Brawler's Setup and Rising Knee's Flowing Strikes don't really go together. I'd take one or the other. What's your attack chain? Which attack are you using Setup and FS to boost?
Are you having any specific problems with this build?
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The poster formerly known as Lightwave!
I guess ur going for a very tanky dps, but not a full on tank w/o crippling advs.
Its a decent build overall, though ur lacking a good AoE (and by that I mean anything that's not a 10ft melee cone- which are a PITA to actually AoE w/).
Also, usually take the Nightmare adv on Void Shift, since its an easy way for melee to apply Fear.
INT/Dex/Con (or DEX/Int/Con) works if ur leveling since MSA energy is more convenient than Rush at low lvls. At lvl 40 w/ decent enough stats and gear ya could switch to STR/Dex/Con or DEX/Str/Con for better dps, defenses, and/or knock resist- if you dun need the extra energy due to Rush.
Would also prob get a ranged end builder, since you have a basic combo power to unlock early tiers (TK), just cause they are more convenient. I'm not really sure Lariat and Crippling Coils are worth it, but if its a thematic choice then alright.
My idea for the attack chain was TK apply -Resist from RK.
I did have the advantage on Void Shift, but thought I might be better off ranking up RK.
What I'm trying to do is up my damage This also isn't my current build, was a build I was looking to change to.
Seems like you're missing a hard-hitting single target attack to follow Setup.
Your current attack chain might be something like Dragon Kick (for Rush energy) > TK Combo (applies Setup) > Rising Knee (uses Setup, applies 15% resistance rebuff) > 2 Dragon Kicks (to best use FS). Generally you want to follow a Setup combo with a hard-hitting attack, and it's kind of wasted on Rising Knee. Flowing Strikes also only works on the next two hits, so that's either the next two TKs or maybe Dragon Kick.
If you're looking to stick with unarmed-styled attacks, I'd suggest replacing Rising Knee with Demolish (either R3 or R2 w/Below the Belt. The resistance debuff lasts for like 12 seconds and will help all your attacks rather than just the next two. It's a slower attack, but hits hard while applying the debuff, making it a better choice for Setup.
Maybe try a charged Dragon Kick (for Rush energy) > TK combo (applies Setup) > charged Demolish (boom!) - then maybe another round of TK > Demolish before another Dragon Kick to refresh Rush.
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The poster formerly known as Lightwave!
I don't know that any of those really take advantage of Setup all that well either.
Some good attack chains for Setup:
Demolish > Beatdown combo > charged Haymaker
Demolish > TK combo > Burning Chi Fist
Viper's Fangs combo > Dragon Claws
Shred combo till lots of bleeds > Reaper's Embrace (throw in a Viper's Fangs combo for even more resistance debuffing)
Any combo > Unleashed Rage
Alternately, you could just ditch Brawler and Setup. I used them both on Captain Millennium for awhile, but they left me pretty squishy compared to a Wardicator build that capitalized more on my Juggernaut spec. I still do around 5k DPS by following a charged Demolish/BB with around 5 charged Haymakers. I never have to stop to do a combo in between.
If you were to forego Brawler and Setup, you might consider keeping Rising Knee/FS as a nice, quick debuff and knock to precede Dragon Uppercut or Burning Chi Fist, or maybe even some of those other attacks you were considering.
Of course the nice thing about using Brawler in your case is you're gonna use a TK combo now and then anyway just to keep up the dodge buff, and with the high dodge and avoidance from LR you can get away with really low amounts of defense, making Brawler a great option.
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The poster formerly known as Lightwave!
Okay, checked out Demolish. Doesn't have a bad animation. Trying to keep to unarmed and chains. Also want to have animations I like
So, would Dragon Kick > TK > Demonish be better or would Demolish > TK > BCF?
Probably Dragon Kick > TK combo > Demolish, if only because the other chain doesn't include a Dragon attack, which is essential for your energy management from Rush.
Would your concept happen to be based on a certain web-slinger? If so, I have a build you might enjoy.
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The poster formerly known as Lightwave!
No, not based on any of the spider family. It's my main though, who I often say is easy to describe power wise as X-23 & Spider-Girl mixed together (regeny and agile)
The chains aren't webs. I just always liked CO's Crippling Coils so evolved my concept to include them.
If ur going the Demolish debuff route, you'll want Below The Belt over rank3 since ur primarily using crushing dmg. Just make sure you full charge it for the most out of the adv's debuff.
Also, change Conviction for BCR and get Resurgent Reiki- its nice for a dodge-based build. If you need the 2 adv points, ya can un-rank Ego Surge or drop a rank in Resurgence (not touching the chain powers due to ur them.. though I would change one chain spell- Lariat- for another - Iron Cyclone- so you have a wide AoE option).
As far as Brawler vs. Vindicator, as Cptmillenium mentioned, that'll come down to whether ya can use Setup well or not (which this new build could). Warden vs,. Str mastery just comes down to how often you will be using TK vs. the other attacks- Str's benefit is more general, but much lower overall to each attack in terms of dps vs. Warden's for combos.
If ur going the Demolish debuff route, you'll want Below The Belt over rank3 since ur primarily using crushing dmg. Just make sure you full charge it for the most out of the adv's debuff.
I'd normally go BtB when using Demolish to prep other attacks like Haymaker, but I wonder if it's better to go R3 when using Demolish as your main attack following Setup, so you have increased base damage. I remember a long time ago someone doing some comparisons on R3 Demolish vs. Demolish w/BtB and he seemed to find their damage comparable. Might be worth some time on PTS to look into.
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The poster formerly known as Lightwave!
Well, TK w/ Warden mastery is about the same dps as a charged Demolish of same rank (not counting getting Slaughter). So I imagine w/ Setup you'd want to be alternating between them w/ some occasional Dragon Kicks for Rush- so I'd still prob take BttB here.
Then again, I dunno what exact rotation we're going for.
Comments
Are you having any specific problems with this build?
The poster formerly known as Lightwave!
Its a decent build overall, though ur lacking a good AoE (and by that I mean anything that's not a 10ft melee cone- which are a PITA to actually AoE w/).
Also, usually take the Nightmare adv on Void Shift, since its an easy way for melee to apply Fear.
INT/Dex/Con (or DEX/Int/Con) works if ur leveling since MSA energy is more convenient than Rush at low lvls. At lvl 40 w/ decent enough stats and gear ya could switch to STR/Dex/Con or DEX/Str/Con for better dps, defenses, and/or knock resist- if you dun need the extra energy due to Rush.
Would also prob get a ranged end builder, since you have a basic combo power to unlock early tiers (TK), just cause they are more convenient. I'm not really sure Lariat and Crippling Coils are worth it, but if its a thematic choice then alright.
- Be safe and have fun, champs - for science!
My idea for the attack chain was TK apply -Resist from RK.
I did have the advantage on Void Shift, but thought I might be better off ranking up RK.
What I'm trying to do is up my damage This also isn't my current build, was a build I was looking to change to.
Seems like you're missing a hard-hitting single target attack to follow Setup.
Your current attack chain might be something like Dragon Kick (for Rush energy) > TK Combo (applies Setup) > Rising Knee (uses Setup, applies 15% resistance rebuff) > 2 Dragon Kicks (to best use FS). Generally you want to follow a Setup combo with a hard-hitting attack, and it's kind of wasted on Rising Knee. Flowing Strikes also only works on the next two hits, so that's either the next two TKs or maybe Dragon Kick.
If you're looking to stick with unarmed-styled attacks, I'd suggest replacing Rising Knee with Demolish (either R3 or R2 w/Below the Belt. The resistance debuff lasts for like 12 seconds and will help all your attacks rather than just the next two. It's a slower attack, but hits hard while applying the debuff, making it a better choice for Setup.
Maybe try a charged Dragon Kick (for Rush energy) > TK combo (applies Setup) > charged Demolish (boom!) - then maybe another round of TK > Demolish before another Dragon Kick to refresh Rush.
The poster formerly known as Lightwave!
Some good attack chains for Setup:
Demolish > Beatdown combo > charged Haymaker
Demolish > TK combo > Burning Chi Fist
Viper's Fangs combo > Dragon Claws
Shred combo till lots of bleeds > Reaper's Embrace (throw in a Viper's Fangs combo for even more resistance debuffing)
Any combo > Unleashed Rage
Alternately, you could just ditch Brawler and Setup. I used them both on Captain Millennium for awhile, but they left me pretty squishy compared to a Wardicator build that capitalized more on my Juggernaut spec. I still do around 5k DPS by following a charged Demolish/BB with around 5 charged Haymakers. I never have to stop to do a combo in between.
If you were to forego Brawler and Setup, you might consider keeping Rising Knee/FS as a nice, quick debuff and knock to precede Dragon Uppercut or Burning Chi Fist, or maybe even some of those other attacks you were considering.
Of course the nice thing about using Brawler in your case is you're gonna use a TK combo now and then anyway just to keep up the dodge buff, and with the high dodge and avoidance from LR you can get away with really low amounts of defense, making Brawler a great option.
The poster formerly known as Lightwave!
So, would Dragon Kick > TK > Demonish be better or would Demolish > TK > BCF?
Probably Dragon Kick > TK combo > Demolish, if only because the other chain doesn't include a Dragon attack, which is essential for your energy management from Rush.
Would your concept happen to be based on a certain web-slinger? If so, I have a build you might enjoy.
The poster formerly known as Lightwave!
The chains aren't webs. I just always liked CO's Crippling Coils so evolved my concept to include them.
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Agile
Level 9: Enduring
Level 12: Acrobat
Level 15: Martial Focus
Level 18: Physical Conditioning
Level 21: Covert Ops Training
Powers:
Level 1: Righteous Fists
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Parry (The Elusive Monk)
Level 11: Dragon Kick (Rank 2, Rank 3)
Level 14: Demolish (Rank 2, Rank 3)
Level 17: Vile Lariat (Kyoketsu Shoge)
Level 20: Crippling Coils (Barbed Chains)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Void Shift (Emerging Nightmares)
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Form of the Tempest
Level 35: Conviction
Level 38: Molecular Self-Assembly
Travel Powers:
Level 6: Chain Swinging (Rank 2, Rank 3)
Level 35: Acrobatics
Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Warden Mastery (1/1)
How's this look? Should I switch to STR Mastery? Change Brawler to Vindicator? I'm just looking to up my melee damage really
Also, change Conviction for BCR and get Resurgent Reiki- its nice for a dodge-based build. If you need the 2 adv points, ya can un-rank Ego Surge or drop a rank in Resurgence (not touching the chain powers due to ur them.. though I would change one chain spell- Lariat- for another - Iron Cyclone- so you have a wide AoE option).
As far as Brawler vs. Vindicator, as Cptmillenium mentioned, that'll come down to whether ya can use Setup well or not (which this new build could). Warden vs,. Str mastery just comes down to how often you will be using TK vs. the other attacks- Str's benefit is more general, but much lower overall to each attack in terms of dps vs. Warden's for combos.
- Be safe and have fun, champs - for science!
I'd normally go BtB when using Demolish to prep other attacks like Haymaker, but I wonder if it's better to go R3 when using Demolish as your main attack following Setup, so you have increased base damage. I remember a long time ago someone doing some comparisons on R3 Demolish vs. Demolish w/BtB and he seemed to find their damage comparable. Might be worth some time on PTS to look into.
The poster formerly known as Lightwave!
Then again, I dunno what exact rotation we're going for.
- Be safe and have fun, champs - for science!