This build is scheduled to hit PTS at 4:00pm, 1/24/2014
You can find release notes for previous unreleased PTS patches by using the link(s) below:
FC.31.20131213.3FC.31.20131213.5Release Notes:Fire & Ice- Living Ice, Living Fire, and Frozen Spires now have correctly-sized capsules, which will be much easier to select with the mouse.
- Corrected an error in the tooltip for Ice in Your Veins.
- Put the real introductory cutscene in place.
- Added VO to a number of attacks.
- Added music to the environment.
- Blaze and Frosticus Action Figures have been added to the Fire & Ice loot table as rare rewards. You can preview them on the Debugger.
Rampages / Private Queues- Rampages are now running in rotation. See the in-game calendar for details.
- All four Rampages will be enabled on PTS for testing.
- Some rampages were missing images in the Private Queue UI. Fixed.
- Sky Command and Lemurian Invasion now show up in the Alert Selector UI when they are active.
- Rampage alert windows opened via the Alert Selector now have a button to create a Private Queue.
- The Private queue UI can now be closed via an [x] button at the top right corner. Open it again by clicking on the "private queue" button again or on the appropriate slot in the Alert Selector.
- If you are in a Private Queue the appropriate slot in the Alert Selector is now highlighted in yellow (instead of blue for a normal active queue).
- The "Missions" tab in the Queues window has been replaced with a "Rampages" tab that will always show the current rampage.
Items- Renamed Force Field Aura: Wobble to Psionic Shield Aura
- The Firefighter Vest costume items are now called Construction Vests.
- Psionic Shield Aura and Ice Sheath Aura have had their sound effects removed.
Costumes- Various category bugs have been fixed on the rampage reward costumes.
Known Issues- The UI asking if you want to accept an invitation to a private queue is placeholder.
- There are some issues with moving players between teams in the Private Queue UI.
- Match chat does not work properly in the main chat UI.
FC.31.20131213.9 (1/27)- We are currently pushing FC.31.20131213.9 to PTS. This build contains a fix aimed at stopping groups being kicked from rampages created using private queues. Please try out some private queue rampages and let us know your feedback.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
:biggrin:
Thank you!
I am very glad it received such a name which fits very well.
Just a question to everyone, really, when are people going to test this? Has anyone got a set date during the weekend or something? I haven't tested Fire and Ice in a while.
If anyone is planning to do this, rampage for testing purposes and needs another person feel free to PM me:
@Ravenforce
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Using the advantage Impart Freedom on Arcane Vitality seems to make Ice Cages "spread" to the user using that power.
Good job.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I tried testing it this past week once, but it took too long for people to gather on the PTS. We did not form a big enough team to launch the rampage.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
-Fire and Ice cuts the private queue and pick up queue in half dropping many people
-The Living Fire and Ice can not be targeted sometimes which leads to wipes.
-Living Fire half the time does not have the vocal callout
-I like the Sky Carrier icon
-I like the Private Queue yellow icon lightup
-Voice work is funny
Leader of private queue gets kicked from instance on load (2 for 2)
"Without data, you're just another person with an opinion." -- W. Edwards Deming
Yes I forgot about that. Pretty amusing compared to Gravibore.
Obviously the devs preferred the suggested name.
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
Considering that they asked for feedback, and there were other options, they picked to one they liked best. Not everyone has to be unanimous when it comes do decision making.
And considering that the devs are actually taking ideas (no matter if only a few or many suggest it) into consideration in the first place, I'd say they are opening their ears alright.
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
Are you mad?
I've seen the builds that kaizarin runs and they are in no way every time a true cheese min maxed solo build.
You seem to be forgetting, this is content MADE FOR 10 PLAYERS. This isn't made for soloing, you need a team of 9 others to do it with you. Even if you may find it hard, you may find a good healer / tank / or even a mix of different types of support who will allow your run to be a success and may allow you to hit the damage to be a part of you team.
I don't know about you but I want to be running something with my SG and have a point for us to have a team of 10 that works well together.
Fact is there are threat mechanics in CO for a reason, and also a choice to remove damage (crit or offense) to increase healing. I don't see what you don't understand in how teaming in CO is designed to work.
You don't have much of an idea what you are saying as you haven't played this game for that long at all in comparison to all of us. You don't seem to understand how much harder content once seemed. Nem Con once could be considered "hard" yet now you can solo it without even batting an eye.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Yeah I read it before posting that last comment, didn't think much of it. ;D
I suppose this is sort of what you are getting at? http://chickgeek.org/hardcore-gaming/
I think after playing FFXIV I don't mind team wide wipes as long as there is a way around it. I well know that you would reply to this "well this isn't FFXIV" which is obviously true, however I am just stating I feel this is a very good way to make a boss a team effort for what is and certainly should be the hardest content in the game.
Do you not agree with me that rampages should be the hardest content in the game?
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
For the gear it gives, yes it should be.
And yes team wipes should be avoidable if everyone plays correctly and the mechanics of the content is working correctly.
If there had never been a COH there would never have been a CO. :cool:
Maybe even when the players somehow pull the bosses close together (which I see happen every run or so) they can perform a combo attack or get buffed slightly.
Horse pucky. My main has self and team rez for situations like these. You wanna autowin and die of boredom, do it on your own time gradi, and let the rest of us play. Don't you ever tell me how to play...yeah self filter applying...MMMPHPHPHPH!
I was only able to participate in the alert once so far, but we completed it with only 7 players, and it seemed pretty easy to me. Much easier than Sky Command, maybe comparable or slightly easier than Gravitar.
I'm curious when you played the event and what your experience was?
"Without data, you're just another person with an opinion." -- W. Edwards Deming
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
-The music stops after a while and doesn't loop constantly
Lemme quote myself here.
"...It's poor and lazy design." - Blademaster5121 circa 2014
Team wipe mechanics are just troll candy mechanics. I could join a rampage for the sole purpose of triggering said team wipes. TL;DR instead of artificially creating difficulty with team wipe mechanics, use something dynamic. Ie use a stacking debuff that makes the opposing damage type far more effective against you. (Like hi pan yin/yang)
I have to admit that's a pretty good point. I hadn't really thought about the potential for intentional group griefing. It would make having a pre-made group pretty much essential.
"Without data, you're just another person with an opinion." -- W. Edwards Deming
(°∇° ) #megalodon2015
I can't take what you say seriously. Especially since your TL;DR portion is longer than the portion before it.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Although it is a point, I doubt anyone would waste their time to queue up for an alert and then troll it, after a few possible false starts.
The Private Queue system nullifies the reason to fear trolling to an extent, all you need is a group of 10 friends who are co-ordinated and boom, you have 100% troll free instance.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
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I am pleased with any rampage/boss mechanics that are not as simple as high health and high defenses.
Environmental effects, object interaction, timers, etc, are all better than simply tank & spank.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I am currently on PTS with Cyrone, I'd like to see the entire play out, I haven't seen it since the 17k strike days.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Team wipe is not bad if it is designed right to be avoidable in some way. In FFXIV if you don't all get behind that LOS you'll be one shot, if you don't all get into the middle you'll all be one shot. Then team wipe wise, if you don't get rid of all the rocks or untrap your team in time your team will wipe.
What is wrong with team wipe mechanics? It makes one thing which you simply have to avoid happening.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
I don't understand your point of view. A team mechanic that is trollable sounds more like poor implementation.
Also: Some people like doing stuff with randoms. I've made quite a few friends in various games that way.
[at]riviania Member since Aug 2009
Good team mechanics should require coordination and cooperation amongst the entire team. If someone doesn't play their part or fails to complete a task during the encounter, it should result in failure for everyone. This promotes balanced group compositions and team thinking, as opposed to playing solo with 9 other people.
Doing something with randoms does not inherently mean your group has to act independently. It just makes it more difficult to act as a team.
Yeah I agree with Gradii, Unavoidable Party Wipes is one of the cheapest and dirtiest trick you can put in a Video game
So How well is the Gamepad-Targeting works with the Living Ice, Living Fire, and Frozen Spires?
and why Exactly Gravitar doesn't have an Action Figurine yet...? :eek: Seriously now, she is the First Rampage Boss, she is on the Lore but yet she has no Action Figurine!
As long as she doesn't run her mouth off about how last season my outfits are :P
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!