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Buff Maintains

sinistro1978sinistro1978 Posts: 280 Arc User
edited June 2014 in Suggestions Box
No, this is not a nerf 2gm thread. It is however a request to bring other maintains up to par. Allow maintains like TK Assault, Shadow Embrace and others to not only ignore 10% resistance, but also be fairly consistent in damage. Do away with the super low to high pulsing. After that focus on spreading the Trauma love. Let's work on getting rid of only a few select powers being attractive in the game. It's gotten old and stale. :wink:
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Post edited by sinistro1978 on

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  • edited June 2014
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  • aiqaaiqa Posts: 2,620 Arc User
    edited June 2014
    gradii wrote: »
    the problem is 2gm isn't actually as far ahead of other maintains as is popularly believed.

    Selphea did some tests on that I believe and 2gm was already more or less in line.

    The fact its popular I think has more to do with the popular mistaken belief its OP and also the cool factor.

    Which showed TGM alone performs at least as well as other maintains that need a support power.
    Also the setup was not optimal for TGM, using quarry over kinetic manipulation would have shown quite different results.

    But of course, telekinetic assault is not be best example for a power needing a buff. All by itself it might not be the highest dps maintain, but when adding mental storm and telekinetic lance you can make a top performing dps build.
  • edited June 2014
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  • selpheaselphea Posts: 1,229 Arc User
    edited June 2014
    aiqa wrote: »
    Which showed TGM alone performs at least as well as other maintains that need a support power.
    Also the setup was not optimal for TGM, using quarry over kinetic manipulation would have shown quite different results.

    But of course, telekinetic assault is not be best example for a power needing a buff. All by itself it might not be the highest dps maintain, but when adding mental storm and telekinetic lance you can make a top performing dps build.

    Yea 2GM would have done better DPS with Quarry and Demolish and Close the Gap but that would be more of a melee test :p And the other passives have redeeming qualities too.

    Like, wouldn't it be nice to solo Frosty with a Shadowform 2GM build? 'cept you can't because 2GM isn't 100ft. And my friend was complaining that Quarry was making him die in Gravitar so I was like "dude just switch to Kinetic Manip." And he did and lived happily ever after.

    If you're @AQA ingame I notice you use Electric Form instead of Stormbringer too, and Stormbringer is good in itself so I'm pretty sure you picked Electric Form for good reason.

    I do admit I should've used Ego Placate or Force Det or something like that in the test though. Remind me to revisit that when I resub.
  • flowcytoflowcyto Posts: 12,846 Arc User
    edited June 2014
    TGM isn't 'way OP', but it could stand to be batted down a lil.

    Problem is, maintains in general are stronger than charges, instants, or toggles. There are exceptions in every category, ofc, but most maintains don't really need a buff.

    And I'd rather keep the ramping mechanic on some of them- it adds variety to the game. If it all were properly balanced, though (pipe dream), ramped maintains would avg out better when fully maintained over non-ramping ones. Right now its just all over the map and not generally true.
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  • tditstdits Posts: 666 Arc User
    edited June 2014
    They need to fix Concentration so that it counts first tick of damage on Crushing Wave. Other than that my only problems with maintains in general are that Dead Man Walking or anyone with damage absorb completely ignore Gatling Gun.

    Although, I agree with Flowcyto's suggestions. The ramped maintains should do better when fully maintained.
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited June 2014
    gradii wrote: »
    the problem is 2gm isn't actually as far ahead of other maintains as is popularly believed.

    Selphea did some tests on that I believe and 2gm was already more or less in line.

    The fact its popular I think has more to do with the popular mistaken belief its OP and also the cool factor.

    Except TGM is a t0 power also gets crippling challenge AND nailed to the ground which are two things in it's favor over other maintains. Saying it performs adequately seems to be a farce since you are forgetting it is a t0 power to begin with. This and it works well as a high mobility power that you don't need to change anything for.
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited June 2014
    I've been an advocate of removing TGM's Defense Ignore and make it do random amounts of damage between 80%~110% of its current numbers. The Concentration proc on TGM helps out Specialist ATs a bit, but I'm thinking just take that out and give it a different buff that affects all of the Dual Pistols powers as an advantage instead of using a built in Concentration stacking method that only works once unless you actually have the form.

    And then bring the Defense Ignore back in the form of an advantage or even baked in on a new Munitions Passive. This advantage would affect all Technology Attacks.

    But you know, SOME PEOPLE think that would be stupid. :rolleyes:
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  • tditstdits Posts: 666 Arc User
    edited June 2014
    gradii wrote: »
    I wouldn't mind removing the Cripple and NTTG advantages.

    and I wouldn't mind moving the 10% defense ignore to Assault rifle either.

    Remove Cripple OR NttG, not both. Otherwise I completely agree.
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  • aiqaaiqa Posts: 2,620 Arc User
    edited June 2014
    selphea wrote: »
    Yea 2GM would have done better DPS with Quarry and Demolish and Close the Gap but that would be more of a melee test :p And the other passives have redeeming qualities too.

    Like, wouldn't it be nice to solo Frosty with a Shadowform 2GM build? 'cept you can't because 2GM isn't 100ft. And my friend was complaining that Quarry was making him die in Gravitar so I was like "dude just switch to Kinetic Manip." And he did and lived happily ever after.

    If you're @AQA ingame I notice you use Electric Form instead of Stormbringer too, and Stormbringer is good in itself so I'm pretty sure you picked Electric Form for good reason.

    I do admit I should've used Ego Placate or Force Det or something like that in the test though. Remind me to revisit that when I resub.

    Agreed on demolish defeating the purpose of comparing ranged attacks, but like you said ego placate would work fine, that has a 50 feet range.

    And yes that is my in game handle. Lyn (my lightning build) is older than Stormbringer, and I don't like changing my builds just because a "shiny new" power is added unless it fits better thematically. And I do like the extra energy equilibrium and generation Electric Form gives me, it is quite useful for spamming gigabolt. And I also like fully (as much as possible and within my own limits) themed builds, I'd probably only take storm bringer if I added wind powers, and I would just make a new character for that.

    And since I am not looking to tank any high damage bosses Electric Form works well enough anyway. Now with justice gear she survives most gravitar fights without dying, and I have rebirth (we need more themed versions of that, for instance lightning self defibrillate :tongue:) for when I get triple cascaded.
    tdits wrote: »
    Remove Cripple OR NttG, not both. Otherwise I completely agree.

    When looking at similar powers, CC is common and NTTG very out of place.
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