I wasn't sure wither to place it here or Combat & Powers but I thought what I'm about to mention isn't what it's intended for here it is,
What have you done to these passives giving Elemental Damage boost, rather then their associated framework? do you intend to break them? cause Fiery form suppose to boost Fire damage only and Ice form with Cold, not all elemental Damage, please consider this before breaking something else, thank you.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
This isn't a bug? They've boosted elemental damage since the launch of the game.
Not sure why you think it's a bug? All energy form passives boost a variety of damage types.
Really? thought it was framework specific... doesn't this still break the purpose/intention of said Passive? why choose something that is intended to synergize when you can use something more versatile, like Quarry... (Compare it with Kinetic Manipulation and you could build a Force theme {Again KM Ideally match with Force framework} that transcends KM compacity) making others options obsolete, can you agree it would make more sense to boost specific framework? like Targeting Computer with Tech and Pestilence with Toxin damaging powers?
So Ice form with Ice Powers and Fiery form with fire powers? why have 2 passives that do virtually Identical, least Shadow Form and Seraphim do similar damage buff but have some difference, one is offense and the other support, not sure anyone else seeing it as a conflict of purpose here.
I feel like despite my intentions I've made a mistake...
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I've got ice form with fire powers on one character.
Theres a third passive which does the elements as well.
Am I the only one finding this Elementally wrong? I was also considering Synergy with powers and their passives like Cost Discount Benefits or debuff boosts compared to using out of theme styled Passive which would be as is.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Still doesn't help the fact that Ice/Fiery forms boost each others damage types + Toxin when it would make sense boosting the Element they were made for... Like Pestilence with Toxin damage, Do you see the confliction? Why have 2 passives doing the same thing with only distinguishing attribute is the Elemental Resistance with either small AoE damage or Chill applied/Ice cage? or is nothing going to change?.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
The thing is, you seem to think these are bugs, which they are not, and you want to make Fire and Ice passives less powerful by making the damage boost very specific. I don't think that change is going to happen.
The thing is, you seem to think these are bugs, which they are not, and you want to make Fire and Ice passives less powerful by making the damage boost very specific. I don't think that change is going to happen.
Not less powerful, Specialized, and I didn't know they were like this since the beginning, I don't know why people didn't realize it as an issue, so I placed it here cause it doesn't make sense. :P
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
If the passives were changed to only boost damage to one specific type (such as fire), instead of a category (Elemental), that would make them less powerful, and less useful.
Would make you think how to build something then using something too versatile, like Quarry, and besides, the way it is, with minor differences making it rather redundant, might as well just have 1 damage passive, 1 tank passive and 1 support passive then the variety given... Unfortunity, the main ones I see floating around the most are Quarry, Invul/defiant and AoPM... where is the love for the rest?
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
It gives more build and theme diversity. It makes it better for those people that want to be elemental type characters instead of just ice or just fire.
And Quarry isn't even all that popular right now. It seems Night Warrior is on the rise.
I like having options. Do I want DoT damage passive that boosts elemental attacks, or do I want a passive that slows and cage enemies that attack me that boosts elemental attacks?
New passives like Night Warrior and Earth Form encourage bringing different powers together from different frameworks. Isn't that what this game was supposed to be about? It's strongest point? Not pick two power sets then play...
New passives like Night Warrior and Earth Form encourage bringing different powers together from different frameworks. Isn't that what this game was supposed to be about? It's strongest point? Not pick two power sets then play...
That's just the thing tho, I don't see any or many use Earth form or Fiery/Ice form, I can understand diversity but most don't seem to bother.... It's disheartening sometimes and odd how they boost. Guess we can let this die, only Cryptic can change it or not so what-eves peoples, thanks for your consideration.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
New passives like Night Warrior and Earth Form encourage bringing different powers together from different frameworks. Isn't that what this game was supposed to be about? It's strongest point? Not pick two power sets then play...
Exactly.
I use Ice Form and I use powers both from the Ice and Fire frameworks because I feel it makes for an entertaining character and build.
Adjusting it to only work in its own framework would completely break that.
Comments
Not sure why you think it's a bug? All energy form passives boost a variety of damage types.
Why do you consider them broken?
So Ice form with Ice Powers and Fiery form with fire powers? why have 2 passives that do virtually Identical, least Shadow Form and Seraphim do similar damage buff but have some difference, one is offense and the other support, not sure anyone else seeing it as a conflict of purpose here.
I feel like despite my intentions I've made a mistake...
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Theres a third passive which does the elements as well.
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Am I the only one finding this Elementally wrong? I was also considering Synergy with powers and their passives like Cost Discount Benefits or debuff boosts compared to using out of theme styled Passive which would be as is.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Pestilence boosts all elemental damage, too.
The passives provide other benefits besides a damage boost. They DO have great synergy with powers in their frameworks:
Ice Form: resist cold damage, chills nearby enemies (ice framework relies on Chill mechanic), grants Cold Snap buff on crit (which boosts some ice powers only)
Fiery Form: resist fire damage, inflicts fire damage on nearby enemies
Pestilence: toxic damage resistance, causes Poisons to be worse, reduces healing
Actually, fiery form has the least benefit, since the damage to nearby targets is not very high.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Still doesn't help the fact that Ice/Fiery forms boost each others damage types + Toxin when it would make sense boosting the Element they were made for... Like Pestilence with Toxin damage, Do you see the confliction? Why have 2 passives doing the same thing with only distinguishing attribute is the Elemental Resistance with either small AoE damage or Chill applied/Ice cage? or is nothing going to change?.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Not less powerful, Specialized, and I didn't know they were like this since the beginning, I don't know why people didn't realize it as an issue, so I placed it here cause it doesn't make sense. :P
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
And Quarry isn't even all that popular right now. It seems Night Warrior is on the rise.
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That's just the thing tho, I don't see any or many use Earth form or Fiery/Ice form, I can understand diversity but most don't seem to bother.... It's disheartening sometimes and odd how they boost. Guess we can let this die, only Cryptic can change it or not so what-eves peoples, thanks for your consideration.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Exactly.
I use Ice Form and I use powers both from the Ice and Fire frameworks because I feel it makes for an entertaining character and build.
Adjusting it to only work in its own framework would completely break that.
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