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Help! I can't tank! (HW/Infernal)

jonandre1jonandre1 Posts: 67 Arc User
edited March 2014 in Builds and Roles
Based on what I know of the game, I built... well... a Juggalo. The Malicious Merrymaker started out as just another Heavy Weapons tank, with some Infernal powers (okay, one Infernal power).

That isn't the problem. The problem is, on Alerts, I can't tank for beans. And this is a tanking character. In fact, in most alerts, I really can't dp much of anything. I lunge into combat, set up my energy builder, start attacking with Cleave, and my target is gone. Not a lot to do.

I did what people advised me. I took Defiance, took Enrage. Took Conviction, and why I listened to that advice I have no idea -- Conviction never works for me. I spam the hell out of it. But only half the time do I even have the energy for it, and usually once I trigger it and go through the animation for it, whatever I'm fighting has done enough damage to nullify its use. I might as well not have bothered.

I get it, Heavy Weapons is energy intensive, but what the heck can I do about it? I tried a STR/CON/INT build, but someone told me to go STR/CON/REC instead. I've found no difference between the two, except with REC I have more energy up front, and can launch my Vicious Cyclone right at the start.

Here's the build. I'm currently level 25, so power choices after level 23 are future choices. I'm hoping someone can tell me what I'm doing wrong, or if I'm just pooched.

PowerHouse (Link to this build)

Name: The Malicious Merrymaker

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Behemoth
Level 6: Physical Conditioning
Level 9: Enduring
Level 12: Mighty
Level 15: Relentless
Level 18: Quick Recovery
Level 21: Paramilitary Training

Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 6: Decimate (Nailed to the Ground)
Level 8: Defiance
Level 11: Enrage (Endorphin Rush, Giant Growth)
Level 14: Conviction (Rank 2)
Level 17: Vicious Cyclone (Rank 2, Rank 3, Challenging Strikes)
Level 20: Guard
Level 23: Arc of Ruin (Rank 2)
Level 26: Vile Lariat
Level 29: Molecular Self-Assembly
Level 32: Aggressor
Level 35: Bionic Shielding
Level 38: Unleashed Rage

Travel Powers:
Level 6: Chain Swinging (Rank 2)
Level 35:

Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: The Best Defense (1/3)
________________________________
"My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
Post edited by jonandre1 on

Comments

  • ajanusajanus Posts: 501 Arc User
    edited March 2014
    Right from the start, I can tell you your problem is no Crippling Challenge.

    My HW/Infernal toon uses Cleave with Challenging Strikes, and Devour Essence with Crippling Challenge.

    Your priority order should be:

    1. Leap in and tag with DE for Crippling Challenge
    2. Apply Challenging Strikes via Cleave
    3. Build Enrage via Cleave until:
    4a. You need to refresh Crippling Challenge with DE or
    4b. You need health back with DE, Conviction, Active Defense, etc.
    5. Refresh Challenging Strikes, Crippling Challenge, Enrage stacks as needed.

    Conviction does make a difference, even if you aren't seeing it at the moment. If you want to take Int and go Molecular Self-Assembly, Conviction also helps keep MSA running.

    You need at least 1 active defense. Resurgence, Unbreakable, Masterful Dodge all count as those. You might also consider an active offense to start your fights with to help gain that initial agro. Ego Surge is usually best for that since you take Con as a superstat.

    Taking multiple abilities with Challenging Strikes is wasteful, unless it is for thematic purposes, because it just refreshes the timer, and you have 6 (or so) seconds until you need to refresh it. Plus spamming Cleave for CS/Enrage is more than enough to keep CS up full time. Just like Devour Essence can keep Crippling Challenge up full time as well.

    If DE isn't within your theme to take, then just put CC on your lunge, Decimate. Just be sure to hit it every time it is off cooldown.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
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