I would like to try out a Monkey King style build, but I'm not hundred percent where to start.
This is the description of the Monkey King.
Sun Wukong, also known as the Monkey King, is a main character in the Chinese classical novel Journey to the West. Sun Wukong is also found in many later stories and adaptations. In the novel, he is a monkey born from a stone who acquires supernatural powers through Taoist practices. After rebelling against heaven and being imprisoned under a mountain by the Buddha, he later accompanies the monk Xuanzang on a journey to retrieve Buddhist sutras from India.
Sun Wukong possesses an immense amount of strength; he is able to lift his 13,500 jīn (7,960 kilograms (17,550 lb)) staff with ease. He is also extremely fast, able to travel 108,000 li (54,000 kilometres (34,000 mi)) in one somersault. Sun knows 72 transformations, which allow him to transform into various animals and objects; however, he is troubled in transforming into other forms, due to the accompanying incomplete transformation of his tail. Sun Wukong is a skilled fighter, capable of holding his own against the best warriors of heaven. Also, each of his hairs possess magical properties, capable of being transformed into clones of the Monkey King himself, and/or into various weapons, animals, and other objects. He also knows spells that can command wind, part water, conjure protective circles against demons, and freeze humans, demons, and gods alike.
One of the most enduring Chinese literary characters, Sun Wukong has a varied background and colorful cultural history. For example, Sun Wukong is considered by some scholars to be influenced by both the Hindu deity Hanuman from the Ramayana and elements of Chinese folklore.
So basically, Staff Oriented, with Ice powers, Fast, Strong, Cloning, and Wind... with a Trap/hold.
Is is possible to toss together something viable that would include these abilities?
Survivable would be great, Being able to hold his own with most of heaven's best warriors means survival against tough bosses.
Fast: Just pick up Acrobatics or Athletics as your first travel power. You'll go super fast, you can jump high / jump far, and you can backflip like a monkey all you want.
Staff: Unfortunately, Champions Online isn't very big on staves... but there are a few costume skins for the Heavy Weapons powerset: the Heavy Dragon's Eye Staff from the Hi-Pan Alert, and the Heavy Wizard's Staff from the Witch and Wizard cash shop set. I'm not sure if there are more, or if you can somehow wield a weapon device.
Ice, Wind, and Heavy Weapons: Because you want the Staff, I'd default to HW. Since HW applies disorient, and Wind takes advantage of disoriented enemies... and both HW and Wind deal crushing damage... I think your best bet is to focus on Heavy Weapons with some Wind substitutes (like taking Updraft instead of Eruption). Other Wind powers I would look at for you are Hurricane for some close range aoe (and this also can chill enemies, so there is your "freeze" spell), and Gust or Typhoon to apply Staggered. If you really want some Ice Powers, I would take Ice Sheath. Maybe Wall of Ice if you could find room between the HW and Wind spells.
I'd suggest something like DEX / CON / INT for a hybrid-crit-dodge build, or STR / CON / INT for a HW focused build with the Wind and Ice powers being more for CC and debuffing than damage. You'll probably take Molecular Self Assembly for your energy unlock, which is what the INT is for.
72 Transformations: I can't think of ANY power that transforms you into something else, aside from Vapor Form (which kinda sucks). However, you can easily make a metamorph character with Devices and Costumes. Because you joined in Aug of 2012, I'm going to assume you know this already XD
Cloning: Don't think there are any powers that project images of your character... I would suggest just using summon devices, and rationalizing them as "decoys" instead of straight up clones. Otherwise, in favor of theme over optimization, you could pick up something like Summon Shadows. You could rationalize it like: you know your clones are shadows, but the enemies don't, and that's why they attack them
I have just posted a Build Idea from what I've been instructed would be beneficial to my theme.
It's not good... I need help revising it. Please help me revise it to include these ideas>
Strong
Fast
Staff Oriented
Ice powers
Wind Powers
Survivable against tough bosses
and possibly a Trap/hold using any of these abilities or something else better.. Monkey King was able to trap demons in a circle of some sort... so Something along those lines while staying in theme would be good.
The character is a Taoist Master with an extremely formidable set of abilities.. Can we make it possible in game without being too gimped?
Here's my take. Stat mostly for Con / Str. You can pump Ego to 70 if you want to get the most out of any Wind / Ice powers you choose (not a huge deal). Can take whatever you like for the last 2 powers.... Wall of Ice would be nice to help proc MSA and give you a hold, for example. Experiment, don't take what I say word for word
Comments
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Healthy Mind
Level 12: Coordinated
Level 15: Brilliant
Level 18: Agile
Level 21: Enduring
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Defensive Stance)
Level 6: Decimate
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Hurricane (Rank 2, Perfect Storm)
Level 14: Ice Sheath (Rank 2, Rank 3)
Level 17: Wall of Ice (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Typhoon (Rank 2, Cold Front)
Level 26: Earth Splitter (Rank 2)
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Updraft
Level 35: Annihilate (Rank 2, Rank 3)
Level 38: Guard
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Ninja Leaves (Rank 2)
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Expose Weakness (2/2)
Dexterity: Quick Reflexes (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Staff: Unfortunately, Champions Online isn't very big on staves... but there are a few costume skins for the Heavy Weapons powerset: the Heavy Dragon's Eye Staff from the Hi-Pan Alert, and the Heavy Wizard's Staff from the Witch and Wizard cash shop set. I'm not sure if there are more, or if you can somehow wield a weapon device.
Ice, Wind, and Heavy Weapons: Because you want the Staff, I'd default to HW. Since HW applies disorient, and Wind takes advantage of disoriented enemies... and both HW and Wind deal crushing damage... I think your best bet is to focus on Heavy Weapons with some Wind substitutes (like taking Updraft instead of Eruption). Other Wind powers I would look at for you are Hurricane for some close range aoe (and this also can chill enemies, so there is your "freeze" spell), and Gust or Typhoon to apply Staggered. If you really want some Ice Powers, I would take Ice Sheath. Maybe Wall of Ice if you could find room between the HW and Wind spells.
I'd suggest something like DEX / CON / INT for a hybrid-crit-dodge build, or STR / CON / INT for a HW focused build with the Wind and Ice powers being more for CC and debuffing than damage. You'll probably take Molecular Self Assembly for your energy unlock, which is what the INT is for.
72 Transformations: I can't think of ANY power that transforms you into something else, aside from Vapor Form (which kinda sucks). However, you can easily make a metamorph character with Devices and Costumes. Because you joined in Aug of 2012, I'm going to assume you know this already XD
Cloning: Don't think there are any powers that project images of your character... I would suggest just using summon devices, and rationalizing them as "decoys" instead of straight up clones. Otherwise, in favor of theme over optimization, you could pick up something like Summon Shadows. You could rationalize it like: you know your clones are shadows, but the enemies don't, and that's why they attack them
It's not good... I need help revising it. Please help me revise it to include these ideas>
Strong
Fast
Staff Oriented
Ice powers
Wind Powers
Survivable against tough bosses
and possibly a Trap/hold using any of these abilities or something else better.. Monkey King was able to trap demons in a circle of some sort... so Something along those lines while staying in theme would be good.
The character is a Taoist Master with an extremely formidable set of abilities.. Can we make it possible in game without being too gimped?
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Body and Mind
Level 9: Healthy Mind
Level 12: Physical Conditioning
Level 15: Martial Focus
Level 18: Acrobat
Level 21: Coordinated
Powers:
Level 1: Wind Lash
Level 1: Hurricane (Rank 2, Rank 3, Challenging Strikes)
Level 6: Wind Barrier (Rank 2)
Level 8: Defiance
Level 11: Eruption (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Annihilate (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Wall of Ice (Rank 2, Rank 3)
Level 29: Ice Sheath (Rank 2)
Level 32: Twister
Level 35: Unbreakable (Rank 2, Better You Than Me)
Level 38:
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Ninja Leaves (Rank 2)
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)
1 power slot and 2 free adv points leftover for you to pick.
An odd concept, but it can work. Is this a grouping or a solo build?
- Be safe and have fun, champs - for science!
Name: Sun Wukong
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Professional Athlete
Level 15: Ascetic
Level 18: Academics
Level 21: Healthy Mind
Powers:
Level 1: Wind Lash
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Decimate
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Enrage (Rank 2, Rank 3)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Eruption
Level 23: Aggressor (Rank 2, Rank 3)
Level 26: Hurricane (Rank 2, Rank 3)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35:
Level 38:
Travel Powers:
Level 6: Acrobatics
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Here's my take. Stat mostly for Con / Str. You can pump Ego to 70 if you want to get the most out of any Wind / Ice powers you choose (not a huge deal). Can take whatever you like for the last 2 powers.... Wall of Ice would be nice to help proc MSA and give you a hold, for example. Experiment, don't take what I say word for word