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Nemeses Should Be Knock Immune

tditstdits Posts: 666 Arc User
edited June 2014 in Suggestions Box
It's all in the title.
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited June 2014
    Nope.
    It's not like nemeses are more powerfull than our heroes. Some are weakarsed scarypants.
    As a hero, you get knocked around eventually. By Supershotguns and 5 Megaton Kinetic Grenades. Some more and some less. Like nemeses.
    I still find it silly, that people in Alerts start to rage when someone knocks a Nemesis around abit, even upwards.
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    tditstdits Posts: 666 Arc User
    edited June 2014
    gradii wrote: »
    only alert nemesis, and nemcon ones.

    You are, of course, quite right.
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    vorshothvorshoth Posts: 596 Arc User
    edited June 2014
    Can we specify that to be only for Mastermind Nemesii?

    Because your classical Insane Nemesis would find it hilarious that in the middle of a totes serious speech they got their tooshie knocked halfway around the room and got gassed into unconsciousness by brown clouds from our Pestilence user.
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    wrathsoul1wrathsoul1 Posts: 679 Arc User
    edited June 2014
    vorshoth wrote: »
    Can we specify that to be only for Mastermind Nemesii?

    Because your classical Insane Nemesis would find it hilarious that in the middle of a totes serious speech they got their tooshie knocked halfway around the room and got gassed into unconsciousness by brown clouds from our Pestilence user.

    While the savage one would drag you with him as you knock him.
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    chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    I say make em more knockable. I wanna get nemcon started by physically punching my nemesis into orbit.
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