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FC.31.20140303.6 PTS Update

lordgarlordgar Posts: 267 Arc User
edited March 2014 in PTS - The Archive
This build is scheduled to hit PTS at 6:15pm, 3/18/2014


You can find release notes for previous unreleased PTS patches by using the link(s) below:

FC.31.20140303.5
FC.31.20140303.4
FC.31.20140303.3
FC.31.20140303.2
FC.31.20140303.1


Release Notes for FC.31.20140303.6:


FoxbatCon


  • It was impossible to buy costume unlocks from the Merch seller. Fixed.

  • FoxbatCon perks have been moved to the Events category.

  • Matt Hunt and Jeff Hill no longer have yellow teeth.


Vehicles

  • Gravity Pulse's FX have been toned down even more.

  • Vehicle auctions from before FC.31.20140303.4 should now show up in searches again.


Please format any bugs you find in the following format:
Bug
Where it happens
What happens



Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by lordgar on

Comments

  • soulforgersoulforger Posts: 1,649 Arc User
    edited March 2014
    Glad to see the merch bug fixed quickly.
  • crosschancrosschan Posts: 920 Arc User
    edited March 2014
    From the far off distant past known as.....yesterday....
    Ok, now that I've had some time to look at this. PHASE 2 is 1 mission that cannot be repeated? Please tell me there's more.

    -Swag Bags only stack to 30 vs. 999. Please fix.
    -Trout Slap! only stack to 20 vs. 999. Please fix.
    -Cheaply Made Ping-Pong Gun only stack to 20 vs. 999. Please fix.
    -Foam Finger Aura. Why is this an aura vs. just being the left hand unlock like the other foam finger?
    -Final fight in new mission went total slideshow on me..to the point I almost died in the fight. I will do more testing when I have time.
    -Also please consider either cutting the CD on visiting a Foxbat Cosplayer down to 2 days...or out completely.
    -Please allow merch seller to sell someone who has already obtained a costume unlock a second BoE version(as was possible previously).
    -Please set the merch seller's AFs to BoE.

    BTW, is there going to be a "Big Finale" Phase 3? I hope so.:biggrin:

    Also...will the other official versions of Foxbat(like Comic Foxbat) make it into this event. It seems a shame if the answer is no considering the nature of this event. :confused:


    And finally, if there are going to be future constests and such on PTS, as well as if you want these new unlocks and future unlocks tested properly....yeah, it's about time to just go into the PTS Tailor and flag EVERY SINGLE LIVE UNLOCK as unlocked for all PTS players right out of the gates. I get this might take a lil time....but in the end it will be worth it. So..please find a way to get us access to our unlocks for future testing...like we used to have on PTS.
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited March 2014
    lordgar wrote: »
    [*]Gravity Pulse's FX have been toned down even more.

    dc4729a940b02f150d5c70a4e6acd89d1648b54c982e4d2c5246c0e278fc68dc.jpg
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • avianosavianos Posts: 6,195 Arc User
    edited March 2014
    May I suggest making the Tuna from the trout slap device Available as WEAPON SKIN for Martial Blades and Heavy Weapon Swords? :biggrin:

    I mean... IT IS FOXBAT EVENT after all and IT IS GONNA BE April Fools and we DO need some Joke Weapons trope for the heck of it! :biggrin:

    If I recall there is a List with Videogames which contain TUNA as weapon
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
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  • kamokamikamokami Posts: 1,633 Arc User
    edited March 2014
    laughinxan wrote: »
    Could you guys add a mission to the game for us to say, run the current rampage 3 times or so to get a guaranteed token related to that rampage? People are reporting doing the rampages forty times with no token drops, thats seriously a huge problem. If a person is supposed to have a much better chance at having a token drop for them make them have that chance be worthwhile. It's as though the drop rates are being sabotaged by costume peices and auras and consequently causing people immense frustration.

    I consistently get 5-7 tokens per Rampage Type. 2-3 per day.....and I only play for about 2hrs per day. Works fine for me! All I do is switch characters as soon as I get a token.
    lordgar wrote: »
    Gravity Pulse's FX have been toned down even more.

    Hip hip hooray!! :biggrin:
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  • stellariodragonstellariodragon Posts: 588 Arc User
    edited March 2014
    The Foxbat Sawg Bag in the Debugger Store is unobtainable now. It just gives a Null:Untranslated error.
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  • thebuckeyethebuckeye Posts: 814 Arc User
    edited March 2014
    Bug: 90s Foxbat Suit Pants are not available in Metal again...

    Not sure if a bug or intended, but when activating any maintain power such as Plasma Beam or Flame Thrower and immediately tagging Gravity Pulse will give the Gravity Pulse a Maintain bar as well and will build stacks of Gravity Engine (10 stacks)
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  • kamokamikamokami Posts: 1,633 Arc User
    edited March 2014
    gradii wrote: »
    if it works fine for you, then good for you. it does not mean it works fine for everyone else. :rolleyes:

    Where do you see me talking about everyone else? I said that it works fine for me.....and it does.
    laughinxan wrote: »
    Others report doing it 40 times with no tokens at all, just cause your lucky doesn't mean everyone else is.

    No it does not. And I did not say it did. Luck has nothing to do with it.
  • darkonyx88darkonyx88 Posts: 8 Arc User
    edited March 2014
    Bug 1: Squirrel Boy Emblem not accessible.
    Where: Tailor and Character Creator.
    Info: After unlocking the Squirrel Boy Emblem from the item the actual costume piece is nowhere to be found. I've looked in every costume tab and searched for it in the search tab but still can't find it.

    Bug 2: 90's Foxbat Costume set tights only available as Leather texture.
    Where: Tailor and Character Creator
    Info: When trying to change the texture of the 90's Foxbat Costume set, the tights are only available in Leather.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited March 2014
    kamokami wrote: »
    Where do you see me talking about everyone else? I said that it works fine for me.....and it does.



    No it does not. And I did not say it did. Luck has nothing to do with it.

    It doesn't. L33t hax0r
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited March 2014
    For what its worth, I don't do rampages specifically because of these sort of drop rates. Its not an intelligent way to reward achievement, that these specific missions can give some players hundreds of tokens, and others none at all.

    A more intelligent system, ironicly, allready exists.

    Dailies.

    Set up dailies for each of the rampage missions, a guarenteed drop of one of the tokens. That way luck can play less a part than tenacity. Whats more, that the exact system that several of these used in acquiring silver champions tokens, with the end in mind of getting past endgame gear. Continuing it on to the next stage only makes sense.

    Its a very simple solution, that I think would make most everyone happy.

    Now onto the actual playtesting...

    Could we please get the classic foxbat caped unlocked to wotk with all the capes? The 90s one too?

    I know a lot of people that have been begging for this style of cowled cape, and having it only work with one specific cape type sort of sucks.
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  • pwcross2pwcross2 Posts: 35 Arc User
    edited March 2014
    lordgar wrote: »
    Vehicles

    • Gravity Pulse's FX have been toned down even more.


    Glad to see things like this being worked on. I have friends who literally can't play this game due to effects like this causing adverse reactions

    .
  • yinjeighyinjeigh Posts: 225 Arc User
    edited March 2014
    For what its worth, I don't do rampages specifically because of these sort of drop rates. Its not an intelligent way to reward achievement, that these specific missions can give some players hundreds of tokens, and others none at all.

    A more intelligent system, ironicly, allready exists.

    Dailies.

    Set up dailies for each of the rampage missions, a guarenteed drop of one of the tokens. That way luck can play less a part than tenacity. Whats more, that the exact system that several of these used in acquiring silver champions tokens, with the end in mind of getting past endgame gear. Continuing it on to the next stage only makes sense.

    Its a very simple solution, that I think would make most everyone happy.

    Now onto the actual playtesting...

    Could we please get the classic foxbat caped unlocked to wotk with all the capes? The 90s one too?

    I know a lot of people that have been begging for this style of cowled cape, and having it only work with one specific cape type sort of sucks.


    /SIGNED!! Please make this happen, or at the least add a new token conversion to the Recognition building. Maybe new Costumes/Auras/Devices, then a conversion for buying tokens for maybe 45 SCR each. Keeps Unity alive and useful, and has a guaranteed payoff for those with less grinding time.
    @Jeighsun in-game. Feel free to add me!
  • kamokamikamokami Posts: 1,633 Arc User
    edited March 2014
    Just did 10 runs yesterday and got a token.

    edit: got 2 tokens with 15 runs today.
  • fr0gurtfr0gurt Posts: 0 Arc User
    edited March 2014
    Suggestion: Now would be a good time to add a turn-in for the infamous [Foxbat IOU] mission item. (You can get it from the Foxbat being mugged in an alley about a half block north of Mercy Hospital.)

    It should reward an equally useless item, though. Like a Key to the City. Or the crafting recipe for Greater Servitor Serum.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited March 2014
    fr0gurt wrote: »
    Suggestion: Now would be a good time to add a turn-in for the infamous [Foxbat IOU] mission item. (You can get it from the Foxbat being mugged in an alley about a half block north of Mercy Hospital.)

    It should reward an equally useless item, though. Like a Key to the City. Or the crafting recipe for Greater Servitor Serum.

    You know what would be awesome? Being able to trade the IOU in for completing the second stage mission in without a fight. Maybe have it as an easter egg, with associated perk and title?

    "Foxy Negotiator" maybe?
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited March 2014
    kamokami wrote: »
    I consistently get 5-7 tokens per Rampage Type. 2-3 per day.....and I only play for about 2hrs per day. Works fine for me! All I do is switch characters as soon as I get a token.

    Lucky you. I ran F&I about 15 times on 3 different toons this last go around. GOT ZERO TOKENS.

    Seriously not fun. :frown:

    People are broken. - Lum the Mad
  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited March 2014
    kamokami wrote: »
    Just did 10 runs yesterday and got a token.

    edit: got 2 tokens with 15 runs today.

    Even assuming that's typical, 15 runs of Sky Command at 15 minutes/run is approximately 4 hours, not counting any downtime/queue time. That's pretty grindy.
    LTS since 2009. Author of ACT parser module for CO. Founder of Rampagers. Resident curmudgeon.

    "Without data, you're just another person with an opinion." -- W. Edwards Deming
  • kamokamikamokami Posts: 1,633 Arc User
    edited March 2014
    Just adding to the pool of anecdotal "data" to make sure there are some numbers here that are not skewed by an agenda to increase the drop rates.

    40+ runs without a token, if you are switching chars, has definitely not been typical....not for me, my sg, or my PQs.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited March 2014
    kamokami wrote: »
    Just adding to the pool of anecdotal "data" to make sure there are some numbers here that are not skewed by an agenda to increase the drop rates.

    40+ runs without a token, if you are switching chars, has definitely not been typical....not for me, my sg, or my PQs.

    That's because you're rotating characters. Hence the note "If you're switching characters". I don't think I need to explain how character switching seems to somehow boost the drop rates.
  • soulforgersoulforger Posts: 1,649 Arc User
    edited March 2014
    The reason people switch characters is because they get bored playing only one toon all the time.
  • aiqaaiqa Posts: 2,620 Arc User
    edited March 2014
    soulforger wrote: »
    The reason people switch characters is because they get bored playing only one toon all the time.

    Probably for some content they do. But in the context of token drops from rampages they switch because token drops have a diminishing return. After getting 1 token with a character, it is best to use different characters for that rampage until the alerts rotate.
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