Yeh I've been posting lot here today. Anyways been trying to make a built that incorporates these. What would be good super stats, talents and specializations for such a mix and maybe some suggestion on powers and the order to get them in might help
There's damage type synergy - something like Str/Con/Int Enrage or Dex/Con/Int FoTT will be able to proc Form stacks easily, and Way of the Warrior buffs both attacks. MSA will proc off the Force attacks that have cooldowns, like Force Det.
However as far as tactical synergy goes, Force tends to knock away, and TK Blades are close range weapons, so you'll run into situations where your attacks disagree with each other and strategy will be a mess - is your plan to knock people away so they can't touch you? Or get close to them so that you can use your blades? If you knock them away you can't melee, if you get close and get surrounded, you won't be in a position to AoE spam.
So you'll end up either being either more of a Cascader or more of a Blader rather than a hybrid since the two styles don't play nice with each other.
If you're looking for synergy with TK Blades and energy blast-like attacks, try Celestial, Darkness or Sorcery.
Otherwise, try something like this. Should be a very survivable character. Phases two ADs for mitigation, two AOs to crit for free and steal lots of HP with Siphoning Strikes. Open with Force Det - Crushing Wave to clear trash, then lunge and blade down whatever isn't dead yet.
Couple of Force powers that aren't incompatible w/ a melee style that you could consider picking from, at least to keep the theme (most of ur dmg will likely still come from ur melee powers):
-Force Snap (Knockto, but only 50ft range)
-Force Geyser (Knockup, 100ft range)
-Force Eruption, when tapped (or when charged <0.5 sec)
-Force Shield (block power w/ extra energy regen from Force Sheath adv)
-Personal Force Field (tanking passive, though it regens slowly, and tanking passives lower potential dmg)
-Field Surge (AD, synergy w/ PFF)
-Protection Field (cast-able shield, though as a non-healer it won't be strong)
-IDF (dmg shield toggle, though taking this will hurt ur energy gen and potential dmg)
In a way, its basically like an Unleashed AT, but w/ TK blades over Dual Blades and more options. As Selphea pointed out, most of the big-hitting Force powers would be too disruptive to want to use as a melee.
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However as far as tactical synergy goes, Force tends to knock away, and TK Blades are close range weapons, so you'll run into situations where your attacks disagree with each other and strategy will be a mess - is your plan to knock people away so they can't touch you? Or get close to them so that you can use your blades? If you knock them away you can't melee, if you get close and get surrounded, you won't be in a position to AoE spam.
So you'll end up either being either more of a Cascader or more of a Blader rather than a hybrid since the two styles don't play nice with each other.
If you're looking for synergy with TK Blades and energy blast-like attacks, try Celestial, Darkness or Sorcery.
Otherwise, try something like this. Should be a very survivable character. Phases two ADs for mitigation, two AOs to crit for free and steal lots of HP with Siphoning Strikes. Open with Force Det - Crushing Wave to clear trash, then lunge and blade down whatever isn't dead yet.
PowerHouse (Link to this build)
Name: Force Blader
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Glacier
Level 6: Coordinated
Level 9: Acrobat
Level 12: Healthy Mind
Level 15: Quick Recovery
Level 18: Impresario
Level 21: Negotiator
Powers:
Level 1: Force Bolts
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Force Shield (Force Sheathe)
Level 8: Form of the Tempest
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Crushing Wave (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Ego Surge (Rank 2, Nimble Mind)
Level 23: Force Detonation (Rank 2, Rank 3)
Level 26: Molecular Self-Assembly
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Ego Blade Dash
Level 35: Lock N Load (Rank 2, Two Smoking Barrels)
Level 38: Unbreakable (Rank 2, Rank 3)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
-Force Snap (Knockto, but only 50ft range)
-Force Geyser (Knockup, 100ft range)
-Force Eruption, when tapped (or when charged <0.5 sec)
-Force Shield (block power w/ extra energy regen from Force Sheath adv)
-Personal Force Field (tanking passive, though it regens slowly, and tanking passives lower potential dmg)
-Field Surge (AD, synergy w/ PFF)
-Protection Field (cast-able shield, though as a non-healer it won't be strong)
-IDF (dmg shield toggle, though taking this will hurt ur energy gen and potential dmg)
In a way, its basically like an Unleashed AT, but w/ TK blades over Dual Blades and more options. As Selphea pointed out, most of the big-hitting Force powers would be too disruptive to want to use as a melee.
- Be safe and have fun, champs - for science!