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Fiery and Ice Form

rtmartma Posts: 1,200 Arc User
edited December 2013 in Gameplay Bugs
I wasn't sure wither to place it here or Combat & Powers but I thought what I'm about to mention isn't what it's intended for here it is,

What have you done to these passives giving Elemental Damage boost, rather then their associated framework? do you intend to break them? cause Fiery form suppose to boost Fire damage only and Ice form with Cold, not all elemental Damage, please consider this before breaking something else, thank you.
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I take this quote from a review that I agree with.

"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Post edited by rtma on

Comments

  • kaiserin#0958 kaiserin Posts: 3,222 Cryptic Developer
    edited December 2013
    This isn't a bug? They've boosted elemental damage since the launch of the game.
    Not sure why you think it's a bug? All energy form passives boost a variety of damage types.
  • taintedmesstaintedmess Posts: 446 Arc User
    edited December 2013
    Um they have all ways been this way fire form and Ice form boosting all elemental damage is nothing new.

    Why do you consider them broken?
  • rtmartma Posts: 1,200 Arc User
    edited December 2013
    Really? thought it was framework specific... doesn't this still break the purpose/intention of said Passive? why choose something that is intended to synergize when you can use something more versatile, like Quarry... (Compare it with Kinetic Manipulation and you could build a Force theme {Again KM Ideally match with Force framework} that transcends KM compacity) making others options obsolete, can you agree it would make more sense to boost specific framework? like Targeting Computer with Tech and Pestilence with Toxin damaging powers?

    So Ice form with Ice Powers and Fiery form with fire powers? why have 2 passives that do virtually Identical, least Shadow Form and Seraphim do similar damage buff but have some difference, one is offense and the other support, not sure anyone else seeing it as a conflict of purpose here.

    I feel like despite my intentions I've made a mistake...
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • chaelkchaelk Posts: 7,746 Arc User
    edited December 2013
    I've got ice form with fire powers on one character.

    Theres a third passive which does the elements as well.
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  • rtmartma Posts: 1,200 Arc User
    edited December 2013
    chaelk wrote: »
    I've got ice form with fire powers on one character.

    Theres a third passive which does the elements as well.

    Am I the only one finding this Elementally wrong? I was also considering Synergy with powers and their passives like Cost Discount Benefits or debuff boosts compared to using out of theme styled Passive which would be as is.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited December 2013
    You are the only one who finds this wrong.

    Pestilence boosts all elemental damage, too.

    The passives provide other benefits besides a damage boost. They DO have great synergy with powers in their frameworks:

    Ice Form: resist cold damage, chills nearby enemies (ice framework relies on Chill mechanic), grants Cold Snap buff on crit (which boosts some ice powers only)

    Fiery Form: resist fire damage, inflicts fire damage on nearby enemies

    Pestilence: toxic damage resistance, causes Poisons to be worse, reduces healing

    Actually, fiery form has the least benefit, since the damage to nearby targets is not very high.
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  • kaiserin#0958 kaiserin Posts: 3,222 Cryptic Developer
    edited December 2013
    Pestilence only boosts toxic damage.
  • edited December 2013
    This content has been removed.
  • rtmartma Posts: 1,200 Arc User
    edited December 2013
    *Snip*

    Still doesn't help the fact that Ice/Fiery forms boost each others damage types + Toxin when it would make sense boosting the Element they were made for... Like Pestilence with Toxin damage, Do you see the confliction? Why have 2 passives doing the same thing with only distinguishing attribute is the Elemental Resistance with either small AoE damage or Chill applied/Ice cage? or is nothing going to change?.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited December 2013
    The thing is, you seem to think these are bugs, which they are not, and you want to make Fire and Ice passives less powerful by making the damage boost very specific. I don't think that change is going to happen.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • rtmartma Posts: 1,200 Arc User
    edited December 2013
    The thing is, you seem to think these are bugs, which they are not, and you want to make Fire and Ice passives less powerful by making the damage boost very specific. I don't think that change is going to happen.

    Not less powerful, Specialized, and I didn't know they were like this since the beginning, I don't know why people didn't realize it as an issue, so I placed it here cause it doesn't make sense. :P
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited December 2013
    If the passives were changed to only boost damage to one specific type (such as fire), instead of a category (Elemental), that would make them less powerful, and less useful.
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    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • rtmartma Posts: 1,200 Arc User
    edited December 2013
    Would make you think how to build something then using something too versatile, like Quarry, and besides, the way it is, with minor differences making it rather redundant, might as well just have 1 damage passive, 1 tank passive and 1 support passive then the variety given... Unfortunity, the main ones I see floating around the most are Quarry, Invul/defiant and AoPM... where is the love for the rest?
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • purin1purin1 Posts: 433 Arc User
    edited December 2013
    It gives more build and theme diversity. It makes it better for those people that want to be elemental type characters instead of just ice or just fire.

    And Quarry isn't even all that popular right now. It seems Night Warrior is on the rise.
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited December 2013
    I like having options. Do I want DoT damage passive that boosts elemental attacks, or do I want a passive that slows and cage enemies that attack me that boosts elemental attacks?
  • rugrothrumborrugrothrumbor Posts: 534 Arc User
    edited December 2013
    New passives like Night Warrior and Earth Form encourage bringing different powers together from different frameworks. Isn't that what this game was supposed to be about? It's strongest point? Not pick two power sets then play...
  • rtmartma Posts: 1,200 Arc User
    edited December 2013
    New passives like Night Warrior and Earth Form encourage bringing different powers together from different frameworks. Isn't that what this game was supposed to be about? It's strongest point? Not pick two power sets then play...

    That's just the thing tho, I don't see any or many use Earth form or Fiery/Ice form, I can understand diversity but most don't seem to bother.... It's disheartening sometimes and odd how they boost. :/ Guess we can let this die, only Cryptic can change it or not so what-eves peoples, thanks for your consideration.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • edited December 2013
    This content has been removed.
  • somebobsomebob Posts: 982 Arc User
    edited December 2013
    New passives like Night Warrior and Earth Form encourage bringing different powers together from different frameworks. Isn't that what this game was supposed to be about? It's strongest point? Not pick two power sets then play...

    Exactly.

    I use Ice Form and I use powers both from the Ice and Fire frameworks because I feel it makes for an entertaining character and build.

    Adjusting it to only work in its own framework would completely break that.
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