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Introduce Questionite and Global sinks

selpheaselphea Posts: 1,229 Arc User
edited April 2014 in Suggestions Box
CO's economy is unsustainable in the long run. There are ways to farm ingame currencies quickly, but no perpetual sinks to take these currencies out of the economy. As a result, inflation will happen - or already is happening. Ingame currencies have been gradually losing their value, and that's bad for game design because it means managing the game economy is like trying to hit a moving target.

Look at the Questionite store for example. What can a player buy? Gear? That's a one and done deal. Vehicle weapons? Also one and done. Costumes? Becomes? Action Figures? Travel Powers? All one and done. The only thing in the Q-store that has repeat purchase value is lockboxes, and those are tied to Zen.

So eventually, once the one-time Q-store purchases have reached saturation point on enough players, Questionite is going to start accumulating without being spent. At most, it changes hands to someone selling Zen, and eventually that person reaches saturation point too.

That is why there needs to be consumables in the Q-store. Items that, when bought from the Q-store, have only a temporary or instant effect when used, and are then gone forever, along with their effects.

Think items like Triumphant Recovery, temporary Magnifiers or Shrinkers. Or new items like a weak single-use Rez-other. Maybe even rental vehicles with pre-configured loadouts that aren't completely awful, like an Mk1 tank with R2 Plasma Beam, R1 Gravity Pulse and a couple R4 Biosteels and an R4 Hull Scanner.

Essentially, the game needs things that Q-rich players - typically endgame players - will find useful enough to buy and keep rebuying, so that Q gets taken out of the economy and we can reach a stable Q to Z equilibrium. And the same argument could be said of Globals too.
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Comments

  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited April 2014
    There are consumables int eh Q Store. However, few buy them because as the game stands they just aren't going to change much.
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  • selpheaselphea Posts: 1,229 Arc User
    edited April 2014
    There are consumables int eh Q Store. However, few buy them because as the game stands they just aren't going to change much.

    You mean Nighthawk's device kit? What's in that thing anyway? I hate not knowing what I'm buying :S

    Edit: Nevermind. A rez-other, a self-heal that I don't really need when I can get those using Until Recog and some other devices I don't care about :x So it's really 4000Q for a rez-other.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited April 2014
    selphea wrote: »
    You mean Nighthawk's device kit? What's in that thing anyway? I hate not knowing what I'm buying :S

    There's that then the items from UNTIL such as the VIPER venom and such that can give a temp boost to damage by 100% and knock resist by 500%. And the toolkit gives you a lot of temp devices that are similar to the boomerang powers and devices that were added to the devices power set sometime ago.

    It often amazes me how people miss these things, or the consumables on the silver recog vendors that are just as useful then complain there is nothing useful.
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  • selpheaselphea Posts: 1,229 Arc User
    edited April 2014
    There's that then the items from UNTIL such as the VIPER venom and such that can give a temp boost to damage by 100% and knock resist by 500%. And the toolkit gives you a lot of temp devices that are similar to the boomerang powers and devices that were added to the devices power set sometime ago.

    It often amazes me how people miss these things, or the consumables on the silver recog vendors that are just as useful then complain there is nothing useful.

    The consumables on Silver Recog are actually labelled consumables :P

    Nighthawk's Device Kit just sounds like some grab bag, but the Until stuff was buried under the AFs, I thought the whole tab was just AFs and costumes.

    Frankly though, I'm not spending half my character's Q quota for the day for a Rez-other or a 1-minute buff.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited April 2014
    We have one globals sink.

    Tailor fees.

    That are:
    1 - Punishing players for reaching level 40 in a very idiotic way (too bad STO had their tailor fees decreased).

    2 - Can be avoided by spamming pointless lvl 6 RP alts.

    Yay!

    But seriously.
    Before any global sinks will be introduced, something must be done with 250 global resources limits for silver accounts. Otherwise it makes no sense instead of screwing this part of the playerbase.
  • aiqaaiqa Posts: 2,620 Arc User
    edited April 2014
    I am afraid the globals economy is already messed up beyond repair for years now. If you don't want to get into trading for significant amounts of time, you are hopelessly behind. I can't imagine anything the more rich people would want that could make even a small dent in their funds, and that isn't already for ever out of reach for most other people. Unless it is pay to win with ingame money, and I'd disagree with that approach. And without pointing fingers at people there actually have been global exploits.

    What I think we really need is an economy "reset". That would tie in nicely with a level cap increase. Until that time, making globals less important is the best thing to do. For instance by making most good things bound (to account) on pickup, like they did with justice gear.
  • thelostexilethelostexile Posts: 111 Arc User
    edited April 2014
    We have one globals sink.

    Tailor fees.

    That are:
    1 - Punishing players for reaching level 40 in a very idiotic way (too bad STO had their tailor fees decreased).

    2 - Can be avoided by spamming pointless lvl 6 RP alts.

    Yay!

    But seriously.
    Before any global sinks will be introduced, something must be done with 250 global resources limits for silver accounts. Otherwise it makes no sense instead of screwing this part of the playerbase.

    Or, y'know, if you're an LTS or Gold member with all the veteran perks, you hardly pay a dime into it, regardless of being level 40. :T Lol
  • chaelkchaelk Posts: 7,732 Arc User
    edited April 2014
    LTS and Gold, no the tailor is not cheaper. yes I do pay a lot into it.

    The costume change token, I have actually managed to glitch on one character so it's unusable. Somehow I got it into the fusing box while getting things from hideout.

    on topic;

    the viper consumables require you to have done the adventure pack. I think all the stuff under Until items on Q exchange are, you have to have finished particular adventure packs.

    What we are after is separate consumables;

    triumphant recovery packs
    energy boosts
    health boosts

    They are in the shop but ridiculous zen prices. With the rampage alerts, there's more need for them, especially the recovery one.


    I personally, don't bother farming Q. There's nothing I want to get from the Q store.
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited April 2014
    chaelk wrote: »
    LTS and Gold, no the tailor is not cheaper. yes I do pay a lot into it.

    It is cheaper you just won't notice it because 20% isn't going to be huge especially on large purchases.
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  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited April 2014
    Technically, 20% will be a big chunk off of something large. It's just that the price that's large is, well...large.

    As far as a good global sink, currency conversion surcharge. It would help give you something to do with excess alternate currencies and be desirable enough that people would actually use it.
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  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited April 2014
    aiqa wrote: »
    I am afraid the globals economy is already messed up beyond repair for years now. If you don't want to get into trading for significant amounts of time, you are hopelessly behind. I can't imagine anything the more rich people would want that could make even a small dent in their funds, and that isn't already for ever out of reach for most other people. Unless it is pay to win with ingame money, and I'd disagree with that approach. And without pointing fingers at people there actually have been global exploits.

    What I think we really need is an economy "reset". That would tie in nicely with a level cap increase. Until that time, making globals less important is the best thing to do. For instance by making most good things bound (to account) on pickup, like they did with justice gear.

    you don't reset a games economy that has been around for so long. that would punish all the older players that have stuck through this game. I myself never can keep money with all the alts and alt opportunitties for gold it takes my resources to gear and costume them. don't punish the subscribers. I do think that the resource limit for silvers should be able to be bought away.
  • edited April 2014
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  • aiqaaiqa Posts: 2,620 Arc User
    edited April 2014
    jasinblaze wrote: »
    you don't reset a games economy that has been around for so long. that would punish all the older players that have stuck through this game. I myself never can keep money with all the alts and alt opportunitties for gold it takes my resources to gear and costume them. don't punish the subscribers. I do think that the resource limit for silvers should be able to be bought away.

    By a reset I meant a substantial increase in the resource droprates, causing a hyperinflation. If they did that without a level cap increase I am sure people would get angry with good reason, if it was tied to a level cap increase and people still get angry, to bad for them.
  • stergasterga Posts: 2,353 Arc User
    edited April 2014
    I agree there needs to be something to do with questionite and globals. I'm terrible at farming anything, yet have somewhere around 500k q and a few thousand globals between my guild and hideout banks. I used to buy keys with my q, but I really don't need THAT many r4 sentinel broaches or recovery mods.

    The only global sinks for me are the tailor and AH fees. I can re-do an entire outfit for 20-30g which is maybe 10 minutes of smush alerts. There's no point in me even bothering with the AH as a silver player since I can't even put up some thing or must be careful of how much I add.

    Eventually, everyone gets to the point of having nothing to buy with q other than zen. That's where I am.
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  • xrazamaxxrazamax Posts: 979 Arc User
    edited April 2014
    How about unbound items that let you change your color powers once?

    I think that would be fair since for some people they wouldn't mind paying a one time fee of say, 25k questionite to change their power color. However, some people are going to want to change their power's color multiple times so they'd be up for buying Q with zen or Q crates to change more power colors.
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