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joybuzzerxjoybuzzerx Posts: 882 Arc User
edited March 2014 in Power Discussion
PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: The Master
Level 6: Agile
Level 9: Enduring
Level 12: Acrobat
Level 15: Mighty
Level 18: Martial Focus
Level 21: Physical Conditioning

Powers:
Level 1: Righteous Fists
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Parry (The Elusive Monk)
Level 11: Dragon Kick (Rank 2, Rank 3)
Level 14: Vile Lariat (Kyoketsu Shoge)
Level 17: Crippling Coils (Rank 2, Barbed Chains)
Level 20: Resurgence (Rank 2, Rank 3)
Level 23: Conviction
Level 26: Void Shift
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Form of the Tempest
Level 35: Rising Knee (Rank 2, Flowing Strikes)
Level 38: Molecular Self-Assembly

Travel Powers:
Level 6: Chain Swinging (Rank 2, Rank 3)
Level 35: Acrobatics

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Warden Mastery (1/1)


Was also thinking of using STR/DEX/CON with gear/mods focused on DEX/CON
Post edited by Unknown User on

Comments

  • cptmillenniumcptmillennium Posts: 454 Arc User
    edited March 2014
    Brawler's Setup and Rising Knee's Flowing Strikes don't really go together. I'd take one or the other. What's your attack chain? Which attack are you using Setup and FS to boost?

    Are you having any specific problems with this build?
    __________________________________________________
    The poster formerly known as Lightwave!
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited March 2014
    I guess ur going for a very tanky dps, but not a full on tank w/o crippling advs.

    Its a decent build overall, though ur lacking a good AoE (and by that I mean anything that's not a 10ft melee cone- which are a PITA to actually AoE w/).

    Also, usually take the Nightmare adv on Void Shift, since its an easy way for melee to apply Fear.

    INT/Dex/Con (or DEX/Int/Con) works if ur leveling since MSA energy is more convenient than Rush at low lvls. At lvl 40 w/ decent enough stats and gear ya could switch to STR/Dex/Con or DEX/Str/Con for better dps, defenses, and/or knock resist- if you dun need the extra energy due to Rush.

    Would also prob get a ranged end builder, since you have a basic combo power to unlock early tiers (TK), just cause they are more convenient. I'm not really sure Lariat and Crippling Coils are worth it, but if its a thematic choice then alright.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited March 2014
    Yes, the chains are for theme :)

    My idea for the attack chain was TK apply -Resist from RK.

    I did have the advantage on Void Shift, but thought I might be better off ranking up RK.

    What I'm trying to do is up my damage :) This also isn't my current build, was a build I was looking to change to.
  • cptmillenniumcptmillennium Posts: 454 Arc User
    edited March 2014
    joybuzzerx wrote: »
    Yes, the chains are for theme :)

    My idea for the attack chain was TK apply -Resist from RK.

    I did have the advantage on Void Shift, but thought I might be better off ranking up RK.

    What I'm trying to do is up my damage :) This also isn't my current build, was a build I was looking to change to.

    Seems like you're missing a hard-hitting single target attack to follow Setup.

    Your current attack chain might be something like Dragon Kick (for Rush energy) > TK Combo (applies Setup) > Rising Knee (uses Setup, applies 15% resistance rebuff) > 2 Dragon Kicks (to best use FS). Generally you want to follow a Setup combo with a hard-hitting attack, and it's kind of wasted on Rising Knee. Flowing Strikes also only works on the next two hits, so that's either the next two TKs or maybe Dragon Kick.

    If you're looking to stick with unarmed-styled attacks, I'd suggest replacing Rising Knee with Demolish (either R3 or R2 w/Below the Belt. The resistance debuff lasts for like 12 seconds and will help all your attacks rather than just the next two. It's a slower attack, but hits hard while applying the debuff, making it a better choice for Setup.

    Maybe try a charged Dragon Kick (for Rush energy) > TK combo (applies Setup) > charged Demolish (boom!) - then maybe another round of TK > Demolish before another Dragon Kick to refresh Rush.
    __________________________________________________
    The poster formerly known as Lightwave!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited March 2014
    I will see what Demonlish looks like :) I had also been looking at I think it was Open Palm Strike, Backhand Strike and Elbow Slam.
  • cptmillenniumcptmillennium Posts: 454 Arc User
    edited March 2014
    I don't know that any of those really take advantage of Setup all that well either.

    Some good attack chains for Setup:

    Demolish > Beatdown combo > charged Haymaker
    Demolish > TK combo > Burning Chi Fist
    Viper's Fangs combo > Dragon Claws
    Shred combo till lots of bleeds > Reaper's Embrace (throw in a Viper's Fangs combo for even more resistance debuffing)
    Any combo > Unleashed Rage


    Alternately, you could just ditch Brawler and Setup. I used them both on Captain Millennium for awhile, but they left me pretty squishy compared to a Wardicator build that capitalized more on my Juggernaut spec. I still do around 5k DPS by following a charged Demolish/BB with around 5 charged Haymakers. I never have to stop to do a combo in between.

    If you were to forego Brawler and Setup, you might consider keeping Rising Knee/FS as a nice, quick debuff and knock to precede Dragon Uppercut or Burning Chi Fist, or maybe even some of those other attacks you were considering.

    Of course the nice thing about using Brawler in your case is you're gonna use a TK combo now and then anyway just to keep up the dodge buff, and with the high dodge and avoidance from LR you can get away with really low amounts of defense, making Brawler a great option.
    __________________________________________________
    The poster formerly known as Lightwave!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited March 2014
    Okay, checked out Demolish. Doesn't have a bad animation. Trying to keep to unarmed and chains. Also want to have animations I like :)

    So, would Dragon Kick > TK > Demonish be better or would Demolish > TK > BCF?
  • cptmillenniumcptmillennium Posts: 454 Arc User
    edited March 2014
    joybuzzerx wrote: »
    Okay, checked out Demolish. Doesn't have a bad animation. Trying to keep to unarmed and chains. Also want to have animations I like :)

    So, would Dragon Kick > TK > Demonish be better or would Demolish > TK > BCF?

    Probably Dragon Kick > TK combo > Demolish, if only because the other chain doesn't include a Dragon attack, which is essential for your energy management from Rush.

    Would your concept happen to be based on a certain web-slinger? If so, I have a build you might enjoy.
    __________________________________________________
    The poster formerly known as Lightwave!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited March 2014
    No, not based on any of the spider family. It's my main though, who I often say is easy to describe power wise as X-23 & Spider-Girl mixed together (regeny and agile)

    The chains aren't webs. I just always liked CO's Crippling Coils so evolved my concept to include them. :)
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited March 2014
    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Agile
    Level 9: Enduring
    Level 12: Acrobat
    Level 15: Martial Focus
    Level 18: Physical Conditioning
    Level 21: Covert Ops Training

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Rank 3)
    Level 6: Lightning Reflexes (Rank 2, Rank 3)
    Level 8: Parry (The Elusive Monk)
    Level 11: Dragon Kick (Rank 2, Rank 3)
    Level 14: Demolish (Rank 2, Rank 3)
    Level 17: Vile Lariat (Kyoketsu Shoge)
    Level 20: Crippling Coils (Barbed Chains)
    Level 23: Resurgence (Rank 2, Rank 3)
    Level 26: Void Shift (Emerging Nightmares)
    Level 29: Ego Surge (Rank 2, Nimble Mind)
    Level 32: Form of the Tempest
    Level 35: Conviction
    Level 38: Molecular Self-Assembly

    Travel Powers:
    Level 6: Chain Swinging (Rank 2, Rank 3)
    Level 35: Acrobatics

    Specializations:
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Mastery: Warden Mastery (1/1)


    How's this look? Should I switch to STR Mastery? Change Brawler to Vindicator? I'm just looking to up my melee damage really :)
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited March 2014
    If ur going the Demolish debuff route, you'll want Below The Belt over rank3 since ur primarily using crushing dmg. Just make sure you full charge it for the most out of the adv's debuff.

    Also, change Conviction for BCR and get Resurgent Reiki- its nice for a dodge-based build. If you need the 2 adv points, ya can un-rank Ego Surge or drop a rank in Resurgence (not touching the chain powers due to ur them.. though I would change one chain spell- Lariat- for another - Iron Cyclone- so you have a wide AoE option).

    As far as Brawler vs. Vindicator, as Cptmillenium mentioned, that'll come down to whether ya can use Setup well or not (which this new build could). Warden vs,. Str mastery just comes down to how often you will be using TK vs. the other attacks- Str's benefit is more general, but much lower overall to each attack in terms of dps vs. Warden's for combos.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • cptmillenniumcptmillennium Posts: 454 Arc User
    edited March 2014
    flowcyto wrote: »
    If ur going the Demolish debuff route, you'll want Below The Belt over rank3 since ur primarily using crushing dmg. Just make sure you full charge it for the most out of the adv's debuff.

    I'd normally go BtB when using Demolish to prep other attacks like Haymaker, but I wonder if it's better to go R3 when using Demolish as your main attack following Setup, so you have increased base damage. I remember a long time ago someone doing some comparisons on R3 Demolish vs. Demolish w/BtB and he seemed to find their damage comparable. Might be worth some time on PTS to look into.
    __________________________________________________
    The poster formerly known as Lightwave!
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited March 2014
    Well, TK w/ Warden mastery is about the same dps as a charged Demolish of same rank (not counting getting Slaughter). So I imagine w/ Setup you'd want to be alternating between them w/ some occasional Dragon Kicks for Rush- so I'd still prob take BttB here.

    Then again, I dunno what exact rotation we're going for.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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