearest one.. not good. I want to be able to control when I lunge if playing melee. BTW if your Energy builder isn't set to "always on" it should be.
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  • oddbirdyoddbirdy Posts: 176 Arc User
    edited June 2014
    Sounds great if you never combine melee and ranged powers...
  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    chuckwolf wrote: »
    No thanks, would ruin the function of having your Energy builder always on, instead of pointing and taunting at mobs to gain energy you would end up automatically lunging at the nearest one.. not good. I want to be able to control when I lunge if playing melee. BTW if your Energy builder isn't set to "always on" it should be.
    Sounds great if you never combine melee and ranged powers...

    You guys are missing the point. Have you ever used Night Warrior? If you don't want to, there's no reason you'd ever have to touch the Shadow Strike ability.

    Same thing here. You take a melee EB, you get a free lunge ability. You don't want it? Don't ever use it. The game changes in no way for you.

    I like this idea. As it is, there's no reason to ever take a melee EB...ranged EB are always better.
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  • xydaxydaxydaxyda Posts: 817 Arc User
    edited June 2014
    Only if I can still get my lunge without taking a melee energy builder. I use steady shot on a melee character...when he needs to rest and regain some energy he simply pulls out a gun.
  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    #1 Only if you get to choose the lunge.

    #2 THEME. always THEME.

    Maybe the "free" lunge should be a basic one. In the same way everybody gets a basic block power, every melee would get a basic lunge. A basic lunge would lunge you forward and have no other effects. If you wanted a fancier lunge, you could certainly take one the way you can do now.
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  • chuckwolfchuckwolf Posts: 274 Arc User
    edited June 2014
    You guys are missing the point. Have you ever used Night Warrior? If you don't want to, there's no reason you'd ever have to touch the Shadow Strike ability.

    Same thing here. You take a melee EB, you get a free lunge ability. You don't want it? Don't ever use it. The game changes in no way for you.

    I like this idea. As it is, there's no reason to ever take a melee EB...ranged EB are always better.

    You don't get it... if a melee energy builder is in "always on" mode it drains energy from the nearest enemy via the "taunt" mechanic meaning you build energy before the actual attack, the energy builder aspect is ranged, the attack is melee.
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  • monaahirumonaahiru Posts: 3,073 Arc User
    edited June 2014
    I support this idea because its very hard to do melee versus ranged player.
    So, *SIGNED*.
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  • monaahirumonaahiru Posts: 3,073 Arc User
    edited June 2014
    gradii wrote: »
    Any tacked on ranged attack+sonic device+Lunge+melee spike

    Hold+Knock up like dragon uppercut+haymaker

    Those can happen now but doesn't spike hard unless melee player also using UR.

    Dragon uppercut x 3+ UR spike very much but also need high REC to do it.

    Most of Marshal Arts attacks are totally dead so far now.
  • bludskarrbludskarr Posts: 119 Arc User
    edited June 2014
    gradii wrote: »
    Eh no thanks. what if I want a melee EB and no lunge? I'm serious.

    Then don't put it on your tool bar I guess.




    New effects for old powers

    More EXP for Adventure Packs please.
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited June 2014
    I think just adding a small lunge effect to all of the melee attacks might be better, automatic jump closer to an enemy within a short distance so they don't run out of range of your attacks. Say like a 20 foot closing distance effect to keep yourself in the fight when the mob wants to walk out of your range.

    Of course, each of the Martial Arts sets needs to have their own distant lunge. Thunderbolt Lunge doesn't quite fit for all weapon users. We have the animations already, Ego Blade Lunge's animations already fit for Single and Dual Blades, and we can add the Fighting Claws weapon to Might's lunge animation. I've even got a thread somewhere... someone should go find it so it can be ignored some more. :rolleyes:
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited June 2014
    deadman20 wrote: »
    I think just adding a small lunge effect to all of the melee attacks might be better, automatic jump closer to an enemy within a short distance so they don't run out of range of your attacks. Say like a 20 foot closing distance effect to keep yourself in the fight when the mob wants to walk out of your range.

    Use yer bloody keyboard keys and mouse to move around!!!!
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    then no thanks.

    Great! You don't ever have to use it.
    chuckwolf wrote: »
    You don't get it... if a melee energy builder is in "always on" mode it drains energy from the nearest enemy via the "taunt" mechanic meaning you build energy before the actual attack, the energy builder aspect is ranged, the attack is melee.

    Why, that's very interesting stuff, chuckwolf. What's it got to do with this thread, though? I'm missing how it ties in.
    I'm ok if I can Choose my free lunge.

    forcing those of us who care which lunge we use to take an extra power and fill a power slot frankenbuilders wont care about does no good for the game.

    I have no idea what this means. You already have the ability to chose your lunge. You already have to fill a power slot to take a lunge. If you don't want a free "basic" lunge, you don't have to use it. What's the loss here?

    And you'll have to define "frankenbuilder" for me. I would have thought Frankenstein's monster was pretty unified, thematically.
    gradii wrote: »
    #2 THEME. always THEME.

    One "problem" for melee EBs is that almost any theme can use a ranged EB. Anyone with super strength, for instance, can use Wield Earth over Clobber, since it's hard to find super-strength supers who don't throw things. Martial artists who use Qi could use Force Bolts or Wind Lash or whatever. It's tempting when ranged EBs are so much easier to use.
  • chuckwolfchuckwolf Posts: 274 Arc User
    edited June 2014



    Why, that's very interesting stuff, chuckwolf. What's it got to do with this thread, though? I'm missing how it ties in.



    Simple, the only reason to ever use your energy builder is to Build Energy to use one of your more powerful attacks, if the energy builder works at range and in most cases, draws in melee enemies. Why should there be a lunge attached to it? If I'm melee I'm attacking with my most effective power, not my energy builder unless I'm up close and out of energy. That and the mechanic would just be all wrong, the last thing I want is for my character to suddenly leap at the nearest enemy every time one gets in range.
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    chuckwolf wrote: »
    That and the mechanic would just be all wrong, the last thing I want is for my character to suddenly leap at the nearest enemy every time one gets in range.

    Yeah, I think that's a bad idea, too. But just having a "free" basic lunge like we all have a "free" basic block would be pretty cool.
  • avianosavianos Posts: 6,178 Arc User
    edited June 2014
    /SIGNED

    I like this idea!
    Lunges should have been available by Default, (even for range Characters I Don't mind, it's not like you are forced to use it)
    I always find my self saying "Wow if it wasn't for the Lunge, I could have picked some other power to fit this Melee theme"

    Also some more variety for Lunges would be nice, I'm gonna reference Bluhman's Elemental Mini-sets thread which contains some nice Elemental Lunge attacks
    flyingfinn wrote: »
    Use yer bloody keyboard keys and mouse to move around!!!!
    :tongue:

    I find that Gamepad is more comfortable for this game!
    It has this Action-fast paste Feel, and camera rotation
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  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited June 2014
    gradii wrote: »
    Eh no thanks. what if I want a melee EB and no lunge? I'm serious.

    You are free form, do whatever the hell you want.
    chuckwolf wrote: »
    Why should there be a lunge attached to it?


    Because when you team up with people your melee energy builder/attacks with no lunge make the game really boring, since the range attackers wipe out the enemies before your slow as molasses butt can get to a target. Especially with most of the noobs choosing flight as a power with their melee, these people can't even see whats going on around them half the time.

    The difference in attack range gets even worse if there is any level/side kicking difference involved or if there is some kind of knockback power then it gets even more pathetic, as the player runs up to punch/stab something, and then the target gets blown 15 feet away, murdered by fall damage before Sir Slowfist can re-engage.
  • tditstdits Posts: 666 Arc User
    edited June 2014
    chuckwolf wrote: »
    That and the mechanic would just be all wrong, the last thing I want is for my character to suddenly leap at the nearest enemy every time one gets in range.

    No, his idea would be that the lunge is a seperate power that you get free with your melee energy builder. Like when you get Stealth and Shadow Strike when you pilck up Night Warrior.
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  • tditstdits Posts: 666 Arc User
    edited June 2014
    gradii wrote: »
    if I can pick any basic lunge, (things like void shift, ego blade dash, mighty leap, thunderbolt lunge)

    I can sign on to this idea.

    no reason why basic lunges should be tier restricted anyway.

    I don't necessarily have a problem with this, but, aside from Void Shift, wouldn't it make more sense to attach the lunge to the Energy Builder from it's set? If they'd add melee powers including an energy builder to Darkness then Void Shift wouldn't even be an issue.

    Unarmed has two Lunges and two Energy Builders so each one could have a different lunge.

    PS. This could just be my desire to get my Dark/WP Scrapper back talking.

    PPS. Just imagine, a Combo power that procs fear on third hit and does dimensional damage. :D
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    tdits wrote: »

    PPS. Just imagine, a Combo power that procs fear on third hit and does dimensional damage. :D

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  • chimerafreekchimerafreek Posts: 404 Arc User
    edited June 2014
    mmmaybe if it reduced the requirements of powers needed to branch out of the powerset.

    For example, I'm a might tank that uses Invuln and 100 hands, So I have to use Clobber, Mighty Leap, and Retaliation before I can branch out into other frameworks.

    Otherwise I don't understand why would be necessary?
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    if I can pick any basic lunge, (things like void shift, ego blade dash, mighty leap, thunderbolt lunge)....

    Those aren't basic lunges--they all have advantages and bonus abilities. There isn't a basic lunge in the game ATM. A BASIC lunge would be equivalent to a basic block -- it lunges, and that's all. No advantages, no special powers.

    Giving this for free would help some melee builds without changing the balance of power in any great way.
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    no. they ARE basic lunges. theyre the only standard lunges we have. the advandages aren't worth restricting them.

    I don't know about you but I want my lunge to match my concept, and not feel cheated because I need to have 2 lunges to get the visual effect I want.

    Why would you feel cheated? Do you feel cheated because you have to have 2 blocks to get the visual effect you want?

    They're not basic. They have advantages. You might not think those advantages are worth having, but other people do.
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    do you really think it would be so OP to make all lunges tier 0? you don't even need to include things like vicious descent.

    for a thread about making melee easier on people you sure seem to be against making things easy.

    Partly I liked the symmetry--basic block, advanced blocks. Basic lunge (currently missing), advanced lunges.

    Also I didn't think making all lunges tier 0 would be necessary to balance melee and ranged EBs, which is where this thread started. A "basic" lunge with no advantages would be enough to balance them.
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    Once people get a free basic lunge, and the other lunges aren't free, we'll see the regular lunges forgotten about.

    I don't know...do people currently forget about regular blocks because there's a free basic block?
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    that's not the same as a lunge. and you still haven't told me how this "basic lunge" will end up not just being mighty leap without the advantages.

    I honestly don't see why you're fighting so hard not to suggest that the regular lunges not be included in your suggestion..

    because it would make it a whole lot better if a melee energy builder could simply pick a lunge. you're already saddling yourself with a melee EB, might as well get to pick a lunge.

    this would also solve the issue of melee characters being behind one power in their build, because they needed a lunge.

    I guess we're just disagreeing on what's required to balance melee EBs.
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  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited June 2014
    gradii wrote: »
    ok, what I'm trying to say here, is why not instead of this "basic lunge" add the option to choose any regular existing lunge?

    this would improve on the idea and also appeal to more people since they can now easily get the lunge which fits the concept while also being able to choose as many attacks/buffs as a ranged character.

    I guess because having a free "basic lunge" with a melee EB would make for more interesting decisions. Do you stay with the "basic lunge" and use the free slot for something else? Or do you burn a slot to take a more advanced lunge?

    If on the other hand you get a whole free lunge power for taking a melee EB then you've killed some variety.

    Your way makes melee EBs more powerful. My way leads to a more interesting decision and, I think, is all that's requried to balance melee EBs and ranged EBs.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited June 2014
    *lunges past*
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