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Tough half HP BUG - Constitution Specialization Tree

monsterdaddymonsterdaddy Posts: 795 Arc User
edited May 2014 in Gameplay Bugs
There is a bug with Tough from the Constitution Specialization tree. Tooltip says with 3/3 points that it should give 1.5 HP per point of secondary stats.

Currently, it only 0.75 HP per point of secondary stats or half the stated tooltip rate. Seriously, at 3/3 the 1.5 HP per point was already pretty measly but 0.75 is ridiculously low. I hope this is an easy fix, thank you in advance.
Post edited by monsterdaddy on

Comments

  • edited February 2014
    This content has been removed.
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited March 2014
    Devs, any word on this fix? I hope you can find a minute to look into this or just post a reply on this hopefully simple fix. Thanks.
  • scorpagorscorpagor Posts: 604 Arc User
    edited March 2014
    We can add this to the "specializations not working" list alongside Brush it Off (and others, but I don't know which).
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited April 2014
    Bump for a fix!
  • bluhmanbluhman Posts: 2,411 Arc User
    edited April 2014
    scorpagor wrote: »
    We can add this to the "specializations not working" list alongside Brush it Off (and others, but I don't know which).

    To wit, Brush It Off would work the same way as something like Overpower, in which, because the bonus only works for a specific subset of situations, isn't included in the overall calculation.

    Granted, I am giving the benefit of the doubt in also assuming that this is also considered, but I'm also having trouble pinpointing the post or thread that brings up the issue with Brush it Off. Especially with the way that RNG works in this game (i.e. failing 90% mod fusing chances somehow. Twice in a row) I feel like the sample size would have to be ginormous to test if BIO actually works.


    To that end, I also feel like Tough is a matter of really stupid miscommunication. In an attempt to make it balanced each secondary superstat point counts as half a point, as they probably assumed that the number input for HP buff in this situation would be higher.

    In other words, the person who was designing the engine to give bonuses based on stats probably thought "Yeah, we can calculate buffs based on multiple stats, but just to make it balanced, the bonus will be split among the stats instead of just added up." And the person actually designing the specs never realized that.

    Given how easily they were able to rebalance Revitalize, I don't think making the Tough spec give +3 HP per secondary superstat point pairs would be too much of an issue, it's just doubling a variable and changing some wording around.
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  • edited May 2014
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