test content
What is the Arc Client?
Install Arc

Anyone getting tired of Vehicles?

jedite2012jedite2012 Posts: 334 Arc User
Every update is always a new lockbox with a vehicle in it

Anyone else getting tired of vehicle releases?

Cant they think of anything better than just adding vehicle after vehicle after vehicle

Now i wouldn't mind if the vehicles was customizable and was a travel power only, but this vehicle system is getting old

This doesn't even feel like a super hero game, more like who has the strongest vehicle game
[SIGPIC][/SIGPIC]
Post edited by jedite2012 on
«13

Comments

  • cyronecyrone Posts: 1,028 Arc User
    edited May 2014
    And it's for this reason that I barely touch the game anymore. If they would put the effort from making lockboxes and vehicles to actually putting in lasting, meaningful content then I feel the game would start retaining players.
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    edited May 2014
    Didn't you know? Superheroes are just temporary becomes. Vehicles is what Champions Online is all about! lol jk

    I have to agree.though. I'm tired of vehicles because they are usually killjoys. They take the challenge away from cosmics like Mega D or mob farming. I know it is the easiest way, but it sure is the less fun and lazy way... (No wonder the Mega Ds in Resistance got nerfed HARD)

    I only touch my vehicles on special circumstances.

    Don't hold your breath that Lockbox will change. It will always be a vehicle+costume set+misc. Then the community will hate and forget about it afterwards.
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
    Twitter
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2014
    Personally, I'm getting tired of this poor horse being flogged. It stopped moving months ago.

    Don't like vehicles? Don't use them. I don't, aside from being a quick travel method for toons whose concepts don't include flight or superspeed.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited May 2014
    Yeah. This last one pretty much is my limit. Either add 5 new, farmable lasting missions into the game or just stop. They are getting tons of money from these things, yet aren't using any of that income to develop content for it?

    But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.

    We didn't even get any lockbox becomes since Christmas! No archer, no fool, no ninja.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    Yeah. This last one pretty much is my limit. Either add 5 new, farmable lasting missions into the game or just stop. They are getting tons of money from these things, yet aren't using any of that income to develop content for it?

    But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.

    We didn't even get any lockbox becomes since Christmas! No archer, no fool, no ninja.

    How much money are they getting? You can't say it's tons of money, because I would seriously doubt CO's population is that big that they would have a massive surplus of income, but hell even if they did have tons of money content isn't going to magically build itself.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited May 2014
    They take the challenge away from cosmics like Mega D or mob farming. I know it is the easiest way, but it sure is the less fun and lazy way...

    Don't use a vehicle then?
    But since they are practically half the lockbox rewards, the other half costume pieces, I don't see them doing anything else. Not unless they incorporate hideout customization parts, unique mods, or something that applies to characters. Gear just isn't enough unless it applies unique effects.

    Hideout customization parts would probably require a fair bit of effort into a system that hasn't seen much activity and one which the original dev behind it is no longer on the CO team.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • xydaxydaxydaxyda Posts: 817 Arc User
    edited May 2014
    Personally if anything I have become more fond of vehicles lately, they provide more things to do in game and a way to experience some of the content in new ways.

    For example Lemuria is the pits if you don't have a vehicle, but with one I've actually found it 100% more enjoyable.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    I'm totally indifferent about vehicles.
    Don't like their controls enough to use them more often, nor I have real need for more than two of them.


    I am, however, getting bored of whiny, predictable topics on this forum.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited May 2014
    I am, however, getting bored of whiny, predictable topics on this forum.

    Well, we can always talk about current events... oh, wait. Another lockbox and another vehicle is current events.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    edited May 2014
    I don't like the complete hit or miss aspect of vehicles from dropboxes. I'd prefer all the specials costume sets just be available via Drifter salvage. Add to the Drifter auras and skins for various weapons and I'd put much more money into that aspect of the system.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • jedite2012jedite2012 Posts: 334 Arc User
    edited May 2014

    I am, however, getting bored of whiny, predictable topics on this forum.


    If you read my post I said I wouldn't mind if vehicles were customisable and was a travel power only. Just don't like the way they implemented the vehicles in CO
    [SIGPIC][/SIGPIC]
  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited May 2014
    xydaxyda wrote: »
    Personally if anything I have become more fond of vehicles lately, they provide more things to do in game and a way to experience some of the content in new ways.

    I'm pretty much in the same boat.

    Having a vehicle with decent mods on it means I can send my support-ish and melee types in to Sky Command and Lemurian Invasion and actually have fun.

    Gravitar and Fire & Ice pretty much need a specific style of build that I don't use much so I've only really got a couple of heroes that don't spend most of the time faceplanted.

    Also having the option to have good AoE is nice for the single target types I usually build.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    I get that PWE makes its fortune from running Player vs. Casino (PvC) games moreso than PvE or PvP.

    What I can't figure out is why they keep the game and the casino so separate. Usually publishers integrate the casino into the game. Like introduce new content to challenge the player and then make them run into something that wants your money.

    E.g.

    1. Try to run new mission, get paywalled
    2. Pay for DLC
    3. Run mission
    4. Get rare shinies
    5. Yay shinies

    Or

    1. Run new mission
    2. Drop rate sucks
    3. Buy drop rate booster
    3. Get rare shinies
    4. Yay shinies

    Or

    1. Run mission
    2. Get rare rusties
    3. Buy cash shop polish to make rusties shiny
    4. Yay shinies

    Or

    1. Run mission
    2. Get owned
    3. Buy cash shop moderately shinies and/or buffs
    4. Kick ****, get rare shinies
    5. Yay shinies

    Not with CO. With CO it's like

    1. Buy cash shop stuff and play the casino
    3. Err... yay shinies?

    It's like come on, where's the sense of achievement? All the player hypothetically did was spend a bunch of money to get ubers, so how are they supposed to feel awesome about it? The game's not even being disguised as a challenge here :/

    And then people in the forums start acting like the devs don't actually want you to play the game itself and nothing in the game should give any rewards. That's pretty dysfunctional. A game where the devs don't want you to play their content? Who'd have thought?
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2014
    selphea wrote: »
    And then people in the forums start acting like the devs don't actually want you to play the game itself and nothing in the game should give any rewards. That's pretty dysfunctional. A game where the devs don't want you to play their content? Who'd have thought?
    And then they start putting rewards in-game, and people on the forums start acting as if it were some sort of horrible chore to actually be asked to play the game to get the shinies...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
    It's not like this costume wasn't requested many times, right, right?

    It's not like this one is only a vehicle lockbox release. And at least vehicle is not something of generic random sci-fi theme, but at least fits with costume.
    Still waiting for something suitable for mystic or cosmic types, though.

    As for vehicles as devices...

    Yes, I do think they are overpriced when compared to becomes.
    And instead of being moddable, should be made entirely like becomes, with power progression and scalable powers.

    I also question them being faster than maxed rank travel powers. A jet should not be automatically faster than Superman.

    But I'm rather happy they are not travel powers. I don't want to see vehicles spammed by trolls in Sherrera or Caprice, considering their large size and hitboxes.

    Plus, I like third travel power on some toons.
  • xydaxydaxydaxyda Posts: 817 Arc User
    edited May 2014
    Now what they should do is throw alternate color schemes for exsisting vehicles in the c-store

    call it a vehicle detailing pack and price it around 475 zen or so in a half assed attempt to add some customization.

    That way we'd get something we've all wanted for a long time and plenty of people could still complain about it.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited May 2014
    I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
    It's not like this costume wasn't requested many times, right, right?

    I thanked them by buying 24 keys to get it.

    24 boxes later......no costume set -_-

    Thanks Cryptic.
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited May 2014
    I like vehicles. I have oodles of em, and not enough vehicle mods to trick em all out.

    That said? The new ones are hideous, and I didn't much care for that costume set to begin with. We didn't need yet more ninja parts. That said? I'll wait for the next one, they're usually pretty good at hitting my interests. What's one lockbox that doesn't?
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    I was tired of them a long time ago. Welcome to last year. :rolleyes:

    That said, the dumb things should be customizable in appearance. Starships in STO are customizable, so why the hell not the vehicles for superheroes? Most superhero vehicles in comics are very customized to the hero's theme; Batman has the Batmobile, the Fantastic 4 the Fantasticar, Blue Beatle has the Bug, etc.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited May 2014
    Well, we can always talk about current events... oh, wait. Another lockbox and another vehicle is current events.

    OK, I laughed out loud at this one.

    ============================================================

    I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?

    'Caine, miss you bud. Fly high.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited May 2014
    I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
    It's not like this costume wasn't requested many times, right, right?

    http://co-forum.perfectworld.com/showpost.php?p=4141371&postcount=7

    And, i'm not tired of vehicles. I just don't really see a need to use them. Other than blowing up chairs or some VIPERs in MI.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    ashensnow wrote: »
    OK, I laughed out loud at this one.

    ============================================================

    I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?

    that is pretty much it. i could stomach vehicles and lockboxes more if we were getting permanent missions and powers still. as it stands, co just continues to disappoint.
    I like how, lockbox or not, nobody took time to actually thank Cryptic North for finishing long awaited ultimate ninja costume that was rotting in limbo for Hell knows how long...
    It's not like this costume wasn't requested many times, right, right?
    .

    and it gets slammed into a gamblepack, its not "lockbox or no", its yet another thing that we asked for put in the least user friendly method of acquisition. its a costume set i'd buy in a second(like all the other costume sets) but there is no way in hell im going to gamble for it. no cash for cryptic there.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    ashensnow wrote: »
    OK, I laughed out loud at this one.

    ============================================================

    I think it might help the discussion if we clarified one point. Are people tired of vehicle releases or tired of almost only vehicle releases ? Would you be tired of vehicle releases if there was comparable amounts of non vehicle content being released ?

    For me it's been mostly the lack of new content. None of my characters are appropriate for vehicles, so aside from the occasional costume set release, there's nothing new for them.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited May 2014
    I'm tired of them.
    I have a couple. I use them only for the Rampages where they help, in which case they make the content laughable.

    I wouldn't mind if vehicle content was challenging.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited May 2014
    For me it's been mostly the lack of new content. None of my characters are appropriate for vehicles, so aside from the occasional costume set release, there's nothing new for them.


    This is about where I fall as well. I have only one character for whom a vehicle would be appropriate...but not a sky cycle, or mega-tank, etc. Its a minor disappointment that the game engine doesn't allow for a motorcycle, perhaps on par with my favorite diner serving Pepsi rather than Coke, but not a big deal. What it does mean, for me at least, is that time spent on vehicles is not time spent improving or growing the game.

    Of course I know that income, even if from a source that doesn't appeal to me, keeps the lights (and servers) on.

    'Caine, miss you bud. Fly high.
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    I wasn't interested in them to start with.
    The costume set.. well I don't actually have any that could use it and as with Themigthyzenith.
    I have opened 144 boxes, no costume, so it's a moot point anyway.

    5 bikes- given away to other people
    7 auras- 5 given away to other people
    21 q boxes- given away to other people
    ? drifter boxes-given away to other people
    legion boxes- given away to other people
    5 swords- 3 given away to other people

    the collection of salvage from the boxes- a few more people got goodies.
    groups of 5 xp boosts- sent to people in tutorial. I've probably confused a few new players but I did include collecting mail instructions
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    I really don't care for vehicles, as a way of getting around I suppose they aren't so bad, but I really hate seeing people farming with them or fighting boss battles with them. This is a super hero game not a spaceship game. However, Pandora's box has been opened and they're not going away. Maybe we could have a couple of instances that are vehicle free? Let's have two Vibora bays, one with vehicles. and one where they're not allowed. People choose if they want to have vehicles or not.
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited May 2014
    I could care less if lockbox content was vehicles.

    I would just rather buy costumes instead of gamble for then.
  • nephtnepht Posts: 6,883 Arc User
    edited May 2014
    I could care less if lockbox content was vehicles.

    I would just rather buy costumes instead of gamble for then.

    Indeed. Ive bought all the costume parts in the store but refuse to do this gambling nonsense U_U
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited May 2014
    How much money are they getting? You can't say it's tons of money, because I would seriously doubt CO's population is that big that they would have a massive surplus of income, but hell even if they did have tons of money content isn't going to magically build itself.

    Considering that the vehicle took the work effort of one dev to make in his off time (essentially no resources spent to pay that dev) its essentially all free money. To keep making more vehicles is one dev to make a model then throw random stats and already made items on it. Rinse repeat.

    Costumes however are a different endeavor since they need to make and reshape every single costume piece to work for every imaginable character measurement. So that gets a by.

    Regardless, they make money off of these items to develop more items that need money to purchase. When is that money made going to be put into developing content for a game that needs new regularly added content to keep the players interested. The population will continue to shrink if there is no regularly added new things to play.

    The cash shop being the end game will doom any game.

    Successful and progressing games of the FTP model get new expansions and content every 2-3 months. Look at DCUO. They know that content needs to be added regularly. It keeps their paying customers invested to spend even more money and encourages new players to stay for the long run because they see so much content being made that they may never do everything. AND THAT'S A GOOD THING!
    Hideout customization parts would probably require a fair bit of effort into a system that hasn't seen much activity and one which the original dev behind it is no longer on the CO team.

    If we got the guy who made the hideouts back, he'd likely be able to do it in two weeks and probably make Supergroup hideouts on the side for fun.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    Considering that the vehicle took the work effort of one dev to make in his off time (essentially no resources spent to pay that dev) its essentially all free money. To keep making more vehicles is one dev to make a model then throw random stats and already made items on it. Rinse repeat.

    Costumes however are a different endeavor since they need to make and reshape every single costume piece to work for every imaginable character measurement. So that gets a by.

    Regardless, they make money off of these items to develop more items that need money to purchase. When is that money made going to be put into developing content for a game that needs new regularly added content to keep the players interested. The population will continue to shrink if there is no regularly added new things to play.

    The cash shop being the end game will doom any game.

    Successful and progressing games of the FTP model get new expansions and content every 2-3 months. Look at DCUO. They know that content needs to be added regularly. It keeps their paying customers invested to spend even more money and encourages new players to stay for the long run because they see so much content being made that they may never do everything. AND THAT'S A GOOD THING!

    I never said the cash shop is an end game, far from it, but let's analyze your points.

    First the vehicles being the work of one dev in their off time. I am not sure of that, I know the hideouts were the work of Tumerboy in his off time, but even that required the work of engineers and other devs to hook them in properly into the game after the fact so that still required dev team work. The same can be said with vehicles, which would require artists, at the very least, to get them created, and the new vehicle designs were definitely required more artists.

    As far as your statement of creating new content, who says they aren't working on something big. People like to look at developers like Blizzard (aka WoW) as some pinnacle of content development but it still takes them months of time to deliver any content that see's significant world changes to the game, and that's usually the content that was still in development post launch of an expansion. They still keep talking about faster development cycles, such as expansions coming out faster, and they've already missed that mark by a lot with their Warlord's of Draenor expansion. It takes time to concept stuff, then have the art team create the textures, the world team to build the world, the quest team to populate it with content, figure out what is doable and what isn't, and so on and so forth.

    And saying look at DCUO is sort of misguided as again, development of said projects are started months in advance, in the middle of another project even, if not before. I am putting my money on mid summer to early fall we will hear something big because considering the patches at current haven't been anything big as compared to the last few months tells me they might be working on something big that requires more of their time and effort.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited May 2014
    chaelk wrote: »
    I wasn't interested in them to start with.
    The costume set.. well I don't actually have any that could use it and as with Themigthyzenith.
    I have opened 144 boxes, no costume, so it's a moot point anyway.

    5 bikes- given away to other people
    7 auras- 5 given away to other people
    21 q boxes- given away to other people
    ? drifter boxes-given away to other people
    legion boxes- given away to other people
    5 swords- 3 given away to other people

    the collection of salvage from the boxes- a few more people got goodies.
    groups of 5 xp boosts- sent to people in tutorial. I've probably confused a few new players but I did include collecting mail instructions

    I can back this up, too. I ended up with a fire ant from the drifter salvage because of how much Q clouds gave me (on my birthday, no less). I've opened 40 boxes so far, 2 auras/2 swords/the costume. For comparison, I've gotten every other lockbox vehicle within 30, barring the foxbat jet (which, seriously, if any of y'all have lying around...) and all of the random swag as well. It seems like the drop rates might have lowered? I saw people trading the naginata alpha for the costume. That is pretty screwed up, really.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    I never said the cash shop is an end game, far from it, but let's analyze your points.

    As far as your statement of creating new content, who says they aren't working on something big. People like to look at developers like Blizzard (aka WoW) as some pinnacle of content development but it still takes them months of time to deliver any content that see's significant world changes to the game, and that's usually the content that was still in development post launch of an expansion. They still keep talking about faster development cycles, such as expansions coming out faster, and they've already missed that mark by a lot with their Warlord's of Draenor expansion. It takes time to concept stuff, then have the art team create the textures, the world team to build the world, the quest team to populate it with content, figure out what is doable and what isn't, and so on and so forth.

    And saying look at DCUO is sort of misguided as again, development of said projects are started months in advance, in the middle of another project even, if not before. I am putting my money on mid summer to early fall we will hear something big because considering the patches at current haven't been anything big as compared to the last few months tells me they might be working on something big that requires more of their time and effort.
    i don't think that a lot of us are using wow's content schedule as a barometer, frankly the few times i played wow, its archaic graphics were jsut killing me. we complain about coh's fingers, my draeni monk's outfit didnt even have a unique polygonal mesh till i was nearly level 20. there was another superhero game with a modest population that used to bang it out of the park with pretty good regularity for twice the lifespan of co. And the reason people don't believe there is some major thing coming from cryptic is simply, there is no evidence to believe it. since the end of the comic series and the introduction of alerts, co's new normal has been"its free to play, don't expect anything" and for a few forum regulars, that seems to have worked, but for people that want actual new missions or areas, it has been a long 2 years. co was acceptable at least when we were getting the comic series. but post on alert? expectation would require much more evidence than a few lock-boxes and another vehicle pass.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    rianfrost wrote: »
    i don't think that a lot of us are using wow's content schedule as a barometer, frankly the few times i played wow, its archaic graphics were jsut killing me. we complain about coh's fingers, my draeni monk's outfit didnt even have a unique polygonal mesh till i was nearly level 20. there was another superhero game with a modest population that used to bang it out of the park with pretty good regularity for twice the lifespan of co. And the reason people don't believe there is some major thing coming from cryptic is simply, there is no evidence to believe it. since the end of the comic series and the introduction of alerts, co's new normal has been"its free to play, don't expect anything" and for a few forum regulars, that seems to have worked, but for people that want actual new missions or areas, it has been a long 2 years. co was acceptable at least when we were getting the comic series. but post on alert? expectation would require much more evidence than a few lock-boxes and another vehicle pass.

    Well I think some clues can be seen in the costume designs. They haven't exactly had their feet under them, and one can't expect snap of fingers and something new to come out instantly. Even CoH took two years to get its feet back under them with what one can only describe as mediocre updates until the Going Rogue expansion finally hit.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    While goign rogue definitely lengthened the gap between here and coh to the point of comedy. issue 14 brought what was basically our "foundry" really our worst time was 7-9 7-8 took 6 months between and 9 was small. though paper missions beat the pants off of "civilian run up" missions here as far as theme , structure and humor. that said, issue 10 introduced a new zone, a total art revamp of an enemy group, an endgame "raid", a task force, and 2 new free costume sets. issue 11 added a new layer of customization , a new power set and a major new mechanic for doing missed content. if you want me to go on i will, but outside of issu 7-9, im not seeing mediocre updates especially relative to 2 years of temp misions consisting of street hunts, simple races and timed off alerts

    as for clues off the costumes, i wish that was true, i know the dryad costume made me hope we might finally get a plant power set..but months just kept going by, and cryptic really seems to rely on the low expectations of its players to coast by on a minimum of effort.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    rianfrost wrote: »
    While goign rogue definitely lengthened the gap between here and coh to the point of comedy. issue 14 brought what was basically our "foundry" really our worst time was 7-9 7-8 took 6 months between and 9 was small. though paper missions beat the pants off of "civilian run up" missions here as far as theme , structure and humor. that said, issue 10 introduced a new zone, a total art revamp of an enemy group, an endgame "raid", a task force, and 2 new free costume sets. issue 11 added a new layer of customization , a new power set and a major new mechanic for doing missed content. if you want me to go on i will, but outside of issu 7-9, im not seeing mediocre updates especially relative to 2 years of temp misions consisting of street hunts, simple races and timed off alerts

    as for clues off the costumes, i wish that was true, i know the dryad costume made me hope we might finally get a plant power set..but months just kept going by, and cryptic really seems to rely on the low expectations of its players to coast by on a minimum of effort.

    Mission Architect was also the worst thing that happened to CoH I remember that quite well especially Positron's letter that bashed the players for exploits they knew would happen.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    i notice you use very weird attribution statements when dealing with people's motivations. "bashed" players? i remember the letter, and outside of interjecting extensive projecting, there was no bashing. and exploits aside, ma still was a great place for creative players to make some really impressive stuff. I still remember ascendant's mini task force that was funnier than most non double fine video games by professional developers. the farms were annoying, no question, but balancing rewards for user created content is always going to be tricky, based on their respective forums, i see the foundry gets enough complaints on its own regard.

    and the shadow shard task forces were the worst thing to ever happen to coh. :P
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    rianfrost wrote: »
    i notice you use very weird attribution statements when dealing with people's motivations. "bashed" players? i remember the letter, and outside of interjecting extensive projecting, there was no bashing. and exploits aside, ma still was a great place for creative players to make some really impressive stuff. I still remember ascendant's mini task force that was funnier than most non double fine video games by professional developers. the farms were annoying, no question, but balancing rewards for user created content is always going to be tricky, based on their respective forums, i see the foundry gets enough complaints on its own regard.

    and the shadow shard task forces were the worst thing to ever happen to coh. :P

    I still have the letter saved some where, he was actually bashing players for abusing exploits they knew full well about. And the few that actually made storied content paled in comparison tot he plethora of missions designed solely around cheap easy fights for boss+ level villain XP. In fact there was thread upon thread about it on the old CoH forums.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    i remember those threads..but here thereis just thread after thread about "when are we going to get non-vehicle content" so circle of life, ya know. that was the funny thing about those forums..we had content to argue about.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    rianfrost wrote: »
    i remember those threads..but here thereis just thread after thread about "when are we going to get non-vehicle content" so circle of life, ya know. that was the funny thing about those forums..we had content to argue about.

    Arguably not, but then again when rose tinted glasses are on, things tend to look different.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    can i find new mission content with rose colored glasses? why has nobody told me sooner? :P
  • nephtnepht Posts: 6,883 Arc User
    edited May 2014
    I aint gonna be happeh till I can ride about on a proper bike none of this flying crap >_>
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    rianfrost wrote: »
    can i find new mission content with rose colored glasses? why has nobody told me sooner? :P

    Definitely has to be rose tinted if you think running radios over and over again was content :tongue:
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    hear here..are you queued up for an alert?

    now running regular content which had a number of branches, task forces, mayhem/safeguards, radios, morality missions, ssas , mission archetecht stuff and incarnate trials. that seemed more fun.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited May 2014
    I can back this up, too. I ended up with a fire ant from the drifter salvage because of how much Q clouds gave me (on my birthday, no less). I've opened 40 boxes so far, 2 auras/2 swords/the costume. For comparison, I've gotten every other lockbox vehicle within 30, barring the foxbat jet (which, seriously, if any of y'all have lying around...) and all of the random swag as well. It seems like the drop rates might have lowered? I saw people trading the naginata alpha for the costume. That is pretty screwed up, really.

    I thought the costumes were dropping more than the vehicles. I opened like 30 and have 4 sets
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2014
    rianfrost wrote: »
    hear here..are you queued up for an alert?

    now running regular content which had a number of branches, task forces, mayhem/safeguards, radios, morality missions, ssas , mission archetecht stuff and incarnate trials. that seemed more fun.

    So in a technical sense, what CO offers now. The only thing missing is the Foundry and rather they do it right instead of just plug it in and not work at all. Oh and trying to include incarnate trials which incarnate trials didn't enter until after the expansion, is a bit of a faux pas there on your part.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    rianfrost wrote: »
    and the shadow shard task forces were the worst thing to ever happen to coh. :P

    Oh god, don't remind me of those travesties... they just took forever and ever and ever to do.
    So in a technical sense, what CO offers now. The only thing missing is the Foundry and rather they do it right instead of just plug it in and not work at all. Oh and trying to include incarnate trials which incarnate trials didn't enter until after the expansion, is a bit of a faux pas there on your part.

    Thing is though, mission content was actually getting added to CoH on a fairly regular basis, meanwhile CO's only getting lockboxes with vehicles in them. Cryptic has completely dropped the ball on supporting this game.
  • kemmicalskemmicals Posts: 853 Arc User
    edited May 2014
    Still waiting for that pogo stick.
  • jedite2012jedite2012 Posts: 334 Arc User
    edited May 2014
    Thing is though, mission content was actually getting added to CoH on a fairly regular basis, meanwhile CO's only getting lockboxes with vehicles in them. Cryptic has completely dropped the ball on supporting this game.


    It seems cryptic has less love for its creations than (insert funny here)

    they sold COX to NCSOFT and then CO to PW. Cryptic just doesn't stick with their games

    At least with NCSOFT they kept working on it but with PW they do nothing with it. Would of loved if NCSOFT bought CO...but then again they might close it down like they did with COX


    Who would of been a better company to run CO?
    [SIGPIC][/SIGPIC]
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2014
    jedite2012 wrote: »
    they sold COX to NCSOFT and then CO to PW. Cryptic just doesn't stick with their games
    Um, no.

    Cryptic Studios developed CoH - and their publisher, NCSoft, subsequently decided to create their own in-house development studio, and fired Cryptic.

    Cryptic then went on to develop CO and STO under the auspices of their next publisher, Atari. The less said about Atari's grasp of online gaming, the better - we'll just leave it at the fact that they wanted NWO to be an online single-player game. It had to be hastily retooled as an MMO when PWE bought the studio from Atari.

    Cryptic has not "sold" any of their games. One was taken away from them, and they're still developing for the other three.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
Sign In or Register to comment.