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emeraldfox12emeraldfox12 Posts: 13 Arc User
edited July 2014 in Suggestions Box
Why not implament a system were you are able to create custom hero missions for you and other to try out like the system they have in never winter nights mmo and star trek online mmo were you are able to create custom adventures for you and others to play?
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  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited November 2013
    The Foundry has been a much requested thing for a long time now. There was even a pic that shows there was plans for such a thing, but it never got beyond that. Maybe Cryptic North will surprise us with that as part of their refinement spree.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    I think the official respond was 'We loved to do it, but don't have resources for it'.
    And 'it's a tech issue'.
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  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited November 2013
    flyingfinn wrote: »
    I think the official respond was 'We loved to do it, but don't have resources for it'.
    And 'it's a tech issue'.
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    I think you have it backwards; Finn. I'm pretty sure that it's a tech issue (ie, the game engine isn't as updated as STO and NWO, so it can't handle the Foundry. Also, many game assets need to be updated somehow to be Foundry-compatible), and they don't have the resources to resolve said tech issue(s).

    The ever-increasing amount of dev activity makes me hopeful that long-requested features will begin getting some attention.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    It wasn't on this years budget.
    Hopefully, it is in next ones. Actually, it should be.
    Because, come on. It's not like there is anything major this game needs, for now.
    We have a ton of Vehicles.
    We have a huge Event rotation going on.
    Costume Sets popped up in C-store
    Auras are allmost here.

    The Foundry, with the awesome custom ability of CO added to it is a sure win.
    Heck, all the stuff to add it could fill C-, Q-, D-stores. Add new stuff in Recognition Vendors.
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  • foxypersonfoxyperson Posts: 251 Arc User
    edited November 2013
    Nothing is "possible" until it is.

    Other games weren't born compatible with mission editors either, until the devs bothered themselves to make them so.

    Still, with Valiance coming out next year, and CoT's promise to steal a considerable share of CO's playerbase (saying it ever sees the light, that is), CO needs the Foundry if it is to prevail, so I trust Cryptic will do something about it while there's still time (because the clock is ticking).
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    Actually NW was born 'Foundry' ready.
    And STO continued to upgrade to the point of implemetation of 'Foundry'.
    CO wasn't and didn't.
    And the clock has run overtime quite awhile.
    But atleast we are getting stuff now.

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  • emeraldfox12emeraldfox12 Posts: 13 Arc User
    edited November 2013
    If CO devs did make the game foundry ready they would so get the crowds into this game in a very BIG way.

    Come on devs read this and at least consider giveing us foundry for CO...... PLEASE!!!
  • bobsy26bobsy26 Posts: 212 Arc User
    edited November 2013
    Custom missions - user generated content - would eliminate CO's biggest flaw (not enough mission content, especially at higher levels) in an instant. But only if done carefully.

    To raise the gloomy spectre of CoX, a big problem with the user-generated content is that it felt isolated from the rest of the game. You made missions from special consoles, you accessed them from special consoles. They didn't seem "real", part of the game world as it stood. If CO does this (and it really ought to) the mission instances need to be accessed from standard doorways, so that the act of getting to the mission places them in the right context.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    In CoX it was a virtual world.
    In CO it would be, if ever made, same as in NW and STO. Ingame real world. Using entrances and maps like the missions do.
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  • m1ndfr1km1ndfr1k Posts: 173 Arc User
    edited November 2013
    yep foundry can help this game alot
  • chaelkchaelk Posts: 7,732 Arc User
    edited November 2013
    since they were working on STO at the same time as CO,STO was only released about 5 mths later. How much different can it be?

    I think it's more. "we don't want to put the tech on the issue" based on the disappearing Dev's. First to STO then NW.
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  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited November 2013
    chaelk wrote: »
    since they were working on STO at the same time as CO,STO was only released about 5 mths later. How much different can it be?

    STO was a complete failure and had a year long total overhaul and F2P conversion to save it.
    CO did the same exact thing actually.
  • m1ndfr1km1ndfr1k Posts: 173 Arc User
    edited November 2013
    CO did the same exact thing actually.

    i hope this game will be work untill cot release
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    Eternity might be a bit too much for CO to hang on.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    flyingfinn wrote: »
    It wasn't on this years budget.
    Hopefully, it is in next ones. Actually, it should be.
    Because, come on. It's not like there is anything major this game needs, for now.
    We have a ton of Vehicles.
    We have a huge Event rotation going on.
    Costume Sets popped up in C-store
    Auras are allmost here.

    The Foundry, with the awesome custom ability of CO added to it is a sure win.
    Heck, all the stuff to add it could fill C-, Q-, D-stores. Add new stuff in Recognition Vendors.
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    No we still need some more new Alerts.
  • chaelkchaelk Posts: 7,732 Arc User
    edited November 2013
    Originally Posted by flyingfinn View Post
    It wasn't on this years budget.
    Hopefully, it is in next ones. Actually, it should be.
    Because, come on. It's not like there is anything major this game needs, for now.
    We have a ton of Vehicles.
    We have a huge Event rotation going on.
    Costume Sets popped up in C-store
    Auras are allmost here.


    The Foundry, with the awesome custom ability of CO added to it is a sure win.
    Heck, all the stuff to add it could fill C-, Q-, D-stores. Add new stuff in Recognition Vendors.
    I'm not sure whether that is sarcasm or not
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  • emeraldfox12emeraldfox12 Posts: 13 Arc User
    edited July 2014
    I can grantee you that if they implement a foundry to this game they will absolutely flock back to this game in droves
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