I have a few QoL suggestions I'd like to see implemented:
On the Main menu, using arrow keys or d-pad on controller skips the 'Change character' button. Probably because this button was added after the initial menu's creation
Key bindings to open, join and close the alert buttons
A key binding to travel to selected hideout without displaying the hideout select window
A toggle button on the character select screen to sort by creation date (current arrangement) and sort by most recently used.
A sort button for the shared bank account
I'm pleased with a lot of the new features added and developer interactions lately.
Thanks for your consideration
somewhere probably about a hundred or so pages back there is another suggestion by a near identical title asking for many of the same things and more... I supported it back then and I support it still to this day...
There are a lot of small QoL changes that should be addressed and most of them shouldn't honestly take more than a few minutes each to implement...
Agreed, I've seen some of these requests awhile ago and a couple not before in recent memory. I noticed some forward progress with the dev team lately and wanted to chime in with some things from my wish list. Pardon any redundancy.
I use a game controller and these items would go a long way to minimize mouse reliance outside of inventory management.
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There are a lot of small QoL changes that should be addressed and most of them shouldn't honestly take more than a few minutes each to implement...
I use a game controller and these items would go a long way to minimize mouse reliance outside of inventory management.