This build is scheduled to hit PTS at 5:00pm, 3/17/2014
You can find release notes for previous unreleased PTS patches by using the link(s) below:
FC.31.20140303.4FC.31.20140303.3FC.31.20140303.2FC.31.20140303.1Release Notes for FC.31.20140303.5:FoxbatCon- Part 2 of FoxbatCon is now enabled! Talk to Mayor Biselle for another mission.
- The management still has a special request: Please try to avoid spoiling jokes from this event in this thread.
- The "Costume Collector" perk no longer completes for you based on other players' actions.
- Some event NPCs could occasionally appear with the wrong name--Fixed!
- Foxbattlebot Spotlights helping out in FoxbatCon are now untargetable.
- Foxbat's Trout is now available as a melee weapon costume unlock from the FoxbatCon Swag Bag.
- Foxbat's Ping Pong Gun is now available as a weapon costume unlock from the FoxbatCon Swag Bag.
- Temporary trout slap devices can be found in the FoxbatCon Swag Bag.
- A Foam Finger "aura" can be found in the FoxbatCon Swag Bag.
- There is now an improved chance of finding a t-shirt in the FoxbatCon Swag Bag.
- The Merch seller won't let you buy a costume piece you've already unlocked.
- The permanent ping pong gun is now unique ans has a 10 second cooldown.
- A permanent trout slap device has been added to the Merch seller.
- The temporary trout slap now slaps any target for 0 damage, 1 charge. It is no longer time-limited.
- 90s Foxbat Tights were missing some materials. Fixed.
- The female Classic Foxbat Helmet was missing some materials. Fixed.
- The 90s Foxbat Cape was forgetting which pattern you had chosen when you switched materials. Fixed.
- The Squirrel Boy Emblem now works on Jacket Urban.
UI- Items in stores now have the same border/background they have in your inventory.
- Items in stores can no longer be selected if they are not available to you.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
Why does the aura shut off during combat? Why can't they be equipped to in combat slot? What is the reason for this? Does it have to do with the rubberbanding?
"Foxbat Fan" perk does not show up in the Events page.
Not sure if the others aren't showing in their proper type search.
Foxbat drops 5 of the "Cheaply-Made Ping Pong Gun" instead of "Seismic Ping Pong Ball".
Tried a few times.
Going into the Foxbat mission doesn't let you go in and instead go into separate instances. Eventually we got into the same instance and nothing new was different.
"Optional: Alone" is pointless.
Incredible amounts of lag when he uses the Bubble Gum, Seismic Ball combo in the mission?
Tested power use and ANY power that creates an effect (tested Strafing Run, Unleashed Rage tested so far) it does the same thing while in the final part of the mission.
Same goes for any of the other event devices, like the perm snowball, dried mistletoe, perm water balloon, etc...
Snark never dies.
Could this be undone please and set back to the "Your second copy you buy is BoE so you can AH, Sell, and/or give to friends who missed the event"? Also, it would be nice to be able to help friends if you finish and they do not...and the opposite.
This was just my "off the top of my head from the notes." I'll be updating this post after tonight's testing session...TO PTS! :biggrin:
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Ok, now that I've had some time to look at this. PHASE 2 is 1 mission that cannot be repeated? Please tell me there's more.
-Swag Bags only stack to 30 vs. 999. Please fix.
-Trout Slap! only stack to 20 vs. 999. Please fix.
-Cheaply Made Ping-Pong Gun only stack to 20 vs. 999. Please fix.
-Foam Finger Aura. Why is this an aura vs. just being the left hand unlock like the other foam finger?
-Final fight in new mission went total slideshow on me..to the point I almost died in the fight. I will do more testing when I have time.
100 Swag Bag Results:
-Creds: 2-5
-57x Trout Slap!
-72x Cheaply Made Ping-Pong Gun
-4x Foam Finger Aura
-1x Foxbat's Ping Pong Gun Unlock
-1x Foxbat T-Shirt 1 Unlock
-1x Foxbat T-Shirt 2 Unlock
Since I do not know the frequency of the swag bag drops I can only assume the low stacking on them and low drop rates will make this event kinda painful. Please consider upping drop rates and/or extending event duration.
Also please consider either cutting the CD on visiting a Foxbat Cosplayer down to 2 days...or out completely.
Also....
BUG: Gravity Pulse Graphics Fix did not correct pain inducing issue. Please please please fix.
BTW, is there going to be a "Big Finale" Phase 3? I hope so. :biggrin:
Join Date: Aug 2009 | Title: Devslayer
Where it happens: Merchant Vender
What happens: I try to purchase one of the classic foxbat costume pieces with Cred and it says it is already unlocked. The Blue mask on the costume item is not greyed out, and when I am in the tailer the pieces are not unlocked.
BUG: Foam Aura disappears when "Always On" and using a power
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the best kind of signature
Right.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I like the new 'armored Foxbat' costume. (And I would appreciate it if someone could tell me if those are long gloves or bracers).
However, can we start implementing less 'silly' and 'fantasy' weapons into the game, please? I'm not trying to be rude, but please hear me out:
Nearly all the melee weapons are tools, silly items, medieval fantasy weapons, or super-tech.
Firearms aren't bad but we could use some more contemporary and near-future tech.
I just don't think it's very interesting when most of the weapons in the game already are 'shoddy' and the best we've seen in the year are 'wrench', 'fire axe' (not too bad but very tiny), and 'ping-pong ball gun'. A glimpse through the weapons selection for both melee martial arts and munitions will scream that it needs help. Even sadder is the fact that there are multiple weapons in the game that NPC's use that we have yet to see.
I understand that CO is not meant to be 'serious', but I think after this I'd like to see some effort toward some newer weapons, especially since so many were taken from the game at On Alert.
swords, still in use today
staffs same
knives- short swords
knuckledusters are a modern one.
poolcue- heavy taiha
melee is basically stabbers, thumpers and aid your thumpin
how about posting some pictures of melee weapons which are NOT swords, knives, lumps of wood to show what you mean.
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