[size=+1]Ice Form - Stafing Run[/size]
PowerHouse (Link to this build)Super Stats:Level 6: Dexterity (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: SureshotLevel 6: EnduringLevel 9: BrilliantLevel 12: AgileLevel 15: CoordinatedLevel 18: AcrobatLevel 21: Healthy MindPowers:Level 1: Boomerang TossLevel 1: Entangling MeshLevel 6: Molecular Self-AssemblyLevel 8: ManipulatorLevel 11: Conviction (Rank 2, Rank 3)Level 14: Ego SleepLevel 17: Rimefire Burst (Rank 2, Rank 3)Level 20: Strafing Run (Rank 2, Rank 3)Level 23: Smoke Grenade (Escape Artist)Level 26: Evasive Maneuvers (Rank 2, Sleight of Mind)Level 29: Ice Form (Rank 2, Rank 3)Level 32: Ego Surge (Rank 2, Nimble Mind)Level 35: Ascension (Rank 2)Level 38: Nanobot Swarm (Rank 2, Rejuvinating Injectors)Travel Powers:Level 6: Teleportation (Rank 2, Rank 3)Level 35: Superjump (Rank 2, Rank 3)
(you can also use acrobatics instead of superjump, it's just personal preference)
Specializations:Dexterity: Combat Training (2/3)Dexterity: Gear Utilization (3/3)Dexterity: Brush It Off (2/2)Dexterity: Deadly Aim (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Modified Gear (2/2)Vindicator: Mass Destruction (3/3)Overseer: Ruthless (2/2)Overseer: Overseer Aura (3/3)Overseer: Trapped (3/3)Overseer: Enhanced Gear (2/3)Mastery: Dexterity Mastery (1/1)
This is the current version of one of the builds I use the most. I use it because it is fast, enjoyable to play and racks in a lot of actual kills rather than just tagging. I made a guide over 6 months ago for the state of the build when I was currently using it. A lot has changed though and this version is much more refined.
You can find that guide here:
http://co-forum.perfectworld.com/showthread.php?t=222631
Basically the combo is: [ ego sleep - entangling web - ego surge - strafing run - nanobot - repeat ] Entangling web applies trapped which is the spec you get from the overseer tree, this spec increases the damage the target takes by 9% and I've found this increases SR's damage by much more than if I use warden to make offence much higher.
(note I can't upload images on the hero games section so you'll have to go to the links)
Gear: http://oi42.tinypic.com/n30t3n.jpgStats: http://oi42.tinypic.com/2431c0w.jpg (pre dodge / crit nerf)
Build in use: http://youtu.be/KNDCI5H0Jh0 (pre dodge nerf)
See more examples in my video thread here:
http://co-forum.perfectworld.com/showthread.php?t=243871[size=+1]Demolish and rising knee - Manipulator[/size]
PowerHouse (Link to this build)Super Stats:Level 6: Intelligence (Primary)Level 10: Strength (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: MechanizedLevel 6: MightyLevel 9: EnduringLevel 12: BrilliantLevel 15: Physical ConditioningLevel 18: Healthy MindLevel 21: Body and MindPowers:Level 1: Particle RifleLevel 1: Molecular Self-AssemblyLevel 6: Entangling Mesh (Nailed to the Ground)Level 8: Ego SleepLevel 11: ManipulatorLevel 14: Way of the Warrior (Rank 2, Rank 3)Level 17: Smoke Grenade (Escape Artist)Level 20: Evasive Maneuvers (Rank 2, Sleight of Mind)Level 23: Ego Surge (Rank 2, Nimble Mind)Level 26: Conviction (Rank 2, Rank 3)Level 29: Demolish (Rank 2, Below the Belt)Level 32: Rising Knee (Flowing Strikes)Level 35: Ascension (Rank 2)Level 38: Masterful Dodge (Unfettered Strikes)Travel Powers:Level 6: Acrobatics (Rank 2, Rank 3, Versatility)Level 35: Teleportation (Rank 2, Rank 3)Specializations:Intelligence: Tactician (2/2)Intelligence: Battle of Wits (3/3)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Warden: Fortified Gear (1/3)Warden: Ruthless (2/2)Warden: Elusive (2/2)Warden: Tenacious (2/2)Warden: The Best Defense (3/3)Mastery: Vindicator Mastery (1/1)
A build idea I had which is actually fairly similar to the SR build other than it uses demolish and rising knee to decrease the targets resistance as well as knocking them down. This creates a stun lock when used in rotation with ego sleep.
The combo is: [ entangling web - ego sleep - ego surge - charged demolish - rising knee - charged demolish for the duration of knock down - rising knee or ego sleep - demolish - rising knee or ego sleep - demolish ] This combo is fairly long and you may see how the stun lock is working, you want to check you keep resistances down before initiating the combo. You use entangling web usually to take off the other plays travel power to bring them to the ground and hold them still. If you want to kill the target faster and have the devices available you can use Centre of gravity --> NPG --> Omicron right after using a rising knee to hit a massive burst.
By using INT primary you both increase hold strength and gain armour penetration which takes from whatever the targets defense value is, then by using demolish and rising knee with advantages you take off an additional amount of defense. On some people demo and rising knee can even take them into minus resistances if your INT primary has taken them low enough. A uranium core can help a lot as it works on the same layer as the INT primary spec.
Build in use: http://youtu.be/UlygFC_WsqI (pre dodge nerf)
See more examples in my video thread here:
http://co-forum.perfectworld.com/showthread.php?t=243871
Comments
Imagine this scenario... you join BASH, and nobody is using the must haves... do you need them now? How about if only one person is using them? Two people? At which point do we cross over into "everybody needs to have them because everybody is using them"?
Now imagine this, you're a new player, you try pvp... you get ur butt kicked. You go to someone for advice... they say "Use these powers", so you do... hey it works! Do you have any motivation to do anything but "Use these powers" from now on? Necessity is the mother of invention, and in a way "Use these powers" is removing necessity from the equation.
Is there a different way to play? Are we really just keeping ourselves locked in this paradigm by doing the same thing over and over and each time convincing ourselves that we can't do anything else?
It'd be a shame if one day they actually did manage to balance the game out... but none of us ever got the message because we were so locked in our "Use these powers" mentality.
Hey wait, wasn't this supposed to be a build thread? wtf IMP, way to derail it u_u
My super cool CC build and how to use it.
Hey, even you use MD on every build. Too be honest in PvP until they nerf cooldown, due to what happened to dodge MD is the only true 'must have' power and IMO the most OP power in the game. As I said even you use it on all your theme builds, I'm currently using it also on my theme builds. The funny thing about MD is the only way it could not be in theme is if you are like super man or like hulk, super man is likely to just take the hits and the hulk just wouldn't bother dodging. On the other hand Batman is likely to at times try dodging everything someone throws at him, even iron man will dodge a lot. Too be honest I can't even remember what I wrote in this thread, it's pretty old. I just wanted to show what I was using on both my characters at the time.
Also when me and neiuso help people we don't tell them to use certain powers but instead give idea's of fun things that could fit their theme. It's awkward when they don't have a theme and they just ask for a build to beat people with. -_-
Mmmhmm yeahhh.
Plus I don't exactly think these builds are in anyway builds made to bury your opponent whatever it takes, I attempted alternatives in them to what you would usually see in any other build. In fact name one PvP'er other than me who ever uses overseer. -_-
But really I don't see how this is bragging, plus with that link to your guide under what you said it seemed almost as ironic as lucidity's name.
If I really was going to brag I would upload video's of me beating someone with it...
Oh and both of you haven't really PvP'd in ages, come PvP some time. Imp's have feelings you know.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Actually I dropped it on my power armor because it's actually quite useless on her. I activate MD, and then I die because even if I'm reducing all incoming damage by 50%, that just means I die half as fast, and whats 1 second times 2? xD
As it turns out, MD only works well when placed on top of an already survival-focused build, so it's only a "must have" because everyone is already building survival-heavy.
Who said anything about theme? u3u I'm talking game mechanics, not theme.
I'm not sure how there even is a question of theme regarding MD... after all, it has no graphic whatsoever; the only indication that it's even active is that there's a little buff icon under the person's portrait, and they take less damage. The power could literally fit any theme... even if the theme was "A character who can barely move because they are a big chunk of lead", since there is no actual dodging involved.
Theme is irrelevant.
Steroid use is rampant in the hero games. Steroid use makes sports boring u3u CoPvP is the chief supplier of steroids... even if you refuse to hand them out, someone else will.
My super cool CC build and how to use it.
Okay here is a random build I made for someone a week ago. FG isn't needed what so ever it gives a nice knock but hurl / omicron would do it's job nicely enough. Just keep perma manipulator with thunderclap, if you need to then remove their TP to get into 50ft. Then use ego surge / MD to max the damage followed by sonic and 2gm. With 400+ int a crit sev core and uranium core you'll be looking at not only hitting some pretty good DPS but getting through tough gear.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: Matter Manipulator
Level 6: Indomitable
Level 9: Brilliant
Level 12: Enduring
Level 15: Healthy Mind
Level 18: Ascetic
Level 21: Academics
Powers:
Level 1: Particle Rifle
Level 1: Molecular Self-Assembly
Level 6: Sonic Device (Rank 2, Rank 3)
Level 8: Two-Gun Mojo (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Manipulator
Level 17: Ego Surge (Rank 2, Nimble Mind)
Level 20: Masterful Dodge (Unfettered Strikes)
Level 23: Unbreakable (Rank 2)
Level 26: Ascension (Rank 2)
Level 29: Thunderclap
Level 32: Force Geyser (Nailed to the Ground)
Level 35: Quarry (Rank 2, Rank 3)
Level 38: Smoke Grenade (Escape Artist)
Travel Powers:
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Intelligence Mastery (1/1)
Taser arrow stun lock build
This build was based of a stretched archery theme build I made. This is a 100ft stun lock taser arrow build using avenger on straight shot to allow taser arrow to hit up to 8k+ which with a super hard hold is actually pretty good, especially for BASH being 100ft. Attack toys are in there for lols, just put a random funny power in there if you want as this slot really isn't needed unless you feel the need for another heal or root.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: Matter Manipulator
Level 6: Indomitable
Level 9: Brilliant
Level 12: Enduring
Level 15: Healthy Mind
Level 18: Ascetic
Level 21: Academics
Powers:
Level 1: Particle Rifle
Level 1: Molecular Self-Assembly
Level 6: Straight Shot (Split the Arrow, Crippling Challenge)
Level 8: Taser Arrow (Rank 2, Rank 3, Accelerated Metabolism)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Manipulator
Level 17: Ego Surge (Rank 2, Nimble Mind)
Level 20: Masterful Dodge (Unfettered Strikes)
Level 23: Unbreakable
Level 26: Ascension (Rank 2)
Level 29: Attack Toys
Level 32: Torrent of Arrows (Relentless Recurve)
Level 35: Quarry (Rank 2, Rank 3)
Level 38: Smoke Grenade (Escape Artist)
Travel Powers:
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (1/3)
Avenger: Anguish (2/2)
Avenger: Surprise Attack (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Hmmmm ... tough one! *snaps finger* Frosted Flakes?
>.>
<.<
IMPtervention... uwu
My super cool CC build and how to use it.
Also she would expose herself as building exactly the same as all the people she calls copy builders... and unless we're talking about her character costumes, Luci doesn't like to expose herself.
My super cool CC build and how to use it.
EM is changed to MD.
Overseer spec changed to warden spec.
Dex PSS changed to strength.
I know this isn't "new" or "different" to a lot of you, but to some people this shows a much more "min maxed" version of the build. It will hit about an overall of 4.5k less with SR however people wont be able to juggle you so easily and you wont die in one hit to everything.
PowerHouse (Link to this build)
Name: Ice form SR 02
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Sureshot
Level 6: Enduring
Level 9: Brilliant
Level 12: Agile
Level 15: Coordinated
Level 18: Acrobat
Level 21: Healthy Mind
Powers:
Level 1: Boomerang Toss
Level 1: Entangling Mesh (Nailed to the Ground)
Level 6: Molecular Self-Assembly
Level 8: Manipulator
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Ego Sleep
Level 17: Rimefire Burst (Rank 2, Rank 3)
Level 20: Strafing Run (Rank 2, Rank 3)
Level 23: Smoke Grenade (Escape Artist)
Level 26: Masterful Dodge (Unfettered Strikes)
Level 29: Ice Form (Rank 2, Rank 3)
Level 32: Ego Surge (Rank 2, Nimble Mind)
Level 35: Ascension (Rank 2)
Level 38: Nanobot Swarm (Rank 2, Rejuvinating Injectors)
Travel Powers:
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Superjump (Rank 2, Rank 3)
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Vindicator Mastery (1/1)
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
My super cool CC build and how to use it.
No. Imp LOVE Manipulator!!!!! o3o