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Shadow Munitions build.

bludskarrbludskarr Posts: 119 Arc User
edited March 2014 in Power Discussion
This is my 'leveling build' plan. Suggestions?

PowerHouse (Link to this build)

Name: Foreshadow

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Glacier
Level 6: Coordinated
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Investigator
Level 18: Accurate
Level 21: Boundless Reserves

Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Shadow Shroud (Rank 2, Rank 3)
Level 14: Ebon Void (Voracious Darkness)
Level 17: Holdout Shot (Stim Pack)
Level 20: Molecular Self-Assembly
Level 23: Summon Shadows (Rank 2)
Level 26: Lead Tempest (Rank 2, Rank 3)
Level 29: Lifedrain (Rank 2, Rank 3)
Level 32: Ebon Rift (Rank 2, Rank 3)
Level 35: Planar Fracture (Rank 2, Rank 3)
Level 38: Circle of Ebon Wrath

Travel Powers:
Level 6: Cape Glide (Rank 2, Rank 3)
Level 35: Inky Ooze Tunneling (Rank 2)

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (2/3)
Dexterity: Quick Reflexes (1/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (1/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: Find the Mark (3/3)
Mastery: Dexterity Mastery (1/1)




New effects for old powers

More EXP for Adventure Packs please.
Post edited by bludskarr on

Comments

  • helbjornhelbjorn Posts: 678 Arc User
    edited March 2014
    Biggest issue I see here is the lack of synergies between the two power sets. Obviously, this is more of a thematic build, and AoPM is a reasonable choice for most hybrid power set builds, but Quarry would support both these power sets better and probably give better survivability and definitely more DPS.

    AoPM makes for a very easy time playing and supporting, and this build would work just fine with it, but it has been demonstrated that the offensive passives still give more DPS (and some even more survivability).

    I would find a way to take the heal advantage for Summon Shadows, as you're depending on Lifedrain as your main heal, which will limit your overall DPS. Same issue with Holdout Shot and Stimpack. Ego Sprites with the heal advantage is another good choice for a Darkness-themed character.

    I don't have much experience with Ebon Rift and Planar Fracture, and I realize they are mostly thematic choices, but you probably could do better DPS-wise (Ego Sprites/Void Horror?). You have a better AoE power already in Lead Tempest, and more time spent not using it will hinder your DPS.
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