Through playing the missions in Champions Online (wait, people actually play the game, and not just do Alerts? Woah! :eek: ) there are countless named Villains that you encounter once, and then never see again. While some of these enemies aren't very noteworthy, and kinda just blend into a blur of characters of the past, some of these 1-Shot NPCs were really well done, and (in some, rare cases) were actually Voice Acted fairly well. Here's a list of some of my favorites.
-Alamogordo: First up is one of my favorite CO NPCs of all time. Head of a Cult of Irradiates, Alamogordo preaches how one should love the Mutation and Radiation. What's best about this character is how he's voiced; he sounds like a televangelist, putting emphasis on the ends of his words.
"My friends, you must open your mind and soul to Radiation-ah and Mutation-ah!" -Alamogordo
Classic. Also, he's got see-through arms. Pretty neat, huh?
-Landshark: One of the many Supervillains you can encounter in the Bunker Buster Nemesis Mission, Landshark's name says it all; He's a Shark, on the Land. His info doesn't really tell very much, saying how his origin is fairly unknown, but he might have been a Surfer caught in a freak accident. Although he's not a very detailed character, would this be awesome:
LANDSHARK! ALERT!
Microman: Although he's not technically a 1-shot NPC (he's always in the Ren Cen, just sitting around...), Microman is a character that is hardly ever used. Only incorporated in 2 missions, both of which lead up to Dr. Destroyer's Robot Factory, Microman should have been used for much more than that. Reading his backstory, Microman is MUCH more than just some tiny guy; I mean, he founded the Sentinels (though, that superteam hasn't been seen in CO as of yet...). Basically, he's the HERO System's version of Ant Man.
Although there's plenty of other characters, I'll let others include them in this list. Don't wanna get greedy!
It makes sense, if you don't think about it.
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Most often Slice N Dice@zap-the-eradicator in-game.
Comments
A hired villain from the final nemesis mission.
He's actually a villain described in Champions Villains, but he's hardly anyone memorable.
Mechaniste is ok, too, I guess. He'd be great for a custom alert.
- Stingray from the "The One That Got Away" mission from Prince Marus
- White Rhino from Monster Island
The Villains of GRAB
- Cheshire
- Black Diamond
- Bluejay
And there's a ton more I can't think of right now. The game is loaded with super villain NPC's that only get used once or twice. I keep hoping some them get recycled as a cheap way of putting in some new game content
It would be great that if the random missions we could pick up.. had one of these lesser used villains as surprise end bosses!
Its characters like these that really give an idea of what their motivations are through such short presentation. Something very lacking in characters or dialogue in general for the whole game. That's what's missing in all Cryptic games except for early niches like these. Character.
I like Tachyon's outfit a lot. I can't seem to precisely copy of it though. I can get close, but there always seems to be something still missing. Either the colors are off or one of the patterns are off. Maybe there is just something I don't understand about the CC. :rolleyes:
Anyway, he's one villain I've never seen in game. Joined too late, I guess. May the Devs should start sticking these losties into some Alerts.
Edit - Do we ever see Leech twice?
http://web.archive.org/web/20130812191409/http://champions-online-wiki.com/wiki/Leech
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RIP Caine
Because she is the only one I can think of off the top of my head right now...
but actually there are a lot of one-shot villians I really like that pop up during nemesis missions.
... NOOOOOOOOOOOOOOOOOOOOO
RIP Caine
- Menton- Only featured in two missions, one of which is a "real" fight with him, the other is meeting his astral form and all you do is chat in that mission. He's one of the most feared Super Villains in CO lore. I would have loved to see some more of him, instead of him forever plotting to escape a prison with zero security that isn't under his control. (I guess we could say he is using the prison as a base of sorts to manipulate the masses) Either way, I'd like to see more of him and his sister and her team, namely MENTALLA and Eurostar.
- The Futurists (The Fiend & Morticius) <-- IIRC only EVER featured in Bunker Buster, with no explanation as to WHY they suddenly decide to team with your nemesis.
- Other villain NPCs who show up in Bunker Buster which are just dragged from all corners of lore <-- If you ever have the patience to run Bunker Buster with a team and can deal with the annoyingly close NPCs who are useless in the final battle, count how many Villain NPCs there are and remember that you've never encountered them ANYWHERE in CO aside from this mission (excluding your Nemesis).
- Caringorm Stoneblood - Aside from the alert and the one mission in Qliphothic Vibora Bay. You never see him anywhere or even referred to much;
- Gravitar - We only see her once and she's just farmed and made out like a really bratty kid. Lore wise she hates Mechanon and I'd personally LOVE to see a Mechanon mission/arc or event where we get to team up with Gravitar to take down Mechanon.
There are so many, heroes as well, people who really aren't expanded upon like: Celestar and The Constable (not sure if he is actually canon or not for example.
I may be biased heavily, but I'd say that PSI is probably one of the major but least expanded upon villain groups in CO. After their brief arc in MC, you don't even hear any mention about them until level 35's Psidewinder mission where you fight a bunch of VIPER Mentalists under Mind Slayer's control. VIPER and ARGENT are everywhere throughout the game, DEMON has their own presence in an adventure pack (Demonflame), VIPER has it's own AP as well (Serpent Lantern) and PSI has...a mission chain in MC.
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Of course, I'm kinda biased. Mind Inc. reminds me a LOT of the Universal Brotherhood from Shadowrun. The concept of "We pretend to be self help good guys, while secretly enslaving people" is fantastic, and opens up a lot of plot options. Some of my fondest pnp memories were built on that trope.
RIP Caine
Love Demon Key lines! I have a few friends that don't play anymore, but even in Vent, they still quote Demon Key.
"IT'S THE LEFT HAND!"
Classic.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
http://web.archive.org/web/20130605224245/http://www.champions-online-wiki.com/wiki/Eclipse%27s_Lair
I can remember ever seeing him outside of that Lair.
http://web.archive.org/web/20130511141758/http://www.champions-online-wiki.com/wiki/Eclipse
http://web.archive.org/web/20130511151829/http://www.champions-online-wiki.com/wiki/Mechaniste
Can't think of an Alert he's popped up in, either. { puts on thinking cap }
Hold still when he shows up, and he'll one-shot you into next week.
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
It goes the other way around with most of the other villains mentioned in this thread... if you happen to have a character running around with Night Warrior...
Hey nice speech Alamogordo. *shank.* Good bye!
I'd prefer blocking to avoid cc, and being debuffed, to the massive damage wall we get instead. An AT can survive a debuff or cc just as well as a freeform. I'd rather be hindered and use tactics, you know? A fight doesn't have to be hard through sheer dps or bag of hit points.
RIP Caine
The other day I spotted the Big Longhorn and he was really low on hit points - down to the last sliver of green. My hero was too low of a level to even try to take him on alone even as badly as he was hurt, so I tried following him to each of his known jump-to location figuring a team of heroes might be waiting for him at one of the next locations, but no one seemed to be waiting for him anywhere.
My main question is - Can the local wild life actually do that much damage to him even if a hero never intervenes?
My minor question is, When Grond is defeated, how long before he reappears? Is it a matter of hours (a set time) or is it more like the next time the server is re-set or another instance gets created?
Fun Fact about Leech: The costume piece for Leech's head exists within the game files (along with a handful of other unreleased costume pieces, can't find the forum post though )
About Eclipse: I'd like to not only see more of Eclipse, but more of ALL of the Crowns of Krim; Eclipse, Bloodstone, Phoenix, Temblor and Force (the last 3 don't appear in CO at all, iirc).
Also, on the topic of supervillain 'teams', I'd like to bring up the Viper Dragon Branch, and how little emphasis is put on its members. We encounter a few in-game quite often (namely Ripper, Viper X and Draconis), but there are many others that are seen briefly, like Redstone during the MI Crisis, Diamondback in the Desert, and Freon in Serpent Lantern. Even more, there are over a dozen other Dragon Branch members unaccounted for in CO, like Copperhead, HalfJack (interestingly, the name 'Halfjack' is prohibited to be used as a character name...), El Cabron, Adder, Gauntlet, Oculon, Spitfire, and Tungarak, to name a few.
I would like to see more Viper stuff... or, at least, I WOULD have if I didn't already hit my 5k Viper Kill Perk. How 'bout some content for Canadian Wildlife, or Sea Creatures?
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Most often Slice N Dice@zap-the-eradicator in-game.
Thing is: Name me 5 mobs that actually use CC. Bonus points if you can avoid those level 12 foxbat things. Even psi doesn't cc us, and that's a bit silly.
RIP Caine
Not really? He's way too overpowered for everything in that zone, and he regenerates at a steady pace.
..... unless Grond is glitched somehow and no one's noticed....
PSI utilize the following:
Multi hand Fighting - PSI Agent - A combo that can be blocked (but not at the last second) and will apply an AoE Stun followed by a medium level knockback to main target.
Ego Placate - A high perception debuff which places the PSI Hypnotists in "Placated" mode which grants them that stealth look.
IN terms of the general understanding of crowd control they only use one CC attack.
In terms of what CC actually encompasses, they use two CC attacks.
In terms of what CC is said to cover they all utilize knockback as a form of CC, making it three CC attacks (with PSI Wave from PSI Hypnotists being this knockback).
Note: Name of that PSI attack may be wrong, it's been a while since I went up against a PSI Agent.
So so far;
- PSI Agents - AoE Stun to Knockback.
- PSI Hypnotists - Ego Placate style attack, and knockback
- Botono's with their Disabling Voodoo blasts.
- New Shadows Female Vampires with the kiss attack which applies a placate to you.
- VIPER Tartrappers - Rooting ability as this is a CC effect.
- ARGENT Counter Agents do have access to stunning tasers IIRC
- Westside Prison escapees in the open mission, the five bosses have access to stun inducing tasers and knockback.
- Qularr Bugkeepers on Slither Beach? (Great Barrier Grief open mission, around that area) These guys are nasty if you let them attack you. Not only can they put you in a hold, but they can also impregnate you. Upon birth of their offspring FROM your body, it will explode out of you, removing half of your HP. This HP removal is not affected by and cannot be negated by the following:
- Blocking
- Uber Healing
- Any defensive passive
- Eruption Device.
Whilst the half HP removal does not show up on combat log, the initial attack is called: Impregnate.
CC amongst mobs is scarce yes, but piling CC onto them isn't going to make them any harder for heroes who can either sneak towards them or snipe them from long ranges, or hit them so hard they die before firing any attack off.
If Players had access to NPC CC with the specs and form power we have...Crowd Controllers would be more abundant than they are now and not to mention wanted.
Take for example Caringorm Stoneblood's hold or Vigil's hold from bloodmoon. Those sorts of holds are designed to be annoying and what players had access to.
But I'd really hate to drag this thread any further off the rails with my CC lecture.
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He actually does better than being 1-Shot Villain....
And playing by myself since Aug 2009
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WHOA! D
https://www.youtube.com/watch?v=pWdd6_ZxX8c&feature=kp
IMO, the complete opposite of fun is a cakewalk. I did mention though that I wanted rezzers and debuffers and buffers, too. You kinda only latched on to one tiny fragment of what I'm talking about.
Raven, fair enough. I never notice em. Psi can't be too bad with the holds, though, because I don't even run much cc resistance and I don't even remember them having any.
RIP Caine
Sea Serpents/Water Moccasins: While these aren't actually Villains, but Henchmen, I find it odd that we only see these aquatic Viper goons in one mission (in Canada, no less). Bring 'em back for a Megalodon Rampage, or something. Speaking of which...
Megalodon: C'mon, a Megalodon Rampage would be freakin' sweet. Originally meant to be Lemuria's Cosmic world-boss, early Devs decided not to finish Megalodon, and stated that chances are they wouldn't finish it... unless they decided it would fit into future content (they actually said that in a really, really old CO News Post. I'd have to go back and find it). What would be a better time than for an Underwater Megalodon/Viper Rampage?
Blue Diamond: On a side note, there's one Hero you can meet in Bunker Buster (the Nemesis Mission) named Blue Diamond. She can be found in one of the stasis tubes, and has an interesting backstory. Mainly because it actually references, by name, 'Facebook' and 'Twitter'. Which is odd, considering civvie NPC's refer to those things as 'Facespace' and 'Tweeter'. Funny.
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Most often Slice N Dice@zap-the-eradicator in-game.
For the record, Phoenix is in the game, he's just really easy to miss.
He has a lair in Monster Island, on the south-southwest side of the Volcano just southeast of Slither beach, where the Viper area is located. Sort of just east of where that Viper guy tries to trick the PC into going with him to an ambush. I can show you in-game sometime. Or, follow these links!
Link one
Link two
Link three [map]
Temblor is mentioned in the game text in each of the existing Crowns of Krim missions, as spying on the player character.
My super cool CC build and how to use it.
Landshark! Alert!
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Most often Slice N Dice@zap-the-eradicator in-game.
- John Devil. A fairly important character in the Champions PnP lore, but only makes a cameo in the cutscene before the Nemesis Museum mission (aka the First Nemesis Mission). I'm curious as to why he was with Kevin Poe there, anyway...
-The Drifter. Yeah, he stands in the Ren Cen and sells stuff for Drifter Salvage (you know, he really isn't 'drifting' nowadays...), and you see him in the first Nemesis Mission in the Museum, and later when you fight Ghost Veil (another Nemesis Mission), but there really isn't much background on the Drifter. I'd kinda like to know more about the guy, you know?
-Kinetik. Technically not a 'one shot', but might as well be. You almost never see him, and he's never really used much. At least Sapphire sings during the Anniversary event (which is coming up, by the way! Next month! Mark your calendars!); Kinetik just stands over near the southern-end of City Center chatting with two cops all day long.
There are so many more characters that can be used again (or, for the first time in CO). Anyone got any others?
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Most often Slice N Dice@zap-the-eradicator in-game.