Hi everyone. About a month ago it was reported in another thread that on high critical severity builds (= DEX primary) critical were hitting below the stated severity, and it was assumed that it was a part of the crit/dodge nerf. However, I found no mention of it in the release notes for the patch, which only talks about changes to critical
chance. In fact, the only mention I found was in a PTS preview changes post.
Can anyone confirm this?
The post reporting the supposed diminishing returns on severity:
http://co-forum.perfectworld.com/showthread.php?t=253961
The PTS preview mentioning DR for severity:
http://co-forum.perfectworld.com/showthread.php?t=243721
Comments
This means that the damage bonus from offense does not crit.
Non crit: total damage = damage + offense_bonus
crit: total damage = (damage x crit_severtiy) + offense_bonus
Offense is supposed to be on it's own entirely new layer... its possible though that the new layering is placing Offense on top of Crit though... which would yield the same results...
I don't see how offense is in the same layer. It may be in the same layer as role bonuses, i.e. melee/ranged.
I do know critical severity rating was the actual nerf. i.e. the percentage granted by rating is slightly lower.
I think there was another nerf but it was to damage resistance debuffing. It is now subject to diminishing returns. But I can't prove anymore. I just know my damage seems lower now.
(BTW, is there any attack in the game that gives constant damage between strikes? That would make things easier).
Example: Dex mastery claims to give me 17% on my stats page, but in reality only gives 3%.
I was under the impression that some of the specializations didn't display on the character stats page.
Nope, see here.
I think GMC should know where offense and severity go.
- the offense damage bonus is on the same layer as critical multipliers, meaning the extra damage from offense will NOT be multiplied on a critical hit. This happens to all builds that crit.
- in addition to that, critical severity rating is bugged so that builds with bonuses to their critical severity rating operate on a lower severity than stated by their character sheet. This doesn't affect crit severity bonuses that come as a percentage, like the ones from popular talents (Ruthless, Merciless, Deadly Aim, Follow Through etc.), so it's only an issue for characters with the DEX mastery or similar bonuses from gear, mods and talents.
Did I get this right?