Looking for a relatively Solo-friendly build around the 'Green Knight' theme (from the tales of yore). I'd like to use weapons of some kind, and have powers that compliment the idea of a defender of the Old Ways, etc. I've considered using other powersets to 'emulate' this concept, like Ego weaponry, but I'd like him to be fairly tough. Any advice, thoughts? Any help with this?
The Green Knight does not have much to build on, however there are a few strong themes:
1) a big axe (thus the Heavy Weapon powerset)
2) regeneration (as in Regeneration passive, but also some other powers, Resurgence, in a sense Dark Transfusion, Nanobot Swarm and Rebirth)
3) two appearences (this suggest a dual passive and dual role build).
You can start in Melee Damage Role using Unstoppable, when you have too much aggro and start to succumb switch to Tank Role and Regeneration kicks in. You should hold the aggro and start regenerating health to operate at full strenght.
Super Stats: Level 6:Strength(Primary) Level 10:Constitution(Secondary) Level 15:Dexterity(Secondary)
Talents: Level 1:The Behemoth Level 6:Covert Ops Training Level 9:Paramilitary Training Level 12:Survival Training Level 15:Jack of All Trades Level 18:Negotiator Level 21:Investigator
Comments
1) a big axe (thus the Heavy Weapon powerset)
2) regeneration (as in Regeneration passive, but also some other powers, Resurgence, in a sense Dark Transfusion, Nanobot Swarm and Rebirth)
3) two appearences (this suggest a dual passive and dual role build).
You can start in Melee Damage Role using Unstoppable, when you have too much aggro and start to succumb switch to Tank Role and Regeneration kicks in. You should hold the aggro and start regenerating health to operate at full strenght.
So I concoted the following:
PowerHouse (Link to this build)
Name: The Greene Knight
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Behemoth
Level 6: Covert Ops Training
Level 9: Paramilitary Training
Level 12: Survival Training
Level 15: Jack of All Trades
Level 18: Negotiator
Level 21: Investigator
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 6: Guard
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Eruption (Crippling Challenge)
Level 20: Brimstone (Rank 2, Rank 3, Challenging Strikes)
Level 23: Void Shift (Emerging Nightmares)
Level 26: Dark Transfusion (Rank 2, Blood Sacrifice)
Level 29: Resurgence (Rank 2, Evanescent Emergence)
Level 32: Rebirth
Level 35: Nanobot Swarm
Level 38: Aggressor
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)
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