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Post-nerf farming locations

selpheaselphea Posts: 1,229 Arc User
If you're looking for new farming locations after last week's nerf, here are a few:

Resources

Andrith Ruins
- Video: http://youtu.be/jbpttHhusgs
- 18G per 3.5 minutes solo during Resource Hour with Smash buff
- Andrith unlock guide here

Open World Bosses
- Includes Mecha-Terak, Teleiosaur, Qwyjibo, Millennium City Mega-D event, Kigatilik etc
- More G than Andrith but subject to respawn time coinciding with Resource Hour

Therakiel's Temple
- No video yet
- Rough idea: Solo with dual AD or go in a duo, one person draws aggro with one person to draw attention while the other pops the mirror. Both players go down and beat on Valerian for 10G per player (20 solo) with G hour and Smash.

Rampages
- Gravitar and Fire & Ice
- Do F&I with a high AoE damage build
- ~300-400G per hour for F&I
- ~200-300G per hour for Gravitar

Questionite

Serpent Lantern Bunker Bravo
- Video: http://youtu.be/QrvPN7RegT8
- 2 boxes per 5 minutes solo
- Note: 5 minutes solo because I messed up and got stuck at one door, flew the wrong direction, didn't use an optimal build or optimal mob and crate order. With Super Speed and Epidemic on a real speedrun, 4 minutes might be possible. I got 3 minutes in a duo with someone killing mobs and someone opening crates.

Whiteout 4
- Video: http://youtu.be/Q1KoaxY2m8o
- 2 boxes per 5.5 minutes
- Slower than Bunker Bravo, but more straightforward and you can Alt+Tab and check Facebook/Skype during the cutscenes. I cut out the first portion of the cutscene and the load screen in the video

Nemesis Confrontation
- 5.8 boxes on average per 15 minutes
- Slower than Bunker B, but chance of Severity/Avoid cores from the Nemesis chests.
Post edited by Unknown User on

Comments

  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited May 2014
    I give it a week before they remove these since its not intended to get a boss' rewards and then leave the instance to wait for it to reset.

    They also needed a reason to remove open world bosses of their drops too. Might as well go all out, Cryptic.
  • nephtnepht Posts: 6,883 Arc User
    edited May 2014
    For the love of @#%$ OP edit your post. The devs will see this and nerf those as well. Seriously what are you doing U__U
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  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    I give it a week before they remove these since its not intended to get a boss' rewards and then leave the instance to wait for it to reset.

    They also needed a reason to remove open world bosses of their drops too. Might as well go all out, Cryptic.
    nepht wrote: »
    For the love of @#%$ OP edit your post. The devs will see this and nerf those as well. Seriously what are you doing U__U

    I believe that these methods are legit.

    In the case of Bunker Bravo and Whiteout 4, they have already been nerfed in the last patch. Whiteout 4 used to drop 10 boxes for a party of 5, while Freon would drop 6. Now both have been nerfed down to 2 boxes per run. Considering the average Gravitar is around 3 minutes - or closer to 2 with a good premade, the new box rate makes them less efficient for time invested compared to Rampages like Gravitar, or the 3 Alerts quest.

    In addition, unlike Gravitar or the 3 Alerts, WO4 and Bunker B do not have an auxilliary reward. On the other hand, Gravitar drops Diamonds, while the 3 Alerts will net you a sizable chunk of G, XP or (somewhat bad) mods.

    In other words, the only use for them is to fill out the remaining 1800 out of the 8000 daily limit for the average character. To cap on Q, it is more efficient to do 4 fast Rampages like Gravitar or F&I for 4.2k, and then do the 3 Alerts daily for 2k, and then we start talking about last resort methods like WO4 or Bunker B to fill out the rest of the daily cap.

    Farming lair bosses and open world bosses should also be legit. Without Resource Hour, a premade farming Soul Siphon, Recruitment Drive or even F&I and Gravitar can already achieve a better G/time ratio.

    So by design, the base numbers are balanced. The lair and open world bosses only pull ahead because of stacking Resource Hour with the Smash buff. With only Resource Hour and without the Smash buff, they're actually close to tied.

    In that respect, the Smash buff is working as intended - do a Smash for the buff, then do actual game content if you have a high DPS build with dual ADs and want to squeeze the most out of your G/time.

    If you think about it, right now we're actually at a healthy equilibrium between Alerts and legacy content. To farm Q, the Alerts that reward Q take priority, and they are complemented with something that gives Q at slightly lesser rate to fill out the daily limit. To farm G, the Alerts that reward G take priority again, unless the stars align with a G hour buff + 15% Smash buff.

    Edit: @crypticbuxom, out of curiosity, what's your stance on farming Dark Speed by running Resistance up to Oubliette and then quitting the instance and repeating up to that point?
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited May 2014
    selphea wrote: »
    Edit: @crypticbuxom, out of curiosity, what's your stance on farming Dark Speed by running Resistance up to Oubliette and then quitting the instance and repeating up to that point?

    My stance is just fine on this considering that its a low drop chance and you have to fight through cut scenes, check points and a lot of time to get to that boss fight. Its practically running from the very beginning of the AP to get to that point every time. And the rewards don't effect the economy, just huge chunk of your time spent on it for a flashy travel power.
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    as long as you remember that Mega Terak is needed for a mission . We have already had someone trying to do it for a mission and getting abused by a group of farmers.
    You are not allowed to interfere with People doing missions when farming. It is in your TOS
    and to continue on the previous peoples threads, you are also telling Devs how you are doing it, so they may change the mechanics as well. Not just the drops.
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  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    chaelk wrote: »
    as long as you remember that Mega Terak is needed for a mission . We have already had someone trying to do it for a mission and getting abused by a group of farmers.
    You are not allowed to interfere with People doing missions when farming. It is in your TOS

    I am actually not an advocate of open world bosses for the reason you stated, but I put it there because it exists as a method to farm G.
    and to continue on the previous peoples threads, you are also telling Devs how you are doing it, so they may change the mechanics as well. Not just the drops.

    Which previous thread is this and what mechanic am I using that is not already public domain and well-known in the forums?
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited May 2014
    Oh god. Welp, glad I saw the big flaming monkey when I had the chance. Cue everyone having him on timer again.
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  • neuraldamageneuraldamage Posts: 590 Arc User
    edited May 2014
    Oh god. Welp, glad I saw the big flaming monkey when I had the chance. Cue everyone having him on timer again.

    With a chance at 1 Q box every 8 or so hours? Not likely.



    The only reason peeps had him on a timer in the 1st place was the ultra-rare AF drop and that's been nerfed for a long time now.

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  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    selphea wrote: »
    I am actually not an advocate of open world bosses for the reason you stated, but I put it there because it exists as a method to farm G.



    Which previous thread is this and what mechanic am I using that is not already public domain and well-known in the forums?

    sorry drugged to the eyeballs on painkillers, previous posts not threads.
    well known by forum users, does not necessarily mean known by Devs.
    approx 10hrs for the flaming monkey. not always exactly, someone timed it
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited May 2014
    With a chance at 1 Q box every 8 or so hours? Not likely.



    The only reason peeps had him on a timer in the 1st place was the ultra-rare AF drop and that's been nerfed for a long time now.

    I'm quite aware, and I wasn't talking about the q-box. I was talking about how open world bosses are one of the better methods of obtaining G in game right now. And MI is usually kinda barren compared to MC, making him a tastier target than the mega-ds, not to mention the fact that you can just walk up with a group and spank him without having to deal with all of the build up of the mega-d open boss.

    I'd say you're wrong, but I can't argue with your avatar. Seriously, watching that video... Does she have a compulsive need to sing out of the side of her head? I noticed it once and now I can't unsee it, it's like she's trying to unzip her mouth all the way to her ear. Doesn't matter though, still Pentatonix.
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  • sanguinevipersanguineviper Posts: 451 Arc User
    edited May 2014
    Cryptic, pls remove all rewards from all enemies in the game, it will vastly improve the economy.

    Snark never dies.
  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    Update:

    Just got 12 + 16.9 = 28.9 G from an F&I run that lasted 4min 45 secs, so 346 G per hour on top of a minimum 300Q.
  • mrlunkovichmrlunkovich Posts: 59 Arc User
    edited May 2014
    Well we have hit the max price limit a few times now on the Q exchange rate so yeah the whole "it will make the rates go down" has been blown out of the water. They shouldn't have nerfed the Q drops, plain and simple, it was a bad idea and frankly is pretty clear it was done purely to drive Zen sales with real world cash. They want to fix something with Q then they need to lower the max price limit on the Exchange.

    And how exactly does this argument that they needed to do it to control the Q market when there is already a daily cap on refining? I can have 100k Q but it still only lets me refine 8k a day, all farming really did was let me keep a large enough amount of unrefined Q so that I can skip getting Q for a few days if I feel like it.
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  • gemini2099gemini2099 Posts: 118 Arc User
    edited May 2014
    Well we have hit the max price limit a few times now on the Q exchange rate so yeah the whole "it will make the rates go down" has been blown out of the water. They shouldn't have nerfed the Q drops, plain and simple, it was a bad idea and frankly is pretty clear it was done purely to drive Zen sales with real world cash. They want to fix something with Q then they need to lower the max price limit on the Exchange.

    And how exactly does this argument that they needed to do it to control the Q market when there is already a daily cap on refining? I can have 100k Q but it still only lets me refine 8k a day, all farming really did was let me keep a large enough amount of unrefined Q so that I can skip getting Q for a few days if I feel like it.


    The Q exchange rate spike is normal when new lockboxes are introduced. What will be interesting to see happen is when interest in the lockboxes wanes. That is when we shall see if what Cryptic did pays off or turns into a disaster haha. :eek:
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  • crym0arcrym0ar Posts: 2 Arc User
    edited May 2014
    Dumb thread is dumb

    LOL

    I can't believe someone actually made this.
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    Lots of people want FREE zen but few people want to pay for it. If nobody buys it, direct or through subs, nothing goes on the exchange. If there is nothing they want to buy with Q, why put zen on the exchange


    Quite frankly, from my point of view ,the Q store is...crap. The costumes and TP's I got, the rest..meh

    I buy zen but, I spend it on stuff in the c store.

    as already stated, the price spikes with each lockbox and event. The only time it gets lower again, is if there is several months between lockboxes.
    Economics 151- the bigger the supply, the cheaper the price.
    More Q , less you get for it.
    So the more people farm for it, the more competition for what little zen there is on the market, the higher the bids to get anything
    BTW the first time it went to 500. I used 1.8million Q(got it on the wrong acct) to buy zen on Tab1 at 500(it sells it at the lowest and works up) then sold it on Tab2,for 50Q(sells at highest and works down.
    Rinse and repeat until you run out.
    I got the price in the second tab down nearly 20 pts.

    There was a grand total of 10999zen on the market between 300 and 500. Yes , just under 11K TOTAL.

    The next morning, there was 15k just in the 5 lowest prices.

    Within 1 minute of clearing the first tab, someone put 5k at 500Q on. I wasn't going to pay that , so continued the next morning. In total I transferred 23k of zen from tab 1 to tab2.

    I got none of it.
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  • crym0arcrym0ar Posts: 2 Arc User
    edited May 2014
    Let's ask the bank teller how to rob the bank.
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    OH sh..., wall of text alert
    nah the bank only has resources. Join a SG, make them think you are trustworthy and do what other players have done to instantly get banned from all SG's. Zone gossip goes faster than the speed of money.
    more info from when the price was 100Q per zen
    Zone:" I'm not selling my zen until the price is at least 250Q. I want my moneys worth."

    Yes, strange as it may seem, the people selling zen also want to get the most for their item.

    Who do you think will win?
    The large group with a large supply of limited use items, which EVERYONE can collect
    or
    the smaller group with a small supply of larger use items, which a LOT of people want.
    The Q exchange does not guarantee you access to zen , merely a chance of trading for it.
    A lot of people seem to think that since it is there, they are guaranteed to be able to get zen when they want it , at the price they want it.
    It is still limited by how much people put on it.
    Others think that Cryptic/PWE control it or provide the zen, wrong.
    The recent changes to some missions, were removing exploits. people were not doing the CLOSED INSTANCE MISSIONS to finish the mission, they were simply repeating a single section to get a reward.
    Usually after the first time you do an actual repeatable mission, you get a lesser reward.
    Yes it could have been swapped to a reward when handed in but they may not have been able to do that.

    Nemcon ...why? It's a level 40 only mission, repeatable, as much as you want.

    Whiteout, I was wondering why I got so many boxes on Normal. Now I know it was an oopsie.

    Nemesis alerts... I don't know what they were thinking with that change.
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  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    crym0ar wrote: »
    Dumb thread is dumb

    LOL

    I can't believe someone actually made this.

    Mind educating me on why this is a dumb thread? :smile:
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    because he had to get his 2 braincells to cooperate to read it :tongue:
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  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    chaelk wrote: »
    because he had to get his 2 braincells to cooperate to read it :tongue:

    :P Ah well I guess I should feel flattered that someone went out of their way to make a new account just to come in and say that.
  • wrathsoul1wrathsoul1 Posts: 681 Arc User
    edited May 2014
    Wait, so NemCon is no longer viable as a place to farm Q, now? Might also explain why I can not take Dailies after 18:00 Eastern Standard Time anymore...
  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    wrathsoul1 wrote: »
    Wait, so NemCon is no longer viable as a place to farm Q, now? Might also explain why I can not take Dailies after 18:00 Eastern Standard Time anymore...

    They patched it so it's viable again I think, I'll fix the OP once someone comes back with a timing for the runs.
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