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Team UI Improvments

stergasterga Posts: 2,353 Arc User
edited February 2014 in Suggestions Box
In short: Please let us use the raid frames from Gravitar as our default team UI with range finding. (That would be ONLY the part that shows up when you click the arrow on the Team frames.)


Ranty, Angry details:

Being a healer is a nightmare in the new Rampage and most of it is due to the terrible UI. First off, you can't even see everyone that's in the instance in the team UI. Second, look at the mess in the image. The top part is too small and there are random people in both teams. Some people are the same, some are different, and some people don't show up. Also, you can't tell if someone is in range for your heals from their portrait. I've clicked on people to heal them, only to see my heal dimmed on the hot bar.

Raid frames already exist in this game, unfortunately, you can't see them at all in fire and ice. That arrow at the bottom of the team window? Worthless here because no one shows up. You can see them in Gravitar. The option to always use these frames would be amazing, especially for healers.

Half the time, I end up needing to click on the person instead of the portrait. This can be a pain with pets, sigils, elemental bombs, and ice cages everywhere. Yes, I could ignore anyone not on my team, but if I'm the only healer or the tank(s) aren't on my team, that's pretty much guaranteeing I help the team fail.
teamUI.png
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[at]riviania Member since Aug 2009
Post edited by Unknown User on

Comments

  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2014
    The ten man UI the way it is now is the most worthless thing in the game. Why is it so hard to make a unique setup for the rampages?
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited February 2014
    I would be happy if they implemented friendly-targeting the same way that enemy-targeting works with auto-target. It would be nice to just stick point your mouse reticule at someone to target them... maybe with a green targeting selector thingy to let you know which friendly you're auto-targeting. If they did that, I would roll a healer in a heart beat so I could shoot my BEAMU OF RAVU at people :D
  • stellariodragonstellariodragon Posts: 588 Arc User
    edited February 2014
    Yeah, that top part is always random players, and sometimes just the same thing as your current team. I'd rather it was all 10 people in medium size instead of 5 large, 5 small random.

    My work-around is to try to get all the tanks and healers on the same team... but the private queue doesn't update when people change teams so that usually just confuses people.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2014
    sterga wrote: »
    -snip-

    This.

    THIS THIS THIS. SO MUCH THIS. ALL OF THIS.


    Dear lord address the public Rampage UI, devs. Its abominable to heal w/ due to the sizing and because many players are not showing up at all. Worse, it prevents full teams from getting all auras/buffs they *should* be getting because not everyone is actually in the same teamup.

    I've mentioned this before, but the issue seems to arise at the beginning, when players are loaded in and also being allocated to the UI. There's some disconnect w/ what players are designated as being in the zone and which ones are loaded onto the UI- usually w/ duplicate avatars replacing other players on it.

    Please look into this, devs. I so much want a reliable team UI for PuGs; me love you long time if you do (well, okay not in that way, but there would still be much loving involved).
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