After playing the same build for about 20 levels, I decided to make a change and go with a Power Armor build.
There are certain thematic aspects to this build and to explain that, lemme introduce the character.
Metal Sapphire is ... for all intents and purposes ... an automated suit of armor. It was built on a world ravaged by war, invaders from other dimensions, and monsters that should be extinct. The creator (as Metal refers to the inventor of this armor) gave the suit various traits that any suit of armor would be proud of: like survivability, a wide range of weapons, and an AI that can both assist in combat as well as take the helm with tactical decisions called for it.
That being said, I've added Invulnerability as the passive and CON as one of the secondary Super Stats. I've chose a number of weapons to represent the arsenal the original character (I had a full character sheet with all the stats on the armor when I played Rifts). And I play the character as if it has been unintentionally transported to Millennium City from its world of origin.
So, with those things in mind, heres the build I've put together.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The ImpulseLevel 6: Amazing StaminaLevel 9: Quick RecoveryLevel 12: NegotiatorLevel 15: WordlyLevel 18: DaredevilLevel 21: InvestigatorPowers:Level 1: Wrist BolterLevel 1: Concussor Beam (Rank 2, Rank 3)Level 6: Targeting Computer (Rank 2, Rank 3)Level 8: Micro Munitions (Rank 2, Rank 3)Level 11: Invulnerability (Rank 2, Rank 3)Level 14: Energy Shield (Phalanx Defense System)Level 17: Conviction (Rank 2, Rank 3)Level 20: Gauntlet Chainsaw (Rank 2, Rank 3)Level 23: Plasma BeamLevel 26: UnbreakableLevel 29: Shoulder Launcher (Bunker Buster)Level 32: OverdriveLevel 35: Reconstruction Circuits (Rank 2, Rank 3)Level 38: Fire All WeaponsTravel Powers:Level 6: Flight (Rank 2, Rank 3)Level 35: Teleportation (Rank 2)Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Tinkering (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Modified Gear (2/2)Vindicator: Mass Destruction (3/3)Mastery: Intelligence Mastery (1/1)
for those who might think you're going to hurt my feelings by saying anything, don't. I'm perfectly happy to accept any suggestions on how to improve this build. The only changes I will have to talk over are on the power choices of Invulnerability and Gauntlet Chainsaw (which represents the vibro-blades the armor carried in the game).
Comments
Usually this is Minigun (shoulder), Micro Munitions (chest), and Concussor Beams (hand). I know you have chosen differently for your build, and that's cool, but as for the Rank 3 advice, that still stands. Also, Concussor Beams and Plasma Beam take the same slot, so it would benefit the build more to just have 1.
Flavor Powers like Fire All Weapons should be R3, in my opinion, or else, why take them?
Also you mentioned you wanted Invul as a passive, but you also have Targeting Computer listed...not sure if that was intended. If it wasn't then you now have another power to pick with 4 more advantage points.
Somewhere in there you will definitely want Concentration. It is a toggle form that stays on and grants you a ton of energy and a nice damage boost. An absolute must for ANY ranged tank or dps build.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
Unless ur using the EUs HI, KI, or Ego Reverb (which you aren't here), there's no real reason to have Ego 2ndary when Int is better for Ranged builds that are using Concentration. Ya can always get Ego to 70 w/o SS'ing to max the passive ranged dmg return from it, since it diminishes greatly after that point.
- Be safe and have fun, champs - for science!