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Metal Sapphire RetCon

yvonnedyvonned Posts: 147 Arc User
edited May 2014 in Power Discussion
After playing the same build for about 20 levels, I decided to make a change and go with a Power Armor build.

There are certain thematic aspects to this build and to explain that, lemme introduce the character.

Metal Sapphire is ... for all intents and purposes ... an automated suit of armor. It was built on a world ravaged by war, invaders from other dimensions, and monsters that should be extinct. The creator (as Metal refers to the inventor of this armor) gave the suit various traits that any suit of armor would be proud of: like survivability, a wide range of weapons, and an AI that can both assist in combat as well as take the helm with tactical decisions called for it.

That being said, I've added Invulnerability as the passive and CON as one of the secondary Super Stats. I've chose a number of weapons to represent the arsenal the original character (I had a full character sheet with all the stats on the armor when I played Rifts). And I play the character as if it has been unintentionally transported to Millennium City from its world of origin.

So, with those things in mind, heres the build I've put together.

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Impulse
Level 6: Amazing Stamina
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Wordly
Level 18: Daredevil
Level 21: Investigator

Powers:
Level 1: Wrist Bolter
Level 1: Concussor Beam (Rank 2, Rank 3)
Level 6: Targeting Computer (Rank 2, Rank 3)
Level 8: Micro Munitions (Rank 2, Rank 3)
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Energy Shield (Phalanx Defense System)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Gauntlet Chainsaw (Rank 2, Rank 3)
Level 23: Plasma Beam
Level 26: Unbreakable
Level 29: Shoulder Launcher (Bunker Buster)
Level 32: Overdrive
Level 35: Reconstruction Circuits (Rank 2, Rank 3)
Level 38: Fire All Weapons

Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)

for those who might think you're going to hurt my feelings by saying anything, don't. I'm perfectly happy to accept any suggestions on how to improve this build. The only changes I will have to talk over are on the power choices of Invulnerability and Gauntlet Chainsaw (which represents the vibro-blades the armor carried in the game).
Post edited by Unknown User on

Comments

  • ajanusajanus Posts: 501 Arc User
    edited May 2014
    With Power Armor, I like to pick my 3 toggles, then R3 them, unless they have an advantage I want.

    Usually this is Minigun (shoulder), Micro Munitions (chest), and Concussor Beams (hand). I know you have chosen differently for your build, and that's cool, but as for the Rank 3 advice, that still stands. Also, Concussor Beams and Plasma Beam take the same slot, so it would benefit the build more to just have 1.

    Flavor Powers like Fire All Weapons should be R3, in my opinion, or else, why take them?

    Also you mentioned you wanted Invul as a passive, but you also have Targeting Computer listed...not sure if that was intended. If it wasn't then you now have another power to pick with 4 more advantage points.

    Somewhere in there you will definitely want Concentration. It is a toggle form that stays on and grants you a ton of energy and a nice damage boost. An absolute must for ANY ranged tank or dps build.


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  • flowcytoflowcyto Posts: 12,862 Arc User
    edited May 2014
    Just to add to that advice above- I'd also consider exchanging Ego 2ndary SS for Rec, to help fuel the energy from Overdrive.

    Unless ur using the EUs HI, KI, or Ego Reverb (which you aren't here), there's no real reason to have Ego 2ndary when Int is better for Ranged builds that are using Concentration. Ya can always get Ego to 70 w/o SS'ing to max the passive ranged dmg return from it, since it diminishes greatly after that point.
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