And it's for this reason that I barely touch the game anymore. If they would put the effort from making lockboxes and vehicles to actually putting in lasting, meaningful content then I feel the game would start retaining players.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Didn't you know? Superheroes are just temporary becomes. Vehicles is what Champions Online is all about! lol jk
I have to agree.though. I'm tired of vehicles because they are usually killjoys. They take the challenge away from cosmics like Mega D or mob farming. I know it is the easiest way, but it sure is the less fun and lazy way... (No wonder the Mega Ds in Resistance got nerfed HARD)
I only touch my vehicles on special circumstances.
Don't hold your breath that Lockbox will change. It will always be a vehicle+costume set+misc. Then the community will hate and forget about it afterwards.
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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Personally, I'm getting tired of this poor horse being flogged. It stopped moving months ago.
Don't like vehicles? Don't use them. I don't, aside from being a quick travel method for toons whose concepts don't include flight or superspeed.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Yeah. This last one pretty much is my limit. Either add 5 new, farmable lasting missions into the game or just stop. They are getting tons of money from these things, yet aren't using any of that income to develop content for it?
But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.
We didn't even get any lockbox becomes since Christmas! No archer, no fool, no ninja.
Yeah. This last one pretty much is my limit. Either add 5 new, farmable lasting missions into the game or just stop. They are getting tons of money from these things, yet aren't using any of that income to develop content for it?
But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.
We didn't even get any lockbox becomes since Christmas! No archer, no fool, no ninja.
How much money are they getting? You can't say it's tons of money, because I would seriously doubt CO's population is that big that they would have a massive surplus of income, but hell even if they did have tons of money content isn't going to magically build itself.
But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.
Hideout customization parts would probably require a fair bit of effort into a system that hasn't seen much activity and one which the original dev behind it is no longer on the CO team.
This is my Risian Corvette. There are many like it, but this one is mine.
Personally if anything I have become more fond of vehicles lately, they provide more things to do in game and a way to experience some of the content in new ways.
For example Lemuria is the pits if you don't have a vehicle, but with one I've actually found it 100% more enjoyable.
I am, however, getting bored of whiny, predictable topics on this forum.
Well, we can always talk about current events... oh, wait. Another lockbox and another vehicle is current events.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
I don't like the complete hit or miss aspect of vehicles from dropboxes. I'd prefer all the specials costume sets just be available via Drifter salvage. Add to the Drifter auras and skins for various weapons and I'd put much more money into that aspect of the system.
I am, however, getting bored of whiny, predictable topics on this forum.
If you read my post I said I wouldn't mind if vehicles were customisable and was a travel power only. Just don't like the way they implemented the vehicles in CO
Personally if anything I have become more fond of vehicles lately, they provide more things to do in game and a way to experience some of the content in new ways.
I'm pretty much in the same boat.
Having a vehicle with decent mods on it means I can send my support-ish and melee types in to Sky Command and Lemurian Invasion and actually have fun.
Gravitar and Fire & Ice pretty much need a specific style of build that I don't use much so I've only really got a couple of heroes that don't spend most of the time faceplanted.
Also having the option to have good AoE is nice for the single target types I usually build.
This is my Risian Corvette. There are many like it, but this one is mine.
I get that PWE makes its fortune from running Player vs. Casino (PvC) games moreso than PvE or PvP.
What I can't figure out is why they keep the game and the casino so separate. Usually publishers integrate the casino into the game. Like introduce new content to challenge the player and then make them run into something that wants your money.
E.g.
1. Try to run new mission, get paywalled
2. Pay for DLC
3. Run mission
4. Get rare shinies
5. Yay shinies
Or
1. Run new mission
2. Drop rate sucks
3. Buy drop rate booster
3. Get rare shinies
4. Yay shinies
Or
1. Run mission
2. Get rare rusties
3. Buy cash shop polish to make rusties shiny
4. Yay shinies
Or
1. Run mission
2. Get owned
3. Buy cash shop moderately shinies and/or buffs
4. Kick ****, get rare shinies
5. Yay shinies
Not with CO. With CO it's like
1. Buy cash shop stuff and play the casino
3. Err... yay shinies?
It's like come on, where's the sense of achievement? All the player hypothetically did was spend a bunch of money to get ubers, so how are they supposed to feel awesome about it? The game's not even being disguised as a challenge here
And then people in the forums start acting like the devs don't actually want you to play the game itself and nothing in the game should give any rewards. That's pretty dysfunctional. A game where the devs don't want you to play their content? Who'd have thought?
And then people in the forums start acting like the devs don't actually want you to play the game itself and nothing in the game should give any rewards. That's pretty dysfunctional. A game where the devs don't want you to play their content? Who'd have thought?
And then they start putting rewards in-game, and people on the forums start acting as if it were some sort of horrible chore to actually be asked to play the game to get the shinies...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
It's not like this costume wasn't requested many times, right, right?
It's not like this one is only a vehicle lockbox release. And at least vehicle is not something of generic random sci-fi theme, but at least fits with costume.
Still waiting for something suitable for mystic or cosmic types, though.
As for vehicles as devices...
Yes, I do think they are overpriced when compared to becomes.
And instead of being moddable, should be made entirely like becomes, with power progression and scalable powers.
I also question them being faster than maxed rank travel powers. A jet should not be automatically faster than Superman.
But I'm rather happy they are not travel powers. I don't want to see vehicles spammed by trolls in Sherrera or Caprice, considering their large size and hitboxes.
I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
It's not like this costume wasn't requested many times, right, right?
I like vehicles. I have oodles of em, and not enough vehicle mods to trick em all out.
That said? The new ones are hideous, and I didn't much care for that costume set to begin with. We didn't need yet more ninja parts. That said? I'll wait for the next one, they're usually pretty good at hitting my interests. What's one lockbox that doesn't?
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
I was tired of them a long time ago. Welcome to last year. :rolleyes:
That said, the dumb things should be customizable in appearance. Starships in STO are customizable, so why the hell not the vehicles for superheroes? Most superhero vehicles in comics are very customized to the hero's theme; Batman has the Batmobile, the Fantastic 4 the Fantasticar, Blue Beatle has the Bug, etc.
I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?
I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
It's not like this costume wasn't requested many times, right, right?
I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?
that is pretty much it. i could stomach vehicles and lockboxes more if we were getting permanent missions and powers still. as it stands, co just continues to disappoint.
I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
It's not like this costume wasn't requested many times, right, right?
.
and it gets slammed into a gamblepack, its not "lockbox or no", its yet another thing that we asked for put in the least user friendly method of acquisition. its a costume set i'd buy in a second(like all the other costume sets) but there is no way in hell im going to gamble for it. no cash for cryptic there.
I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?
For me it's been mostly the lack of new content. None of my characters are appropriate for vehicles, so aside from the occasional costume set release, there's nothing new for them.
For me it's been mostly the lack of new content. None of my characters are appropriate for vehicles, so aside from the occasional costume set release, there's nothing new for them.
This is about where I fall as well. I have only one character for whom a vehicle would be appropriate...but not a sky cycle, or mega-tank, etc. Its a minor disappointment that the game engine doesn't allow for a motorcycle, perhaps on par with my favorite diner serving Pepsi rather than Coke, but not a big deal. What it does mean, for me at least, is that time spent on vehicles is not time spent improving or growing the game.
Of course I know that income, even if from a source that doesn't appeal to me, keeps the lights (and servers) on.
I wasn't interested in them to start with.
The costume set.. well I don't actually have any that could use it and as with Themigthyzenith.
I have opened 144 boxes, no costume, so it's a moot point anyway.
5 bikes- given away to other people
7 auras- 5 given away to other people
21 q boxes- given away to other people
? drifter boxes-given away to other people
legion boxes- given away to other people
5 swords- 3 given away to other people
the collection of salvage from the boxes- a few more people got goodies.
groups of 5 xp boosts- sent to people in tutorial. I've probably confused a few new players but I did include collecting mail instructions
I really don't care for vehicles, as a way of getting around I suppose they aren't so bad, but I really hate seeing people farming with them or fighting boss battles with them. This is a super hero game not a spaceship game. However, Pandora's box has been opened and they're not going away. Maybe we could have a couple of instances that are vehicle free? Let's have two Vibora bays, one with vehicles. and one where they're not allowed. People choose if they want to have vehicles or not.
How much money are they getting? You can't say it's tons of money, because I would seriously doubt CO's population is that big that they would have a massive surplus of income, but hell even if they did have tons of money content isn't going to magically build itself.
Considering that the vehicle took the work effort of one dev to make in his off time (essentially no resources spent to pay that dev) its essentially all free money. To keep making more vehicles is one dev to make a model then throw random stats and already made items on it. Rinse repeat.
Costumes however are a different endeavor since they need to make and reshape every single costume piece to work for every imaginable character measurement. So that gets a by.
Regardless, they make money off of these items to develop more items that need money to purchase. When is that money made going to be put into developing content for a game that needs new regularly added content to keep the players interested. The population will continue to shrink if there is no regularly added new things to play.
The cash shop being the end game will doom any game.
Successful and progressing games of the FTP model get new expansions and content every 2-3 months. Look at DCUO. They know that content needs to be added regularly. It keeps their paying customers invested to spend even more money and encourages new players to stay for the long run because they see so much content being made that they may never do everything. AND THAT'S A GOOD THING!
Hideout customization parts would probably require a fair bit of effort into a system that hasn't seen much activity and one which the original dev behind it is no longer on the CO team.
If we got the guy who made the hideouts back, he'd likely be able to do it in two weeks and probably make Supergroup hideouts on the side for fun.
Considering that the vehicle took the work effort of one dev to make in his off time (essentially no resources spent to pay that dev) its essentially all free money. To keep making more vehicles is one dev to make a model then throw random stats and already made items on it. Rinse repeat.
Costumes however are a different endeavor since they need to make and reshape every single costume piece to work for every imaginable character measurement. So that gets a by.
Regardless, they make money off of these items to develop more items that need money to purchase. When is that money made going to be put into developing content for a game that needs new regularly added content to keep the players interested. The population will continue to shrink if there is no regularly added new things to play.
The cash shop being the end game will doom any game.
Successful and progressing games of the FTP model get new expansions and content every 2-3 months. Look at DCUO. They know that content needs to be added regularly. It keeps their paying customers invested to spend even more money and encourages new players to stay for the long run because they see so much content being made that they may never do everything. AND THAT'S A GOOD THING!
I never said the cash shop is an end game, far from it, but let's analyze your points.
First the vehicles being the work of one dev in their off time. I am not sure of that, I know the hideouts were the work of Tumerboy in his off time, but even that required the work of engineers and other devs to hook them in properly into the game after the fact so that still required dev team work. The same can be said with vehicles, which would require artists, at the very least, to get them created, and the new vehicle designs were definitely required more artists.
As far as your statement of creating new content, who says they aren't working on something big. People like to look at developers like Blizzard (aka WoW) as some pinnacle of content development but it still takes them months of time to deliver any content that see's significant world changes to the game, and that's usually the content that was still in development post launch of an expansion. They still keep talking about faster development cycles, such as expansions coming out faster, and they've already missed that mark by a lot with their Warlord's of Draenor expansion. It takes time to concept stuff, then have the art team create the textures, the world team to build the world, the quest team to populate it with content, figure out what is doable and what isn't, and so on and so forth.
And saying look at DCUO is sort of misguided as again, development of said projects are started months in advance, in the middle of another project even, if not before. I am putting my money on mid summer to early fall we will hear something big because considering the patches at current haven't been anything big as compared to the last few months tells me they might be working on something big that requires more of their time and effort.
I wasn't interested in them to start with.
The costume set.. well I don't actually have any that could use it and as with Themigthyzenith.
I have opened 144 boxes, no costume, so it's a moot point anyway.
5 bikes- given away to other people
7 auras- 5 given away to other people
21 q boxes- given away to other people
? drifter boxes-given away to other people
legion boxes- given away to other people
5 swords- 3 given away to other people
the collection of salvage from the boxes- a few more people got goodies.
groups of 5 xp boosts- sent to people in tutorial. I've probably confused a few new players but I did include collecting mail instructions
I can back this up, too. I ended up with a fire ant from the drifter salvage because of how much Q clouds gave me (on my birthday, no less). I've opened 40 boxes so far, 2 auras/2 swords/the costume. For comparison, I've gotten every other lockbox vehicle within 30, barring the foxbat jet (which, seriously, if any of y'all have lying around...) and all of the random swag as well. It seems like the drop rates might have lowered? I saw people trading the naginata alpha for the costume. That is pretty screwed up, really.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
I never said the cash shop is an end game, far from it, but let's analyze your points.
As far as your statement of creating new content, who says they aren't working on something big. People like to look at developers like Blizzard (aka WoW) as some pinnacle of content development but it still takes them months of time to deliver any content that see's significant world changes to the game, and that's usually the content that was still in development post launch of an expansion. They still keep talking about faster development cycles, such as expansions coming out faster, and they've already missed that mark by a lot with their Warlord's of Draenor expansion. It takes time to concept stuff, then have the art team create the textures, the world team to build the world, the quest team to populate it with content, figure out what is doable and what isn't, and so on and so forth.
And saying look at DCUO is sort of misguided as again, development of said projects are started months in advance, in the middle of another project even, if not before. I am putting my money on mid summer to early fall we will hear something big because considering the patches at current haven't been anything big as compared to the last few months tells me they might be working on something big that requires more of their time and effort.
i don't think that a lot of us are using wow's content schedule as a barometer, frankly the few times i played wow, its archaic graphics were jsut killing me. we complain about coh's fingers, my draeni monk's outfit didnt even have a unique polygonal mesh till i was nearly level 20. there was another superhero game with a modest population that used to bang it out of the park with pretty good regularity for twice the lifespan of co. And the reason people don't believe there is some major thing coming from cryptic is simply, there is no evidence to believe it. since the end of the comic series and the introduction of alerts, co's new normal has been"its free to play, don't expect anything" and for a few forum regulars, that seems to have worked, but for people that want actual new missions or areas, it has been a long 2 years. co was acceptable at least when we were getting the comic series. but post on alert? expectation would require much more evidence than a few lock-boxes and another vehicle pass.
i don't think that a lot of us are using wow's content schedule as a barometer, frankly the few times i played wow, its archaic graphics were jsut killing me. we complain about coh's fingers, my draeni monk's outfit didnt even have a unique polygonal mesh till i was nearly level 20. there was another superhero game with a modest population that used to bang it out of the park with pretty good regularity for twice the lifespan of co. And the reason people don't believe there is some major thing coming from cryptic is simply, there is no evidence to believe it. since the end of the comic series and the introduction of alerts, co's new normal has been"its free to play, don't expect anything" and for a few forum regulars, that seems to have worked, but for people that want actual new missions or areas, it has been a long 2 years. co was acceptable at least when we were getting the comic series. but post on alert? expectation would require much more evidence than a few lock-boxes and another vehicle pass.
Well I think some clues can be seen in the costume designs. They haven't exactly had their feet under them, and one can't expect snap of fingers and something new to come out instantly. Even CoH took two years to get its feet back under them with what one can only describe as mediocre updates until the Going Rogue expansion finally hit.
While goign rogue definitely lengthened the gap between here and coh to the point of comedy. issue 14 brought what was basically our "foundry" really our worst time was 7-9 7-8 took 6 months between and 9 was small. though paper missions beat the pants off of "civilian run up" missions here as far as theme , structure and humor. that said, issue 10 introduced a new zone, a total art revamp of an enemy group, an endgame "raid", a task force, and 2 new free costume sets. issue 11 added a new layer of customization , a new power set and a major new mechanic for doing missed content. if you want me to go on i will, but outside of issu 7-9, im not seeing mediocre updates especially relative to 2 years of temp misions consisting of street hunts, simple races and timed off alerts
as for clues off the costumes, i wish that was true, i know the dryad costume made me hope we might finally get a plant power set..but months just kept going by, and cryptic really seems to rely on the low expectations of its players to coast by on a minimum of effort.
While goign rogue definitely lengthened the gap between here and coh to the point of comedy. issue 14 brought what was basically our "foundry" really our worst time was 7-9 7-8 took 6 months between and 9 was small. though paper missions beat the pants off of "civilian run up" missions here as far as theme , structure and humor. that said, issue 10 introduced a new zone, a total art revamp of an enemy group, an endgame "raid", a task force, and 2 new free costume sets. issue 11 added a new layer of customization , a new power set and a major new mechanic for doing missed content. if you want me to go on i will, but outside of issu 7-9, im not seeing mediocre updates especially relative to 2 years of temp misions consisting of street hunts, simple races and timed off alerts
as for clues off the costumes, i wish that was true, i know the dryad costume made me hope we might finally get a plant power set..but months just kept going by, and cryptic really seems to rely on the low expectations of its players to coast by on a minimum of effort.
Mission Architect was also the worst thing that happened to CoH I remember that quite well especially Positron's letter that bashed the players for exploits they knew would happen.
i notice you use very weird attribution statements when dealing with people's motivations. "bashed" players? i remember the letter, and outside of interjecting extensive projecting, there was no bashing. and exploits aside, ma still was a great place for creative players to make some really impressive stuff. I still remember ascendant's mini task force that was funnier than most non double fine video games by professional developers. the farms were annoying, no question, but balancing rewards for user created content is always going to be tricky, based on their respective forums, i see the foundry gets enough complaints on its own regard.
and the shadow shard task forces were the worst thing to ever happen to coh. :P
i notice you use very weird attribution statements when dealing with people's motivations. "bashed" players? i remember the letter, and outside of interjecting extensive projecting, there was no bashing. and exploits aside, ma still was a great place for creative players to make some really impressive stuff. I still remember ascendant's mini task force that was funnier than most non double fine video games by professional developers. the farms were annoying, no question, but balancing rewards for user created content is always going to be tricky, based on their respective forums, i see the foundry gets enough complaints on its own regard.
and the shadow shard task forces were the worst thing to ever happen to coh. :P
I still have the letter saved some where, he was actually bashing players for abusing exploits they knew full well about. And the few that actually made storied content paled in comparison tot he plethora of missions designed solely around cheap easy fights for boss+ level villain XP. In fact there was thread upon thread about it on the old CoH forums.
i remember those threads..but here thereis just thread after thread about "when are we going to get non-vehicle content" so circle of life, ya know. that was the funny thing about those forums..we had content to argue about.
i remember those threads..but here thereis just thread after thread about "when are we going to get non-vehicle content" so circle of life, ya know. that was the funny thing about those forums..we had content to argue about.
Arguably not, but then again when rose tinted glasses are on, things tend to look different.
now running regular content which had a number of branches, task forces, mayhem/safeguards, radios, morality missions, ssas , mission archetecht stuff and incarnate trials. that seemed more fun.
I can back this up, too. I ended up with a fire ant from the drifter salvage because of how much Q clouds gave me (on my birthday, no less). I've opened 40 boxes so far, 2 auras/2 swords/the costume. For comparison, I've gotten every other lockbox vehicle within 30, barring the foxbat jet (which, seriously, if any of y'all have lying around...) and all of the random swag as well. It seems like the drop rates might have lowered? I saw people trading the naginata alpha for the costume. That is pretty screwed up, really.
I thought the costumes were dropping more than the vehicles. I opened like 30 and have 4 sets
now running regular content which had a number of branches, task forces, mayhem/safeguards, radios, morality missions, ssas , mission archetecht stuff and incarnate trials. that seemed more fun.
So in a technical sense, what CO offers now. The only thing missing is the Foundry and rather they do it right instead of just plug it in and not work at all. Oh and trying to include incarnate trials which incarnate trials didn't enter until after the expansion, is a bit of a faux pas there on your part.
So in a technical sense, what CO offers now. The only thing missing is the Foundry and rather they do it right instead of just plug it in and not work at all. Oh and trying to include incarnate trials which incarnate trials didn't enter until after the expansion, is a bit of a faux pas there on your part.
Thing is though, mission content was actually getting added to CoH on a fairly regular basis, meanwhile CO's only getting lockboxes with vehicles in them. Cryptic has completely dropped the ball on supporting this game.
Thing is though, mission content was actually getting added to CoH on a fairly regular basis, meanwhile CO's only getting lockboxes with vehicles in them. Cryptic has completely dropped the ball on supporting this game.
It seems cryptic has less love for its creations than (insert funny here)
they sold COX to NCSOFT and then CO to PW. Cryptic just doesn't stick with their games
At least with NCSOFT they kept working on it but with PW they do nothing with it. Would of loved if NCSOFT bought CO...but then again they might close it down like they did with COX
they sold COX to NCSOFT and then CO to PW. Cryptic just doesn't stick with their games
Um, no.
Cryptic Studios developed CoH - and their publisher, NCSoft, subsequently decided to create their own in-house development studio, and fired Cryptic.
Cryptic then went on to develop CO and STO under the auspices of their next publisher, Atari. The less said about Atari's grasp of online gaming, the better - we'll just leave it at the fact that they wanted NWO to be an online single-player game. It had to be hastily retooled as an MMO when PWE bought the studio from Atari.
Cryptic has not "sold" any of their games. One was taken away from them, and they're still developing for the other three.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
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"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
I have to agree.though. I'm tired of vehicles because they are usually killjoys. They take the challenge away from cosmics like Mega D or mob farming. I know it is the easiest way, but it sure is the less fun and lazy way... (No wonder the Mega Ds in Resistance got nerfed HARD)
I only touch my vehicles on special circumstances.
Don't hold your breath that Lockbox will change. It will always be a vehicle+costume set+misc. Then the community will hate and forget about it afterwards.
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Don't like vehicles? Don't use them. I don't, aside from being a quick travel method for toons whose concepts don't include flight or superspeed.
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But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.
We didn't even get any lockbox becomes since Christmas! No archer, no fool, no ninja.
How much money are they getting? You can't say it's tons of money, because I would seriously doubt CO's population is that big that they would have a massive surplus of income, but hell even if they did have tons of money content isn't going to magically build itself.
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Don't use a vehicle then?
Hideout customization parts would probably require a fair bit of effort into a system that hasn't seen much activity and one which the original dev behind it is no longer on the CO team.
For example Lemuria is the pits if you don't have a vehicle, but with one I've actually found it 100% more enjoyable.
Don't like their controls enough to use them more often, nor I have real need for more than two of them.
I am, however, getting bored of whiny, predictable topics on this forum.
Well, we can always talk about current events... oh, wait. Another lockbox and another vehicle is current events.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
If you read my post I said I wouldn't mind if vehicles were customisable and was a travel power only. Just don't like the way they implemented the vehicles in CO
I'm pretty much in the same boat.
Having a vehicle with decent mods on it means I can send my support-ish and melee types in to Sky Command and Lemurian Invasion and actually have fun.
Gravitar and Fire & Ice pretty much need a specific style of build that I don't use much so I've only really got a couple of heroes that don't spend most of the time faceplanted.
Also having the option to have good AoE is nice for the single target types I usually build.
What I can't figure out is why they keep the game and the casino so separate. Usually publishers integrate the casino into the game. Like introduce new content to challenge the player and then make them run into something that wants your money.
E.g.
1. Try to run new mission, get paywalled
2. Pay for DLC
3. Run mission
4. Get rare shinies
5. Yay shinies
Or
1. Run new mission
2. Drop rate sucks
3. Buy drop rate booster
3. Get rare shinies
4. Yay shinies
Or
1. Run mission
2. Get rare rusties
3. Buy cash shop polish to make rusties shiny
4. Yay shinies
Or
1. Run mission
2. Get owned
3. Buy cash shop moderately shinies and/or buffs
4. Kick ****, get rare shinies
5. Yay shinies
Not with CO. With CO it's like
1. Buy cash shop stuff and play the casino
3. Err... yay shinies?
It's like come on, where's the sense of achievement? All the player hypothetically did was spend a bunch of money to get ubers, so how are they supposed to feel awesome about it? The game's not even being disguised as a challenge here
And then people in the forums start acting like the devs don't actually want you to play the game itself and nothing in the game should give any rewards. That's pretty dysfunctional. A game where the devs don't want you to play their content? Who'd have thought?
- David Brin, "Those Eyes"
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It's not like this costume wasn't requested many times, right, right?
It's not like this one is only a vehicle lockbox release. And at least vehicle is not something of generic random sci-fi theme, but at least fits with costume.
Still waiting for something suitable for mystic or cosmic types, though.
As for vehicles as devices...
Yes, I do think they are overpriced when compared to becomes.
And instead of being moddable, should be made entirely like becomes, with power progression and scalable powers.
I also question them being faster than maxed rank travel powers. A jet should not be automatically faster than Superman.
But I'm rather happy they are not travel powers. I don't want to see vehicles spammed by trolls in Sherrera or Caprice, considering their large size and hitboxes.
Plus, I like third travel power on some toons.
call it a vehicle detailing pack and price it around 475 zen or so in a half assed attempt to add some customization.
That way we'd get something we've all wanted for a long time and plenty of people could still complain about it.
I thanked them by buying 24 keys to get it.
24 boxes later......no costume set -_-
Thanks Cryptic.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
That said? The new ones are hideous, and I didn't much care for that costume set to begin with. We didn't need yet more ninja parts. That said? I'll wait for the next one, they're usually pretty good at hitting my interests. What's one lockbox that doesn't?
RIP Caine
That said, the dumb things should be customizable in appearance. Starships in STO are customizable, so why the hell not the vehicles for superheroes? Most superhero vehicles in comics are very customized to the hero's theme; Batman has the Batmobile, the Fantastic 4 the Fantasticar, Blue Beatle has the Bug, etc.
OK, I laughed out loud at this one.
============================================================
I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?
'Caine, miss you bud. Fly high.
http://co-forum.perfectworld.com/showpost.php?p=4141371&postcount=7
And, i'm not tired of vehicles. I just don't really see a need to use them. Other than blowing up chairs or some VIPERs in MI.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
that is pretty much it. i could stomach vehicles and lockboxes more if we were getting permanent missions and powers still. as it stands, co just continues to disappoint.
and it gets slammed into a gamblepack, its not "lockbox or no", its yet another thing that we asked for put in the least user friendly method of acquisition. its a costume set i'd buy in a second(like all the other costume sets) but there is no way in hell im going to gamble for it. no cash for cryptic there.
For me it's been mostly the lack of new content. None of my characters are appropriate for vehicles, so aside from the occasional costume set release, there's nothing new for them.
I have a couple. I use them only for the Rampages where they help, in which case they make the content laughable.
I wouldn't mind if vehicle content was challenging.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
This is about where I fall as well. I have only one character for whom a vehicle would be appropriate...but not a sky cycle, or mega-tank, etc. Its a minor disappointment that the game engine doesn't allow for a motorcycle, perhaps on par with my favorite diner serving Pepsi rather than Coke, but not a big deal. What it does mean, for me at least, is that time spent on vehicles is not time spent improving or growing the game.
Of course I know that income, even if from a source that doesn't appeal to me, keeps the lights (and servers) on.
'Caine, miss you bud. Fly high.
The costume set.. well I don't actually have any that could use it and as with Themigthyzenith.
I have opened 144 boxes, no costume, so it's a moot point anyway.
5 bikes- given away to other people
7 auras- 5 given away to other people
21 q boxes- given away to other people
? drifter boxes-given away to other people
legion boxes- given away to other people
5 swords- 3 given away to other people
the collection of salvage from the boxes- a few more people got goodies.
groups of 5 xp boosts- sent to people in tutorial. I've probably confused a few new players but I did include collecting mail instructions
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I would just rather buy costumes instead of gamble for then.
Indeed. Ive bought all the costume parts in the store but refuse to do this gambling nonsense U_U
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Considering that the vehicle took the work effort of one dev to make in his off time (essentially no resources spent to pay that dev) its essentially all free money. To keep making more vehicles is one dev to make a model then throw random stats and already made items on it. Rinse repeat.
Costumes however are a different endeavor since they need to make and reshape every single costume piece to work for every imaginable character measurement. So that gets a by.
Regardless, they make money off of these items to develop more items that need money to purchase. When is that money made going to be put into developing content for a game that needs new regularly added content to keep the players interested. The population will continue to shrink if there is no regularly added new things to play.
The cash shop being the end game will doom any game.
Successful and progressing games of the FTP model get new expansions and content every 2-3 months. Look at DCUO. They know that content needs to be added regularly. It keeps their paying customers invested to spend even more money and encourages new players to stay for the long run because they see so much content being made that they may never do everything. AND THAT'S A GOOD THING!
If we got the guy who made the hideouts back, he'd likely be able to do it in two weeks and probably make Supergroup hideouts on the side for fun.
I never said the cash shop is an end game, far from it, but let's analyze your points.
First the vehicles being the work of one dev in their off time. I am not sure of that, I know the hideouts were the work of Tumerboy in his off time, but even that required the work of engineers and other devs to hook them in properly into the game after the fact so that still required dev team work. The same can be said with vehicles, which would require artists, at the very least, to get them created, and the new vehicle designs were definitely required more artists.
As far as your statement of creating new content, who says they aren't working on something big. People like to look at developers like Blizzard (aka WoW) as some pinnacle of content development but it still takes them months of time to deliver any content that see's significant world changes to the game, and that's usually the content that was still in development post launch of an expansion. They still keep talking about faster development cycles, such as expansions coming out faster, and they've already missed that mark by a lot with their Warlord's of Draenor expansion. It takes time to concept stuff, then have the art team create the textures, the world team to build the world, the quest team to populate it with content, figure out what is doable and what isn't, and so on and so forth.
And saying look at DCUO is sort of misguided as again, development of said projects are started months in advance, in the middle of another project even, if not before. I am putting my money on mid summer to early fall we will hear something big because considering the patches at current haven't been anything big as compared to the last few months tells me they might be working on something big that requires more of their time and effort.
Silverspar on PRIMUS
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I can back this up, too. I ended up with a fire ant from the drifter salvage because of how much Q clouds gave me (on my birthday, no less). I've opened 40 boxes so far, 2 auras/2 swords/the costume. For comparison, I've gotten every other lockbox vehicle within 30, barring the foxbat jet (which, seriously, if any of y'all have lying around...) and all of the random swag as well. It seems like the drop rates might have lowered? I saw people trading the naginata alpha for the costume. That is pretty screwed up, really.
RIP Caine
Well I think some clues can be seen in the costume designs. They haven't exactly had their feet under them, and one can't expect snap of fingers and something new to come out instantly. Even CoH took two years to get its feet back under them with what one can only describe as mediocre updates until the Going Rogue expansion finally hit.
Silverspar on PRIMUS
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as for clues off the costumes, i wish that was true, i know the dryad costume made me hope we might finally get a plant power set..but months just kept going by, and cryptic really seems to rely on the low expectations of its players to coast by on a minimum of effort.
Mission Architect was also the worst thing that happened to CoH I remember that quite well especially Positron's letter that bashed the players for exploits they knew would happen.
Silverspar on PRIMUS
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and the shadow shard task forces were the worst thing to ever happen to coh. :P
I still have the letter saved some where, he was actually bashing players for abusing exploits they knew full well about. And the few that actually made storied content paled in comparison tot he plethora of missions designed solely around cheap easy fights for boss+ level villain XP. In fact there was thread upon thread about it on the old CoH forums.
Silverspar on PRIMUS
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Arguably not, but then again when rose tinted glasses are on, things tend to look different.
Silverspar on PRIMUS
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Definitely has to be rose tinted if you think running radios over and over again was content
Silverspar on PRIMUS
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now running regular content which had a number of branches, task forces, mayhem/safeguards, radios, morality missions, ssas , mission archetecht stuff and incarnate trials. that seemed more fun.
I thought the costumes were dropping more than the vehicles. I opened like 30 and have 4 sets
So in a technical sense, what CO offers now. The only thing missing is the Foundry and rather they do it right instead of just plug it in and not work at all. Oh and trying to include incarnate trials which incarnate trials didn't enter until after the expansion, is a bit of a faux pas there on your part.
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Oh god, don't remind me of those travesties... they just took forever and ever and ever to do.
Thing is though, mission content was actually getting added to CoH on a fairly regular basis, meanwhile CO's only getting lockboxes with vehicles in them. Cryptic has completely dropped the ball on supporting this game.
It seems cryptic has less love for its creations than (insert funny here)
they sold COX to NCSOFT and then CO to PW. Cryptic just doesn't stick with their games
At least with NCSOFT they kept working on it but with PW they do nothing with it. Would of loved if NCSOFT bought CO...but then again they might close it down like they did with COX
Who would of been a better company to run CO?
Cryptic Studios developed CoH - and their publisher, NCSoft, subsequently decided to create their own in-house development studio, and fired Cryptic.
Cryptic then went on to develop CO and STO under the auspices of their next publisher, Atari. The less said about Atari's grasp of online gaming, the better - we'll just leave it at the fact that they wanted NWO to be an online single-player game. It had to be hastily retooled as an MMO when PWE bought the studio from Atari.
Cryptic has not "sold" any of their games. One was taken away from them, and they're still developing for the other three.
- David Brin, "Those Eyes"
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