test content
What is the Arc Client?
Install Arc

Please allow saving keybindings for new characters

riggsmaxriggsmax Posts: 36 Arc User
edited February 2014 in Suggestions Box
It is very frustrating to have to redo from scratch the basic keybindings you want to have on every new character.

Having an "Export key bindings" and then "Import key bindings" option would be extremely helpful when trying to go through and remember what all the changes you had made were.

Fixing the bugs on some key bindings not working too would be awesome. Like say a new character that cannot "Target cursor" on mouse click, which works on all my other characters but the newest one I made, despite triple checking and resetting and redoing the key binding multiple times still refuses to work.

I dont remember if the old forums had a post about saving the key bindings and uploading them to a new character manually or not.
Post edited by riggsmax on

Comments

  • jerax1011jerax1011 Posts: 950 Arc User
    edited February 2014
    There is a way to save things like your UI and key binds to reload onto other characters... which I just brain farted on heh. I'll edit this when I find them again for ya (unless someone beats me to it)

    From the FAQ for bindings:
    Loading/Saving Binds
    To save your binds on a character to a .txt file:

    /bind_save_file <name of file>

    If the file name provided exists, it will be overwritten, otherwise the file will be created.

    Example
    /bind_save_file test.txt

    Result: After this is run, all custom binds on the active character will be saved to test.txt inside
    of your Champions Online\Live folder.


    To load binds to a character from a .txt file:

    /bind_load_file <name of file>

    If the file name provided exists, the binds it contains will override the current binds on your active
    character.

    Important Note: ONLY the binds the loaded file contains will be applied, it will unbind other custom
    binds you may have.

    Example
    Let's say we have 2 .txt files, test1.txt and test2.txt.

    test1.txt contains:
    N "local Hello World!"
    H "local Hi!"

    test2.txt contains:
    N "local Nice to meet you!"

    If test1.txt is our current binds that we've already loaded, and then we run:
    /bind_load_file test2.txt

    Result:
    When you press N, your character will say "Nice to meet you!"
    When you press H, your character will say "Hi!"

    Notice, your character will not say "Hello World!" when N is pressed since only that bind was overriden
    when test2.txt was loaded.

    iirc to save your UI (including colors for chat channels and chat box sizes) you type

    /ui_save_file <name of file> to save

    /ui_load_file <name of file> to load
    EU5doX8.jpg
    @Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
  • stjobestjobe Posts: 81 Arc User
    edited February 2014
    jerax1011 wrote: »
    There is a way to save things like your UI and key binds to reload onto other characters... which I just brain farted on heh. I'll edit this when I find them again for ya (unless someone beats me to it)

    From the FAQ for bindings:



    iirc to save your UI (including colors for chat channels and chat box sizes) you type

    /ui_save_file <name of file> to save

    /ui_load_file <name of file> to load
    Good info there, jerax.

    I'll just add that ui_save_file saves your keybinds as well as your UI, so you won't need to do both if you have one setup that you like for all your toons.
    ________________________________
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.