While I may disagree on matters of design and balance, I gotta' say, I am impressed with the raw amount of work going into CO right now. So keep up the great work, even when I think you guys oughta' be raked over the coals for blundering head long into unequivocal bad decisions, you are at LEAST making things happen, which is so much more than I can say for what has been one of my favorite games for a long time.
Inb4 the parade of negativity. I agree with you, Cryptic N is doing a great job and working extra hard; hope they look at all the negative nancies on these forums the same way I do.. a bunch of crying babies trying to cry while the bottle's being shoved in they mouth ^_^
It's getting more love than it got last year, that's for sure. New costumes, the aura thing was long overdue. I just hope we get out of this 'fantasy/historical/magical' theme for those goodies.
And hopefully after this next vehicle push, we leave that mess alone for a while.
things have gotten better, I really like the art on the second fatal error mish, and new costumes are VERY appreciated. Now for the full monty, lets see a zone. doesn't need to be a big one, honestly a small but distinct beats out huge and lots of dead space or repeated stuff, maybe use some of the art assets you used for Hi pan:fury of the dragon? those were really good.
There are still some hangups I really dislike (the public Rampage UI/Teamup bugs being the worst in my mind), but overall I do have to commend the small team at CN for what they've done so far, and for their continued attention.
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My super cool CC build and how to use it.
And hopefully after this next vehicle push, we leave that mess alone for a while.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
- Be safe and have fun, champs - for science!