If the article in question did something like this instead, it would have been a lot better than how it appeared.
It's rather hard to say that the Plan Zs have anything to do with Brianna's column when none of them are playable yet.
I think a lot of people are reading too much into the order in which Brianna presented her case against CO. She's disappointed in the current state of superhero gaming in general. CoH is dead, and she, like a lot of people, wonders how soon CO will fall under the same axe, so she used her personal dilemma to frame that day's regular QotD post. That doesn't have to mean that Brianna is biased against CO or Cryptic. And even if she is, so what? It's an opinion column.
And you'll notice that there are plenty of non-CO answers in there: People concerned that Wildstar will get the same quick hook NCSoft gave Tabula Rasa if it's not a smash out of the gate (or just boycotting NCSoft out of principle), folks who worry that the single- vs. multi-player tension in the basic premise of Elder Scrolls Online will be irreconcilable, the usual STO Maintenance Mode Chicken Littles, the incessant Neverwinter D&D ruleset arguments, anything free-to-play, anything subscription. (Today's Defiance F2P announcement should make it fun to read back through those comments now.) It's a much bigger Cryptic dogpile in here than it is in Massively's comments.
Massively isn't ignoring the Plan Zs, either. There simply hadn't been much to report on in City of Titans land for a few months. They were in the middle of transitioning from UE3 to UE4, but it was all embargoed until Epic made the formal UE4 announcement. Now that MWM has new stuff to show off, Massively is reporting on it. They even threw Golden Girl a bone and slapped some new Heroes & Villains concepts on the end of the last CoT post. (Made, kit-bashed in Blender, whatever. Always funny that GG has H&V concept art ready to send out every time MWM demos something in-engine.)
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
For myself, I don't really care, as long as you avoid bad cliches (or at least keep them in Club Caprice, where I'll never see them ). You want to play Lord Grimdark the Secretly Evil, who only plays at being the "hero" in order to take out the competition and get paid for it? Nepht and others have shown you the way. Want to be a Magical Girl who somehow got badly lost on the way home, and is now in Millennium City instead of Neo-Tokyo? Have at it. Roleplay that stuff to the hilt. Research your topic and try not to copy any trademarked stuff, and then rock on.
(Oh, and please do remember that you are in Mill City now, and not everyone wants to play along with Magical Girls. If you really speak Japanese, that's great, but if your primary education in the tongue comes from manga and anime, please, I beg of you, try to keep the broken Japanese to a minimum...)
Magic costumes, Grimdark costumes, Power Armor, whatever, bring it on! I want to see more Tights possibilities, and I also want the Waist slider to actually affect the toon's waist and not the hips (fat supers FTW!), but I certainly don't want to see you cut off from what you enjoy, because the more people who enjoy this game, the more who will play it. And the more players we get, the more dev love we get. It's a positive-feedback loop.
You don't need to show me the way. i have been here since beta, so selling me the game is for say the least not required. I was talking about attracting new players that it is the main thing of "no new paying customers no new major content" thing. That's the reason I put 2 examples like anime and dark comic heroes, the last I am completely unfamiliar with.
Cryptic needs to have a reasonable belief that its investment will have the proper revenue. CO is like a pretty good grocery store with a walmart on the right and a keymart on the left. Could normal tactics works here? i seriously doubt it.
Frak, just looking at the X-Men, you have Bishop and Cable for the sci-fi soldiers, Magik representing the semi-demons, I'm pretty sure they've had a couple of members over the years who qualified as "magical girls" (including the Transformation Sequence, when Phoenix came bursting out of New York Harbor following their dumping a crashing shuttle into the bay)...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
exactly. Superheroes/Villains Especially villains but heroes too, generally team up to take down the BIG targets. small fry are no trouble.
(villains would be less likely to team given their self centered evil nature) :biggrin:
Oh look.. somehow in a thread that has nothing to do with the topic of super heroes beating up low level goons... you're here expressing the importance of making sure there are still low level goons for you to one shot. And here I thought you had changed :rolleyes::rolleyes::rolleyes:
Oh look.. somehow in a thread that has nothing to do with the topic of super heroes beating up low level goons... you're here expressing the importance of making sure there are still low level goons for you to one shot. And here I thought you had changed :rolleyes::rolleyes::rolleyes:
To be fair, if this game becomes something that requires teaming all the time? I'd be annoyed too. That was more how I read it. Sure, there is an avengers movie, but cap doesn't have to call the avengers when the winter soldier pops up. And, I mean, that's not an incorrect statement.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
To be fair, if this game becomes something that requires teaming all the time? I'd be annoyed too. That was more how I read it. Sure, there is an avengers movie, but cap doesn't have to call the avengers when the winter soldier pops up. And, I mean, that's not an incorrect statement.
There's a pretty extreme gap between "All content needs swarms of non-threatening punks that we can one shot so we can feel super" and "requires a team to do anything".
I'm a huge fan of team-based play. I'm also a huge fan of not having to need a team just to progress. Nothing irks me more than completing quest chains and then having to leave the end hanging.
I'll be rolling around an ideal Superhero-ish MMORPG 'concept idea' thread soon enough.
Where to begin? Where to begin....Well I guess I will start with why I personally dont play CO at all anymore.
Well You see Cryptic once long ago in the way back was actually a pretty active and competent dev team. CoH was my first MMO, I started a few months after it launched when a table top gaming buddy of mine showed it to us during a break in a session of Wheel of Time D20 PnP. He had been a long time EQ player and would remain to be so even as most of us he showed CoH to started getting into playing it.
Now while I do understand some of the complaints people mention about CoH year one, they also reek of complaints by incompetent gamers. I hear people ***** about cool downs for example, I imagine they are the ones who refused to build for recharge speed over raw dmg.
I was one of those who during the era of change, as Cryptic fumbled adding in PvP when CoV came to be was was initially quite annoyed at their broken promise, but then once Cryptic was gone, and the newly born Paragon Studios gave birth to great new add ons like Invention Enhancments to make the bad taste of Enhancement Diversification become sweet ambrosia.
But I get abit ahead of myself. CoH was also pretty special in how they approached character level and made it serve an RP function as our security level in game, and that it was a direct rating of your characters power in the world. I rather hate the idea of being powerful at lvl 1 in RPGs and much favor advanced starting options for those who have capped a character to remove the pain of being a lowbie that some come to feel in MMOs.
In CO a lvl 1 newb can RP being an all powerful god and will certainly make you laugh if they cant hold their own, but it shouldnt imo be an RP attitude even potentially encouraged.
Back in CoH if I had an all powerful cosmic being, an ancient immortal wizard mentor, or a recently made but unstoppable super soldier, I didnt make them at lvl 1, I made generic named characters with the power sets I wanted, I capped them, perfected their IO sets, and only then happily payed for a name change that would always be heavily drawn from COH lore, and thus get a free check on if it was acceptable, and only then would my character come to be.
Not every character mind you, I certainly RP lvled several characters, Like the Black Flying Fox my favored Praetorian born character who was in game itself a man who having read and seen various stories of batman and zorro as a child choose to follow such works of fiction to become his worlds black clad vigilante.
Simply put In Champions I dont feel any character development tied to my build or adventures. I can,have, and would again if I bothered to play still be able to make brand new characters who would never know challenge in game and always feel an unstoppable god. In CoH to feel that was something you had earned.
Personally I totally agree with the short write up article posted in the OP.
This all leads to the next major issue, paying into CO. You see if you started with a game like CoH, you would grow used to feeling like that 15 a month was paying for the new zones, NPCs and quest lines, costume sets, power sets, etc. We would understand that a new expansion that would literally double the size of the game world would justify a new purchase price, and thus why so many in COs early era took offense over the idea of paying for vibora bay only a few months after game launch.
Really all you feel like you get for paying into CO is access to Free Forms which are both the best and only real reason to ever touch CO, and never touch it with such characters becoming held for hostage if you choose to try to drop sub and support via more random transactions. With no way to convert individual old Free forms to silver free forms.
You see even COH FTP felt more friendly, where on my main vet account all I lost thanks to vet bennies was access to incarnate powers(big whoop) but also kept giving so much that I felt no issue subbing whenever I could afford to.
While no force on earth could get to drop even as little as 60 bucks on CO for a lifetime sub had CoH offered a lifetime sub option when it went ftp for 400$ Even knowing now how it would end, I would of still payed for one there praying such interest would keep the dev studio in existence.
Where to begin? Where to begin....Well I guess I will start with why I personally dont play CO at all anymore.
That's cool, but why do you still bother with these forums? Is it to keep in touch with other former CoX players, or do you still hold onto some small hope that this game might improve?
Well, we can totally write off Sky's opinion - if one has completely stopped playing the game, one can hardly be expected to have an informed opinion as to the current state of the game. It also renders one's motives slightly suspect.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Well, we can totally write off Sky's opinion - if one has completely stopped playing the game, one can hardly be expected to have an informed opinion as to the current state of the game. It also renders one's motives slightly suspect.
Except it is a very blindly reckless and arrogant thing to say, if their opinion is what made them and others stop playing.
Though it also depends for how long they were playing CO. Only shortly after CoH demise, or for longer period of time, subscribing or investing.
Opinions made by people who went only after that other game died, stated "it isn't CoH2!!!" and left would be hardly a valid thing.
Except it is a very blindly reckless and arrogant thing to say, if their opinion is what made them and others stop playing.
It's been my experience that whenever someone has formerly done a thing (played CO, smoked pot, been married to a particular person) and then has stopped doing that thing, their knee-jerk reaction for at least some time afterward when asked about that thing will be to attempt to justify stopping. Anything good about the situation will be ignored, anything bad inflated out of all proportion, and anyone still involved in it ridiculed for their foolishness in not seeing what seems so obvious.
Therefore, when, for instance, someone has stopped playing an MMO, but continues to hang out in the online forums for that MMO for the specific purpose of complaining, that person's opinions may be safely ignored. Often, any demands they make of the game will be either ridiculous, or deliberately aimed at causing a shutdown of the game in revenge for whatever imagined slight there might have been. (I won't name names, as that's a bit gauche, but there have been such persons in this very forum in the past.)
Really, if you've decided to give up on CO, or anything like this, put it firmly in your rearview and drive on. I was hooked on WoW for years, until the Cataclysm caused me to realize how ridiculous their fee structures were; I therefore canceled my subscription, deleted the client from my hard drive, and moved on. I did not waste months of my life going back into their forums to complain about what they were doing, as I no longer cared. And I have to admit to a certain degree of suspicion of anyone who does do this. Life is too short to spend it fretting over a game you've abandoned.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Really, if you've decided to give up on CO, or anything like this, put it firmly in your rearview and drive on. I was hooked on WoW for years, until the Cataclysm caused me to realize how ridiculous their fee structures were; I therefore canceled my subscription, deleted the client from my hard drive, and moved on. I did not waste months of my life going back into their forums to complain about what they were doing, as I no longer cared. And I have to admit to a certain degree of suspicion of anyone who does do this. Life is too short to spend it fretting over a game you've abandoned.
To be fair you have to have an active account to be able to post on those forums.
Which unfortunately means if you don't like what they are doing you have to give up being able to tell them what you don't like them doing.
Now it's just like driving past a train wreck, you drive by, gawk, and keep on driving by.
This is my Risian Corvette. There are many like it, but this one is mine.
To be fair you have to have an active account to be able to post on those forums.
Which unfortunately means if you don't like what they are doing you have to give up being able to tell them what you don't like them doing.
Now it's just like driving past a train wreck, you drive by, gawk, and keep on driving by.
I like to think it's more like a train wreck on a roundabout and the exit has a toll booth for some reason. The person just keeps driving in a circle, continually gets disgusted with the wreck and doesn't want to pay the toll to get out.
To be fair you have to have an active account to be able to post on those forums.
This is not true any longer. anyone who ever had an account is able to post here.. Only the PTS forums, are gold member restricted [and by request only].
Anyone can register and make a new account here any old time and post any drivel they want. They just can't make new threads til some milestone is passed though, I think.
This is not true any longer. anyone who ever had an account is able to post here.. Only the PTS forums, are gold member restricted [and by request only].
Anyone can register and make a new account here any old time and post any drivel they want. They just can't make new threads til some milestone is passed though, I think.
Pretty sure he was referring to the WoW forums with that line.
Pretty sure he was referring to the WoW forums with that line.
I'm not sure if that's true with the WoW forums anymore either. I think all you need is a bnet account to use the forums and that bnet account log-in is used with every Blizz game now, not just WoW.
...Or at least, I could log-in to the forums using the bnet desktop app anyway.
I like to think it's more like a train wreck on a roundabout and the exit has a toll booth for some reason. The person just keeps driving in a circle, continually gets disgusted with the wreck and doesn't want to pay the toll to get out.
I like to think it's like a train that's running perfectly fine and is packed with happy people and making tons of money per trip... and for some reason people keep driving past it and calling it a trainwreck and can never really give a sensible reason why they think it is one o3o
I like to think it's like a train that's running perfectly fine and is packed with happy people and making tons of money per trip... and for some reason people keep driving past it and calling it a trainwreck and can never really give a sensible reason why they think it is one o3o
Because it's the kiddy train that laps the monkey house at the zoo?
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
I'm not sure if that's true with the WoW forums anymore either. I think all you need is a bnet account to use the forums and that bnet account log-in is used with every Blizz game now, not just WoW.
...Or at least, I could log-in to the forums using the bnet desktop app anyway.
You can log in to your heart's content but you can't post or rate anything.
"This game license has expired or had been canceled. Forums that you have permission to post in are marked as Limited on the forums list."
This is my Risian Corvette. There are many like it, but this one is mine.
You and me both. I dream of the day I can play an abyssal exalted and wade into battle in a warstrider forged from the souls of my vanquished enemies.
Whelp! I will strike you down with my Alchemical Exalt of the Soulsteel Caste- yes, I am made of the thing that your things are made of! Have fun with your 'giant suit'... I'll just GROW INTO ONE.
But no, really- Abyssals were pretty brutal if geared for combat. Alchemicals could be outright nightmarish, too- but not right out of the box like A Solar/Abyssal/Infernal. The advantage of an Alchemical is First Age magitech and modular charms. Nothing beats having a Martial Art that revolves around a freaking buzz saw.
Everything that is wrong with balance in CO is ten times worse in exalted.
Five single target attacks in a turn with a fifteen die pool is supposed to be impressive. That Soul Steel Alchemical can be pumped up to twelve aoe attacks with a twenty four die pool for a similar build cost. At least, in the first edition. Maybe they cleaned things up a little.
Five single target attacks in a turn with a fifteen die pool is supposed to be impressive. That Soul Steel Alchemical can be pumped up to twelve aoe attacks with a twenty four die pool for a similar build cost. At least, in the first edition. Maybe they cleaned things up a little.
Sort of, in Second Edition, they did. There were still some problems- but those were the same 'Perfect or Die' problems across the board.
Granted, I've seen Solar and Abyssal players come up with some insanity. Even Infernals had some weirdness.
Third Edition is supposed to clear that up as well, but Alchemicals just got a brief fluff splat in the main book and until this new publisher cranks out an Alchemicals book, second Edition is the only Edition.
(Granted, these are the same guys that completely wrecked Demon: The Descent and made it some weirdo New-Age Alien crap)
Players like to have stuff to tinker with, and they should get some reward for good combinations. That reward should be a slight edge. It shouldn't be greater than a fifteen percent increase in performance, if even that. Any more, and challenges become impossible to balance.
Much like in CO, in the last Exalted group I played in, I felt like I needed an optimized build in order to feel like I was participating. If I didn't keep pace with the other "strong" players, I would have little place in the story. In this case, the story teller felt the need to keep the highest performing players challenged. That marginalized the players that didn't optimize. It also cause a sort of arms race between players and story teller. Eventually, I wasn't just optimizing to participate, I was optimizing to survive. Falling behind meant dying in the climax fights, or being so ineffectual that you could be ignored.
In the case of CO, challenge is more middle of the road. I know that lots of people here have a very easy time with it, but those same people are intelligent and experienced. The game is quite lethal if you don't have both of those attributes. I've played alongside people that couldn't fight their way way out of a wet paper bag, and I don't blame them for it. CO offers you more bad choices than Dragon's Lair. It takes lots of reading and playing to figure out what you need to do, and even then most of us ask for advice from the others. I don't mean weeks, either. I'm saying it takes months to a year.
The developers are in a very difficult position. It's too late for them to dumb down the game in order to make it easier to balance, because there would be too much backlash from their player base. They can't rebalance all the powers because the complex way in which they interact would require an absurd amount of time and resources. Pnp and tabletop games usually solve this problem (and they usually have this problem) by releasing a new edition. That's not necessarily a good idea with an mmo.
tl;dr Exalted is cool, but everything that people complain about in this game would be ten times worse in that one.
I don't care too much about the Exalted (and White Wolf always had problems with making balanced mechanics since the first WoD), but I'd love to see Mutants&Masterminds MMO.
Exalted is cool, but everything that people complain about in this game would be ten times worse in that one.
Well, let's be real- you'd have to un-make a lot of the Exalted things just to do a video game. I don't know if an MMORPG could run the mechanics for founding your own nation and declaring war on another.
Hell, they'd even have to alter the lore. 300 Solar Shards across 3 different types of Exalt wouldn't work...
I think home made pizza is better because not only can you put exactly what you want on it, but you'll also never have to deal with the fact that the pizza place might not provide the kind of toppings you want. Also, you can put fresh toppings on it. And finally, your house will smell like baking pizza
Comments
If the article in question did something like this instead, it would have been a lot better than how it appeared.
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It's rather hard to say that the Plan Zs have anything to do with Brianna's column when none of them are playable yet.
I think a lot of people are reading too much into the order in which Brianna presented her case against CO. She's disappointed in the current state of superhero gaming in general. CoH is dead, and she, like a lot of people, wonders how soon CO will fall under the same axe, so she used her personal dilemma to frame that day's regular QotD post. That doesn't have to mean that Brianna is biased against CO or Cryptic. And even if she is, so what? It's an opinion column.
And you'll notice that there are plenty of non-CO answers in there: People concerned that Wildstar will get the same quick hook NCSoft gave Tabula Rasa if it's not a smash out of the gate (or just boycotting NCSoft out of principle), folks who worry that the single- vs. multi-player tension in the basic premise of Elder Scrolls Online will be irreconcilable, the usual STO Maintenance Mode Chicken Littles, the incessant Neverwinter D&D ruleset arguments, anything free-to-play, anything subscription. (Today's Defiance F2P announcement should make it fun to read back through those comments now.) It's a much bigger Cryptic dogpile in here than it is in Massively's comments.
Massively isn't ignoring the Plan Zs, either. There simply hadn't been much to report on in City of Titans land for a few months. They were in the middle of transitioning from UE3 to UE4, but it was all embargoed until Epic made the formal UE4 announcement. Now that MWM has new stuff to show off, Massively is reporting on it. They even threw Golden Girl a bone and slapped some new Heroes & Villains concepts on the end of the last CoT post. (Made, kit-bashed in Blender, whatever. Always funny that GG has H&V concept art ready to send out every time MWM demos something in-engine.)
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
You don't need to show me the way. i have been here since beta, so selling me the game is for say the least not required. I was talking about attracting new players that it is the main thing of "no new paying customers no new major content" thing. That's the reason I put 2 examples like anime and dark comic heroes, the last I am completely unfamiliar with.
Cryptic needs to have a reasonable belief that its investment will have the proper revenue. CO is like a pretty good grocery store with a walmart on the right and a keymart on the left. Could normal tactics works here? i seriously doubt it.
Unless sci-fi soldiers and magical girls are staples of the genre.
Because real heroes wear tights.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Hey man! Doctor Doom was the ultimate magic girl!!!
...assuming we're talking about supe-comics in general. : )
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- David Brin, "Those Eyes"
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Oh look.. somehow in a thread that has nothing to do with the topic of super heroes beating up low level goons... you're here expressing the importance of making sure there are still low level goons for you to one shot. And here I thought you had changed :rolleyes::rolleyes::rolleyes:
And the wonderful thing about CO is that it doesn't restrict itself, or specifically it's players, to any one genre. It is the all genre!
My super cool CC build and how to use it.
To be fair, if this game becomes something that requires teaming all the time? I'd be annoyed too. That was more how I read it. Sure, there is an avengers movie, but cap doesn't have to call the avengers when the winter soldier pops up. And, I mean, that's not an incorrect statement.
RIP Caine
There's a pretty extreme gap between "All content needs swarms of non-threatening punks that we can one shot so we can feel super" and "requires a team to do anything".
My super cool CC build and how to use it.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I'm a huge fan of team-based play. I'm also a huge fan of not having to need a team just to progress. Nothing irks me more than completing quest chains and then having to leave the end hanging.
I'll be rolling around an ideal Superhero-ish MMORPG 'concept idea' thread soon enough.
Adam Strange, Starlord, Deathlok, etc.
Well You see Cryptic once long ago in the way back was actually a pretty active and competent dev team. CoH was my first MMO, I started a few months after it launched when a table top gaming buddy of mine showed it to us during a break in a session of Wheel of Time D20 PnP. He had been a long time EQ player and would remain to be so even as most of us he showed CoH to started getting into playing it.
Now while I do understand some of the complaints people mention about CoH year one, they also reek of complaints by incompetent gamers. I hear people ***** about cool downs for example, I imagine they are the ones who refused to build for recharge speed over raw dmg.
I was one of those who during the era of change, as Cryptic fumbled adding in PvP when CoV came to be was was initially quite annoyed at their broken promise, but then once Cryptic was gone, and the newly born Paragon Studios gave birth to great new add ons like Invention Enhancments to make the bad taste of Enhancement Diversification become sweet ambrosia.
But I get abit ahead of myself. CoH was also pretty special in how they approached character level and made it serve an RP function as our security level in game, and that it was a direct rating of your characters power in the world. I rather hate the idea of being powerful at lvl 1 in RPGs and much favor advanced starting options for those who have capped a character to remove the pain of being a lowbie that some come to feel in MMOs.
In CO a lvl 1 newb can RP being an all powerful god and will certainly make you laugh if they cant hold their own, but it shouldnt imo be an RP attitude even potentially encouraged.
Back in CoH if I had an all powerful cosmic being, an ancient immortal wizard mentor, or a recently made but unstoppable super soldier, I didnt make them at lvl 1, I made generic named characters with the power sets I wanted, I capped them, perfected their IO sets, and only then happily payed for a name change that would always be heavily drawn from COH lore, and thus get a free check on if it was acceptable, and only then would my character come to be.
Not every character mind you, I certainly RP lvled several characters, Like the Black Flying Fox my favored Praetorian born character who was in game itself a man who having read and seen various stories of batman and zorro as a child choose to follow such works of fiction to become his worlds black clad vigilante.
Simply put In Champions I dont feel any character development tied to my build or adventures. I can,have, and would again if I bothered to play still be able to make brand new characters who would never know challenge in game and always feel an unstoppable god. In CoH to feel that was something you had earned.
Personally I totally agree with the short write up article posted in the OP.
This all leads to the next major issue, paying into CO. You see if you started with a game like CoH, you would grow used to feeling like that 15 a month was paying for the new zones, NPCs and quest lines, costume sets, power sets, etc. We would understand that a new expansion that would literally double the size of the game world would justify a new purchase price, and thus why so many in COs early era took offense over the idea of paying for vibora bay only a few months after game launch.
Really all you feel like you get for paying into CO is access to Free Forms which are both the best and only real reason to ever touch CO, and never touch it with such characters becoming held for hostage if you choose to try to drop sub and support via more random transactions. With no way to convert individual old Free forms to silver free forms.
You see even COH FTP felt more friendly, where on my main vet account all I lost thanks to vet bennies was access to incarnate powers(big whoop) but also kept giving so much that I felt no issue subbing whenever I could afford to.
While no force on earth could get to drop even as little as 60 bucks on CO for a lifetime sub had CoH offered a lifetime sub option when it went ftp for 400$ Even knowing now how it would end, I would of still payed for one there praying such interest would keep the dev studio in existence.
This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
That's cool, but why do you still bother with these forums? Is it to keep in touch with other former CoX players, or do you still hold onto some small hope that this game might improve?
That may make you feel better, but where's the value?
- David Brin, "Those Eyes"
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Except it is a very blindly reckless and arrogant thing to say, if their opinion is what made them and others stop playing.
Though it also depends for how long they were playing CO. Only shortly after CoH demise, or for longer period of time, subscribing or investing.
Opinions made by people who went only after that other game died, stated "it isn't CoH2!!!" and left would be hardly a valid thing.
Therefore, when, for instance, someone has stopped playing an MMO, but continues to hang out in the online forums for that MMO for the specific purpose of complaining, that person's opinions may be safely ignored. Often, any demands they make of the game will be either ridiculous, or deliberately aimed at causing a shutdown of the game in revenge for whatever imagined slight there might have been. (I won't name names, as that's a bit gauche, but there have been such persons in this very forum in the past.)
Really, if you've decided to give up on CO, or anything like this, put it firmly in your rearview and drive on. I was hooked on WoW for years, until the Cataclysm caused me to realize how ridiculous their fee structures were; I therefore canceled my subscription, deleted the client from my hard drive, and moved on. I did not waste months of my life going back into their forums to complain about what they were doing, as I no longer cared. And I have to admit to a certain degree of suspicion of anyone who does do this. Life is too short to spend it fretting over a game you've abandoned.
- David Brin, "Those Eyes"
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I couldn't agree more.
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To be fair you have to have an active account to be able to post on those forums.
Which unfortunately means if you don't like what they are doing you have to give up being able to tell them what you don't like them doing.
Now it's just like driving past a train wreck, you drive by, gawk, and keep on driving by.
I like to think it's more like a train wreck on a roundabout and the exit has a toll booth for some reason. The person just keeps driving in a circle, continually gets disgusted with the wreck and doesn't want to pay the toll to get out.
This is not true any longer. anyone who ever had an account is able to post here.. Only the PTS forums, are gold member restricted [and by request only].
Anyone can register and make a new account here any old time and post any drivel they want. They just can't make new threads til some milestone is passed though, I think.
Pretty sure he was referring to the WoW forums with that line.
'Caine, miss you bud. Fly high.
I'm not sure if that's true with the WoW forums anymore either. I think all you need is a bnet account to use the forums and that bnet account log-in is used with every Blizz game now, not just WoW.
...Or at least, I could log-in to the forums using the bnet desktop app anyway.
I like to think it's like a train that's running perfectly fine and is packed with happy people and making tons of money per trip... and for some reason people keep driving past it and calling it a trainwreck and can never really give a sensible reason why they think it is one o3o
My super cool CC build and how to use it.
Because it's the kiddy train that laps the monkey house at the zoo?
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
But those are awesome....except for the tossed feces (some of those kiddies are disgusting).
'Caine, miss you bud. Fly high.
The analogy is now... completely off the rails.
My super cool CC build and how to use it.
You can log in to your heart's content but you can't post or rate anything.
"This game license has expired or had been canceled. Forums that you have permission to post in are marked as Limited on the forums list."
glad I didn't get my coffee before starting reading or I'd be cleaning the screen now.
Get the Forums Enhancement Extension!
You and me both. I dream of the day I can play an abyssal exalted and wade into battle in a warstrider forged from the souls of my vanquished enemies.
Whelp! I will strike you down with my Alchemical Exalt of the Soulsteel Caste- yes, I am made of the thing that your things are made of! Have fun with your 'giant suit'... I'll just GROW INTO ONE.
But no, really- Abyssals were pretty brutal if geared for combat. Alchemicals could be outright nightmarish, too- but not right out of the box like A Solar/Abyssal/Infernal. The advantage of an Alchemical is First Age magitech and modular charms. Nothing beats having a Martial Art that revolves around a freaking buzz saw.
Five single target attacks in a turn with a fifteen die pool is supposed to be impressive. That Soul Steel Alchemical can be pumped up to twelve aoe attacks with a twenty four die pool for a similar build cost. At least, in the first edition. Maybe they cleaned things up a little.
Sort of, in Second Edition, they did. There were still some problems- but those were the same 'Perfect or Die' problems across the board.
Granted, I've seen Solar and Abyssal players come up with some insanity. Even Infernals had some weirdness.
Third Edition is supposed to clear that up as well, but Alchemicals just got a brief fluff splat in the main book and until this new publisher cranks out an Alchemicals book, second Edition is the only Edition.
(Granted, these are the same guys that completely wrecked Demon: The Descent and made it some weirdo New-Age Alien crap)
Players like to have stuff to tinker with, and they should get some reward for good combinations. That reward should be a slight edge. It shouldn't be greater than a fifteen percent increase in performance, if even that. Any more, and challenges become impossible to balance.
Much like in CO, in the last Exalted group I played in, I felt like I needed an optimized build in order to feel like I was participating. If I didn't keep pace with the other "strong" players, I would have little place in the story. In this case, the story teller felt the need to keep the highest performing players challenged. That marginalized the players that didn't optimize. It also cause a sort of arms race between players and story teller. Eventually, I wasn't just optimizing to participate, I was optimizing to survive. Falling behind meant dying in the climax fights, or being so ineffectual that you could be ignored.
In the case of CO, challenge is more middle of the road. I know that lots of people here have a very easy time with it, but those same people are intelligent and experienced. The game is quite lethal if you don't have both of those attributes. I've played alongside people that couldn't fight their way way out of a wet paper bag, and I don't blame them for it. CO offers you more bad choices than Dragon's Lair. It takes lots of reading and playing to figure out what you need to do, and even then most of us ask for advice from the others. I don't mean weeks, either. I'm saying it takes months to a year.
The developers are in a very difficult position. It's too late for them to dumb down the game in order to make it easier to balance, because there would be too much backlash from their player base. They can't rebalance all the powers because the complex way in which they interact would require an absurd amount of time and resources. Pnp and tabletop games usually solve this problem (and they usually have this problem) by releasing a new edition. That's not necessarily a good idea with an mmo.
tl;dr Exalted is cool, but everything that people complain about in this game would be ten times worse in that one.
Or better, a NWN-like game in M&M setting.
Any press is good press
So I took what I could get
Then CN looked at me with those big brown eyes and said
You aint seen nothing yet...
'Caine, miss you bud. Fly high.
Well, let's be real- you'd have to un-make a lot of the Exalted things just to do a video game. I don't know if an MMORPG could run the mechanics for founding your own nation and declaring war on another.
Hell, they'd even have to alter the lore. 300 Solar Shards across 3 different types of Exalt wouldn't work...
My super cool CC build and how to use it.
This is the best part!
Whoever you are, be that person one hundred percent. Don't compromise on your identity.