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If You Could Design Your Own AT

arimikamiarimikami Posts: 475 Arc User
I think most people can agree that a number of the premium ATs aren't really worth the money they cost considering they get out performed by free ATs. At $11 each, we should get something that's fun to play and performs decently when using it so, what would you make if you could design your own AT? Keep suggestions thematic as well as functional.
Post edited by arimikami on

Comments

  • edited May 2014
    This content has been removed.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    Frankly, I'd rather start with tuning up already existing premium ATs.
  • drgmstrdrgmstr Posts: 886 Arc User
    edited May 2014
    Dragoon class/theme. Polearm/poleax/spear/halberd powers. My dreams would come true.

    Handle: @drgmstr

    "Embrace your dreams"

    Come Check Out My PRIMUS Database Page!
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2014
    Frankly, I'd rather start with tuning up already existing premium ATs.

    Yup, making the premies better. My thoughts..


    Specialist:

    Remove Storm's Harvest. Make Blade Tempest vs. Bullet Ballet an option at lvl 6. This makes room for BCR at lvl 11 or so. Replace EotS w/ Sword Cyclone (Unleashed already uses it) or just make them options.

    Savage:

    Add an option for Vicious Cyclone or Venomous Breath alongside Frenzy. That's it.

    Void:

    Add Palliate/absolve as an option somewhere (not vs. Lifedrain though). Change the SS setup to DEX/Int/Con or INT/Dex/Con.

    Inventor:

    Ugh... Add a Compassion option vs. Concentration. Make Attack Toys and Muni Bots separate so the class can have upto 3 pets. Make Sonic Device vs. Mini Drive an option to make room. Add Res Serum as an option vs. some other (non-passive/toggle) power. Buff MN and lower bionic tampering's cd (and/or add a new tech aoe heal as an option). Change SS setup to PRES/Int/Dex or INT/Pres/Dex.

    Tempest:

    Remove Storm Invocation. Make Lightning Storm vs. Ball Lightning an option. Add Palliate/absolve or Resurgence as an option vs. Electrocute. Change SS setup to INT/End/Con or INT/End/Dex.

    Devastator:

    Add Resurgence as an option vs. Aggressor. Swap the lvl 35 powers w/ Brimstone in position.

    Impulse:

    Yuck.. this kit. Concentration as an option vs. IDF. Force Geyser vs. Force Snap option. FC moved earlier (30-35), and Detonation made the capstone power instead. SS setup changed to INT/End/Con or INT/End/Dex.

    Disciple:

    TK Burst added as an option vs. EB Frenzy. Unbreakable added as option vs. ES. Ego Choke removed and replaced w/ Palliate/absolve as an option.

    Master:

    Elbow Slam and Palm Strike are meh, but that's about it. Str 2ndary is kinda a waste on this kit, too- maybe change the SS setup around.

    Fist:

    Dragon Kick, Backhand Chop, and Rising Knee all are a bit redundant. I'd cut one out to make room for BCR somewhere. Also add an option for MD vs. Intensity.

    Scourge:

    Change SS setup to EGO/Con/Rec or INT/Dex/Con. Else, maybe add Palliate/absolve somewhere (remove venom breath and make vicious cyclone vs. condemn an option to make room). Not much really needs changed here, tbh.

    Squall:

    Remove Wind/Frost breath- they are pointless w/ Hurricane around (and come later.. wtf?). Can replace w/ Resurgence, MD, or Palliate/absolve. SS Setup could be INT/End/Con or INT/End/Dex, but current one isn't too bad.

    Invincible:

    Maybe add Resurgence as an option vs. Unbreakable. This kit I'm less sure about since PA isn't my cup of tea, but w/o Con PSS or Str or CoPD it will have issues vs. knocks.. not good for a tank.

    Mountain:

    Stagger just has to matter more for Earth. At least Mountain is more ranged focused, as melee-Earth is bleh atm. Anyways, add Resurgence as an option somewhere perhaps. SS setup is better as CON/Int/Dex or INT/Dex/Con.

    Night Avenger:

    So many powerful abilities that come together so haphazardly! Make Boomerang Toss an EB option vs. the claws. Change FotTiger to FotTempest if FotTiger won't work w/ the ranged spells (which are its only source of AoE). Drop Rend and Tear- anyone that picks that vs. Ricochet Throw is foolish atm. Make Ricochet Throw an option vs. Throwing Blades and put BCR or Resurgence or Palliate/absolve in the power gap.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    flowcyto wrote: »
    Yup, making the premies better. My thoughts..


    Specialist:
    Replace EotS w/ Sword Cyclone (Unleashed already uses it) or just make them options.

    EotS is a very nice power and it helps in defense. It needs be available on an AT that is actually a nice one, not a cheap Jedi knock-off.
    It should not matter that the power is on some free AT. As an option the change would be acceptable, but not as mandatory removal.

    I'm not sure if the Specialist couldn't be somehow given Killer Instinct. It is crit heavy AT with munition powers, would work well with 2GM, especially since this AT has no energy management stats. On the other hand... Not too much powers left to swap for energy unlock.

    Personally, I'd replace Holdout Shot with BCR, or just give BCR as an option vs Holdout Shot, then find another power to replace with Killer Instinct.




    And yes, the Fist needs BCR. A shtick like self-healing DPS AT would give any reason (except the theme) for picking it over the Blade.



    I'd switch the Inventor to hybrid stance (it has Int SS, it doesn't need support stance for energy management with pets out) , give it a choice between Concentration vs Compassion, superstats to INT/Pres/Dex and a choice between teddy bear blaster vs particle rifle, as well as choice between res power vs some other attack. This way player could set it either as a support, or just a pet master with some DPS.

    Te choice between attack toys and munibots is actually a nice touch, as it sets the theme between toymakers and engineers. Now it needs an option to not have teddy bear procs, as it is not only troublesome, but also can break the theme choice.





    Resurgence as an option for the Devastator is also nice idea, it can work with its stats.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2014
    EotS is a very nice power and it helps in defense. It needs be available on an AT that is actually a nice one, not a cheap Jedi knock-off.
    It should not matter that the power is on some free AT. As an option the change would be acceptable, but not as mandatory removal.

    I'm not sure if the Specialist couldn't be somehow given Killer Instinct. It is crit heavy AT with munition powers, would work well with 2GM, especially since this AT has no energy management stats. On the other hand... Not too much powers left to swap for energy unlock.

    Personally, I'd replace Holdout Shot with BCR, or just give BCR as an option vs Holdout Shot, then find another power to replace with Killer Instinct.

    Yeah, that could work too. My suggestion of removing Storm's Harvest and making BB a combo option vs. Blade Tempest was partly done to cut an unneeded power and to free up a slot. KI could go there, and then have Holdout vs. BCR as an option.

    I'd switch the Inventor to hybrid stance (it has Int SS, it doesn't need support stance for energy management with pets out) , give it a choice between Concentration vs Compassion, superstats to INT/Pres/Dex and a choice between teddy bear blaster vs particle rifle, as well as choice between res power vs some other attack. This way player could set it either as a support, or just a pet master with some DPS.

    Te choice between attack toys and munibots is actually a nice touch, as it sets the theme between toymakers and engineers. Now it needs an option to not have teddy bear procs, as it is not only troublesome, but also can break the theme choice.

    My only issue w/ this is that we'd only have 2 Support ATs then. Just doesn't seem well distributed overall imo :/ (esp cause we have many Hybrid ATs already)

    They could ofc go down the hybrid route, but then they should really look into adding another Support AT.

    And yes, an adv to get rid of teddify on Exp Blaster (0-pt, since its a +/- effect). I know some people like it for the comedic value, and that can be kept as an option, but when trying to use it as a staple dps move it just becomes irritating for the user.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • chimerafreekchimerafreek Posts: 405 Arc User
    edited May 2014
    Archetype: The Hitman

    Role; Ranged Damage

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Soldier

    Powers:
    Level 1: Steady Shot
    Level 1: Two-Gun Mojo
    Level 6: Submachinegun Burst -or- Shotgun Blast
    Level 8: Night Warrior
    Level 11: Breakaway Shot
    Level 14: Concentration
    Level 17: Bolas
    Level 21: Retaliation
    Level 25: Killer Instinct
    Level 30: Lock N Load
    Level 35: Bountiful Chi Resurgence
    Level 40: Sniper Rifle -or- Lead Tempest


    Specializations: Avenger and Guardian




    Kinda the most OP thing I could think of in terms of what could reasonably be in a ranged DPS Archetype.
    __________________
    @Chimerafreek
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    flowcyto wrote: »
    My only issue w/ this is that we'd only have 2 Support ATs then. Just doesn't seem well distributed overall imo :/ (esp cause we have many Hybrid ATs already)

    They could ofc go down the hybrid route, but then they should really look into adding another Support AT.


    Well, the thing is, since introduction of the Radiant, any new support AT will be only a different theme, not any new functionality.
    It may end as redundant as the Fist is now to the Blade. Or the Mountain to the Glacier.

    I think offering more hybrids for sale is a good idea, because CO very often is about hybrids. It gives something more interesting for sale, than yet another trinity toon.

    With compassion, healing powers and res it still would work like a support, even in the hybrid role.

    Just like the Specialist - it is hybrid and has defensive passive, but otherwise it is set as dps and works like one.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2014
    Well, the thing is, since introduction of the Radiant, any new support AT will be only a different theme, not any new functionality.
    It may end as redundant as the Fist is now to the Blade. Or the Mountain to the Glacier.

    I think offering more hybrids for sale is a good idea, because CO very often is about hybrids. It gives something more interesting for sale, than yet another trinity toon.

    With compassion, healing powers and res it still would work like a support, even in the hybrid role.

    Just like the Specialist - it is hybrid and has defensive passive, but otherwise it is set as dps and works like one.

    Well, just cause they should add another Support AT to more balance the options avail, doesn't mean it has to enforce trinity. We don't really have a committed debuff and/or pet master Support AT (MN is a bad passive for a Pet Master- AoED would be the pick- prob make it Sorcery/magic themed to match w/ the most pet types), and those aren't really healers (at least not primarily).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    But you can do support in hybrid role.
    If anything, it would give players a shot as something that can work like a support, but not necessary with support role. Roles in CO are largely irrelevant, a combination of stats and powers means much more.

    And yes, Medical Nanites are probably the worst passive ever. This thing should be removed not only from the AT... But entirely from the game.
    I don't know why this power even exists.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2014
    And yes, Medical Nanites are probably the worst passive ever. This thing should be removed not only from the AT... But entirely from the game.
    I don't know why this power even exists.
    If its keeping them from adding a tech-based AoE heal, then I def rather they just axe the passive and add in such a power than try to make MN better.

    If its just cause of balance negligence, then I guess that's just par for the course *shrugs* MN will stay in as a 'noob trap' for FFs and a pittance for the AT.

    Oh, and if a new AT was going to be premium and a Pet Master, I'd rather it be Support since that's simply optimal for most such builds- less energy issues w/ the many pet penalties and better aura for pets than the Hybrid role. Hybrid pet master would be less efficient for the most part, and prob something I'd save for a free AT.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • edited May 2014
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    flowcyto wrote: »
    Oh, and if a new AT was going to be premium and a Pet Master, I'd rather it be Support since that's simply optimal for most such builds- less energy issues w/ the many pet penalties and better aura for pets than the Hybrid role. Hybrid pet master would be less efficient for the most part, and prob something I'd save for a free AT.
    Considering it has only two pets, munibots/toys and drones and INT superstat along with petmaster spec tree, it'd need a really good support passive for pets to made Support role necessary, since MN is like having no passive anyway. :wink:

    I think this AT should retain being unable to have both attack toys and munibots, to keep this actually good part of the Inventor - that it can has different theme for different people.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2014
    Considering it has only two pets, munibots/toys and drones and INT superstat along with petmaster spec tree, it'd need a really good support passive for pets to made Support role necessary, since MN is like having no passive anyway. :wink:

    I think this AT should retain being unable to have both attack toys and munibots, to keep this actually good part of the Inventor - that it can has different theme for different people.

    Eh, the Inventor isn't really a 'Pet Master' to me, tho. Its more like a 'Wimp With A Few Toys' (cause deep down inside, he/she is really lonely). It can do w/e it wants, but a true Pet Master AT would be cool :x
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited May 2014
    drgmstr wrote: »
    Dragoon class/theme. Polearm/poleax/spear/halberd powers. My dreams would come true.

    You do realize that a 'Dragoon' used a gun, right? A wheellock.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    flowcyto wrote: »
    It can do w/e it wants, but a true Pet Master AT would be cool :x

    I think there would be a room for the pet master AT, preferably with supernatural theme - since majority of CO pet powers are of supernatural/bestial theme.
    It would be quite simple to createa summoner type AT running in support role, with more pets and still keeping the theme across all its powers.
  • bellatorrexbellatorrex Posts: 169 Arc User
    edited May 2014
    I believe the dragoon he is talking about Cyber is the more fantasy based version where they wore heavy armor and used spears and could jump real high.
    ________________________________________
    Handle: @Kurobasa
  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited May 2014
    Got-distracted-and-didn't-reload-to-check-for-new-responses sniped by Bellatorrex.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    I've got 3 I'd like to see.

    A dps ice character, a dps brick (think rogue instead of the hulk), and gun kata dpser.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • arimikamiarimikami Posts: 475 Arc User
    edited June 2014
    A dps ice character.

    This is something I'd like to see. Personally, I think there should be at least one AT for each passive that the game offers.
  • edited June 2014
    This content has been removed.
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited June 2014
    The Behemoth with the unstoppable passive.

    Might dps AT.

    done.
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    xcaligax wrote: »
    The Behemoth with the unstoppable passive.

    Might dps AT.

    done.

    Only if we can get rid of defensive combo and get an actual dps oriented might combo going on.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited June 2014
    Only if we can get rid of defensive combo and get an actual dps oriented might combo going on.

    DC would prob be replaced w/ Beatdown if they ever did something like that. Giving a move w/ unavoidable +threat baked in to a squishy dps AT would be silly.. then again I prob wouldn't put that above whoever designed most of the ATs.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • tditstdits Posts: 666 Arc User
    edited June 2014
    flowcyto wrote: »
    DC would prob be replaced w/ Beatdown if they ever did something like that. Giving a move w/ unavoidable +threat baked in to a squishy dps AT would be silly.. then again I prob wouldn't put that above whoever designed most of the ATs.

    They also need to add a heal. They should probably do that to the Behemoth too.
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  • nephtnepht Posts: 6,883 Arc User
    edited June 2014
    A Havel's Mom AT.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • chaelkchaelk Posts: 7,732 Arc User
    edited June 2014
    WTF AT

    shapeshift vorpal rabbit- a short sharp squeek(carries rabies)

    shapeshift small innocuous puppy (those puddles are real slippery and the accidental damage from leaping to greet you *squeaky voice* smarts a bit

    shapeshift small harmless kitten - (yeah sure, four sets of needles on the floor and a set in the mouth)

    shapeshift large dog - sits on you and slobbers, combination of drowning and crushing damage.

    shapeshift other person- unfortunately you are restricted to L..., C...., T...

    shapeshift yourself- well you always wanted to be in a video game yourslf, too bad the respawn doesn't carry over

    shapeshift big ugly alien - if looks could kill..... oh wait, they can with this guy

    shapeshift <expletive deleted> well it keeps everyone busy, either running away or filming

    shapeshift Cloudsatdawn. cloud1_zpsaf69e119.jpgthats an A4 page and the picture is slightly larger than her at the start of the campaign. she did get to 1meter long.
    attacks: happy gas breath weapon, mental illusion, mind control, elemental and celestial magic

    shapeshift

    ok time to go finish unpacking, will finish it if I remember
    Stuffing up Freeform builds since Mid 2011
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  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited June 2014
    I agree that I rather see the current ATs touched up than get new ones. That said, while some need power rearranging, I wonder how much comes from powers simply needing buffs.
    "Interesting builds are born from limitations not by letting players put everything into one build."

    -Sterga
  • abaddon653abaddon653 Posts: 1,067 Arc User
    edited June 2014
    The Huntmaster

    Basically a cross between the Marksman and the Specialist. However instead of using pistols it would use the bow and at some point gain the Command Animals ability.

    Soooo yeah, basically a Ranger, but I think Huntmaster sounds better :)
  • chaelkchaelk Posts: 7,732 Arc User
    edited June 2014
    abaddon653 wrote: »
    The Huntmaster

    Basically a cross between the Marksman and the Specialist. However instead of using pistols it would use the bow and at some point gain the Command Animals ability.

    Soooo yeah, basically a Ranger, but I think Huntmaster sounds better :)

    "we're hunting wabbits..hahahaha" sorry immediate thought on seeing huntmaster.
    Stuffing up Freeform builds since Mid 2011
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  • foxypersonfoxyperson Posts: 251 Arc User
    edited June 2014
    I know this sounds counter-productive, but I'd go for a line of concept-oriented, not necessarily balanced/optimal ATs:

    -Summoner

    -Matter manipulator

    -Energy projector (Cyclops, Havoc, etc)

    -Vampire (as in, Brad Stoker's, the classic one). This one could come with a Comic Series for antivillain/dark hero characters based around Vladic Dracul and the New Shadows.

    -Weather controller

    -Hi-tech trooper (a mix of The Soldier, The Invincible, and The Gadgeteer). This one could come with a couple Comic Series, one centered on UNTIL, and one centered on Viper for Viper defector characters.

    -Witch (Some Fire, some Infernal Supernatural, and Circle of Ebon Summoning). This one could come with a Comic Series centered on DEMON and the Circle of the Scarlet Moon for dark hero characters.
  • deadman20deadman20 Posts: 1,529 Arc User
    edited June 2014
    If we could create our own AT...
    Archetype: The Medic

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Endurance (Secondary)

    Innate Talent:
    The Medic: +10 to Presence, Intelligence and Endurance. +8 to Ego. +5 to all other stats

    Powers:
    Level 1: Nanite Pistol
    Level 1: Nanite Shot
    Level 6: Assault Rifle or Pulse Beam Rifle
    Level 8: Medical Nanites
    Level 11: Nanite Sprayer
    Level 14: Compassion
    Level 17: Overcharge
    Level 21: Nanite Shield
    Level 25: Triage Beacon or Nanite Capsule
    Level 30: Nanite Infusion
    Level 35: Toxic Nanites or Resurrection Serum
    Level 40: Nanite Disruption/Purification

    Specialization Trees:
    Level 10: Presence
    Level 20: Sentry
    Level 30: Sentinel

    Role: Support

    Concepts: Medical Nanite Construct, Medical Scientist, Mad Doctor, Alien Biotech Soldier.

    Description:
    Your expertise with various medical devices which can heal allies and harm enemies makes you a great ally, boosting the powers of others while keeping them alive. Constantly improving the health of yourself and others lets you survive much longer and keep the fight going. Remember that you're best with a buddy, and your buddy is best with you. Stick together and little will be able to stop you.

    For a description on each of the powers and more, here's the neglected thread: http://co-forum.perfectworld.com/showthread.php?t=257801.

    You all wanted a new Support AT idea, well here it is. You can't have it either... for obvious reasons. MEEEEEEDIIIIIC!
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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